For nearly 5,000 years, the great city of Absalom has stood at the center of the Inner Sea region's culture, commerce, and prophecy. Now, after the death of its founder-god Aroden, the disappearance of its lord mayor, and new attacks from some of its greatest foes, Absalom stands at the crossroads of a new and uncertain destiny!
This lore-packed 400-page guide presents a fascinating locale suitable for years of Pathfinder adventures! A huge poster map of the city, more than 250 locations, and more than 400 interconnected NPCs set the scene in unprecedented detail, beckoning your characters to walk upon streets paved with centuries of history. Follow in the footsteps of generations of questing heroes to chart a new path for the City at the Center of the World!
Written by:
Allie Bustion, John Compton, Jeremy Corff, Katina Davis, Vanessa Hoskins, James Jacobs, Virginia Jordan, Erik Mona, Matt Morris, Liane Merciel, Dave Nelson, Samantha Phelan, Jessica Redekop, Mikhail Rekun, Brian Richmond, David N. Ross, Simone D. Sallé, Shahreena Shahrani, Abigail Slater, Chris Spivey, Diego Valdez, and Skylar-James Wall
Content Warning: While Absalom, City of Lost Omens contains a great deal of content suitable for everyone, it also presents themes of slavery, ableism, body horror, and human experimentation. Before you use this material in a campaign, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. Talk with your players before using these themes at the table and modify descriptions or scenarios as appropriate.
ISBN: 978-1-64078-235-8
Other Resources: This product is also available on the following platforms:
This book is a mouthful, that's for sure. And I'd say it's for two kinds of people: Hardcore fans and theatre kids who never leave Absalom.
It honestly reminds me of Shadowrun's Seattle sourcebooks - an excellent deconstruction, neighborhood by neighborhood, with all the important locations. However whereas Seattle/New Seattle were tailored towards locations that might be of interest to a certain type of person (shadowrunners) this is just a blanket treatment of the city - almost like more of an atlas/tourists guide to Absalom than anything else.
Unfortunately it reads like a phone book - and that's great, if that's what you're angling for. I think I prefer Owen K C Stephens style over this personally. But if you do anything in Absalom, it's certainly worth picking up.
I would have liked to have seen more than four pages about the outskirts -- Absalom the City is very well charted and travelled, especially with the six part AP Agents of Edgewatch. But Absalom the country remains regrettably poorly plotted. Not even Otari gets a shout-out, and that's been the location of at least three adventures, one of which is the most popular PF2 adventure so far. When your supposed atlas to a country says "See the beginner box for info about this town!" that's a cash-grab.
Initially, I wasn't sure what to expect from this massive, nearly 400-page book. It consolidates and repurposes information about Absalom found elsewhere in the Pathfinder modules and PFS adventures -- a long overdue task that has thankfully materialized.
For seasoned GMs and Players, this tome brings most things you know about Absalom together under one proverbial roof with a poster map of the city and enumerated inset maps with gazetteer-like descriptors of places of interest. NPCs you have come to know through adventures and modules can be found here, along with a few updates for 2nd Edition.
For the newcomer to Pathfinder, this will give you a handy (if initially expensive) reference to Absalom that you can use as you might an encyclopedia. If you keep that in mind, this tome may be worth the investment when adventuring (or GMing).
Unfortunately, the sheer magnitude of consolidated and repurposed information here is only the tip of Absalom's proverbial iceberg. Depth of coverage about the city's history, lore, politics, geography and intriguing aspects (on the whole) will be adequate for most purposes. GMs with a bit of creativity will find ways to build new hooks and adventures from this material without too much difficulty, especially if using some of the rumors, points of interest, and NPCs included in the book. GMs designing "sequels" to PFS scenarios from 1st Edition or 1st Edition adventure modules may find this book to be an adequate assistant to that end. But GMs who want a comprehensive guide to the city (is there ever such a thing in any speculative RPG?) will get close -- but will have to either wait for future adventures and supplements to flesh out the missing bits or create their own lore in the meantime.
