Pathfinder Adventure Path #157: Devil at the Dreaming Palace (Agents of Edgewatch 1 of 6)

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Pathfinder Adventure Path #157: Devil at the Dreaming Palace (Agents of Edgewatch 1 of 6)
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Get ready to shine your badge and report for duty—the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewatch, the newest division of Absalom's city watch. Tasked with fighting crime during this year's Radiant Festival—a grand centennial gathering of exhibitors and wonders from around the world that this year celebrates the grand reopening of Absalom's treacherous Precipice Quarter, long a ruined haven of monsters and criminals. Soon after taking on the new beat, the detectives learn that the fair has attracted not only cutpurses and vandals, but also poisoners, ransomers, and even a sadistic serial murderer, and it's up to the Agents of Edgewatch to crack the case and bring these villains to justice!

“Devil at the Dreaming Palace,” by fan-favorite author James L. Sutter, is a Pathfinder adventure for four 1st-level characters. The adventure kicks off the Agents of Edgewatch Adventure Path, in which the heroes join the city watch to solve a series of crimes across Absalom, the City of Lost Omens, before the crooks can pull off the ultimate heist! This volume also includes an in-depth gazetteer of Absalom's Radiant Festival, thematically appropriate new monsters, and new rules designed to support the Agents of Edgewatch campaign!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-253-2

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A Masterclass in Foreshadowing

5/5

I'll spend little time discussing the themes of law enforcement in this book; others have done so better than I as a white person could ever do. Keep those reviews in mind before anything else: what I want to focus on is the excellent use of foreshadowing throughout the book. Spoilers ahead!

From the very start, payoffs are set up that won't come back until much, much later in the AP. Here's a mysterious zoo attack; the perpetrator will come back later. Here's an NPC that'll show up in the final book and help! Here's more who you'll meet later; some obviously antagonistic, some seemingly innocent. Setup for future books which could have completely been omitted as in many other AP volumes makes this a book with a narrative that'll weave in on itself throughout the adventure path. I can't wait for the glint of recognition in my players eyes followed by shock and surprise later on when mystery elements foreshadowed as early as the FIRST ENCOUNTER come back months later. And the fact that the book tells the GM that this will be important later lets them hype and build the scene with the due respect good foreshadowing needs without even having read the next books yet.

Whatever your take on the themes of Edgewatch, Paizo take note: this is how you set yourself apart from other APs!


A wonderful thriller marred by grotesque bits

2/5

Spoilers, in case you were wondering.

I will start this off by saying Sutter has given us an excellent adventure, with the buildup to the main villain and the affect he has had on almost every other NPC in some way, directly or not, being absolutely delicious for both players and GMs alike as all the pieces start to fall in to place.

The Menagerie riot is an interesting step in that while it may give many players red herrings for the time being its a nice little set piece that ties into later parts, more so if the players are able to actually pick up on it.

Midway through when the party has to infiltrate a villain bar and schmooze numerous characters (setting up the rogues gallery for this AP methinks) through various unique challenges and games is an utter delight as well.

That said, this AP does have some pitfalls so I would not in good conscience or taste run/play it as is.

There’s a small bit at the beginning where it says the PCs aren’t cops but mercenaries hired by the force, oof, to save on money and the like. That’s... not good, but it doesn’t seem to be addressed in the adventure proper and the PCs are indeed treated as rookie cops rather than outside assistance with less liability so that was probably left in from an earlier draft, hopefully.

Then there’s the loot. I wish more thought and different actions were taken in order to make sure PCs could stay equipped throughout the adventure but anytime people are dealt with, either criminals or victims, civil forfeiture and bribes/“thank yous” enter the picture and just leave an obscenely sour taste in my mouth. This whole component needs to be rewritten I would suggest.

Then we get to the second act, a workers revolt. Leading/Reading up to it you think there’ll be an intense hostage situation to try diplomacy at (and there is, to a point) when dealing with the workers who have been treated poorly, but sadly and horribly the workers revolting, Kobolds, wanting to set up a union for better rights and pay and chanting slogans they don’t understand but parrot (explicitly said so) immediate devolve into a massacre before the PCs even enter the picture, and the hostage situation itself for those that survived can go even worse very quickly and easily. This is compounded by the fact that the architect admits she was underpaying the Kobolds after, but the book tries to frame her a victim and as someone you should like, even pointing out she’ll be important later on in the AP. So Architect treating workers like crap good, protesters and unionizers deranged and homicidal, gotcha.

