Starfinder RPG: Near Space

Starfinder RPG: Near Space

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PDF available : $9.99

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Journey to Near Space, the galactic region that contains the Pact Worlds, the Veskarium, and many of the planets discovered and colonized by explorers from those civilizations. This hardcover rulebook expands the Starfinder campaign setting with details on dozens of worlds and cultures found in Near Space, each perfect as a locale for science–fantasy adventure!

Inside this book, you'll find in–depth gazetteers of the nine worlds of the Veskarium, the interstellar empire founded by the warlike vesk; detailed entries on other planets and civilizations of Near Space; new starships from the Veskarium and beyond; alternate racial traits for playable Near Space races; and new themes, archetypes, equipment, spells, and more for any character!

ISBN-13: 978-1-64078-228-0

Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

Hardcover:

Preorder, expected approximately 25 Mar 2020

PDF:

Will be available for purchase approximately 25 Mar 2020

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Pathfinder Starfinder Roleplaying Game Subscriber
Master Han Del of the Web wrote:
CorvusMask wrote:
It is kinda lame how much less emphasis Starfinder puts on gods than Pathfinder .-. Like I get the logic, but gods are 100% known to exist so you'd think they would feel less niche in the world outside of Abadarcorp or Sarenites in the sun

Ethics and philosophy change with our understanding of the universe. Their definitive existence in the setting serves to weaken their position, if anything.

Why does raw power entitle them to different treatment than other sentients?
Why should we worship an existent and thus flawed and fallible entity?
Can we trust them and their agents as more dogma begins to rub up against science?

My philosophy is that technology is actually the largest factor. There are more distractions in life and -generally- an improved quality of living. Basically, you don't have farmers praying for rain for their crops since you have irrigation or mass produced food. You don't need mystical healing when there is advanced medicine and clinics. So yes, of course people think of the gods less since they don't feel reliant on them.

In my head-cannon, it's more likely that the gods in Starfinder would be for people that seek spiritual meaning and purpose. Or they are desperate for some reason, or have reasons that lead to extremist points of view.


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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Master Han Del of the Web wrote:
CorvusMask wrote:
It is kinda lame how much less emphasis Starfinder puts on gods than Pathfinder .-. Like I get the logic, but gods are 100% known to exist so you'd think they would feel less niche in the world outside of Abadarcorp or Sarenites in the sun

Ethics and philosophy change with our understanding of the universe. Their definitive existence in the setting serves to weaken their position, if anything.

Why does raw power entitle them to different treatment than other sentients?
Why should we worship an existent and thus flawed and fallible entity?
Can we trust them and their agents as more dogma begins to rub up against science?

That's actually my favorite part of Starfinder. Consider this: In Starfinder, the Undead are sentient, they have just as many rights under the law as anyone else, but the followers of Pharasma say that all Undead should just plain die a final death. A Neutral Good cleric of Pharasma could also be a terrorist just for following their religion.

In Starfinder, religion is complicated just like in real life.


Don’t forget Iomedae and Sarenrae as well.

The whole thing is an obnoxious mess.


I fail to find it obnoxious honestly, it just takes more nuance.

You can't just use religion like a hatcher anymore.


Having “good” terrorists is obnoxious, and also despite Undead no longer being innately evil Pharasma, Iomedae, and Sarenrae (the latter two being the biggest Goods in setting) all still have “kill undead because they’re undead”. So either it’s okay to kill something just because of what it is and not because it’s evil innately, or those two goddesses shouldn’t be Good.

Both options are f*!~ed up. A lot of stuff was thrown in to the setting without any consideration for how it all works with each other.

Silver Crusade

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Pathfinder Adventure Path Subscriber

One man's terrorist is another man's hero.


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Rysky the Dark Solarion wrote:

Having “good” terrorists is obnoxious, and also despite Undead no longer being innately evil Pharasma, Iomedae, and Sarenrae (the latter two being the biggest Goods in setting) all still have “kill undead because they’re undead”.

Both options are f%~@ed up. A lot of stuff was thrown in to the setting without any consideration for how it all works with each other.

I can understand why believing in things that aren't true will often cause you mental distress. I bring good news!

