Pathfinder Lost Omens: Gods & Magic

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Pathfinder Lost Omens: Gods & Magic

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No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).

An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!

Written by: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez

ISBN: 978-1-64078-202-0

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Unusable for campaigns

2/5

So this book gives you a quick glance over all of the deities, and that's about it. For that it's great. However when you pull out a lore book, you want to use it to create adventures, locations and NPCs.

For that, the presented lore is way too sparse. You get like 1 page of text for each major deity and some rarely usable spells. Similar to the Lost Omens World Guide, this book can be skipped. Just get Inner Sea Gods book from 1e.


A 1e gods conversion, but not a good expansion

3/5

It took about 600 pages to cover both the major and minor deities of the Inner sea in Pathfinder 1e. This book tries to accomplish that in 135. Needless to say, it did not do so.


Lost Omens: GODS (and magic)

5/5

First of all this book was a little mistitled. A better title might have been "Lost Omens: GODS (and magic)" as the vast majority of the book is taken up with 1-2 page spreads of major and minor deities, pages of paragraphs covering lesser deities and lords, and nearly a dozen or so 1-page spreads of various philosophies. There is no "fluff" content that is more about magic than faith in this book. That's fine, but it's something you should know going into it.

The crunch is also skewed towards content for religious characters (though Godless Healing is a great feat for characters that don't get mechanical benefits from a patron deity) with most of the feats and new items relating in some way to the deities in the book, and quite a few really cool new domains. The exception is the section on new spells, which features only a few new Divine spells, and a bunch of non-Divine spells.

As for the quality of the content itself, it's great:

  • As a GM you get a bunch of ideas for ways to bring the gods (or more likely, their servants) into your campaigns and flesh them out. I particularly liked the way the major deities all had a little sidebar with a few phrases commonly heard among their followers.
  • As a player of a religious PC, you can get a better idea of what their faith might mean to them in the game word from a roleplay perspective, and there are a bunch of mechanical options. There are cool feats for Champions and Clerics, but quite a few of the feats are skill feats for a Master in a given skill that relate that skill to the worship of a deity in a cool way. One of my favorites is Battle Prayer, which let's you deal alignment damage to a foe in sight as a single action by praying against them--available to *any PC* that follows a deity and is a Master in Religion. There is also a Monk and a Sorcerer class feat--one each.

    There is art in almost every page, and it's all great.

    As with most of the Lost Omens books, there is a lot more "fluff" than "crunch" in this book.

    Overall to me this book is a 4.5/5 stars, so I'll round up to 5.


  • Solid book with some minor niggles

    4/5

    Overview
    Like the two Lost Omens books before it I consider this to be a perfect sized expansion digest book for those who wish to get more out of the setting or direct their players to further information but don't want to overwhelm themselves or their players.
    It won't provide the same sorts of deep dives that the Inner Sea series of 3 hardcovers do but it is a near essential book for those looking to run Golarion set games for the first time and who wish to really ramp up their players connection to the world.

    Issues
    Two main issues that keep this book from being a 5* for me

    1. Index: it has one section called "gods of the inner sea" that covers all of the god entries and doesn't give a way to quickly search for gods by name. Made worse that the section isn't even alphabetical, it is two alphabetical lists. A minor pain but one that comes up when I have tried to search for something mid session.

    2. Core Gods: Any god from the core rule book lacks the mechanical elements from the core rulebook, meaning that anyone trying to decide who they want to take has to look between both books. This includes integral information like edicts and anathema sadly.

    Mechanics
    The book contains a smattering of background(singular), extra feats, items, spells along side some new domains and a lot of god options.

    All nice to have but not the real draw for this book and certainly not the primary focus.

    Conclusion
    I have always found Gods to be one of the hardest elements of world building to handle personally, even in my own homebrew settings I tend to steal heavily from products like this.

    As I said in the overview, I consider each of the first three lost omens books (world guide, character guide and gods and magic) to be essential digests of a perfect length for GMs or players who are getting into Golarion lore and want to add that bit of extra spice to the pot.