(Wip)


Way better than expected

4/5

First off: I don't have an issue with the whole police theme so I don't really care about playing police officers. The whole art design and tone of the book though paints the agents of edgewatch as a bunch of cringy do-gooders. Luckily that's easy to change so I won't let this affect my rating.

Spoilers Ahead!

The Bad:

The first chapter of the book is pretty mediocre: you'll get to walk around town and do a bunch of small tasks. The tavern one is great and foreshadows the final encounter in the book. The goblin encounter is fun. The rest is uninspiring, especially the foreshadowing for the main villain: making animals go wild is pretty low on the evil murder cult scale. Can't judge this without knowing the rest of the AP though.

Maps for the first chapter are mostly omitted with references to official flip mats and other products. This makes it look like they did this on purpose.

The Good:

Encounter and Map design is fantastic. The art is well done and there is plenty of room for tactical positioning and different movement on the maps. There are lots of traps and traps are also used in combat so that's great.

Loot is great so you won't need to adjust much there compared to Age of Ashes or Fall of Plaguestone.

The pair of main villains are designed really well. The main villain is a friendly, sadistic and always happy bastard that likes to torture people so this will be very fun to run since this will hit players in an unexpected way. Even better is his second in command who has a very tragic backstory and makes you empathize with her. However she's just bat s!$* crazy. All in all fantastic character design.

It's a railroad but you have more freedom in between encounters. The players can decide which side quest they want to tackle first.

The underground bar in chapter 3 is very well done and the tasks are fun. My only complaint here is that there are like ~8 floors to explore and you'll have enough clues for the next chapter after 3. That's kinda sad because you'll meet important and interesting NPCs for the next APs.

The festival descriptions in the back were kinda boring but each place has it's little issue and adventure hook in there. Gotta give them props here.

There's so much material and text crammed in here, so expect this to be a longer read than usual.

Verdict: Absolutely fantastic. You likely won't run this one straight out of the book but there's enough material in there to adjust it to your liking. Could have deserved a better chapter 1 with more oomph to get the PCs invested and therefore 4 instead of 5 stars.


Very strong start to the ap

5/5

First up I'll be honest and say that I dont actually play 2nd edition pathfinder however I do plan to convert this back to 1st edition so the game system has no bearing on the review.

As the five stars indicate I was very impressed with this adventure and in my opinion is probably the best one for the new edition so far and definetly a strong start for this Ap

regarding the recent controversy and the fact you play a form of law enforcement my own opinion is the subject matter has been well handled for the most part (There is one minor niggling bit but I suspect that it was more a result of trying to maintain the WBL in the game than any other reason)

If anything I would say the thing most people may have a problem with is the final chapter of the adventure which I dont want to spoil but lets just say that whilst not Hook mountain levels of violence/gore it certainly does push it further than any Paizo adventure I can think of in recent years and it is incredibly dark theme wise so definetly may not be for the faint hearted.

More than anything else I would say this Ap was more victim to poor timing than anything else and if the release of this ap and extiction curse had been reversed there would have been no problem with it but as always your milage may vary.


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Liberty's Edge

David knott 242 wrote:
CorvusMask wrote:
I'm pretty sure wild college dorm room parties are only American thing? Over here at least they go to have those parties at night clubs instead :p

American college students can't do that because we pretty much have a universal drinking age of 21, and bars and night clubs check everyone's IDs -- so usually the oldest seniors go out to buy kegs of beer and bring them back to the dorms.

We also did that at my college back around 1980, but even though the drinking age for beer and wine was only 18 back then, we were in a state where selling alcoholic drinks by the individual drink was illegal. The only advantage we had over the current day was that anyone but the youngest freshmen could buy the kegs.

Wait, so you couldnt buy a beer, but could buy a 6-pack?

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Paladinosaur wrote:
David knott 242 wrote:
CorvusMask wrote:
I'm pretty sure wild college dorm room parties are only American thing? Over here at least they go to have those parties at night clubs instead :p

American college students can't do that because we pretty much have a universal drinking age of 21, and bars and night clubs check everyone's IDs -- so usually the oldest seniors go out to buy kegs of beer and bring them back to the dorms.

We also did that at my college back around 1980, but even though the drinking age for beer and wine was only 18 back then, we were in a state where selling alcoholic drinks by the individual drink was illegal. The only advantage we had over the current day was that anyone but the youngest freshmen could buy the kegs.

Wait, so you couldnt buy a beer, but could buy a 6-pack?

Yep, to discourage drinking and driving/in public.

The Exchange

4 people marked this as a favorite.

As soon I heard about this I was super excited. Urban adventures and police procedurals are right up there in my warm fuzzy's list.