There is no support in the CRB for the idea that Iomedae and Sarenrae care about undead ("undead" is found only in the Pharasma/Urgathoa entries in the core religions section) or that they're "bigger" than Weydan, Desna, Yareasa, or Hylax. I do suspect they have more Pact Worlds followers than Weydan, but the others are very much in doubt.


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Rysky the Dark Solarion wrote:

Having “good” terrorists is obnoxious, and also despite Undead no longer being innately evil Pharasma, Iomedae, and Sarenrae (the latter two being the biggest Goods in setting) all still have “kill undead because they’re undead”. So either it’s okay to kill something just because of what it is and not because it’s evil innately, or those two goddesses shouldn’t be Good.

Both options are f@*@ed up. A lot of stuff was thrown in to the setting without any consideration for how it all works with each other.

Well, I've never been a fan of the classic alignment chart, but this is very much an example of dogma vs ethics and also a perfect example of why 'de-deifying' the gods is the way to go. Pharasma, Iomedae, and Sarenrae need to crack open a few books and change some of their views but just like 'limited' mortals they are unlikely to. Just think about how hard it is to really change someone's mind on a subject. Now think about how hard it is to change someone's mind who has been surrounded by sycophants and yes-men for years. Now imagine that but increase the time factor by untold millennia. That's the gods.

Iomedae and Sarenrae need to read up on more modern ethics and I'm sure their followers regularly go to confession and repent for not striking down the nice ghoul couple who run the corner flowershop.

Pharasma just needs to adjust the scale of her considerations. Sure the undead avoid the Boneyard for a time but what is that time when compared to epochs? All they are really doing is increasing their odds of being destroy in accidents, violence, or natural disasters. Nothing lasts forever, not even 'immortals'.

The goalposts are shifting as science and philosophy advance. The gods need to change too or be left behind. Abadar is doing fine, even if his choice of survival technique irritates my inner socialist to no end.


Also, I don't see where the info of Iomedae and Sarenrae being biased against undead in the Starfinder setting.


VerBeeker wrote:
Also, I don't see where the info of Iomedae and Sarenrae being biased against undead in the Starfinder setting.

I’m not sure they’re biased against undead per se rather than things that are always evil even in PF.


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Master Han Del of the Web wrote:
Rysky the Dark Solarion wrote:

Having “good” terrorists is obnoxious, and also despite Undead no longer being innately evil Pharasma, Iomedae, and Sarenrae (the latter two being the biggest Goods in setting) all still have “kill undead because they’re undead”. So either it’s okay to kill something just because of what it is and not because it’s evil innately, or those two goddesses shouldn’t be Good.

Both options are f@*@ed up. A lot of stuff was thrown in to the setting without any consideration for how it all works with each other.

Well, I've never been a fan of the classic alignment chart, but this is very much an example of dogma vs ethics and also a perfect example of why 'de-deifying' the gods is the way to go. Pharasma, Iomedae, and Sarenrae need to crack open a few books and change some of their views but just like 'limited' mortals they are unlikely to. Just think about how hard it is to really change someone's mind on a subject. Now think about how hard it is to change someone's mind who has been surrounded by sycophants and yes-men for years. Now imagine that but increase the time factor by untold millennia. That's the gods.

Iomedae and Sarenrae need to read up on more modern ethics and I'm sure their followers regularly go to confession and repent for not striking down the nice ghoul couple who run the corner flowershop.

Pharasma just needs to adjust the scale of her considerations. Sure the undead avoid the Boneyard for a time but what is that time when compared to epochs? All they are really doing is increasing their odds of being destroy in accidents, violence, or natural disasters. Nothing lasts forever, not even 'immortals'.

The goalposts are shifting as science and philosophy advance. The gods need to change too or be left behind. Abadar is doing fine, even if his choice of survival technique irritates my inner socialist to no end.

No.

Undead were not some mistreated minority, they were innately evil and damage the cycle of souls in Pathfinder, the immortality thing has nothing to do with why Pharasma doesn't like them.

That the designers kept tap dancing around whether Starfinder is supposed to be a possible future or an alternate reality is even more infuriating.