As a GM and Player, I truly appreciate the hard work this book represents in putting the bulk of Absalom in a one-stop reference. As such, it justifies its place on my bookshelf.
After over two long years of waiting, I finally got this book in my grubby dwarven hands a month ago. I lovingly put it on the shelf to wait for a couple of weeks, so that I could savor it in peace. When I eventually had a whole evening to spend on reading it carefully through, I felt confused. I had had really high expectations for this book, so why didn’t I feel excited and inspired by its contents?
The book begins with a nice history section, and then describes all the major players, guilds, houses and factions in the city, including the participants in the War of Strings. I also like the parts about architecture and culture, and the glimpses at what a typical day and a year will be like for average residents of Absalom. All of this is great material for GMs, although honestly, I thought something similar to the ”Entwined Destinies” section at the end of Lost Omens : Legends would have been super helpful, perhaps even mandatory part for a book about Absalom. And in my humble opinion, that is where the good stuff more or less ends, on page 77, unless you count those chapter-opening art pieces of each district, which are great.
I had expected something like Worldwound, City of Strangers or Rule of Fear, with loads of inspiring locations, story hooks and NPCs. In secret I had even hoped this book would be just like the excellent Sandpoint : Light of the Lost Coast, which includes quests and adventure seeds for every location and NPC mentioned in the book. Well, I should have realized that it’s probably not going to happen in a book that describes over 250 locations and 400 NPCs.
And that is kind of my point; this book was (obviously) a very ambitious and time-consuming project. It is also a prime example why sometimes less is more, and why deadlines are deadlines. The number of NPCs and locations in this book is just overwhelming, and sadly, I think most of them are not very inspiring and some may even be completely irrelevant in many campaigns. In my opinion the writing feels very ”forced”, and thus many locations feel like boring landmarks, and almost all of the NPCs lack interesting goals or ways to hook them up with PCs.
And that brings me to another major failure in this book: the lack of any real adventuring content. There are many sidebars containing brief story quests and encounters, but IMO most of these are tired old clichés or outright jokes. Even the better ones are not very imaginative, either; there are living mushroom threatening a fungi farmer, and a kobold tribe harassing sewer workers, and… that’s pretty much it.
Where are the Key-lock Killers, Choppers and other local boogeymen and legends of Absalom? Where are the local haunted alleys plagued by shadows, ghosts or ”mystery slayers” such as Walcofinde or Living Graffiti? Where are overall the mysteries, enigmas and secrets of this metropolis for the PCs to discover? I even felt a bit cheated to see those ”ready-built Undercity locale” maps, all of which were first published in Last Watch. I have a hard time believing there are no unpublished dungeon maps lying around in the Paizo office, but for some reason they recycled maps from a previous Adventure Path.
To be honest, there are a couple of decent campaign seeds mentioned in the book, but both are no more than just short ideas revolving around a single NPC, who suffer from the same lack of details and methods for their plans than the rest of the NPCs do. And what of Starstone? I was really hopeful to get additional information on the Test and the Cathedral, but instead there’s a nasty surprise in the book for GMs and players who might have dreams of deityhood as the endgame of their campaign. And I think there’s also other crucial stuff missing, such as a proper description and map of Shadow Absalom, or descriptions (and maybe even some maps) of new siege castles.
The book describes a very Utopian city with almost a Disney-like feel to it, and the goal was likely to evoke a sense of wonder in players. In this city residents brush shoulders with marble-hewn and gem-studded gargoyles, and tourists ride prehistoric giant birds or elephants to sunset. Here monstrous crime lords weep at the thought of visiting fancy restaurants and the opera, while moustache-twirling villains snarl helplessly at PCs engaging in witty philosphical debates and games of chance on flying carpets with visiting efreeti noble ambassadors. There’s even a list of NPC ”Kite Enthusiasts” and another of ”Children”, but not one for high priests or wizards. And that sentence alone describes to me what is kind of wrong about this book, at least from this veteran GM’s perspective.
