Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3)

4.30/5 (based on 4 ratings)
Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3)

Add Print Edition $24.99

Add PDF $17.99

Facebook Twitter Email

Beware when dealing with devils! The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. Here, vile fleshcrafters labor to create armies of monsters for their long-dead leader, and a force of devils still work to maintain order among the feral and fractious monsters. An unlikely ally can reveal the secrets of the Abomination Vaults, but his price is steep and must be paid in blood.

"Hands of the Devil" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes a close look at the wicked will-o'-wisps, an examination of Golarion's fleshcrafters, and new rules and monsters!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-307-2

The Abomination Vaults Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (983 kb PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90164


See Also:

Average product rating:

4.30/5 (based on 4 ratings)

Sign in to create or edit a product review.

3/5


Floor 6 is best floor

4/5

There is one key thing I think you should change about this AP: The Devil's deal should be offered much much earlier than it is as written. Then it's in the back of the players minds the whole time they're trudging through these dark cavernous sucky corridors.

Other than that, great AP.


5/5

We completed this second leg of our adventure recently.

Spoilers ahead!

The Carman Rajani storyline was very satisfying, and my players really enjoyed the variety of rooms, and how the levels all felt very different. The Shanrigol Behemoth is very fun to foreshadow and have the players think about and have so many avenues of approach.

This was another excellent adventure, and a worthy successor to Ruins of Gauntlight! Could not recommend this AP enough so far.


A worthy successor to Ruins of Gauntlight

5/5

This book is a worthy successor to Ruins of Gauntlight, and shares many of the strengths of that book. It feels well put-together and organic, with each room having a history and a purpose that makes sense of why it, and its current occupants, are there. There are a number of sub-quests sprinkled throughout that tie to either NPCs in town or to the different factions in the vaults. And there are a number of fun role-playing opportunities, including one epic-looking confrontation that looks very fun to run, and an interesting moral dilemma.

At a more meta-level, this book is even more of a sandbox than the previous book, leaving open the possibility that low-level PCs might run into encounters that are too difficult for them. But the book does a nice job of explicitly advising the GM to appropriately foreshadow the difficulty of encounters, and to let the players know that they should be ready to flee if they get in over their heads. The adventure also does a nice job of foreshadowing some of the more difficult encounters “from a distance”, giving smart players plenty of warning to not rush into those fights, and also provides non-violent ways of resolving some of the more difficult encounters.

At the aesthetic level, the book continues to have gorgeous art and beautiful maps. And the encounters and area descriptions ramp up the creepy horror-vibe befitting of an AP called “Abomination Vaults”, complete with more “Environmental Cue” sidebars to help GMs with aesthetic guidance when describing different parts of the dungeon.

These first two volumes put the Abomination Vaults in contention for the best megadungeon-style adventure in print. I'm left nervously waiting for the third book to come out to see if Paizo can stick the landing!


1 to 50 of 77 << first < prev | 1 | 2 | next > last >>
Paizo Employee Webstore Coordinator

Announced for February! Product image and description are not final and may be subject to change.

Dark Archive

I can't make out the name of the writer on the low resolution cover.
Is it Vanessa Hopkins?


1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Yes it is.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There goes Vanessa & Paizo putting what looks like a Hellknight on the cover of an AP I probably wasn't going to be running or playing, enticing me to at a minimum purchase it.


Harrowed Wizard wrote:
There goes Vanessa & Paizo putting what looks like a Hellknight on the cover of an AP I probably wasn't going to be running or playing, enticing me to at a minimum purchase it.

That's actually a graveknight hellknight and this is most probably a placeholder cover.

Grand Lodge Contributor

7 people marked this as a favorite.
Marco Massoudi wrote:

I can't make out the name of the writer on the low resolution cover.

Is it Vanessa Hopkins?

It me!

Hoskins, with an S!


Are the Abomination Vaults kind of like the Emerald Spire?

Grand Lodge Contributor

6 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Are the Abomination Vaults kind of like the Emerald Spire?

In that it's a dungeon crawl based adventure with a dedicated "adventuring town" nearby? Yes.

The themes and story are certainly different. I'd say that Abomination Vaults probably has a tighter story and theme than Emerald Spire as they're designed as an AP, so the narrative is more cohesive with a distinctive through-line. From my experience with Emerald Spire, each floor of the mega-dungeon felt like it's own theme-park.


