Barely escaping a doomed transport, the heroes find themselves trapped within a bizarre research facility that has come under attack. Like the other specimens within this crumbling lab, the heroes must seek escape as their first order of business. As they struggle against weird technology and runaway experiments, the heroes run across the elite Stewards agents performing the raid, who prove to be allies and potential rescuers. The Stewards have a mission, however, and they recruit the heroes to help finish it. In so doing, the heroes uncover a little truth and a lot more questions in need of answers!
"Flight of the Sleepers" is a Starfinder Roleplaying Game adventure for four 3rd–level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six–part, monthly campaign in which the heroes unravel the machinations of insidious aliens who have infiltrated galactic society. This book also includes an article describing the enigmatic grays, a survey of fringe science, and a selection of new and strange monsters.
Each monthly full–color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science–fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64–page volume of the Starfinder Adventure Path also contains in–depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
ISBN-13: 978-1-64078-213-6
The Threefold Conspiracy Adventure Path is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (6.7 MB PDF).
Other Resources: This product is also available on the following platforms:
I basically agree entirely with the review Nullpunkt previously left.
It's not a bad dungeon crawl if you like those, and the setting is actually a fun excuse to throw essentially any monster or encounter you would like into the mix which is cool if you've got a creature from the archive you've been dying to run.
But it does seem like a really odd follow-up to the free form investigation of book 1 to go into a fairly linear dungeon crawl. There's enough interesting stuff to interact with that it keeps things moving along but I feel like you could largely go right into book 3 and not miss a whole lot which is generally not what I would call ideal.
After the fantastic first part of the adventure path, the second book's lack of originality surprised me.
Don't get me wrong, there are plenty of great ideas and fun critters in here. The atmosphere is on point. But the structure of the adventure is straight-forward, room-by-room encounters, almost exclusively unavoidable combat.
Once again: It's a fun, well-written crawl. If this were a standalone module, I would probably rate it 4 stars. But if you get a party together for an X-Files-style, conspiracy-heavy mystery adventure path and then you serve them 10 sessions worth of combat after combat, it just doesn't hold up well in that context.
Fortunately, it is not that long and the encounters were still interesting enough to carry us through. But after the incredible time we had with the first part, it just felt like a letdown.
I was thinking of it being some sort of mutant troll with dual headed graft, but could be mutant green ettin too... Or maybe mutant ettin with troll blood? All the choices!
So I was curious about how they are gonna handle the gray article without spoiling the mystery or being annoyingly vague and... They did it by having it be in character journal/report of the steward we saw in earlier short story :D (he got abducted but at least his secret hidden panel journals survived)
I think this is first "Written from perspective of character" article in any AP that isn't just few pages except but the full article in that style
(that said article is at same time really creepy and kind funny since the writer IS paranoid wreck :p They know about grays but don't know about reptoids or other unseen so they are confusing several things together and are amusingly wrong in some aspects)
Also interestingly, the fringe science article has Nekrall predicting that a pact world's planet will be destroyed in 323 :p So I'm wondering if in three years we will have AP that threathens a planet or if thats just "maybe this time prediction is wrong"