    A decent book but not as good as I expected...

    3/5

    There are a lot of good things in this book, but there are also things that I found confusing or even contradictory to previous lore. And there are a few things I would have left out completely.

    I love the new feats, some of them really make the most of the new action economy, and the Pantheon rules and Divine Intercessions rock! I also love the aphorisms, but I wish all the core gods would have received an equal amount of them (many only get 2). It would have been great if this book would have also listed at least the most common and/or daily rites for each faith, such as the "Bloodbinding" for Kuthites (mentioned by Jason Buhlman during an episode of Knights of Everflame).

    It is a bit disappointing that most spells in the book are not for divine spellcasters, and there are no new Golarion-specific ritual spells. I see this as a wasted opportunity, even though it's likely due to page count. Yet it still feels underwhelming to me that quite a few of the new spells are for Bards, Druids, Sorcerers and Wizards.

    Most of the new domains are good, although in my opinion they would have belonged in the Core Rulebook. There are also some domains which (at least to me) exist only to justify the presence of certain deities, and some are just plain weird or marginal, granting very niche-type spells that will rarely get used in an "average" campaign. I also wonder why certain deities don't grant ANY access to domains that belong in their portfolios, such as Urgathoa with Plague or Zon-Kuthon with Sorrow -- not even as Alternate Domains. These need errata, I think.

    It is a bit sad there are only a couple of new domain-related feats and only one new background. Another missed opportunity, IMO, but it's another sacrifice that had to be made due to including as much "fluff" (lore) as possible into a modest page count.

    Art is mostly fantastic, there are some really good illustrations in the book. However, that weird decorative "double-squiggly" on the background is both ugly and impractical, as it makes the borders of some holy symbols look smudgy.

    Summa summarum, it's a good book that I feel had a lot of potential to be an EXCELLENT book, especially in the light of not being constrained by the needs of "non-religious" lore. I would have gotten rid of the faith-related magic items; I never liked them, not even in 1E, and it would have made it possible to expand on certain sections to make this book really shine.


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    Silver Crusade

    2 people marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    If you want noble morals with your warfare, Iomedae is your grrrl. She's fantasy Erwin Rommel, chivalrous conduct, no collateral damage to civilians, treat POWs respectfully, try to mitigate the evil of war and battle as much as you can. I can see a Good person fighting under her banner.

    Gorum is there just to fight with no regards to consequences. Granted, it's a step above of Szuriel and few other Evil entities, but only that.

    Liberty's Edge

    No CG for Iomedae though.

    Liberty's Edge

    4 people marked this as a favorite.

    I wish to sincerely thank all posters on this for the care you took in countering my arguments. We may never see eye to eye on this matter. But you all are good folks.

    Sovereign Court

    Kelseus wrote:
    Bagpuss wrote:
    Rysky wrote:

    (For all future inquiries)

    Amazon does not make the book, and you can purchase it elsewhere, such as here from the people who do make it :3

    Amazon actually list the "release date" as April 10th (after what they say is the release data for the GMG in March), which is very odd.
    Amazon is terrible about getting RPG books out. My suggestion would be to just hit your local store or B&N. You should get it soon there. If you don't want to do that, buy the PDF.

    I have never had their advertised release date be two months after the actual date, whether or not they get it late. I think that's just a date they grab automatically either from the publisher or the distributor(who presumably gets it from the publisher). I have bought RPG stuff from loads of publishers, from Amazon, and not had this problem (including from Paizo). I don't know what's going on with Paizo stuff and Amazon, but it seems worse for Paizo material then others.

    I mean, obviously I can do without the book--there's non-Paizo stuff on which I can also spend money, and I will get round to God's and Magic eventually, I guess--so that I am more bemused than bothered

    Paizo Employee Chief Technical Officer

    Best I can tell, if Amazon doesn't have a new product in hand on the day that they expect to release it, they just make up a new release date for it that has no bearing on reality. (They won't hold it for that made-up date though—they'll release it whenever they get it.)