1 person marked this as a favorite.
Vanessa Hoskins wrote:
Terevalis Unctio of House Mysti wrote:
Are the Abomination Vaults kind of like the Emerald Spire?

In that it's a dungeon crawl based adventure with a dedicated "adventuring town" nearby? Yes.

The themes and story are certainly different. I'd say that Abomination Vaults probably has a tighter story and theme than Emerald Spire as they're designed as an AP, so the narrative is more cohesive with a distinctive through-line. From my experience with Emerald Spire, each floor of the mega-dungeon felt like it's own theme-park.

That it does!

Customer Service Representative

9 people marked this as a favorite.

Removed posts and their replies.

The satire about important social movements is not appropriate. Thank you to folks who flagged the content.

Scarab Sages

Pathfinder Adventure Path, Maps Subscriber

Very excited for this adventure path!


Pathfinder Roleplaying Game Superscriber

Hey, I was looking forward for updated cover and here it is!

Silver Crusade

1 person marked this as a favorite.

Phistophilus yessssss

Dark Archive

Welp title seems appropriate :D


2 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Well I'll be...that is an unusually short contract for a contract devil! :)

Grand Lodge Contributor

8 people marked this as a favorite.
Feros wrote:
Well I'll be...that is an unusually short contract for a contract devil! :)

I believe this adventure will show:

It's not the size that matters as much as how you use it.


Pathfinder Rulebook Subscriber

Gauntlight's got me pumped. Really excited to see how this dungeon evolves! Bring it on, Vanessa.

Liberty's Edge

1 person marked this as a favorite.

Given how good the introductory volume to Abomination Vaults is, I'd really hate to be Vanessa tasked with following that one up.

Though I am really chuffed to see it, all the same! This AP has me as excited to read the next release since, well, since Age of Worms was being published in Dungeon Magazine back-in-the-day.

No pressure! :P


Pathfinder Rulebook Subscriber

When will these start shipping out for subsribers? I got an email Thurseday that mine was preparing ship. Eager to start to downloading the pdf.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
trevco613 wrote:
When will these start shipping out for subsribers? I got an email Thurseday that mine was preparing ship. Eager to start to downloading the pdf.

Today is the start date of shipping. They are gonna be shipping this month's sub orders for next two weeks.

Grand Lodge Contributor

5 people marked this as a favorite.
Steel_Wind wrote:

Given how good the introductory volume to Abomination Vaults is, I'd really hate to be Vanessa tasked with following that one up.

Though I am really chuffed to see it, all the same! This AP has me as excited to read the next release since, well, since Age of Worms was being published in Dungeon Magazine back-in-the-day.

No pressure! :P

Steel Wind: I hope your volume is as good as James Jacob's volume!

Me: <horror intensifies>

James is very good at what he does and has been doing it far longer. If mine is half as good as his, I'll consider that a success.

That said... I think I was able to intertwine a good amount of horror and humor. There's also one piece of art that is my favorite for all time.

You'll know it when you see it.

Scarab Sages

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Adventure, Card Game, Companion, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Nice. I enjoyed the art in the first volume, so I'm looking forward to that.
But my primary focus is on the encounter with that fine gentleman on the cover. I have a feeling it is going to be real good. (or bad),depending on your perspective. :)


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

So, this PDF also has the weird light green color scheme error. Hm.

Grand Lodge

Zaister wrote:
So, this PDF also has the weird light green color scheme error. Hm.

Ooh, what's in the (tool)box, jack?

Paizo Employee Marketing & Media Manager

3 people marked this as a favorite.
Zaister wrote:
So, this PDF also has the weird light green color scheme error. Hm.

It's because it was exported as RGB instead of CMYK. Correction is in process.


2 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Sasha Laranoa Harving wrote:
Zaister wrote:
So, this PDF also has the weird light green color scheme error. Hm.
Ooh, what's in the (tool)box, jack?

Here you are:

several magic items, including the Icons of the Roseguard and Seugathi alchemical items
2 new spells, daydreamer's curse and savant's curse
2 new weapons, the battle lute and the Tamchal chakram
rules for Infernal contracts
a new archetype, the eldritch researcher
new monsters: fleshwarp, gibtas, seugathi, shanrigol.