And then we get to every alien archive in the APs and what are Undead like? Oh right, innately evil and go out of their way to murder people. So "undead aren't innately evil" is more a lot of talk that they can't even keep consistent.


VerBeeker wrote:
Also, I don't see where the info of Iomedae and Sarenrae being biased against undead in the Starfinder setting.

I haven't seen anything saying their views have changed.

And again, we have the Designers not able to make up their mind if Starfinder is a possible future or alternate reality.


Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've notice little details (which are actually probably simply explained by the production timing) that make that "Starfinder is an imperfectly recreated multiverse" fan-theory intriguing.


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You're using confirmation bias to make your own opinions out as facts when that is not the case.

This is also a game where you can canonize whatever you wish for your own campaign.

There are also cases of Undead characters that are not evil, and races that are undead and not inherently evil.

And I all I can find is the Creative Director saying that Starfinder and Pathfinder are alternate timelines and that anything that happens in Pathfinder in the future will not delete the history already at play in Starfinder.


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VerBeeker wrote:
You're using confirmation bias to make your own opinions out as facts when that is not the case.
Care to explain.
Quote:
This is also a game where you can canonize whatever you wish for your own campaign.
That's a cop out, I'm not talking about home games or home settings.
Quote:
There are also cases of Undead characters that are not evil, and races that are undead and not inherently evil.
I know of the undead Solarion from Dead Suns, and for races we have a sort-but-not-quite-undead one and an actual undead one.
Quote:
And I all I can find is the Creative Director saying that Starfinder and Pathfinder are alternate timelines and that anything that happens in Pathfinder in the future will not delete the history already at play in Starfinder.

I don't care about Starfinder, the issue with Starfinder being a possible future for Pathfinder is when they try to have undead be not inherently evil and not damage the cycle of souls when that isn't the case in Pathfinder among other things, like Nocticula still being a Demon Lord in Starfinder.

So my concern is the opposite, Starfinder, it's writers, and the players trying to use Starfinder to overwrite Pathfinder's setting and rules (yes this is a bit of an extreme but such arguments have cropped up before so not totally unwarranted).

Dark Archive

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People definitely do try to treat Starfinder as canon to Pathfinder despite things that make that impossible :p

Also I didn't bother replying to it before since I knew I wouldn't convince anyone, but lot of that "Nah it makes sense that religion wouldn't be as important in Starfinder" is based on bias that "Well clearly enlightened society doesn't feel need to be religious" bias that real life scientists have despite that religions still strive in modern day.

Faith is more based on hoping that there is higher power to explain how things work or take care of you, people aren't exactly living in Utopia in Starfinder where they wouldn't have need to rely on authorities :p Faith isn't based on rationality and calculating, its based on how people cope with hardships of real life


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

TO be fair, Eoxian Undead are a rather special kind of Undead. Are they evil or is their culture different enough from our own that it just seems evil?


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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

One of the biggest problems with the traditional alignment chart is that "evil" is a very shifty concept, which is something that I enjoy about Starfinder. The Near Space book is guaranteed to be full of alien cultures that are truly alien.


Not really, especially since this is a book made and played by humans.

The Evil is shifty part, not the alien aliens part, they're good (little g) about that.


As far as I'm concerned, Eox and Aucturn are uneasy truces. I haven't followed the adventure paths, but other books seem to support the idea. Maybe some other stuff pops up somewhere?


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thecursor wrote:
TO be fair, Eoxian Undead are a rather special kind of Undead. Are they evil or is their culture different enough from our own that it just seems evil?

There are neutral undead Eoxian NPCs in Dead Suns #3, just average Joes who did the indentured servitude in return for unlife bargain.

Heck, Pact Worlds introduced an entire neutral aligned undead community on Eox.

Quote:

One of the newest of the Necropoleis, Exantius was founded and constructed by undead from other worlds only 50 years ago. The Eternal Convocation reluctantly gave permission to Tzurrtk (N host shirren corpsefolk mystic; see Starfinder Adventure Path #6) to create this settlement as a show of good faith to the rest of the Pact Worlds, but has yet to grant them a seat on their council. Exantius is a burgeoning city, as nonelebrian undead flock to the area after facing discrimination elsewhere. The bone sages are wary that this will eventually result in a shift in the planet’s balance of power; while such an event would realistically take centuries to occur, the bone sages are known for the long-term thinking.

