Pathfinder Adventure Path #169: Kindled Magic (Strength of Thousands 1 of 6)

4.30/5 (based on 4 ratings)
Pathfinder Adventure Path #169: Kindled Magic (Strength of Thousands 1 of 6)
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The Strength of Thousands Adventure Path begins! A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the school in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall! The Strength of Thousands Adventure Path is a six-part, monthly series of connected adventures that comprise a complete Pathfinder campaign.

School's in session! The newest students at the venerable Magaambya school of magic must begin their academic careers with tests of their skill and resourcefulness. The heroes can learn much from their teachers and fellow students, but must beware of mysterious secrets and sinister plots. The rigors facing any Magaambya students are steep, but the heroes must also contend with strange infestations and supernatural intruders in the school's ancient halls. Education is far from easy at the oldest and most prestigious magic academy in the world!

"Kindled Magic" is a Pathfinder adventure for four 1st-level characters by Alexandria Bustion and Eleanor Ferron. This adventure begins the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from students to teachers, and ultimately decide the fate of the Magaambya. This adventure also details other students to become friends or rivals, rules to gain extra lore throughout a year of academic study, as well as new monsters and new spells—including lore of the prestigious Magaambya!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-349-2

The Strength of Thousands Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (954 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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4.30/5 (based on 4 ratings)

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It's been a fun, original campaign so far.

5/5

The free archetype and the academia system are good additions that flesh out your party without being distracting.


2/5


An Amazing AP for RP-focused groups

5/5

(This is a holistic review that’s been written for the AP as a whole, excepting the 6th book which has been delayed for shipping delays.)

Although I love Paizo APs, there are certain features of them that have always felt a bit awkward .

1. Most APs will bring the PCs from level 1-20 in a matter of months. It’s hard to square this with typical fictional narratives, where one becomes a mighty wizard, or the world’s best swordsman, over decades of study and experience.

2. When it gets to higher level play, many APs at least partially fail to appropriately justify the higher-level challenges that the PCs face in a way that feels appropriately epic. (For one of the most glaring examples of this, the last book of Age of Ashes has the PCs dealing with level 19(!) city guards.)

3. And pretty much every AP is written with the implicit assumption that the PCs will resolve most encounters violently, with enemies fighting to the death, and the PCs expected to wrack up an impressive body count along the way.

In light of all of this, the Strength of Thousands AP feels like a breath of fresh air. Advancement takes place at a narratively satisfying rate. Years can pass between levels, and the players are doing things in the meantime that lend themselves to the fiction of advancement and improving their knowledge and magical abilities.

The higher level books really “amp up” as the party gains levels. The first book *feels* like a book with challenges for students, the second and third books feel like books with challenges for competent teachers, and the fourth and fifth books are appropriately epic — books four and five have the PCs doing more epic things than many book six adventures of other APs.

And the book assumes and incentivizes peaceful resolutions to a much broader range of encounters than any previous AP I can think of. And when violence is likely to occur, the books generally incentivize non-lethal approaches to dealing with enemies.

Add to that a sea of interesting and detailed NPCs for the PCs to engage with, and this is a perfect AP for role-play focused groups, and groups that really enjoy digging into the downtime aspects of the game, and building lives for their characters that stretch beyond their martial prowess.

The Mwangi Expanse was one of Paizo's best lore books. I’m happy to see that it's been paired with one of Paizo’s best APs!


Absolutely Wonderful!

5/5

This adventure path is absolutely wonderful in all the ways I wanted it to be! The NPCs are full of character and many of them are cute or hilarious (sometimes both!) and there's so much detail packed into all the wonderful little details that makes this adventure come alive. The slower pace and the focus on RP, downtime and finding nonviolent solutions may be a downside for some, but for me I absolutely loved it! I usually trim paizo APs since I find they have too much combat for me or my group's taste but this module I think I'll be keeping completely intact. Additionally, the way the module balances telling its own self contained story and dropping hints and foreshadowing elements for later volumes is done really well and I look forward to seeing more! Allie Bustion and Eleanor Ferron did a wonderful job on this first volume and I had a blast reading through it and im absolutely certain I'll have just as much fun if not more playing through it. The NPC gallery and Chapter 2 are particular favorites of mine, and I'm happy to see Vladyslava Hladkova return once again to do NPC illustrations, her work is gorgeous as usual. This is my favorite first volume of any adventure path thus far and I really hope Paizo continues making more APs like this that have a focus on roleplay or incorporate downtime subsystems into not only the story but offer mechanical incentives as well. If paizo keeps this up, I think this AP has the potential to be my favorite of any from 1e or 2e


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TRDG wrote:

A bit worried as some of the potential players are looking at for a Cleric type free multi class, Guess I might have to open that up as well and hope that won't break anything.....??

