Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands!
Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!
ISBN-13: 978-1-64078-352-2
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New class stuff is awesome, new equipment is always nice, and the vehicle section I will find the most useful as the GM.
I found the Mech building rules to be an annoying convoluted mess, but the rest of the book is solid. I plan on using NPC building and Custom Vehicle building rules and an alternative system since the end result is mathematically close enough with less hassle, especially since in the VTT I use (Fantasy Grounds) I can't offload mech creation to the Players between session due to technical limitations of the system.
I enjoyed the new gear, new class options, and mechs, but came away unsatisfied from some of the write-ups of various sectors of the economy.
I did glean a few facts which are useful for constructing a coherent worldview but felt like there was still a lot missing. The write-ups address things from a "common citizen" point of view but fail to address macro issues like:
- Why do people trade in credsticks instead of UPB's if the latter is less traceable?
- Similarly why do people prefer credsticks to UPB's?
- Is it a fabrication economy or is it heavily reliant on shipping? Are there agri-worlds? How do the Pact Worlds stay fed?
- How does environmental support work on armors that aren't sealed against vacuum?
- Are robotic enemies hackable and if so do they behave just like drones or is there something that prevents them from being hacked?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Ravine Crawler is listed as a Medium vehicle (one of two alongside the Goblin Junkcycle?), however, its dimensions are 5ft wide by 10ft long by 5ft high.
This matches the dimensions of multiple other vehicles that are considered Large.
When can we expect PDFs for the Mech Sheet and Vehicle Sheet?
It’s not on anyone‘s agenda, but I’ll try to put it on one. (It is a simple enough art order. But we’ve been pushing the Art team so hard due to Gen Con.) When we have them I expect they will live on the Starfinder landing page and this product page.
I can't wait to have a legion of "Holy" warriors that use mecha in their eternal combat with the forces of evil upon the hellish outer planes for my home brew universe.
I can't wait to have a legion of "Holy" warriors that use mecha in their eternal combat with the forces of evil upon the hellish outer planes for my home brew universe.
Gotta admit, that sounds pretty rad.
I'm waiting for the next semi-monthly group meet so my mech pilots and infantry adventurers have to stand their ground against waves of outsiders, aberrations, and void zombies on an asteroid.
Have em distracted with claim jumpers, they don't suspect their mining camp is about to disturb a Void Hag's horde.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
So something that I noticed was missing was any clarification on the interaction between mechs and either nonmechs or starship with respect to damage. I would love to be able to throw a mech at large starship like a juggernaut as a boarding party.
A very nice book and its on Roll20 as well and they should have the interactive sheets for mechs and vehicles by the end of the year there as well as some clean up on the base character sheet, Thnk god for that last one.
Right now I am trying to figure out how to add mechs into my Kingmaker in Space games, perhaps a small start in mod II?
When can we expect PDFs for the Mech Sheet and Vehicle Sheet?
It’s not on anyone‘s agenda, but I’ll try to put it on one. (It is a simple enough art order. But we’ve been pushing the Art team so hard due to Gen Con.) When we have them I expect they will live on the Starfinder landing page and this product page.
They are on the Starfinder landing page now under the resources section.
Download free character, ship, mech, vehicle, and exploration log sheets for your campaign on the "additional materials" section of the Starfinder landing page.
Just started digging into this book and I'm really excited to have a Vehicles creation system! I've got a couple of initial questions as I'm getting started.
1 - Was there a specific reason the dev-team set the cargo space at a 6 foot cube rather than a 5 foot cube that is pretty much the standard for everything else?
2 - Other than the Core book and the Armory book, are there other titles that have vehicle rules in them?