For their part, Tzurrtk has no malicious intent, and they are very open about their motivations. After an extrasolar expedition left the shirrens with a fatal disease, Tzurrtk opened themself up to the universe and was rewarded with eternal life after death. Shunned by their family, they took to the spaceways to find a new home. Tzurrtk felt Eox was an obvious destination, but they found the culture of the native undead elebrians not to their liking. Rather than continue their search, Tzurrtk decided to make a place on Eox that would also welcome people like them.


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Pathfinder Adventure Path Subscriber

My own personal headcanon (which really has no basis in anything other than me thinking it's neat) is that the end/refresh cycle of the multiverse has been interrupted as of Starfinder times for some reason--perhaps even due to the activities of a bunch of strong mortal heroes! The Gap is due to an incomplete reset that brought back most things from the previous iteration, but certain things are altered or "set back." No one remembers what happened during the Gap because the resulting multiverse is pretty much a reconstruction of the previous one, with some differences, and that period of time was it resetting.

I highly doubt this is actually the case in canon, but *shrugs*. Canon for my table!


Rysky the Dark Solarion wrote:
No.

Yes? (Sorry, couldn't resist)

Rysky the Dark Solarion wrote:
Undead were not some mistreated minority, they were innately evil and damage the cycle of souls in Pathfinder, the immortality thing has nothing to do with why Pharasma doesn't like them.

Putting aside the numerous undead that increase their numbers through infection or trauma and the sheer number of tragic victims of circumstance that would create, I could almost agree with you. Vampires and lichs tend to be heavily coded as creatures of prestige and power, benefiting from remarkable privileged and, in the case of the vampires, actively feeding on the lower classes.

However, I couldn't find anything in Pathfinder lore referencing them actively damaging the cycle of souls.

Rysky the Dark Solarion wrote:
That the designers kept tap dancing around whether Starfinder is supposed to be a possible future or an alternate reality is even more infuriating.

It's an understandable editing choice. I mean just look at the number of people who frothed at the mouth and demanded in-universe explanations for why 9th level spellcasting was not coming back. The ambiguity serves a narrative purpose and allows the writers to present familiar themes and elements in a new context.

A lot of settings are written with the understanding that GMs and their players are going to build up their own canon. I know my players and I already are. it might be a 'cop out' but it's also a practical consideration for how these sorts of things go.

Rysky the Dark Solarion wrote:
And then we get to every alien archive in the APs and what are Undead like? Oh right, innately evil and go out of their way to murder people. So "undead aren't innately evil" is more a lot of talk that they can't even keep consistent.

As others have pointed out, Starfinder canon is gathering more and more examples of non-evil undead as more books are released. Of course the Alien Archives are going to emphasize the actively malicious ones. Those books are written under the assumption that the creatures within are mostly going to be in an antagonistic relationship with the PCs.

Rysky the Dark Solarion wrote:

I don't care about Starfinder, the issue with Starfinder being a possible future for Pathfinder is when they try to have undead be not inherently evil and not damage the cycle of souls when that isn't the case in Pathfinder among other things, like Nocticula still being a Demon Lord in Starfinder.

So my concern is the opposite, Starfinder, it's writers, and the players trying to use Starfinder to overwrite Pathfinder's setting and rules (yes this is a bit of an extreme but such arguments have cropped up before so not totally unwarranted).

It really sounds like your problem is with those dunderheads and not the shifting thematic landscape of Starfinder.


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CorvusMask wrote:

People definitely do try to treat Starfinder as canon to Pathfinder despite things that make that impossible :p

Also I didn't bother replying to it before since I knew I wouldn't convince anyone, but lot of that "Nah it makes sense that religion wouldn't be as important in Starfinder" is based on bias that "Well clearly enlightened society doesn't feel need to be religious" bias that real life scientists have despite that religions still strive in modern day.

Faith is more based on hoping that there is higher power to explain how things work or take care of you, people aren't exactly living in Utopia in Starfinder where they wouldn't have need to rely on authorities :p Faith isn't based on rationality and calculating, its based on how people cope with hardships of real life

Faith in a setting with distinctly present gods and faith in the real world are two very, very different things. I'd even argue that having the presence of the gods empirically proven somewhat devalues their faith.

