Starfinder Adventure Path #38: Crash & Burn (Fly Free or Die 5 of 6)

3.00/5 (based on 1 rating)
Starfinder Adventure Path #38: Crash & Burn (Fly Free or Die 5 of 6)
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The crew of the Oliphaunt have been living the good life, riding high after robbing a Kalistocracy commerce barge. But when old enemies join forces, the crew loses it all—their fortune, their reputations, and even the Oliphaunt itself! Now they're trapped on Absalom Station with nothing but the clothes on their backs. They'll have to cash in every favor, rely on every friend they've ever made, dodge bounty hunters and assassins, and rebuild a junk starship that barely flies if they hope to catch their enemies and reclaim what's theirs!

"Crash and Burn" is a Starfinder adventure for four 9th-level characters. This adventure continues the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes a series of "Side Jobs"—short mini-adventures the GM can insert into the campaign at any time—as well as a collection of new and dangerous aliens and details on the corporations that dominate the galaxy.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

ISBN-13: 978-1-64078-310-2

Crash and Burn is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheets are available as a free download (5.3 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Starfinder Adventures Subscription.

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3.00/5 (based on 1 rating)

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An ambitious splat brought down by too much busy-work

3/5

When you take away someone's toy, they want it back as soon as possible. But a lot of this AP is spent on busywork that really doesn't contribute anything towards that goal. I find that a bit frustrating.

Also -- the scheme in part 3 to hijack a Golden League ship to get into the asteroid hideout seems a bit overdeveloped. Why not just do that to begin with instead of flying a rustbucket if you're just gonna ditch the rustbucket?


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2 people marked this as a favorite.

Everything about this AP is what I've been wanting since the release of Starfinder. I am VERY excited!!!

Starfinder Developer

3 people marked this as a favorite.
Joseph Wilson wrote:
Everything about this AP is what I've been wanting since the release of Starfinder. I am VERY excited!!!

I'm glad! I just got finished developing this adventure and I think you are really gonna like it. Christopher Wasko did a fantastic job with a tough assignment.

Grand Lodge

2 people marked this as a favorite.

The Side Jobs section sounds like it could be a lot of fun for a variety of campaigns.


1 person marked this as a favorite.

Lets see how well being broke meshes with Starfinders strict weakth by level guidelines. Because even just with the clothes they are wearing 9th level characters are oretty rich.


2 people marked this as a favorite.

Probably not going to interact at all, the characters aren't broke, they had their ship and "fortunes" taken, they'll probably still have their equipment.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Woo, (returning-NPC-I-won't-name-because-spoilers)!

Also: Is the union organizer archetype intended to get 2 separate class abilities at 6th level (and then nothing until 12th)? Or is Welcome to the Team meant to hit at 4th, or Talk to the Crowd meant to hit at 9th or so? It's not unreasonable, just unusual, so I thought I'd ask.


What do we have to look forward to in the Alien Archive?


4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
FormerFiend wrote:
What do we have to look forward to in the Alien Archive?

Spoiler:
Barro (CR 1/3 Diminutive vermin): A slightly overgrown, slightly bitey cockroach.

Genereaver (CR 10 Small aberration): Mad science clone genetically engineered to kill a specific victim.
Kaa-Leki (CR 8 Medium humanoid): New PC race.
Liquid Arsenate (CR 7 Small ooze): Mobile glob of techno-alchemical poison.
Troop, Electrovore Colony (CR 9 Small magical beast (troop)): What it says on the tin.


Codex of worlds on this one gives me a particular idea;

[

Spoiler:
]So we're eventually going to have to resurrect Hawanna so it can do battle with Aucturn when Aucturn hatches, right?[
]

Or did I just watch Godzilla vs Kong too many times?

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