    Dark Archive

    I finally got my copy of this book a couple of weeks ago, and I have to say there are a lot of really good things in it. I love the new feats, some of them really make the most of the new action economy showcase why 2E (IMO) truly shines as the best version D&D-esque RPG so far. And the Pantheon rules rock, as do Divine Intercessions! :)

    I also love the aphorisms, but I wish all the core gods would have received an equal amount of them (many only get 2). They're some of the best bits in the book, though, and this begs the question: would it have been possible to publish a web-enhancement that includes most common titles and rites of all the major religions? It would be a fantastic addition to any campaign if the GM could occasionally include names of rites and rituals (for example, "Bloodbinding" mentioned by Jason Buhlman as a common rite for Kuthites) used by the core faiths.

    It is a bit disappointing that most spells in the book are not for divine spellcasters, and there are no new Golarion-specific ritual spells. I mean... isn't this supposed to be THE SOURCE of all things divine (including ritual spells) for Golarion? I see this as a wasted opportunity. I understand the page count is what it is, and it's likely that all the new ritual spells will be published as generic rituals in upcoming products. It may even be there's going to be a product called 'Magic of Golarion' or something like it coming out in a year or two. Yet it still feels underwhelming to me that quite a few of the new spells are for Bards, Druids, Sorcerers and Wizards. And speaking of upcoming products, I'd rather have, say, 3-4 thicker tomes for reference than a dozen slim-ish Age of Lost Omens books we need to flip through whenever someone needs to reference a spell, dedication, ritual, background or feat.

    As for the domains, well, these are mostly good. Although in my opinion most of them would have belonged in the Core Rulebook, replacing weird domains like Truth or Confidence. Then there are some which (at least to me) just exist to justify certain deities, like Dust for all the desert deities, or Delirium for Sivanah. Vigil is just odd... it's about remembering things and people, as in "holding a vigil" (I think it's the former subdomain 'Memory'). Glyph should IMO be erased from the book, because it's a GM plot device and potentially either campaign-wrecking or totally useless in the hands of PCs. I also wonder why certain deities don't grant ANY access to domains that belong in their portfolios, such as Urgathoa with Plague or Zon-Kuthon with Sorrow -- not even as Alternate Domains. These need errata, I think, but it doesn't change the fact that in my opinion domains are a huge mess in 2E. It is surprising to me, because a pretty hefty list of domains and subdomains already existed in 1E, and I know the designers were aware of the problems how these applied to the Golarion pantheon.

    It is also a bit sad there are only a couple of new domain-related feats (one for picking each deity's Alternate Domains and one for starting a splinter cult) and only one new background. Another missed opportunity, I think, but it's another sacrifice that had to be made due to including as much "fluff" (lore) as possible into a modest page count.

    Art is mostly fantastic, there are some really good illustrations in the book. However, that weird decorative "double-squiggly" on the background is (IMO) both ugly and impractical, as it makes the borders of some holy symbols look smudgy. It serves no purpose and if I had been the Art Director for this book I'd have ditched it.

    Paizo Employee Organized Play Developer

    11 people marked this as a favorite.
    Asgetrion wrote:
    It is a bit disappointing that most spells in the book are not for divine spellcasters [...]

    It's because they're granted as deity spells by specific deities, which generally shouldn't be divine spells since gaining divine spells as deity spells doesn't really do anything for a character. If the book was full of divine spells you'd have a bunch of repeats for deity spells since it would be mostly limited to stuff from the CRB (or stuff coming up in the APG that won't be usable for a few more months).

    It also makes the book a better resource for characters of all types, not just champions and clerics, as mentioned in the product description. "Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity."


    1 person marked this as a favorite.

    I am happy to announce that support for this Book has been added in the powerful TOS 2nd PRO edition tool!

    Visit The Only Sheet for more details!

    The Only Sheet


    Finally got it^^ And it Looks great.


    2 people marked this as a favorite.

