Deep Magic (5E)

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600 New Spells for 5th Edition

Ultimate spellpower is yours! No matter how you slice it, magic is at the heart of fantasy. Nothing says magic like a massive tome of spells.

This tome collects, updates, tweaks, and expands every awesome spell, cantrip, and glamour derived from years of the Deep Magic for 5th Edition series—more than 600 new and compiled spells by the best in the business, including Wizards of the Coast staffers and A-list freelancers. And it adds a lot more: 15 divine domains, new arcane subclasses like the diabolist and temporal magic, expanded familiars and conjured servants, wizard workshops, arcane traps, and yes, even more new spells.

This tome is not just for wizards and sorcerers. Deep Magic expands the horizons of what's possible for wizards, sorcerers, clerics, and even for rangers and paladins. It offers something new for every casting class, from alkemancy to druid rituals, and from bard to warlock!

With these new spells and options, your characters (or your villains) can become masters of winter magic, chaos magic, or shadow magic. Seek out hidden colleges and academies of lost lore. Learn new runes, hieroglyphs, and cantrips to crack open the walls of reality, or just bend them a bit.

Deep Magic contains all magic from start to finish!

ISBN: 978-1-93678-131-7

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

KOBDMAG5E


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Liberty's Edge

Who can’t use hundreds of new spells? :)


I love the book in genera, got mine mid last year.
But I've run into the first problem with the book, which may be a good thing?

Power Word Pain: No concentration, does 4d10 damage until target saves.
It's worded so weirdly that I'm not sure if it's a random creature or one of your choice.

Some of these spells are underwhelming, some are super OP, like the above example. I'd love a disclaimer somewhere that indicates whether or not these spells went through a playtest of any sort.

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