Yep the Fighter/cleric vibe was quite strong or Ranger/Cleric

Tom

Everything we’ve seen of Magaambyan magic in 2e so far has been arcane/primal, so I’m not sure how this caught you off guard.


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Nope, it did'nt catch me off guard in the least, just that more than a few of my players want to go for a Divine magic route in this AP (or at least have an official option) that so far its just the Druid or Wizard free Multiclass, ya know...??

Tom :)


TRDG wrote:

A bit worried as some of the potential players are looking at for a Cleric type free multi class, Guess I might have to open that up as well and hope that won't break anything.....??

Yep the Fighter/cleric vibe was quite strong or Ranger/Cleric

Tom

It won't break anything. It's about theme, not balance. And it is also your game so you can allow or disallow anything you want. If you are okay with your player taking some other caster dedication than 2 suggested ones then go for it.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I wonder what the balance or expectation concerns would be if the options for free archetype were expanded to include any non-multiclass archetypes associated with the Magaambya? Such archetypes would certainly make sense thematically otherwise.


Huh.
Mystic theurge was one of the hardest PrC to pull off. Combining traditions and no armor or no hp to boot!

Jatembe combined Divine & Arcane because magic was magic. And now his Halcyon magic has combined four traditions, FOUR TRADITIONS! That's two new traditions in less than two years!
That's some pretty impressive wizarding that is.
I want ALL the spells, all!


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If halcyon magic is arcane/primal, and theurgy is divine/arcane, I’d /love/ to hear about divine/occult.


Curaigh wrote:

Huh.

Mystic theurge was one of the hardest PrC to pull off. Combining traditions and no armor or no hp to boot!

Jatembe combined Divine & Arcane because magic was magic. And now his Halcyon magic has combined four traditions, FOUR TRADITIONS! That's two new traditions in less than two years!
That's some pretty impressive wizarding that is.
I want ALL the spells, all!

Halcyon magic is just Arcane and Primal, not all four traditions, and I don't think Jatembe ever combined divine and arcane magic.


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Tangentially related, there's a 1e psychic archetype that combines primal and occult.

Paizo Employee Marketing & Media Manager

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Allie Bustion Talks Mwangi Expanse & Strength of Thousands on Dangerous Wednesdays from Danger Club Podcast.


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KaiBlob1 wrote:
Curaigh wrote:

Huh.

Mystic theurge was one of the hardest PrC to pull off. Combining traditions and no armor or no hp to boot!

Jatembe combined Divine & Arcane because magic was magic. And now his Halcyon magic has combined four traditions, FOUR TRADITIONS! That's two new traditions in less than two years!
That's some pretty impressive wizarding that is.
I want ALL the spells, all!

Halcyon magic is just Arcane and Primal, not all four traditions, and I don't think Jatembe ever combined divine and arcane magic.

Maybe not in canon, but Magaambyan's learned to add occult and divine traditions: Cascade Bearers Spellcasting.

I guess taking spells from the druid list (divine in PF1), is not quite the same thing as combining the traditions. Those adapted druid spells were treated as arcane.

Still, it is enough for me to consider Old Man Jateme as a BA Wizard!


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Do we have an ETA on the Player’s Guide? I know the FotRP AP has still not released yet but this one is creeping up fast :-)


Calcryx666 wrote:
Do we have an ETA on the Player’s Guide? I know the FotRP AP has still not released yet but this one is creeping up fast :-)

Dying to see this as well.


Pathfinder Adventure Path Subscriber
keftiu wrote:
Calcryx666 wrote:
Do we have an ETA on the Player’s Guide? I know the FotRP AP has still not released yet but this one is creeping up fast :-)
Dying to see this as well.