I am so damn pumped for this one!

Scarab Sages

Pathfinder Adventure Path Subscriber

Might have to import some Royal Homeland Constabulary folks from Zeitgeist for this!

Dark Archive

Paladinosaur wrote:
David knott 242 wrote:
CorvusMask wrote:
I'm pretty sure wild college dorm room parties are only American thing? Over here at least they go to have those parties at night clubs instead :p

American college students can't do that because we pretty much have a universal drinking age of 21, and bars and night clubs check everyone's IDs -- so usually the oldest seniors go out to buy kegs of beer and bring them back to the dorms.

We also did that at my college back around 1980, but even though the drinking age for beer and wine was only 18 back then, we were in a state where selling alcoholic drinks by the individual drink was illegal. The only advantage we had over the current day was that anyone but the youngest freshmen could buy the kegs.

Wait, so you couldnt buy a beer, but could buy a 6-pack?

Welcome to the state of Pennsylvania.


Hope we get the final cover soon with so much happening.

Grand Lodge Premier Event Coordinator

1 person marked this as a favorite.

If ever there was a case of bad timing...

Dark Archive

3 people marked this as a favorite.

I mean, 2020 is cursed in that sense. The Paizo had planned for second season of 2e PFS to be about plague spreading through PFS and inner sea from Iobaria :p And Slithering was originally worded more like a contagion than curse


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
TwilightKnight wrote:
If ever there was a case of bad timing...

Depends on how much of this AP has Edgewatch being the good guys, and how much is about rooting out corruption and stuff. I mean, I expect it has a lot more to do with investigation and infiltrating cultist lairs and stuff, but I guess how presciently it handles some of these issues might be a thing.

Dark Archive

1 person marked this as a favorite.
Sporkedup wrote:
TwilightKnight wrote:
If ever there was a case of bad timing...
Depends on how much of this AP has Edgewatch being the good guys, and how much is about rooting out corruption and stuff. I mean, I expect it has a lot more to do with investigation and infiltrating cultist lairs and stuff, but I guess how presciently it handles some of these issues might be a thing.

I mean regardless of whether focus is on fantasy crime organizations or what, there is always gonna be question of whether its okay for guards to throw fireballs

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Erik Mona said that the situation with Agents of Edgewatch will be addressed in a blog post in the coming days.


2 people marked this as a favorite.
CorvusMask wrote:
I mean regardless of whether focus is on fantasy crime organizations or what, there is always gonna be question of whether its okay for guards to throw fireballs

In a city like Absalom which has withstood multiple sieges, houses some of the most powerful non-good organisations in the world (e.g. the decemvirate) and literally has a god-making device in its cathedral? Fireballs are just a start of what guards should have access to.


5 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think the idea is that fireballs kill indiscriminately, which is the last thing law enforcement should do.

Liberty's Edge

Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Sporkedup wrote:
TwilightKnight wrote:
If ever there was a case of bad timing...
Depends on how much of this AP has Edgewatch being the good guys, and how much is about rooting out corruption and stuff. I mean, I expect it has a lot more to do with investigation and infiltrating cultist lairs and stuff, but I guess how presciently it handles some of these issues might be a thing.

We do know that at one point in the AP the PCs will be betrayed by corrupt members of the guard who are in the pockets of some highly-placed 1-percenter types.

Grand Lodge Premier Event Coordinator

3 people marked this as a favorite.

Even if Paizo handles the subject matter with care, there are going to be arguments and complaints. I know they put a lot of work into it and depending on how quickly they could grind the machines of production, it might be a good idea to shelf this AP for a cycle or two and advance the next 1-2 APs in its place. The biggest issue is probably the printers and their deadline to printing something that would be available as a replacement. There probably isn’t enough time to make that happen.

Liberty's Edge

12 people marked this as a favorite.
Pathfinder Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
TwilightKnight wrote:
Even if Paizo handles the subject matter with care, there are going to be arguments and complaints. I know they put a lot of work into it and depending on how quickly they could grind the machines of production, it might be a good idea to shelf this AP for a cycle or two and advance the next 1-2 APs in its place. The biggest issue is probably the printers and their deadline to printing something that would be available as a replacement. There probably isn’t enough time to make that happen.

Even if that were possible, and I basically guarantee it isn't, I don't think that's actually the best response. From a risk-averse, PR-focused perspective it might be, but the plan should not be to just wait until "all this blows over and things go back to normal." No one, including Paizo, should want things to go back to normal. Agents of Edgewatch can be one catalyst for talking about these issues now, in the moment, and I for one am ready to have that conversation.