I see this book as a big pile of wasted potential. I think this could have been a LOT better, but maybe I’m not just part of its target demographics? Maybe it’s meant to be a family-friendly book without too many darker or offensive elements, and primarily targeted at (younger) newbie players?
Can you please make a larger poster map as a separate product?
It's nice to have a "small" one with the book, but this screams for a map folio with a really large map for use with the "Agents of Edgewater" campaign and for city adventures in general. ;-)
Glad its a 296 pages book, I think the smaller 136 or so pages hardcover would not be enough to make the setting's main city justice. Realy looking foward to this one!
I like poster maps. I'd like them even better if Paizo would sell them separately, and rolled. I know the shipping would be more, but I don't care. :-)
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Below is a list of various things with a connection to the Absalom Meta-Region that I would be happy to see in this book. Most importantly are the Monsters, I want all the monsters to be in this book!
Archetypes
Seeker (Pathfinder Society)
Arcanamirium Crafter (Arcanamirium, Absalom)
Lore Warden (Pathfinder Society)
Name-Keeper (Pathfinder Society)
Wave Rider (Sea Cavalry of Absalom)
Tempered Champion (Tempering Hall, Absalom)
Vessel of the Failed (Shrine of the Failed, Absalom)
Seeker (Pathfinder Society)
Scroll Scoundrel (Pathfinder Society)
Dimensional Occultist (Pathfinders)
Monsters
Croaker – Hangman’s Noose
Gutdragging Lurcher – Hangman’s Noose
Shadowy Lurker – Gallery of Evil
Painted Creation – Gallery of Evil (see also Trompe L’Oeil – Horror Adventures)
Onyvolan – Pathfinder #127
Zana – Pathfinder #107
Locations
Beldrin’s Bluff (See Hangman’s Noose)
- Arboretum Arcanis
- Beldrin’s Tower
- The Drownyard
- Stinger’s Scar
Ivy District (See Gallery of Evil)
The Blessed Cup, Puddles District (See Heaven Unleashed)
The Laughing Sword, Ivy District (See Magical Market Place)
Equipment and Services
Leaf Armor – Gallery of Evil
Badger Plush – Merchant’s Manifest
Clockwork Dial – Merchant’s Manifest
Wasp Metheglin – Merchant’s Manifest
Commissioned Broadsheet – Merchant’s Manifest
Hireling, Crier – Merchant’s Manifest
Caydenbrew – Adventurer’s Armory
Pathfinder Chronicles, Vol. 2 – Pathfinder Society Primer
Magic Items
Animator Brush – Gallery of Evil
Portrait of Health – Gallery of Evil
Sorcerous Pigments – Gallery of Evil
Censuring Placard – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Neverspill Goblet – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Parting Glass – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Thunder Collar – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Watchful Tankard – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Harrow Deck of Secret Schemes – Inner Sea intrigue
Andoren Emancipation Hammer – Merchant’s Manifest
Desert Veil – Merchant’s Manifest
Mother-Sphinx Token – Merchant’s Manifest
Cathedral Pit Stone – Merchant’s Manifest
Whisper Safe – Merchant’s Manifest
Crusader’s Scabbard – Magical Market Place
Gossamer Shrouds of the Clairvoyant – Magical Market Place
Skullduster – Magical Market Place
Hollis’s Lucky Rock – Magical Market Place
Wary Ring – Magical Market Place
Waverider Breastplate – Inner Sea Monster Codex
Errani Kamaki – Inner Sea Races
Final Word – Inner Sea Combat
Eye of the Overwatched – Occult Relams
Wayfinder of Many Paths – Lost Treasures
Artifacts
Id Portrait (Minor Artifact) – Gallery of Evil (see also Artifacts and Legends)
Spells
Ferment – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Free Spirit – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Knock, Mass – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Spirit Share – Inner Sea Temples (Cayden Cailean Temple in Absalom)
Poisons
Marvelous Fear Gas – Inner Sea Intrigue
Backgrounds
Sophisticated Citizen – Merchant’s Manifest pg. 2
Absalom Hotspur – Inner Sea Primer pg. 4
Cosmopolitan – Inner Sea Primer pg. 4
Absalom Bouncer – Advanced Class Origins
Amiable Briber – Adventurer’s Armory
Crowd Dodger – Quests and Campaigns
Friends in High Places – Quests and Campaigns
Destined for Greatness – Dungeoneer’s Handbook
Exalted of the Society – Faction Guide
Founders’ Heritage – Arcane Anthology
Maestro of the Society – Faction Guide
Proper Training – PFS Guide to Organized Play
Seafaring Reputation – Heroes of the Streets
Seeking Adventure – Legacy of Fire Players Guide
Siege Defender – Arcane Anthology
Organizations
Forae Logos – Inner Sea Intrigue
Guild of Wonders – Inner Sea Intrigue
Cosmic Mystery Cult – Chronicle of the Righteous (Any specific cult have a larger following in Absalom?)