    Elemental lord Ateira is now named "The Lambert King" (p.80); whereas in PF1 he was "The Lamberg Prince".

    Intention or errata?

    Paizo Employee Developer

    3 people marked this as a favorite.

    Intention.

    Dark Archive

    1 person marked this as a favorite.

    He got promoted inside the gem? :D


    So love this book.

    Dark Archive

    2 people marked this as a favorite.
    Michael Sayre wrote:
    Asgetrion wrote:
    It is a bit disappointing that most spells in the book are not for divine spellcasters [...]

    It's because they're granted as deity spells by specific deities, which generally shouldn't be divine spells since gaining divine spells as deity spells doesn't really do anything for a character. If the book was full of divine spells you'd have a bunch of repeats for deity spells since it would be mostly limited to stuff from the CRB (or stuff coming up in the APG that won't be usable for a few more months).

    It also makes the book a better resource for characters of all types, not just champions and clerics, as mentioned in the product description. "Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity."

    Hi Michael! Sorry, I've completely missed your reply due to all that is happening around the world (and also over here) right now with COVID-19.

    Here's what bothers me: none of those spells specify which deities grant them. For example, does Pharasma or Norgorber grant access to Acid Storm, Animus Mine or Iron Gut? If not, why? Nothing in terms of game mechanics (traits, specifically) make them special in any way or different from all the common spells in the Core Rulebook. As far as I know, any wizard -- whether they worship a deity or not -- could choose, say, Shattering Gem at first level.

    Now, if these were uncommon or rare spells, that would be a different story. Categorizing spells by rarity is not a new phenomenon, at least in the Forgotten Realms; IIRC, there was even a pretty decent rarity table for wizard spells in Forgotten Realms Adventures. There were also a lot of deity-specific divine spells, and while most could be cast by clerics and priests of the same faith, there were also certain rare spells that had to discovered to gain access to them. For example, not all clerics of Helm knew Mace of Odo, they first had to learn it from sacred tomes or a scroll. This same effect could have been achieved with all the spells in G&M by tagging each of them as either Uncommon or Rare (and preferably also with a list of deities that grant them).

    Most of the spells in G&M don't have anything particularly "divine" or "sacred/profane" about them. They aren't strongly tied to any deities. A few (e.g. Cup of Dust) have even been converted from common first edition spells, and would have (IMO) fit a lot better in the upcoming APG.

    And that is why I'm confused and disappointed at the spells in this book, and see this as a wasted opportunity to publish uncommon and rare spells and rituals with strong ties to specific deities or philosophies.

    Paizo Employee Developer

    8 people marked this as a favorite.

    The majority of the new spells are granted by the deities who received entries in this book, that is the "other 20" and all of the deities featured in the appendix in the back. So, if you wanted a cleric that can cast anticipate peril or time beacon Shyka would probably be a good deity to worship. If you check out the spells that the appendix deities grant, you'll see the new spells scattered throughout the listings.

    While you are correct that a lot of the new spells are not exactly tied to the divine or the deities in a specific manner, they are tied to a lot of the themes and concerns associated with many of the deities of Golarion. For example, time is a major focus for Shyka and other deities like Yog-Sothoth. However, the Core Rulebook was lacking in a lot of appropriate time-themed spells. We used the new spells in this book to fill in a lot of the thematic gaps we had.

    In particular, that is why so many of the spells are 1st-level spells. There were lots of gaps for characters that would want spells for certain themes (earth, time, etc.) but not want to wait until higher levels to be able to use the spells they want. The same goes for deities. If a deity has an earth theme, it's more fun for a cleric to receive shockwave early on as a bonus spell than it is to have to wait until they receive earthbind or earthquake at much higher levels.

    It's not as fun to be a cleric and not be able to snag all of the fun new spells from the book like a bard or a wizard can. I understand if there's some frustration with that. However, I think the importance of being able to support the themes of all of the updated deities in this book cannot be devalued. It was important to us to be able to bring as many of the deities from 1E over to 2E as fast as possible and creating all of these spells was part of that process.