On average (FotRP aside due to unforseen problems beyond Paizo's control) players guide arrive 1 to 2 weeks before street date... so we have a little bit still. Put my money around July 4th or so

Dark Archive

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Now that I've learned of Magaambyan Telepath 1e archetype for psychic, I'm interested to see if that one is still 2e canon :O (its basically combination of primal and occult traditions)


CorvusMask wrote:
Now that I've learned of Magaambyan Telepath 1e archetype for psychic, I'm interested to see if that one is still 2e canon :O (its basically combination of primal and occult traditions)

I suspect they're just handling that the same way as Mystic Theurge- multiclassing. Arcane/Divine and Occult/Primal are opposite traditions, so the new lore of Arcane and Primal sharing the Material component doesn't really apply.

But, it could show up in the AP as something more advanced!


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Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Now that I've learned of Magaambyan Telepath 1e archetype for psychic, I'm interested to see if that one is still 2e canon :O (its basically combination of primal and occult traditions)

I wouldn't put too much weight on occult = psychic in PF2E. Many PF1 classes and archetypes are obviously not occult.

Dark Archive

David knott 242 wrote:
CorvusMask wrote:
Now that I've learned of Magaambyan Telepath 1e archetype for psychic, I'm interested to see if that one is still 2e canon :O (its basically combination of primal and occult traditions)

I wouldn't put too much weight on occult = psychic in PF2E. Many PF1 classes and archetypes are obviously not occult.

Yeah but neither was "primal" a thing in 1e and that archetype calls out both occult and primal magic x'D


Our group is seriously considering moving to PF2 because of this AP and it will depend on the Player's Guide! Can't wait.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
David knott 242 wrote:
CorvusMask wrote:
Now that I've learned of Magaambyan Telepath 1e archetype for psychic, I'm interested to see if that one is still 2e canon :O (its basically combination of primal and occult traditions)

I wouldn't put too much weight on occult = psychic in PF2E. Many PF1 classes and archetypes are obviously not occult.

Yeah but neither was "primal" a thing in 1e and that archetype calls out both occult and primal magic x'D

Funny, this use of the "primal" term actually enters in contradiction with another use of that word in PF1... In PF1, "Primal Magic" was the name of what other editions call "wild magic", or the "very random, might explode in your own face magic". xD (In PF2 this seems to have been renamed "wellspring magic" based on what we know of Secrets of Magic.) :O

Paizo Employee Marketing & Media Manager

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Calcryx666 wrote:
Do we have an ETA on the Player’s Guide? I know the FotRP AP has still not released yet but this one is creeping up fast :-)

Our goal is to get Player's Guides posted about 30 days before launch, but it depends on when they are ready. You can bet we are focused on shining the spotlight on FotRP first, so it will be more like mid-July. Tight turnaround.


Aaron, do you know when we'll be able to subscribe to the adventure path like starting with this book?


1 person marked this as a favorite.
Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Elfteiroh wrote:
CorvusMask wrote:
David knott 242 wrote:
CorvusMask wrote:
Now that I've learned of Magaambyan Telepath 1e archetype for psychic, I'm interested to see if that one is still 2e canon :O (its basically combination of primal and occult traditions)

I wouldn't put too much weight on occult = psychic in PF2E. Many PF1 classes and archetypes are obviously not occult.

Yeah but neither was "primal" a thing in 1e and that archetype calls out both occult and primal magic x'D
Funny, this use of the "primal" term actually enters in contradiction with another use of that word in PF1... In PF1, "Primal Magic" was the name of what other editions call "wild magic", or the "very random, might explode in your own face magic". xD (In PF2 this seems to have been renamed "wellspring magic" based on what we know of Secrets of Magic.) :O

Exactly. Terms like "occult" and "primal" were used in both PF1 and PF2, but the terms do not mean the same thing in both editions. Thus, to flesh out what I was trying to say earlier, bards would be considered occult casters in PF2 but not PF1. Also, based on the PF2 version of Legendary Kineticists, kineticists would be occult characters in PF1 but more likely primal than occult in PF2.

Paizo Employee Marketing & Media Manager

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Sporkedup wrote:
Aaron, do you know when we'll be able to subscribe to the adventure path like starting with this book?