Cults of the Failed – Disciple’s Doctrine
Harbingers of Fate – Disciple’s Doctrine
So, ah, not to burst anyone's bubble, but do be aware that by the time a product has been publicly announced, about 98% of the writing is completed, and has been for months.
So, ah, not to burst anyone's bubble, but do be aware that by the time a product has been publicly announced, about 98% of the writing is completed, and has been for months.
Publication pipelines are long.
I for one already knew this, but its nice to dream.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Valantrix1 wrote:
Mikhail Rekun wrote:
So, ah, not to burst anyone's bubble, but do be aware that by the time a product has been publicly announced, about 98% of the writing is completed, and has been for months.
Publication pipelines are long.
I for one already knew this, but its nice to dream.
Indeed, it is nice to dream. Also, I figure it doesn't hurt to mention all the fun stuff out there from earlier books.
It's great that this comes out 2 months before "Agents of Edgewatch" starts, so a GM can familiarize with the City before starting the campaign.
Still, i wish for a poster map folio for that campaign, because a big spoilerfree map for players and a spoilerfilled map for a GM is a must for a big city campaign.
Wow. Just shy of three hundred pages! That is a hefty book. Considering how much they managed to pack into the 64-page books, I can't wait to see Absalom fleshed out.
I am looking forward to see the first more detailed region (or in this case city) to play in outside of published adventures.
(At the moment I am thinking about designing a campaign similar to the D&D campaign "the Shackled City" with Absalom as the PC's home base).
The Lost Omens World Guide says that all people (From all cultures such as Kellid, Taldan etc. and all Ancestries such as Elves, Gnomes etc.) are common.
Will we get nonetheless some sample names for player Characters/own NPCs?
Will there be some information on the wilderness around Absalom, for example popular dungeons and/or common monsters near the city (in the way it was made with the town of Sandpoint in the 1E Pathfinder beginner box?)
And will another setting book describe the rest of the Starstone Isle?
Wizkids have announced their next minis product: "Pathfinder Battles: City of Lost Omens" yesterday.
That probably means that some creatures in this book and the "Agents of Edgewatch" adventure path, which takes place completely in Asalom, will be featured in that set.
The case incentive consists of two adult Dragons, a Black and a red one.
Release date is somewhere in june 2020 (probably 24th).
I ran a mini campaign a few years ago using the previous Absalom book, and It was one of my favorite. I love the variance between all the districts and was a great urban campaign.
Can't wait for more info about the city at the center of the Inner Sea!
Update: Sorry to be the bearer of bad news folks, but unfortunately Absalom: City of Lost Omens and the associated City of Lost Omens Poster Map Folio have been put on hold. We don't currently have an estimated release date, but we'll be sure to inform you as soon as we have one. Thanks for your understanding!
Update: Sorry to be the bearer of bad news folks, but unfortunately Absalom: City of Lost Omens and the associated City of Lost Omens Poster Map Folio have been put on hold. We don't currently have an estimated release date, but we'll be sure to inform you as soon as we have one. Thanks for your understanding!
