Starfinder Adventure Path #44: Allies Against the Eye (Horizons of the Vast 5 of 6)

Starfinder Adventure Path #44: Allies Against the Eye (Horizons of the Vast 5 of 6)

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Heralds of an organization called The Order of the Culling Shadow announce their presence, proclaiming the eventual destruction of every thinking being in the system. The PCs must spread the terrible news to New Harmony's other charters, as well as reach out to the Pact Worlds and the Veskarium for assistance. Can the heroes navigate political complications and face strange dangers to gain the cooperation of possible allies, or will they go alone into what could possibly be an all-out war?

"Allies Against the Eye" is a Starfinder Roleplaying Game adventure for four 9th-level characters by Jabari Weathers. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a frontier world filled with mystery. This volume also includes an examination against the dangerous cult called The Order of the Culling Shadow, paths to mystical enlightenment, and a selection of unusual alien threats.

Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

ISBN-13: 978-1-64078-395-9

Allies Against the Eye is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheets are available as a free download (5.1 MB PDF).

Note: This product is part of the Starfinder Adventure Path Subscription.

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Paizo Employee Webstore Coordinator

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Announced for February! Product image and description are not final and may be subject to change.

Dark Archive

Hmm curious if the cult in the article will be expanded so that it is usable outside of this AP or if this is first case of "Well you get article on organization you will disassemble during the ap" :D Like even council of thieves didn't get full article detailing them

Acquisitives

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

i need to know if this is a choir of the Devourer.

Dark Archive

Yakman wrote:
i need to know if this is a choir of the Devourer.

Its more Draelik related

Acquisitives

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
Yakman wrote:
i need to know if this is a choir of the Devourer.
Its more Draelik related

still Devourer-ish...


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Yakman wrote:
CorvusMask wrote:
Yakman wrote:
i need to know if this is a choir of the Devourer.
Its more Draelik related
still Devourer-ish...

Foolish outsider.

Alien Archive, Draelik wrote:

While some outsiders mistakenly

conflate the nihilistic philosophy of Ataxxea with that of the Cult of the Devourer, most draeliks find the comparison deeply offensive. To them, their path is a stately and dignified march toward the inevitable
and ordained end of all things, while the Devourer’s followers cheapen the entire experience and ruin the work of generations by thrashing around in childlike tantrums, attempting to tear reality’s fabric instead of embracing its beautiful unraveling.

Paizo Employee Marketing & Media Manager

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Back cover text:

PERFECT STRANGERS

A seemingly new player appears in the system: a group of cultists who steal a prototype that could protect New Harmony from an encroaching, invisible threat. The PCs will need to reach out to the planet’s other charters, as well as the Pact Worlds and Veskarium, to make alliances to stand against this group in the coming months. Will the heroes make new allies or will they try to go it alone?

This Starfinder Adventure Path volume continues the Horizons of the Vast Adventure Path and includes:
• “Allies Against the Eye,” a Starfinder adventure for 9th-level characters, by Jabari Weathers.
• A look at the mysterious cult known as the Order of the Culling Shadow, by Kim Frandsen.
• A toolbox featuring options for diplomatic characters, ways to unlock mystic power, a collection of strange creatures, and a glimpse at a world covered in glass, by Alexander Augunas, Jeremy Corff, John Godek III, Logan Harper, Jenny Jarzabski, Andrew Mullen, Jess Nevins, Jim Seals, and Jabari Weathers.
• Statistics and deck plans for a stealthy ship used by smugglers, pirates, and worse, by Jabari Weathers.

Paizo Employee Starfinder Development Manager

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CorvusMask wrote:
Hmm curious if the cult in the article will be expanded so that it is usable outside of this AP or if this is first case of "Well you get article on organization you will disassemble during the ap" :D Like even council of thieves didn't get full article detailing them

We did anticipate that and have included enough information to be able to use this cult outside of the AP (or even after the AP!)

Wayfinders Contributor

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Horizons of the Vast! Volume 5! So exciting!


Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The zeitgeist mystic connection is missing connection spells. Also, the dual zeitgeist class ability should come in at 18th level, not 19th.

Until/unless we get errata I'm house ruling the following:

Spells: 1st–4th–change attitude; replaced by 1st–comprehend customs (Character Operations Manual), 2nd–spiritual consultation (Tech Revolution), 3rd–remembrance (Galactic Magic), 5th–commune with planet (Character Operations Manual), 6th–mind swap (Alien Archive 3)


Repeating the request that we get a fix of some sort for the missing connection spells for the Mystic Zeitgeist connection.

Paizo Employee Marketing & Media Manager

Request received.

Paizo Employee Starfinder Development Manager

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John Mangrum wrote:

The zeitgeist mystic connection is missing connection spells. Also, the dual zeitgeist class ability should come in at 18th level, not 19th.

Until/unless we get errata I'm house ruling the following:

Spells: 1st–4th–change attitude; replaced by 1st–comprehend customs (Character Operations Manual), 2nd–spiritual consultation (Tech Revolution), 3rd–remembrance (Galactic Magic), 5th–commune with planet (Character Operations Manual), 6th–mind swap (Alien Archive 3)

Hey, whoops!

A real oversight on our part. Sorry!

I like the way you think John Mangrum, but I think it needs a little tweaking.

Spells: 1st–4th–spiritual consultation (Tech Revolution); replaced by 1st–comprehend customs (Character Operations Manual), 2nd–social reset (Galactic Magic), 3rd–remembrance (Galactic Magic), 4th–discern lies, 5th–retrocognition


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Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hey, I was close!


Jason Keeley wrote:
John Mangrum wrote:

The zeitgeist mystic connection is missing connection spells. Also, the dual zeitgeist class ability should come in at 18th level, not 19th.

Until/unless we get errata I'm house ruling the following:

Spells: 1st–4th–change attitude; replaced by 1st–comprehend customs (Character Operations Manual), 2nd–spiritual consultation (Tech Revolution), 3rd–remembrance (Galactic Magic), 5th–commune with planet (Character Operations Manual), 6th–mind swap (Alien Archive 3)

Hey, whoops!

A real oversight on our part. Sorry!

I like the way you think John Mangrum, but I think it needs a little tweaking.

Spells: 1st–4th–spiritual consultation (Tech Revolution); replaced by 1st–comprehend customs (Character Operations Manual), 2nd–social reset (Galactic Magic), 3rd–remembrance (Galactic Magic), 4th–discern lies, 5th–retrocognition

So no 6th level spell and 2 4th? Or am I misreading...


Spiritual Consultation is a 1-6 level spell, the suggested one, Change Attitude, is 1-4. I think Jason just changed the name without fixing the level range, so Spiritual Consultation is the 6th level spell.

Paizo Employee Starfinder Development Manager

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Ah yes, a typo of course! This is what happens when editors don't look at my stuff.


Yeah, my assumption was the 4 should've been a 6 but I figured double checking is a good call. In case the 4 was correct and something else a typo.

Paizo Employee Marketing & Media Manager

Thanks Jason!


Not sure if mentioned before, but my PDF copies both have waydana-5 in Icebound and in Allies against the eye.

Paizo Employee Marketing & Media Manager

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Styrofoam wrote:
Not sure if mentioned before, but my PDF copies both have waydana-5 in Icebound and in Allies against the eye.

Indeed. The correction is in process internally.


Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For anyone still curious, the errors in the PDF are not present in the print version.

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