Faith in most TTRPGs is incredibly transactional by necessity. Provide prayers and adhere to this end user agreement to receive spells and class features. That's a far cry from a certain french peasant girl who picked up a sword and led her people into battle because she believed that what she experienced was the voice of God and the touch of divinity as opposed to epilepsy triggered hallucinations.


Master Han Del of the Web wrote:
However, I couldn't find anything in Pathfinder lore referencing them actively damaging the cycle of souls.
It's spread out all over but it's the reason why Pharasma hates them, not because they "live" indefinitely until killed.
Master Han Del of the Web wrote:
I mean just look at the number of people who frothed at the mouth and demanded in-universe explanations for why 9th level spellcasting was not coming back.
A lack of a mechanic is different than how the entire setting has been fundamently changed, or retconned as to how Nocticula now is.
Master Han Del of the Web wrote:
A lot of settings are written with the understanding that GMs and their players are going to build up their own canon. I know my players and I already are. it might be a 'cop out' but it's also a practical consideration for how these sorts of things go.

And my concern is how Starfinder canon interferes with Pathfinder canon, not how Starfinder canon and lore exists unto itself.

If the developers had come out and said that Starfinder is an alternate reality this wouldn't even be an issue in the first place, but now you have people try to dictate and overwrite how things in Pathfinder work due to how they are in Starfinder.

Master Han Del of the Web wrote:

As others have pointed out, Starfinder canon is gathering more and more examples of non-evil undead as more books are released. Of course the Alien Archives are going to emphasize the actively malicious ones. Those books are written under the assumption that the creatures within are mostly going to be in an antagonistic relationship with the PCs.

That doesn't remove the fact that the non-evil ones are still the exception and that most undead are indeed innately Evil.
Master Han Del of the Web wrote:
It really sounds like your problem is with those dunderheads and not the shifting thematic landscape of Starfinder.

And as long as Starfinder remains the likely future of the Pathfinder setting that remains an issue, one that would skyrocket on further confirmation that it is.

Dark Archive

Didn't they confirm that Starfinder was straight up AU or do I misremember that?


Starfinder canon and Pathfinder canon aren't going to be interfering according to Creative Director who said that Starfinder and Pathfinder are alternate timelines and that anything that happens in Pathfinder in the future will not delete the history already at play in Starfinder.

It is likely vice versa, people retconning that in their own games are not something you have any control of. I honestly don't know why you have such an issue with other people deciding to do what they wish in their own games.


CorvusMask wrote:
Didn't they confirm that Starfinder was straight up AU or do I misremember that?

I would adore being pointed to wherever that might have been stated, that would alleviate a lot of my umbrage.


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https://paizo.com/threads/rzs2v52z?Alternate-timelines

Scroll down, you will find James Jacobs words on the subject for your own eyes, but this is what was written.

"The Gap is pretty much us saying "Yes, they exist in separate timelines." The two games share a lot of the same DNA in the form of both rules and story, but what happens in our Pathfinder products from now until whenever in the future does not always mean that happens in Starfinder, and vice-versa.

As a very over-the-top example... if we decided 20 years from now to do an adventure path in Pathfinder in which Abadar gets killed, that doesn't mean that all of a sudden Abadar was never a part of Starfinder."


VerBeeker wrote:

Starfinder canon and Pathfinder canon aren't going to be interfering according to Creative Director who said that Starfinder and Pathfinder are alternate timelines and that anything that happens in Pathfinder in the future will not delete the history already at play in Starfinder.

It is likely vice versa, people retconning that in their own games are not something you have any control of. I honestly don't know why you have such an issue with other people deciding to do what they wish in their own games.

An alternate timeline is different than a full on alternate reality (Undead being/not being innately evil isn't a matter of time, but actual setting).

Because of people trying to posit that Starfinder supersedes Pathfinder lore and canon, not just for the their home games (which I don't care about), here and elsewhere. It was rampant after launch, and one of the reasons I gave up on playing Starfinder and the Starfinder forums.