Thank you for your information.
Is there anywhere a single source listing every covid-19 related delay?
I'm looking for an answer to the question "what products are delayed" and there must be a better way of finding out than checking each and every individual product thread?
That is, is this communication the only confirmed delay or are there others? If there are others, where do I find a compiled list of every such communication?
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Zapp wrote:
Katina Davis wrote:
Update: Sorry to be the bearer of bad news folks, but unfortunately Absalom: City of Lost Omens and the associated City of Lost Omens Poster Map Folio have been put on hold. We don't currently have an estimated release date, but we'll be sure to inform you as soon as we have one. Thanks for your understanding!
Thank you for your information.
Is there anywhere a single source listing every covid-19 related delay?
I'm looking for an answer to the question "what products are delayed" and there must be a better way of finding out than checking each and every individual product thread?
That is, is this communication the only confirmed delay or are there others? If there are others, where do I find a compiled list of every such communication?
Update: Sorry to be the bearer of bad news folks, but unfortunately Absalom: City of Lost Omens and the associated City of Lost Omens Poster Map Folio have been put on hold. We don't currently have an estimated release date, but we'll be sure to inform you as soon as we have one. Thanks for your understanding!
Thank you for your information.
Is there anywhere a single source listing every covid-19 related delay?
I'm looking for an answer to the question "what products are delayed" and there must be a better way of finding out than checking each and every individual product thread?
That is, is this communication the only confirmed delay or are there others? If there are others, where do I find a compiled list of every such communication?
Update: Sorry to be the bearer of bad news folks, but unfortunately Absalom: City of Lost Omens and the associated City of Lost Omens Poster Map Folio have been put on hold. We don't currently have an estimated release date, but we'll be sure to inform you as soon as we have one. Thanks for your understanding!
Thank you for your information.
Is there anywhere a single source listing every covid-19 related delay?
I'm looking for an answer to the question "what products are delayed" and there must be a better way of finding out than checking each and every individual product thread?
That is, is this communication the only confirmed delay or are there others? If there are others, where do I find a compiled list of every such communication?
Update: Sorry to be the bearer of bad news folks, but unfortunately Absalom: City of Lost Omens and the associated City of Lost Omens Poster Map Folio have been put on hold. We don't currently have an estimated release date, but we'll be sure to inform you as soon as we have one. Thanks for your understanding!
Thank you for your information.
Is there anywhere a single source listing every covid-19 related delay?
I'm looking for an answer to the question "what products are delayed" and there must be a better way of finding out than checking each and every individual product thread?
That is, is this communication the only confirmed delay or are there others? If there are others, where do I find a compiled list of every such communication?
It's less than ideal that this book doesn't come out before the "Agents of Edgewatch" adventure path for gamemasters who want to prepare the AP.
But do the writers for the adventure path volumes actually have access to a rough cut edition of the material?
Agreed, really hope we get this book at least moderately concurrently to Agents of Edgewatch and Dead God's Hand. Hell, I'm just wildly stoked for this book, period.
Though the standard advice of "wait for the whole AP to release before you start it" seems especially prudent in the case of AoE, as there may be long mystery arcs and/or recurring characters with later-revealed backstories or motivations...
Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Sporkedup wrote:
Marco Massoudi wrote:
It's less than ideal that this book doesn't come out before the "Agents of Edgewatch" adventure path for gamemasters who want to prepare the AP.
But do the writers for the adventure path volumes actually have access to a rough cut edition of the material?
Agreed, really hope we get this book at least moderately concurrently to Agents of Edgewatch and Dead God's Hand. Hell, I'm just wildly stoked for this book, period.
Though the standard advice of "wait for the whole AP to release before you start it" seems especially prudent in the case of AoE, as there may be long mystery arcs and/or recurring characters with later-revealed backstories or motivations...
Dead God’s Hand doesn’t com out until November so unless these are pushed to next year we should be ok.