Pathfinder Chase Cards Deck

Pathfinder Chase Cards Deck

Add Print Edition $14.99

Add Download $10.49

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Whether you're the hunter or the hunted, Pathfinder Chase Cards make your choices during the pursuit matter. Each full-color card in this beautifully illustrated 55-card deck contains obstacles to overcome during your chase, from an angry barking dog to an imposing stone wall, each one using checks from the Pathfinder Second Edition Roleplaying Game. Make the right check to overcome the obstacles and you might just catch your prey, but fail and you might be left with a cold trail. Lay the cards down on your table to create the path of your chase, allowing you to track each character's progress and determine the die rolls needed to avoid or navigate unexpected dangers. Lay out a desperate pursuit through a crowded city, a dangerous race through hostile wilderness, and a nerve-wracking run through deadly ruins and abandoned buildings—or mix and match the cards to create a chase that moves through multiple regions!

ISBN: 978-1-64078-225-9

Note: This product is part of the Pathfinder Accessories Subscription.

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Pathfinder Chase Cards Deck Pathfinder Chase Cards Deck Pathfinder Chase Cards Deck Pathfinder Chase Cards Deck
Pathfinder Chase Cards Deck Pathfinder Chase Cards Deck

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Dark Archive

Now this could be useful, chases seem to be a bigger part of Second Edition than in Classic.

Looking forward to the set list and sample art.

If climbing a wall or walking down a dog are examples, breaking down doors of different quality (wood, iron, stone, steel) could be others.
As could be different acrobatics and athletics checks.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I suspect these will be very useful in Agents of Edgewatch.

Paizo Employee Webstore Coordinator

Update: Due to an increase in printing costs, we've changed the price of this product from $12.99 to $14.99.


After reading the GMG these went way up on my favourite list. Please do infiltration cards as well!


7 people marked this as a favorite.

A vote to get this product in a PDF as well please.

Thanks

Tom

Dark Archive

The chosen sample cards show situations i would rather handle in-game, the Minotaur being a monster & Fire Rune being a trap that can be handled with already exciting rules instead of chase cards.
The festival is the only Situation i could see that players wouldn't want to examine or fight.

The text mentions a barking dog and a stone wall which are much more logical choices for a chase.


Does the art’s coloured border link to a theme?

I was slightly puzzled by the preview cards. But I guess the cards need to work in a wide range of places?

Design Manager

2 people marked this as a favorite.

You can see the category associated with the border in the top-left. This helps you choose obstacles that are appropriate for the current situation no matter where the chase happens.


1 person marked this as a favorite.

How different is this from the first edition version?

Grand Lodge

Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is the any way to get a VTT version of this stuff? Images or pdf? looks cool but I will have trouble using them if the are not digital.

Shadow Lodge

Pathfinder Adventure Path Subscriber

digital... digital... digital... yep... would be great for the PiazoCon Online.

Verdant Wheel

Yeah, digital deck. I miss using them on VTTs.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think I would have preferred then to leave the dc off the cards as it gets a bit visually confusing when you like the art work, but need to set DC's based on scenario or environmental effects.


I like to use dice to increase the DCs on chase cards, scaling them appropriately by choosing a single number and applying it to each Card, or, deciding on a mean level bump (ex. 2.5 for d4, 3.5 for a d6, 4.5 for d8, etc), and rolling the die for each Card to introduce an element of variability.

This latter method works best if the Chase doesn't take place on a single "track" as it's possible for some tracks to become effective "dead ends" for some characters. (For example, laying the cards face down in a 2x2, 2x3, 3x3, 3x4, 4x4, 4x5, 5x5, or larger grid).

Now we need a 2d10 Set with the following "faces":

"Easy" Die
1 > Untrained
2 > Untrained
3 > Untrained
4 > Untrained
5 > Trained
6 > Trained
7 > Trained
8 > Expert
9 > Expert
0 > Master

"Hard" Die
1 > Trained
2 > Trained
3 > Trained
4 > Trained
5 > Expert
6 > Expert
7 > Expert
8 > Master
9 > Master
0 > Legendary

So as to randomize Proficiency "auto-pass" or "gating" into chases?

Cheers!


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

So now that this is available digitally, will it be made available to the accessory line subscribers that got this through the subscription?

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