    If we do a follow-up to Gods & Magic, we're in a far better spot with spell support that we won't need to create as many non-divine spells, so we can provide plenty of new toys for clerics in that case. Also, I'm sure that there will be plenty of fun new divine spells coming in the APG and beyond!


    Are there plans for a follow up?

    Paizo Employee Developer

    5 people marked this as a favorite.

    There could be if there is enough demand for more! Let us know how you feel about more gods and/or magic!

    Paizo Employee Developer

    16 people marked this as a favorite.
    Luis Loza wrote:
    There could be if there is enough demand for more! Let us know how you feel about more gods and/or magic!

    <whispers> Buy our book.

    Dark Archive

    Luis Loza wrote:

    The majority of the new spells are granted by the deities who received entries in this book, that is the "other 20" and all of the deities featured in the appendix in the back. So, if you wanted a cleric that can cast anticipate peril or time beacon Shyka would probably be a good deity to worship. If you check out the spells that the appendix deities grant, you'll see the new spells scattered throughout the listings.

    While you are correct that a lot of the new spells are not exactly tied to the divine or the deities in a specific manner, they are tied to a lot of the themes and concerns associated with many of the deities of Golarion. For example, time is a major focus for Shyka and other deities like Yog-Sothoth. However, the Core Rulebook was lacking in a lot of appropriate time-themed spells. We used the new spells in this book to fill in a lot of the thematic gaps we had.

    In particular, that is why so many of the spells are 1st-level spells. There were lots of gaps for characters that would want spells for certain themes (earth, time, etc.) but not want to wait until higher levels to be able to use the spells they want. The same goes for deities. If a deity has an earth theme, it's more fun for a cleric to receive shockwave early on as a bonus spell than it is to have to wait until they receive earthbind or earthquake at much higher levels.

    It's not as fun to be a cleric and not be able to snag all of the fun new spells from the book like a bard or a wizard can. I understand if there's some frustration with that. However, I think the importance of being able to support the themes of all of the updated deities in this book cannot be devalued. It was important to us to be able to bring as many of the deities from 1E over to 2E as fast as possible and creating all of these spells was part of that process.

    If we do a follow-up to Gods & Magic, we're in a far better spot with spell support that we won't need to create as many non-divine spells, so we can provide plenty of new toys for clerics in that case. Also, I'm sure that there will be plenty of fun new divine spells coming in the APG and beyond!

    Luis, thanks for your quick reply! It's funny; I'm a long-time Pathfinder and Golarion fan, yet I did not even realize the spells in G&M are linked to any themes, or that any of them are tied to specific deities. I did notice some deities grant their clerics access to certain new spells, but I didn't see any link between, for example, bards or wizards and Shyka. I also didn't realize the "Core 20" don't grant these spells to their "mundane" followers (i.e. who are not clerics or champions), if I understood your point correctly?

    I think while these thematic links may be evident to designers who worked on this book, they're not to me; if my impression is that this book is more or less a collection of random feats and spells, it is probably even more hazy to GMs who are new to Pathfinder and Golarion.

    If the spells have been designed to "fill in thematic gaps", it would have been vastly helpful to make those themes more transparent in the book, for example by traits and a new line under each deity to spell out which themes said deity grants access to. And a table with each theme listing spells linked to them.


    2 people marked this as a favorite.
    Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    Eleanor Ferron wrote:
    Luis Loza wrote:
    There could be if there is enough demand for more! Let us know how you feel about more gods and/or magic!
    <whispers> Buy our book.

    Yeah! Then they will make a follow up and Eleanor can make another chart!

    ;)

    Grand Lodge

    So I see that on the 26th the pdf was updated, and it's .2mb bigger, but I can't tell what's new


    X2Brute wrote:
    So I see that on the 26th the pdf was updated, and it's .2mb bigger, but I can't tell what's new

    IIRC, some of the images were accidentally low-resolution. Perhaps they simply changed those to high-resolution.


    So I will eventually get this book...just waiting to get some money but I have question for those who have the book...