I do not. That's a Customer Service / Webstore question. But I suspect we need to get FotRP out the door on July 7 first, right? :)


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After reading the Lost Omens Mwangi Expanse I am even MORE excited for this AP to start! Looking forward to that cover update too.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Aaron Shanks wrote:
Sporkedup wrote:
Aaron, do you know when we'll be able to subscribe to the adventure path like starting with this book?
I do not. That's a Customer Service / Webstore question. But I suspect we need to get FotRP out the door on July 7 first, right? :)

It looks like we can now start AP subscriptions with Kindled Magic/ Strength of Thousands.

Paizo Employee Marketing & Media Manager

10 people marked this as a favorite.

Good news for Roll20 VTT players! We heard it directly from them that they are working on the Strength of Thousands AP, trying to hit our Wednesday, August 5 release date.


THANK GOD for HUGE Miracles Aaron, thanks for the heads up, now we need to work on them with Starfinders"Kingmaker in Space"!! LOL

Tom

Paizo Employee Marketing & Media Manager

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TRDG wrote:

THANK GOD for HUGE Miracles Aaron, thanks for the heads up, now we need to work on them with Starfinders"Kingmaker in Space"!! LOL

Tom

Roll20 should have Starfinder Galaxy Exploration Manual and Mwangi Expanse for sale today too.


It seems like from the descriptions there will be some time skips. I'm very curious how these are handled in the frame of the AP. The descriptions make it sound a bit more episodic than a normal AP which I quite like.

Dark Archive

I now wanna play conrasu cleric of Valmallos in this ap :'D


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Darksyde wrote:
It seems like from the descriptions there will be some time skips. I'm very curious how these are handled in the frame of the AP. The descriptions make it sound a bit more episodic than a normal AP which I quite like.

They may want to add some rules for long/accelerated downtime. The standard downtime rules assume a week to a month of time between adventures -- but now I can see the GM wanting players to answer "So -- What does your character do for the next couple of years?"


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David knott 242 wrote:
Darksyde wrote:
It seems like from the descriptions there will be some time skips. I'm very curious how these are handled in the frame of the AP. The descriptions make it sound a bit more episodic than a normal AP which I quite like.

They may want to add some rules for long/accelerated downtime. The standard downtime rules assume a week to a month of time between adventures -- but now I can see the GM wanting players to answer "So -- What does your character do for the next couple of years?"

There will likely be some structured stuff built in. You're supposed to be teachers at the Academy, so much of "what does your character do for the next couple years" will be "their job".


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Any indication of when the players guide will be out? I'm really excited for this one

Paizo Employee Marketing & Media Manager

Lonesomechunk wrote:
Any indication of when the players guide will be out? I'm really excited for this one

Answered above.


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thejeff wrote:
David knott 242 wrote:
Darksyde wrote:
It seems like from the descriptions there will be some time skips. I'm very curious how these are handled in the frame of the AP. The descriptions make it sound a bit more episodic than a normal AP which I quite like.

They may want to add some rules for long/accelerated downtime. The standard downtime rules assume a week to a month of time between adventures -- but now I can see the GM wanting players to answer "So -- What does your character do for the next couple of years?"

There will likely be some structured stuff built in. You're supposed to be teachers at the Academy, so much of "what does your character do for the next couple years" will be "their job".

As I recall (but don't plant to watch the PaizoCon panel again to confirm) it will be some new downtime academic activity. The question will be more like "What does your character publish his year?" or "What devices will you invent this semester?" or "will you discover any geniuses in your 101 class?" or "What academic secrets can you convince a friend to share?" or "Will your join your best friend's experiment, go into space, get bombarded by cosmic radiation, crash land back on earth and gain super-powers representing one of the four elements?"

Or I could be reading too much into it to.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Curaigh wrote:
thejeff wrote:
SNIP!

As I recall (but don't plant to watch the PaizoCon panel again to confirm) it will be some new downtime academic activity. The question will be more like "What does your character publish his year?" or "What devices will you invent this semester?" or "will you discover any geniuses in your 101 class?" or "What academic secrets can you convince a friend to share?" or "Will your join your best friend's experiment, go into space, get bombarded by cosmic radiation, crash land back on earth and gain super-powers representing one of the four elements?"

