Pathfinder Bounty #6: The Road from Otari

1.70/5 (based on 3 ratings)

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A Pathfinder Bounty designed for 1st-level characters.

Hired to deliver packages from the small fishing village of Otari to the metropolis of Absalom, the PCs encounter halfling traders who have suffered a strange attack and confront a subterranean creature that’s surfaced to hunt.

Written by: Ron Lundeen

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Average product rating:

1.70/5 (based on 3 ratings)

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1/5

There were 6 level 1 players so the bad guy at the end was scaled up to elite.

It dropped the fighter in the first round and had the gm continued to attack, it could have been a tpk easily.

Terrible game for low/new players.


Same as other review, worse experience

1/5

If this was a new group of players, after playing this scenario I doubt they would continue to play PF2e.

With 5 players, a DC 20 fortitude save, where a roll of 15 or lower (5 is the average fort save for an iconic, it's 13 for most martials and a whopping 17 needed for the investigator) makes you unable to effectively participate in combat isn't fun. And it puts the GM in a really bad spot. Especially when the NPC rolled a Nat 20 in stealth for initiative. Unless we metagamed because we were in initiative order, why wouldn't we keep walking together as a group on the presumably well-traveled road from Otari to Absalom?

Neat scenario concept, very poor NPC selection, poor way to show off the system to level 1 players. If you have players new to the system or society play, skip this bounty.


Short, possibly frustrating.

3/5

This ran very short for my group, as the encounter ended very quickly and the skill challenge was basically a single batch of rolls. Coming off of playing bounty 5 beforehand it feels like there's not a lot of meat on the bone here.

That said, I would say the length would make this a good way to show new players some of the systems (even if the skill challenge could really have done with another step) except the enemy has high potential to be unfun. Not really deadly (I think? It died before attacking anyone), but unfun.

Spoiler:

The issue is that it has a 30' cone blind attack, with a 1d4 round duration on fail (and basically the rest of the fight on critical fail). At level 1, blind is crippling. We were fortunate that 2/3 blinded players could get around it to still fight (animal companion that wasn't blinded and share senses with a familiar). Being forced to make DC 11 flat checks on every attack will result in a lot of misses and doesn't lead to having fun, and I can think of only one way to cure the issue at level 1 (Hyperfocus from the Delirium domain). I feel there's also a real risk of a GM misplaying this and requiring Seek checks at -4 to even find it.

Depending how the fight goes there's a lot of ways this could lead to some players not being able to participate at all.


Paizo Employee Organized Play Associate

2 people marked this as a favorite.

Announced for February! Product image and description are not final and may be subject to change.

Scarab Sages

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Pathfinder Rulebook Subscriber

Looks like another neat synergy with the Beginners Box and the Adventure Path. Trying to think of what that is on the cover, though.


JohannVonUlm wrote:
Looks like another neat synergy with the Beginners Box and the Adventure Path. Trying to think of what that is on the cover, though.

It's a Blindheim.

Paizo Employee Organized Play Associate

1 person marked this as a favorite.

Cover and map list updated.

Developer

2 people marked this as a favorite.

This was a lot of fun to write! I look forward to seeing what people think of it.

Horizon Hunters

I've incorporated this along with all the other Otari games (Box Set, Module) with the larger Abomination Vaults Adventure Path.

Otari overload!


1 person marked this as a favorite.

Is there a chance of a FoundryVTT for "The Road from Otari"?


saw this while looking for a FoundryVTT for trouble in Otari.
Happy to see I can indeed make an Otari overload like Dr Blitz Krieg. but a bit sad also that for this and trouble in Otari there isn't a module (as for the whole society ones too.) I taking over the DM role in our group while he moved to the other side of the world and took over some books as well, but not having as much time as him I am very happy foundry exists and wouldn't have any issue with rebuying stuff if they would bring out modules for each adventure (I do have some collector issues...)


Kaizensan wrote:
Is there a chance of a FoundryVTT for "The Road from Otari"?

+1 for this request. This needs a VTT module and seems to be next in line from the Bounties.


1 person marked this as a favorite.
papofett wrote:
Kaizensan wrote:
Is there a chance of a FoundryVTT for "The Road from Otari"?
+1 for this request. This needs a VTT module and seems to be next in line from the Bounties.

Another +1 here.

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