Pathfinder Society Quest #3: Grehunde's Gorget

3.50/5 (based on 6 ratings)

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A Pathfinder Society Quest designed for levels 1–4 (subtiers 1–2 and 3–4).

Venture-Captain Bjersig Torrsen calls the PCs north to the town of Iceferry in the frigid Land of the Linnorm Kings. There, Bjersig informs the Pathfinders that he has a request from the family of a storied and long-dead Linnorm King. The family's patriarch, the warrior Hlavard Grenskuldr, appears to have perished in a shipwreck while wearing the family's heirloom, the gorget of the Linnorm King Grehunde the Sunchaser. For one hundred generations the family has passed this heirloom down from parent to child, until Hlavard sought to wear it on a journey to Valenhall as Grehunde herself had intended to do before perishing with the task unfinished. Unwilling to leave the relic to rust away in a watery grave, Hlavard's family has requested the Pathfinder Society's assistance in locating the shipwreck and retrieving the family treasure.

Written by Kate Baker.

Scenario tags: None

Note: Pathfinder Society Quests are not included in the Pathfinder Society Scenario subscription.

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFQ0003E


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Average product rating:

3.50/5 (based on 6 ratings)

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A Fun Jaunt into Stormy Waters

4/5

I GM'ed the high-tier version of this Quest.

PFS Quest 3: Grehunde's Gorget is a fun adventure into the Land of the Linnorm Kings that makes use of the setting's strong characters and personalities in the area. The story is, as expected, rather simple for a one-hour session. Find the macguffin, retrieve the macguffin, protect the macguffin, and return home victorious, macguffin held high.

Despite this constraint, author Kate Baker manages to write a memorable story about retrieving a family heirloom feared lost at sea. The story, despite being one of adventure and peril, is remarkably grounded in its telling. The mission, essentially a salvage operation, is one that you would conceivably hire a group of archaeologists-cum-mercenaries to undertake. The heirloom itself does not have a fanciful name, simple a history that gives it personal weight to the family requesting its return.

While the PCs are required to make some skill checks in order to reach the climax (the combat encounter), these checks did not feel boring. There was a risk attached to failure, but also a reward attached to success. These were not significant enough to overshadow the combat encounter, but still made the PCs feel some sense of accomplishment for overcoming what was otherwise a narrative event.

The combat in the Quest is successful for many reasons, chief among them an oft-underused enemy and a rare sense of mathematical balance between high and low tier that is often lacking. The Quest is written such that, should a low-level party end up playing into high tier because of challenge points, they won't immediately get slaughtered.

Maybe.

I say "maybe" because there is a reason I gave this quest 4 stars. While it is true that I find the combat scenario fun and fair, there is an issue with a particular sidebar regarding scaling for that encounter. There appears to be an omission that, if intentional, would transform a high tier encounter into an exceptionally lethal one given enough challenge points. Simply put, the math does not check out, as it would raise the monsters to health and damage amounts well-beyond appropriately-leveled challenges.

To that point, I would add that I did not like how scaling was linked only to challenge points, rather than tier and party level. It proved for a rather unwelcome arithmatic problem I had to solve shortly after the game started, when I finally knew the final CP value of the party. I cannot, however, entirely blame the Quest for this, as it is simply trying to make the most of an adventure scaling system that many GMs are still acclimating to.

In conclusion, Grehunde's Gorget is a short, but entertaining, quest that stands out amongst its peers. The quest's excellently-designed combat encounter is marred by an obtuse scaling mechanic that, at least from behind the screen, prevents it from living up to its full potential. My group, however, had fun, not in the least because my low rolls meant their continued success.


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2 people marked this as a favorite.

Yarr!


1 person marked this as a favorite.

Can't wait to play it! Go Kate!


5 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

An underwater adventure by Kate Baker? Never would have expected that! :-)

I do look forward to this one.

Contributor

2 people marked this as a favorite.
numbat1 wrote:
An underwater adventure by Kate Baker? Never would have expected that! :-)

Ha ha, right?

And thanks for all the kind words, everyone!

Horizon Hunters

Wait, where’s Quest #2 go? Did I miss it?

Nevermind...I found it. Can’t believe I missed it! I love the quests!

Second Seekers (Luwazi Elsebo)

Ahh Kate Baker to strike again!!! Can you not stop writing content that I love and enjoy!!


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories Subscriber; Pathfinder Battles Case Subscriber; Starfinder Superscriber

Would love to know which map(s) are used, when possible!

Grand Lodge Organized Play Lead Developer

3 people marked this as a favorite.

Maps:
It uses Flip Mat Classics: Pirate Ship.

Contributor

Thanks, Oriklad, I hope you like this one too!


Oh my:
A indirect sequel module to We Be Heroes? I see.


Pathfinder Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Are quests planned to come out once a month?

Paizo Employee Organized Play Developer

3 people marked this as a favorite.
mizinamo wrote:
Are quests planned to come out once a month?

Yes, at least through the end of this season. What happens after that is yet to be determined.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Another quest that is not repeatable?

Grand Lodge

In the Report Section for PFS it states, that it is replayable. Please fix.

Liberty's Edge

@Kate Baker: Is the size right for the

THING:
young sea serpents
? If a full grown one is Gargantuan, shouldn't a young one be at least Medium sized?

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