Grand Lodge

3 people marked this as a favorite.
Zaister wrote:
Sasha Laranoa Harving wrote:
Zaister wrote:
So, this PDF also has the weird light green color scheme error. Hm.
Ooh, what's in the (tool)box, jack?

Here you are:

several magic items, including the Icons of the Roseguard and Seugathi alchemical items
2 new spells, daydreamer's curse and savant's curse
2 new weapons, the battle lute and the Tamchal chakram
rules for Infernal contracts
a new archetype, the eldritch researcher
new monsters: fleshwarp, gibtas, seugathi, shanrigol.

Me, reading this post: Ooh, sounds like a fun set of items! It even...

...
Me, throwing my roommate's bedroom door open with a wild grin: BATTLE LUTE BATTLE LUTE BATTLE LUTE BATTLE LUTE


Pathfinder Adventure Path Subscriber
Zaister wrote:
Sasha Laranoa Harving wrote:
Zaister wrote:
So, this PDF also has the weird light green color scheme error. Hm.
Ooh, what's in the (tool)box, jack?

Here you are:

several magic items, including the Icons of the Roseguard and Seugathi alchemical items
2 new spells, daydreamer's curse and savant's curse
2 new weapons, the battle lute and the Tamchal chakram
rules for Infernal contracts
a new archetype, the eldritch researcher
new monsters: fleshwarp, gibtas, seugathi, shanrigol.

Wait, did I read correctly, rules for infernal contracts? Damn this is better than what I was expecting, hoping the shipping starts soon so I can get my pdf

Grand Lodge Contributor

5 people marked this as a favorite.
LuisESR021199 wrote:
Zaister wrote:
Sasha Laranoa Harving wrote:
Zaister wrote:
So, this PDF also has the weird light green color scheme error. Hm.
Ooh, what's in the (tool)box, jack?

Here you are:

several magic items, including the Icons of the Roseguard and Seugathi alchemical items
2 new spells, daydreamer's curse and savant's curse
2 new weapons, the battle lute and the Tamchal chakram
rules for Infernal contracts
a new archetype, the eldritch researcher
new monsters: fleshwarp, gibtas, seugathi, shanrigol.

Wait, did I read correctly, rules for infernal contracts? Damn this is better than what I was expecting, hoping the shipping starts soon so I can get my pdf

I might be able to get you the PDF if you sign this contract... in blood.

Don't worry about the fine print, standard legal stuff. Just... sign.

SIGN


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I noticed an interesting glitch in the interactive maps. The bottom of the first page says "INTERACTIVE MAPS PART 2 OF 6" even though this adventure path has only three parts. I assume that Paizo doesn't plan to put out three more interactive maps after the adventure path is done?

Liberty's Edge

David knott 242 wrote:


I noticed an interesting glitch in the interactive maps. The bottom of the first page says "INTERACTIVE MAPS PART 2 OF 6" even though this adventure path has only three parts. I assume that Paizo doesn't plan to put out three more interactive maps after the adventure path is done?

I'm guessing that's just part of the footer template that has been in place for this product line for the past 14 years. They might be forgiven for overlooking that under the circumstances!

Liberty's Edge

Vanessa Hoskins wrote:


That said... I think I was able to intertwine a good amount of horror and humor. There's also one piece of art that is my favorite for all time.

You'll know it when you see it.

If horror+humor is your thing, I'm guessing you like the band!

Honestly, I preferred the circular stair down, with the Devil vs. Dawnflower as a really close runner up; it's a great action piece for an illustration featuring the "iconics". Has a Duel of the Fates vibe to it.


Adventure Path Charter Subscriber

Shadow Malice is fantastic; the only disappointing thing about them is there's no illustrations of morlocks wearing tunics with their name.

Paizo Employee Marketing & Media Manager

Steel_Wind wrote:
David knott 242 wrote:


I noticed an interesting glitch in the interactive maps. The bottom of the first page says "INTERACTIVE MAPS PART 2 OF 6" even though this adventure path has only three parts. I assume that Paizo doesn't plan to put out three more interactive maps after the adventure path is done?
I'm guessing that's just part of the footer template that has been in place for this product line for the past 14 years. They might be forgiven for overlooking that under the circumstances!

Indeed, just an oversight.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

And I am guessing that I probably missed a similar oversight in part 1.

Liberty's Edge

4 people marked this as a favorite.