11 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can't wait for Agents of Edgewatch!

No, I don't plan on comparing it to current events, as Agents of Edgewatch was created months ago, probably even before the pandemic.

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
captain yesterday wrote:


No, I don't plan on comparing it to current events, as Agents of Edgewatch was created months ago, probably even before the pandemic.

Yes thank you this is an Ap that I'm assuming has been in development for over a year (if not a fair bit longer)

Contributor

20 people marked this as a favorite.
Kevin Mack wrote:


Yes thank you this is an Ap that I'm assuming has been in development for over a year (if not a fair bit longer)

APs have a long lead time. For instance, I turned in the manuscript for book six last July.

Liberty's Edge

6 people marked this as a favorite.
Pathfinder Adventure Path, Maps, Starfinder Maps Subscriber

Like every adventure I get to play, I look forward to playing a hero in a world of violence. It would not be the first time I've seen players deliberately issuing non lethal damage because, "If we kill them they cannot learn the error of their wrongs."

I'm really looking forward to running or playing this AP. Paizo, please dont bow to public pressure and cancel this. Stand up for the ideal of pushing back on social misconceptions. For any who would say that all law enforcement officers are evil, I ask, how many do you know?

Give us the chance to play the good guys, and show others that its possible.


5 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
RobertTHEPerylous wrote:

Like every adventure I get to play, I look forward to playing a hero in a world of violence. It would not be the first time I've seen players deliberately issuing non lethal damage because, "If we kill them they cannot learn the error of their wrongs."

I'm really looking forward to running or playing this AP. Paizo, please dont bow to public pressure and cancel this. Stand up for the ideal of pushing back on social misconceptions. For any who would say that all law enforcement officers are evil, I ask, how many do you know?

Give us the chance to play the good guys, and show others that its possible.

For what it's worth, there's little to no public pressure to cancel this. In fact, I haven't seen a single call for it on here or reddit--maybe somewhere else has different opinions.

The bulk of folks trust Paizo, as being a thoughtful and very inclusive creator community, to not throw something really tasteless out there (though obviously this was written over a year ago, so it doesn't really have the current situation in the US to reflect on).


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I would be so angry if this got cancelled.

Dark Archive

I really don't like the cover layout:
That smug (to me unsympathic) looking guy in the forefront and the way too thick upper & lower edge take away too much from the great looking action art piece with Lem & Sajan (which i can only guess) fighting a cockatrice!

I have an unpopular suggestion:

Loose the NPCs in the forefront and print the cover art full-page without the edges.
The "Pathfinder" and "second edition" logos at the top can stay exactly like they are without the green bar under it taking up so much Space.
The "Agents of Edgewatch" logo can move to the lower left edge and the title of the volume with writer's name needs to be reduced in size and moved to the far right corner.

A large cover illustration is much more impressive, if i compare this to the new D&D 5e adventures, Pathfinder has better art, but D&D has a far superior layout.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I wouldn't hold anything against them if they delay this product.

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

*tilts head*

Is that Mona on the cover?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Marco Massoudi wrote:

I really don't like the cover layout:

That smug (to me unsympathic) looking guy in the forefront and the way too thick upper & lower edge take away too much from the great looking action art piece with Lem & Sajan (which i can only guess) fighting s cockatrice!

I have an unpopular suggestion:

Loose the NPCs in the forefront and print the cover art full-page without the edges.
The "Pathfinder" and "second edition" logos at the top can stay exactly like they are without the green bar under it taking up so much Space.
The "Agents of Edgewatch" logo can move to the lower left edge and the title of the volume with writer's name needs to be reduced in size and moved to the far right corner.

A large cover illustration is much more impressive, if i compare this to the new D&D 5e adventures, Pathfinder has better art, but D&D has a far superior layout.

DnD's Adventures have very subdued or focused layouts for their covers.

For Pathfinder APs if you removed the front character, who is tied to the AP, the action scene in the background is just too messy for a cover and it wouldn't highlight and direct anyone's attention the way the title and character front and center do.

Absolutely do not need to reduce the title or author's name.

Dark Archive

Rysky wrote:

*tilts head*

Is that Mona on the cover?

Erik looks much better.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Love the cover! Looks like a great time!

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

The only thing I am a little bit disappointed in it’s that we don’t see Lem with the guard uniform

Grand Lodge

9 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber
Marco Massoudi wrote:
...writer's name needs to be reduced in size and moved to the far right corner.