    What is in the book for followers of Calistria?


    Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    Selene Spires wrote:

    So I will eventually get this book...just waiting to get some money but I have question for those who have the book...

    What is in the book for followers of Calistria?

    Stuff! :)

    ...

    OK, seriously:

    Calistria Stuff:
    There's the Raised by Belief Background which allows your character to have a customized Background that ties into your Deity's faith.

    Boons (When Calistria is pleased) and Curses (When she is ticked off) for the GM to interpose as appropriate.

    Beyond that just a more detailed write up than in the CRB of the faith. If you have the info from PF1e, there is nothing really new here.


    Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

    Does the Web Supplement contain information not in the book?


    Pathfinder Adventure, Adventure Path, Lost Omens, Maps Subscriber
    Ed Reppert wrote:
    Does the Web Supplement contain information not in the book?

    Does the link not work for you?


    Ed Reppert wrote:
    Does the Web Supplement contain information not in the book?

    Yes - boons & curses granted by the 20 non-core deities detailed in the book. (As each only has a page, this info couldn't be included.)

    Hope this helps.


    Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

    It does, thanks.


    Sorry if this has been asked; I did not read through the entire thread. Does this book also have anything on the planes and/or afterlife-y stuff? I take it there is at least a little about it on the entry of Pharasma?

    Silver Crusade

    1 person marked this as a favorite.

    For that you would want to get Planar Adventures, the info in there is more or less still accurate.


    I as going through the various Domain options, looking at Divine Access possibilities for different types of Oracles and I noticed that Hanspur offers Aqueous Orb as a level 2 spell. It is normally level 3, any idea if this is deliberate or a typo?

    Media Specialist, SmiteWorks USA (Fantasy Grounds)

    Hello everyone! This is now available for purchase from Fantasy Grounds or on Steam. Sync your FG account first to get it a discount equivalent to the PDF Price ($24.49). Happy gaming!

    Pathfinder 2 Lost Omens: Gods & Magic
    Publisher: Paizo Inc.
    System: Pathfinder 2.0
    Get it on Steam


    andreww wrote:
    I as going through the various Domain options, looking at Divine Access possibilities for different types of Oracles and I noticed that Hanspur offers Aqueous Orb as a level 2 spell. It is normally level 3, any idea if this is deliberate or a typo?

    It is a typo. PF2 plans to never add spells to lists at different levels than they would normally be.


    1 person marked this as a favorite.
    Pathfinder Roleplaying Game Superscriber

    I find it a bit odd that the normal domains of the core deities are omitted both in the apendix and their main entries. It makes "browsing" deities unnessecairy arduous.


    1 person marked this as a favorite.
    orgnok wrote:
    I find it a bit odd that the normal domains of the core deities are omitted both in the apendix and their main entries. It makes "browsing" deities unnessecairy arduous.

    Paizo's editing style has a problem against redundancy, even when it would be for the benefit of the reader.

    Humbly,
    Yawar

    Grand Archive

    2 people marked this as a favorite.
    Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

    It would also have meant removing something else though.

    Radiant Oath

    Luis Loza wrote:
    There could be if there is enough demand for more! Let us know how you feel about more gods and/or magic!

    I would like more of both!


    AceofMoxen wrote:
    Luis Loza wrote:
    There could be if there is enough demand for more! Let us know how you feel about more gods and/or magic!
    I would like more of both!

    For sure. I always feel like there needs to be a bunch of chaotic Kurgess level gods for specific interests, etc. I have no idea how to add that variety while providing compelling deities that aren't just a blob, but I'd love to see more CN gods. It's a subset that would benefit the most from variety of options.

    The Concordance

    1 person marked this as a favorite.

    I need an entire book that's just Daikitsu, but that might be just me ;D


    Bibi Bourjis wrote:
    I need an entire book that's just Daikitsu, but that might be just me ;D

    Or Daikitsu & Nalinivati! (If a book featuring only one deity is out of the picture...)

    ;)

    Carry on, <3

    --C.

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