World's Largest Dungeon Dive

Game Master Nairb the Grey

Delve into the World's Largest Dungeon

WLD Map
WLD Loot Tracker - Credit Zurne


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Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taanimohka nods as the door is judged worthy as defense. Her face is a wall of dismay, the endless swarms of rats not an enemy she is experienced in combatting...


As Sayarisha attempts to lead the donkeys through the doorway and into safety their nerves overcome them and they trample past her, braying and rolling their eyes.

Sayarisha, Take 1d6 bludgeoning damage from angry animals. DC 13 Reflex save for half: 1d6 ⇒ 2

Afterwards she scatters food infront of the doorway and Dornhold pushes it closed. The more melee focused combatants gather around the door, waiting for what comes next.

The squeaking behind to door becomes louder as the rats approach. From your vantage point it sounds like they are just on the other side of the wall. For the moment they appear to be content.

Your characters do not know this, having no lines of sight, but the rats move up to the first square where the food is. They are not yet against the door itself to try to push against it. With the door closed it is impossible to know if the food is acting as a sufficient distraction.


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Zurne listens.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26

"Well, I suppose we should kill them, as they are fiendish and won't stop," says the druid.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Zordlon moves back, keeping his bow at the ready.

"I don't believe they are fiendish, from tales I've heard, creatures born of the pit shouldn't be wary of flames. No bets on whatever ordered them against us though"


Byung-He joins the others in the room as Zurne seems to as well. He shuts the other door behind them not wishing to get attacked from the other direction at the same time.


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

Reflex Save: 1d20 + 1 ⇒ (2) + 1 = 3

And failing the save, she takes the hard part of the stampede. She takes 2 points of damage.


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taani catches Sayarisha as the mystic is roughly shoved aside.

"What are our options should they breach the portal?"


"Hit them with whatever it available?"


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Zurne nods. "Just keep hacking at them. We can't use up all of our alchemical weapons."


As the party discusses their options, the squeaking noises intensify. (The rats are just on the other side of the door now).

GM Dice: 1d20 ⇒ 12
GM Dice for something else: 1d20 ⇒ 18

For the time being there does not appear to be any effort from the mice to breach the doorway. You are uncertain if they can open the door on their own, but as they came from a direction with no openings that you were aware of that would imply that with some effort they can.

Zordlon, as the discussion turns to strategies to get out of this mess and the effectiveness of the fire before, a thought occurs to you. Patting your various pockets and pouches, you find a slender wand of oak with pyrographed flames licking up the sides. Your mind's eye again pictures the cone of flames that lashed out at you from the first trap you encountered in this dungeon. If someone in this party could activate the item, it could likely make quick work of the rats.

You rolled really well on what I am considering an inspiration roll, so here's a hint...you don't have to use it, but wanted to make sure you guys remembered it was in your arsenal. And you have a party member that can activate it.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Yes, I was aware, but I don't think Sayarisha wants to use it, as I've offered it up a couple of times now


Okay...just making sure. :)


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

To be fair, I can find where Zordlon offered up the wand once. In any case, you might try offering the wand one more time.

On the other hand, should she make an INT check, she might remember that said wand is available.

To remember the wand: 1d20 + 5 ⇒ (20) + 5 = 25

With the GM's permission, I think she remembers the wand.


I am good with that Sayarisha. You also remember that the wand exists and can bring up that convo if you would like.

The rat swarm seems to not be pressing on the door in this round...maybe the food is working as a distraction? You guys have at least another round to figure out your plan.


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

While watching the door and considering their next move she takes a deep breath and closes her eyes. Suddenly Sayarisha's eyes snap open and her expression of desperation turns to a smile. She turns to Zordlon and asks, "Do you still have that fire wand we extracted from that magic trap?" The young Varisian woman extends her open hand, "May I borrow that wand so I can use it to roast the rats?"


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Unbeugsam looks at Sayrisha and smiles. "Roast them, burn them crisp them. Just kill them!"


"Well...at least we can use their bodies as food/bait for future monsters..." said Byung-He thoughtfully as he waited.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Dropping his backpack off one shoulder, Zordlon riffles though it quickly, procuring the aforementioned item. "Borrow?" He laughs as he underhand tosses the wand. "If you can use it, it's all yours."

Standard action to retrieve, 5 ft step, Move action to offer item


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Zurne crosses his arms with a smile. "Wizards get all the fun spells."


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

While preparing to use the fire wand on the first rat-like creature that comes through the doorway, Sayarisha grins back saying, "Not all just most of them."


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Taanimohka steels herself for the coming onslaught, worrying perhaps that she might die here ignominiously, and that she might never deliver a report on this place to her people...

Readied Action: Flurry of Blows.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

"What is fun in slinging spells? The pure joy of feeling the shock when your axt is crushing your enemys skulls!"

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