Absolutely not. Next to the title of the book, the most prominent text should be the author, IMO. The author of any creative project should always be a prominently featured aspect of the publication. Art is in the eye of the beholder so we can certainly discuss what we’d like to see changed, but there should never be a compromise made on the acknowledgement of the writer. If there was space, I’d like to see the rest of the team who worked on the book be more prominent, but due to the nature of Paizo and how many people put there hands on a project, the title page is probably the best way to acknowledge all those contributors.


2 people marked this as a favorite.
Pathfinder Companion, Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
I wouldn't hold anything against them if they delay this product.

I wouldn't hold it against them either but I do trust Paizo and the authors they employ to deliver a sensitive product that takes account of real world issues as best it can in a fictional fantasy setting. I would also have serious concerns about the financial impact on the company of cancelling / postponing six months of the flagship line so early in the 2E product cycle and in what are already challenging economic times.

I hope this AP is successful and that, where there are issues, they can be addressed by GMs at their tables.


2 people marked this as a favorite.
Rysky wrote:

*tilts head*

Is that Mona on the cover?

Actually, I think it's Lem! :P


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Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Looking forward to this one! James S. Is awesome!


Lem is jumping on big dino evil chicken!

Dark Archive

1 person marked this as a favorite.

"Let me introduce you to your new Defense Against the Dark Arts teacher .... me."


Pathfinder Adventure, Adventure Path Subscriber

Oh interesting. Wasn't expecting a cover change this close to release. Are the others getting new covers as well? Admittedly I'll be kind of sad to see the cover to the second book change, with how awesomely gruesome it is. Though it does certainly evoke a certain "OhGod, things are going to escalate QUICK in book 2" feeling, lol.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber
VestOfHolding wrote:
Oh interesting. Wasn't expecting a cover change this close to release. Are the others getting new covers as well? Admittedly I'll be kind of sad to see the cover to the second book change, with how awesomely gruesome it is. Though it does certainly evoke a certain "OhGod, things are going to escalate QUICK in book 2" feeling, lol.

I thought only this book so far has had its actual cover revealed? The rest are just placeholders, no?

Dark Archive

1 person marked this as a favorite.
VestOfHolding wrote:
Oh interesting. Wasn't expecting a cover change this close to release. Are the others getting new covers as well? Admittedly I'll be kind of sad to see the cover to the second book change, with how awesomely gruesome it is. Though it does certainly evoke a certain "OhGod, things are going to escalate QUICK in book 2" feeling, lol.

Paizo almost always has placeholder pictures with art from old books first

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
VestOfHolding wrote:
Oh interesting. Wasn't expecting a cover change this close to release. Are the others getting new covers as well? Admittedly I'll be kind of sad to see the cover to the second book change, with how awesomely gruesome it is. Though it does certainly evoke a certain "OhGod, things are going to escalate QUICK in book 2" feeling, lol.
Paizo almost always has placeholder pictures with art from old books first

Yep, usually the hint usually is that the logo is not the official final one. (The one revealed with the AP)


3 people marked this as a favorite.
Adventure Path Charter Subscriber

I'am thinking upset River Drake or upset Cockatrice on the cover? Can not wait for the Players Guide of this to come out! Will try to run it one of these days!

Silver Crusade

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Cockatrice.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber
kevin bienhoff wrote:
I'am thinking upset River Drake or upset Cockatrice on the cover? Can not wait for the Players Guide of this to come out! Will try to run it one of these days!

Hopefully that makes it to us by the end of this week. Unless some gremlins got loose and stole the master file. Lil bastards! LOL!


2 people marked this as a favorite.
Windjammer wrote:

"Let me introduce you to your new Defense Against the Dark Arts teacher .... me."

This scene has become disturbingly more plausible in the years since the release of this film . . . .


3 people marked this as a favorite.
theLegend76 wrote:
kevin bienhoff wrote:
I'am thinking upset River Drake or upset Cockatrice on the cover? Can not wait for the Players Guide of this to come out! Will try to run it one of these days!
Hopefully that makes it to us by the end of this week. Unless some gremlins got loose and stole the master file. Lil bastards! LOL!

*looking innocent*

Who...us?


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Maybe Squelly Nord got into something he shoukdnt have.


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Pathfinder Adventure Path, Rulebook Subscriber

Any update on the players guide release date?


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Last I remember hearing, Adam said it would probably be this week.


Probably a dumb question, but is this for 1E or 2E Pathfinder


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Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber
Noah Cadwell wrote:

Probably a dumb question, but is this for 1E or 2E Pathfinder

All Adventure Path volumes numbered #145 and up are for Second Edition Pathfinder.

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