Speaking of file differences, in this particular version of the Interactive Map pack, the file has been stored in such a way that it is not possible to extract the ungridded version of the map from the PDF, only the gridded version extracts using the ordinary image tools for that purpose.

While I know these sorts of tech variables is not something that perhaps Paizo digital support pays much attention to, the value in use to the end user for VTT play is wholly dependent on our being able to access both of these images (gridded and plain) in GIMP or Photoshop. Throwing roadblocks in our path to prevent this, whether intentional or not, degrades the value in use of these products GREATLY for VTT play.

Not cool guys.

The Interactive Map pack for AV1 allowed for both versions of the maps to be extracted (which is what we need); this volume? Nope. Whatever it is you changed? Don't. Go BACK to how you had it please.


4 people marked this as a favorite.
Pathfinder Rulebook Subscriber

An even better idea would be to instead give users access to the high res images of the maps. I don't want to have use multiple programs just to make the low res maps from the pdf look better.

RPG Superstar 2014 Top 32

The art on page 2 is amazing! Can't wait to dig into this one.


Can this be played without using the first part?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Steel_Wind wrote:

Speaking of file differences, in this particular version of the Interactive Map pack, the file has been stored in such a way that it is not possible to extract the ungridded version of the map from the PDF, only the gridded version extracts using the ordinary image tools for that purpose.

While I know these sorts of tech variables is not something that perhaps Paizo digital support pays much attention to, the value in use to the end user for VTT play is wholly dependent on our being able to access both of these images (gridded and plain) in GIMP or Photoshop. Throwing roadblocks in our path to prevent this, whether intentional or not, degrades the value in use of these products GREATLY for VTT play.

Not cool guys.

The Interactive Map pack for AV1 allowed for both versions of the maps to be extracted (which is what we need); this volume? Nope. Whatever it is you changed? Don't. Go BACK to how you had it please.

Yeah, the grid is baked in the images used in the PDFs. The PDF of the first one had two images for each map, with only the non-grided one used for the actual PDF to add the "removable" grid on top of it. I guess they were "displayed" on top of each other? *shrug* I know I was surprised, and just deleted the non-grided version. xd

(I usually prefer the grided version to align it to the map with better guidelines and deactivates the grid in the VTT.)

Liberty's Edge

1 person marked this as a favorite.
Elfteiroh wrote:


Yeah, the grid is baked in the images used in the PDFs. The PDF of the first one had two images for each map, with only the non-grided one used for the actual PDF to add the "removable" grid on top of it. I guess they were "displayed" on top of each other? *shrug* I know I was surprised, and just deleted the non-grided version. xd
(I usually prefer the grided version to align it to the map with better guidelines and deactivates the grid in the VTT.)

They are separate layers in a multi-layer PDF.

Ideally, you strip both images from the PDF. You should be using the gridded version as a layer to help you align any cropping required and to help you rescale the image in a program like Photoshop. After you do that, then you hide the gridded version and just export the cropped/resized version without the grid to use in a VTT so it perfectly aligns as intended.

That way, you never have a grid getting in the way of the grid within the VTT software itself. Every VTT has its own grid you don't want another one on your map image.

End users *need* both images in the same size. One (gridded) as a technical guide, the other to modify and then actually use within the VTT (ungridded).


Pathfinder Adventure Subscriber
Steel_Wind wrote:
End users *need* both images in the same size. One (gridded) as a technical guide, the other to modify and then actually use within the VTT (ungridded).

Only if that's the desired workflow. As you can see, there are other ways that work for other people.

I too use the gridded maps in VTT, turning off the grid overlay from the VTT itself, after having it aligned close to the map provided.

It's like back when we were playing on the table. The map I drew didn't always conform to the grid of the battlemat. And the minis weren't always 100% within the grid, but everyone knew where everything was.

It works just fine if it's not precise to the pixel.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Yeah, I like the "grid only on the walkable places of the image", so I prefer them to the "grid over everything" of the VTT, so I deactivate the visual VTT grid (I keep the actual grid, but with invisible lines). If there's no grid in the original image, I often add one myself.
Also, my program extracts all images, no matter how they are layered, so I don't know the structure in the actual PDF. I only know that they have interesting "rotation masks" for some pictures and that all "transparent pictures" have "transparency masks" that I'm happy that my program applies itself.

1 to 50 of 77 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3) All Messageboards

Want to post a reply? Sign in.