VerBeeker wrote:

https://paizo.com/threads/rzs2v52z?Alternate-timelines

Scroll down, you will find James Jacobs words on the subject for your own eyes, but this is what was written.

"The Gap is pretty much us saying "Yes, they exist in separate timelines." The two games share a lot of the same DNA in the form of both rules and story, but what happens in our Pathfinder products from now until whenever in the future does not always mean that happens in Starfinder, and vice-versa.

As a very over-the-top example... if we decided 20 years from now to do an adventure path in Pathfinder in which Abadar gets killed, that doesn't mean that all of a sudden Abadar was never a part of Starfinder."

That helps somewhat, but doesn't change what I brought up (difference between alternate timeline and alternate reality).

Aka

alternate/divergent timeline:

1) Today I ate a pizza.

2) Today I ate a chicken sandwich.

vs

alternate reality/parallel universe:

1) Undead are innately Evil.

2) Undead are not innately Evil.


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The only thing that is innately evil or good in Starfinder are the different types of Outsiders, which you will have noticed are no longer termed as such in 2E another divergence.

Like you're obsessing about the whole idea of Undead and what they will be viewed as by these fictional churches, well what about the fact that Inevitables and Axiomites are just counted as Aeons now in 2E, which is again, not the case at all when it comes to Starfinder.

You are making mountains out of molehills and getting supposedly upset over a very arbitrary thing.

Dark Archive

I think they clearly did mean AU though, since to lot of people alternate timeline and AU means same thing. Though that of course could be me just presuming .-.


VerBeeker wrote:

The only thing that is innately evil or good in Starfinder are the different types of Outsiders, which you will have noticed are no longer termed as such in 2E another divergence.

Like you're obsessing about the whole idea of Undead and what they will be viewed as by these fictional churches, well what about the fact that Inevitables and Axiomites are just counted as Aeons now in 2E, which is again, not the case at all when it comes to Starfinder.

You are making mountains out of molehills and getting supposedly upset over a very arbitrary thing.

But in Pathfinder Undead are innately evil and people try to use Starfinder as a Bludgeon to argue with that and other things in how Pathfinder works.

I don't care about how the churches view them, even though they could have put more work into updating the Pathfinder gods to the Starfinder setting, it's that in Pathfinder they're innately evil. Not "everyone thinks they're evil". They are in fact innately evil barring exceptions. In Starfinder they are not. And things having a name change isn't quite the same.

I also loathe Aeons for bullying Axiomites out of the main Paizo LN Outsider box but that's an argument for another time.


CorvusMask wrote:
I think they clearly did mean AU though, since to lot of people alternate timeline and AU means same thing. Though that of course could be me just presuming .-.

I'd be delighted to be wrong and that be what was meant.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Do you folks even ever play this funny game of pretending to be a talking raccoon with a rocket launcher, or are you here just to argue faux philosophy? *munches Chio Chips*


We don't have stats for those.

Yet.


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

This is really way off topic for a Near Space product page.

I think the interaction between Starfinder lore and Pathfinder lore is an interesting discussion, but not one best had here.


My apologies for that, I had thought about making a separate thread, but then we would just have two threads about it it seems.


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To reroute back on course after me being a jackass, anyone who looks at my main account sees I still have Starfinder subscriptions, even though I don’t play the game I do love diving for stuff I can use in my other games, mostly and especially the various planets and creatures from the Alien Archives.

So a book about a bunch of different science fantasy planets certainly has my interest, I loved The Pact Worlds hardcover. If the Veskarium is covered that also means we get details on the Skittermander home world!


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Rysky the Dark Solarion wrote:
My apologies for that, I had thought about making a separate thread, but then we would just have two threads about it it seems.

I don’t actually mind. I prefer threads that wander all over the place! It’s not Paizo’s favourite thing in this subforum though. ;)


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Rysky the Dark Solarion wrote:

To reroute back on course after me being a jackass, anyone who looks at my main account sees I still have Starfinder subscriptions, even though I don’t play the game I do love diving for stuff I can use in my other games, mostly and especially the various planets and creatures from the Alien Archives.

