Iron Gods

Game Master Lodestar

Lasers, Robots, Magic, Barbarians!

Roll20: https://app.roll20.net/join/2511824/ZHmMiA


Initiative:

Fixer: [dice]1d20+6[/dice]
Rowland: [dice]1d20+1[/dice]
Jerrek: [dice]1d20+4[/dice]
Illya: [dice]1d20+1[/dice]
Pasquot: [dice]1d20+1[/dice]
Zane: [dice]1d20+2[/dice]

Perception:

[dice=Fixer (+1 vs. traps)]1d20+7[/dice]
[dice=Rowland]1d20+1[/dice]
[dice=Jerrek]1d20+1[/dice]
[dice=Illya]1d20+0[/dice]
[dice=Pasquot]1d20+1[/dice]
[dice=Zane]1d20+0[/dice]

Party Inventory

The Town of Torch:

+ Iven's Livery Stable: Most travelers visiting town leave their mounts and pack animals in the care of lven Lesky and Annika. Together, they buy and sell horses, doing frequent business with trade caravans drawn to the town's marketplace.

+ General Store: Torch's general store caters to scavengers, artisans, and metalworkers first and foremost, but also carries plenty of gear sought by adventurers traveling through Numeria. Run by Inkrit Kollisum.

+ Silverdisk Hall: This busy gambling house features many card tables and dice games, all played with the local silverdisk currency in exchange for whatever money travelers bring with them.

+ The Marrymaid: Given the frequent influxes of fortune-seeking scavengers and merchant caravans, the Marrymaid bordello opened its doors almost as soon as Torch established a successful economy. Wrennie Dalrorn oversees the entertainments inside.

+ The Copper Coin: One of the oldest taverns in Torch, the Copper Coin stands right on the western edge of town. This fixture nightspot fills up with patrons almost every evening, and it is especially popular with laborers and artisans looking to relax after a hard day's work.

+ Garrison and Armory: A crenelated 30-foot tower rises from this squat barracks housing the town's active militia and guards.

+ Olandir Estate: Serantha Olandir, leader of the town council, lives in this manor.

+ Otterbie Manor: One of the original founding families of Torch owns this expensive manor, built by an enterprising merchant and ex-crusader from Mendev named Orm Otterbie. It is now owned and managed by Bazlundi Otterbie.

+ Weeping Pond: This placid-looking pond is set off from the surrounding area by a crescent-shaped escarpment. No vegetation grows on the banks of this pond, and the waters carry a bitter stink of sulfur and other chemicals, enough to make the eyes water after spending too much time on the shore.

+ Crowfeather Palace: The contaminated waters running from the Weeping Pond collect in Crowfeather Lake. Here the taint diffuses to the point where the water becomes drinkable, though it retains a brackish aftertaste. Until recently, long exposure to the water could still cause birth defects and strange afflictions, but since the creation of the strange-looking building here, these effects have been all but eradicated.

+ Market Square: The southern shore of Crowfeather Lake is the location of Torch's largest marketplace. This
location draws nearly as much attention and tourism as does the flame, for it's here that the town's skilled artisans put their wares on display.

+ Foundry Tavern: One ofthe more popular hangouts in Torch, the Foundry Tavern is aptly named. Its owner, Khonnir Baine, made frequent appearances to demonstrate new inventions here-whether mechanical or magical. The tavern itself is always packed.

+ Tempting Tonics: This building is home to Jhestine Imierin, the town's apothecary and healer.

+ Seven Tears Farms: Fertile fields and orchards line the stream near the southern side of town here.

+ Town Hall: One ofthe grander buildings in Torch, the town hall doubles as a second garrison and lookout tower watching over the eastern roads. Council meetings take place in the hall every week on Oathday, but the hall sees frequent use for social gatherings as well, including many dances held in the neighboring square.

+ Chapel of the Wanderer: A somber man named Mylan Radli retired here after the town's previous gravekeeper passed away. Along with the blessings he administers to those passing through Torch, he also conducts funerals and looks after the town's cemetery.

+ Temple of Brigh: Bronze wind chimes and clockwork statues decorate the domed portico of this compound dedicated to the goddess of invention. The oldest faith in Torch, Brigh's temple sees regular worship from many of the town's citizens, and also includes a meticulously organized workshop managed by the town's religious leader, Joram Kyte.

+ Evercandle Inn: The name ofthis establishment refers to the strange alchemical candles used to light its rooms.

+ Boarding House: The nine buildings surrounding this small park provide temporary housing for larger parties not wishing to stay at the more expensive inns in town.

+ Warehouse District: The majority ofthe buildings in the northeast portion of town act as storehouses for trade goods designed by the town's artisans.

+ Torch Guildhouse: This large building is home to the guild of metallurgists and artisans established by Bazlundi Otterbie.

+ Dolga's Foundry: The sounds ofringing hammers and dwarven songs frequently rise from this busy foundry, which is owned and operated by Dolga Feddert and her team of veteran crafters.

+ Garritt's Junkyard: Unprofitable components and debris smelted for skymetal invariably find their way to Torch's junkyard on the east side of town.