Or I could be reading too much into it to.

Aaah! The four classical elements! Rock, Fire, Invisibility, and Stretchiness! :P

(I know what you meant, just trying to be funny. :P )


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
thejeff wrote:
David knott 242 wrote:
Darksyde wrote:
It seems like from the descriptions there will be some time skips. I'm very curious how these are handled in the frame of the AP. The descriptions make it sound a bit more episodic than a normal AP which I quite like.

They may want to add some rules for long/accelerated downtime. The standard downtime rules assume a week to a month of time between adventures -- but now I can see the GM wanting players to answer "So -- What does your character do for the next couple of years?"

There will likely be some structured stuff built in. You're supposed to be teachers at the Academy, so much of "what does your character do for the next couple years" will be "their job".

But teaching at this Academy is a position of responsibility, so they would have a great deal of leeway to make important decisions -- even beyond the ones already mentioned in this thread.


Does anyone know if this AP will be at all “kid friendly”? My daughter is a big fan of the Harry Potter series and I think this could be a good gateway into rpgs for her. I’m happy to do some editing myself but hoping that the general themes are action-
adventure rather than horror/other world abominations.


DM Lauguz wrote:

Does anyone know if this AP will be at all “kid friendly”? My daughter is a big fan of the Harry Potter series and I think this could be a good gateway into rpgs for her. I’m happy to do some editing myself but hoping that the general themes are action-

adventure rather than horror/other world abominations.

Allie Bustion said it was less Harry Potter and the Magicians. I don't think it will be the same kinds of horror we saw some of in Agents of Edgewatch or Malevolence, but I'm sure there will be some spookies and nasties.

All in all, I'm sure it would be fine content but a full AP is a massive commitment and that's not easy for a kid or first-timer! That would be more my worry.


This releases on the 28th, as far as I know. Wonder if we'll see the cover soon!


According to the July shipping post (https://paizo.com/threads/rzs43f4e?July-2021-New-Releases-and-Subscription ), there may be issues with this month's shipment...

We're waiting to see if this volume is going to be delayed, I think.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
vagrant-poet wrote:
This releases on the 28th, as far as I know. Wonder if we'll see the cover soon!

The cover was shown off in paizocon, i'll have to see if I can find it but it looked nice! It looked like one of the professors might be on the cover.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I can't wait for this! I actually started a campaign like this a few months back & I signed up for the Adventure Path Subscription just for this :p I hope it being in my sidecart doesn't affect anything though...

Customer Service Representative

I have removed a couple of posts for trying to get around the profanity filter.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The cover is gorgeous! Hopefully we can get a player's guide soon :D


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So the July thread is quiet and locked. Can we assume at this time that shipping or customs issues have delayed the release of this book from its original expected date?

Paizo Employee Marketing & Media Manager

Sporkedup wrote:
So the July thread is quiet and locked. Can we assume at this time that shipping or customs issues have delayed the release of this book from its original expected date?

The anticipated release date for Kindled Magic is August 4.

Paizo Employee Marketing & Media Manager

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Lonesomechunk wrote:
The cover is gorgeous! Hopefully we can get a player's guide soon :D

*Flips table with feigned outrage and regains composure* ;)

Hello and thanks for your enthusiasm! With the shipping delays we just launched Fists for the Ruby Phoenix AP last week and it is enjoying some time in the spotlight.

The Adventure Path Player's Guide has been competed, is awaiting upload, and a place on the blog schedule. Ideally, we want to post player's guides 30 day before release, but the timeline has been... condensed. The blog has yet to be written and needs to to go through editing after that, so I anticipate posting it late next week, at the earliest. Certainly it will post by the time it launches on the 4th of August.


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I’m SO curious about new Backgrounds - they’re one of my sneaky fav parts of every AP!


Aaron Shanks wrote:
Sporkedup wrote:
So the July thread is quiet and locked. Can we assume at this time that shipping or customs issues have delayed the release of this book from its original expected date?
The anticipated release date for Kindled Magic is August 4.

I'm neither worried nor complaining. Just wondering if there were an update!

Thanks. :)

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