So a book about a bunch of different science fantasy planets certainly has my interest, I loved The Pact Worlds hardcover. If the Veskarium is covered that also means we get details on the Skittermander home world!

Pact Worlds is one of my all time favourite sci-fi setting books. I have high hopes for this one too!


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Pathfinder Adventure Path Subscriber

Yeah, setting books are usually my absolute favorites, so I'm looking forward to this!

Dark Archive

Robert G. McCreary wrote:
goodcouch wrote:
Will the alternate racial traits for playable Near Space races include options for Damai PCs? If so, will owning the book grant Society eligibility for playing a Damai? I have a boon to play a Damai, but the chronicle sheet says I need to own Alien Archive 2. I was curious if owning Near Space would meet those eligibility requirements as well. Thanks for your time and insight, folks.

There are alternate racial options for damai in the book, but the full rules for them as a player race are still found in Alien Archive 2.

As for what specifically will be allowed in SFS play, the Organized Play team is working on it and will share details as soon as they have them!

Thanks for taking the time to get back to me. Sounds good.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Xenocrat wrote:
CorvusMask wrote:
It is kinda lame how much less emphasis Starfinder puts on gods than Pathfinder .-. Like I get the logic, but gods are 100% known to exist so you'd think they would feel less niche in the world outside of Abadarcorp or Sarenites in the sun

In Pathfinder divine magic is very important as the only reliable way to heal disease, something that is not a draw in Starfinder.

In Pathfinder it's also easier to fall for religious propaganda driving you to a particular god for salvation. Starfinder, with mass media, can send a camera crew to the Boneyard to interview psychopomps and verify that yes, you can achieve Heaven, Nirvana, or Elysium without actually worshipping a god if you lead a good life. You may want to join a god's "team" for psychological rewards in this life and to slot yourself into a particular role in the next, but you don't have to.

Oh, I would totally pay to see a GNN crew go to the Abyss and interview Qlippoths.... ^^


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Rysky the Dark Solarion wrote:
But in Pathfinder Undead are innately evil [...]

But are they? in PF1, the description the Undead creature type in the Bestiaries says nothing to that effect. Neither does the Undead category in the PF2 Bestiary. Various non-evil undead have been featured in Pathfinder products on occasion, such as, for example, Ordellia Whilwren, a CG ghost (Undead Unleashed 36).


Zaister wrote:
Rysky the Dark Solarion wrote:
But in Pathfinder Undead are innately evil [...]
But are they? in PF1, the description the Undead creature type in the Bestiaries says nothing to that effect. Neither does the Undead category in the PF2 Bestiary. Various non-evil undead have been featured in Pathfinder products on occasion, such as, for example, Ordellia Whilwren, a CG ghost (Undead Unleashed 36).

Probably not the best place to get into the discussion. It's been played out on the boards. Ghosts are an exception, well what about ____, ____ was reprinted so that wasn't the case any more, etc.

I'm looking forward to getting a good look at another solar system at least. Golarion's system has a lot of stuff going on, and I'm curious how much of that weirdness is an outlier.


As Quidest points out, ghosts are the exception, and look over Undead entries. Pretty much all of them have an innate need to murder for some reason or another.


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I think one of the reasons starfinder undead are not innately evil is because the technology exists for them to sate their needs without harming another sentient. In pathfinder ghouls/vampires and a lot of other undead simply need to kill and more specifically focus on other humanoids. With starfinder there are literally factories that make artificial human meat/blood for undead of eox so it actually is possible for somebody like this to exist and never harm a living being where in pathfinder that simply is not possible short of just self terminating there is no way for them to avoid commiting overtly evil acts just to continue existing.

Now there are various religions that are very anti undead anyway but the law abiding ones accept the pact enough not to directly attack eox. Now various sects of fanatics can and do start stuff on both sides of this fight with religious crusaders who want to smite the undead and various undead like the corpse feet that basically are all in on their more traditional evil nature.

But like one of the player options there are ways for somebody to against their will become undead through various circumstances and if that happens and they do their best to never prey on the living I think even the most anti undead gods would have a lot less fire and brimstone reaction to those than they would active members of the corpse fleet.


Pact Worlds had crunch. Will this have crunch support for the COM classes?

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