Starfinder Society Scenario #2-06: The Stumbling Society, Part 1: Sangoro's Lament

4.30/5 (based on 3 ratings)

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A Starfinder Society Scenario designed for levels 5–8.

The Exo-Guardians faction once maintained an impressive fortress known as Sangoro's Bulwark. Years ago, mysterious forces assaulted the bulwark, and the location was thought forever lost—until now. The Starfinder Society selects the PCs to launch an initial foray back to the area around Sangoro's Bulwark, in hopes of retrieving a cache of deadly weapons the Exo-Guardians had guarded before the fortress fell. Can the PCs discover the lost weapons before they fall into the wrong hands?

Sangoro's Lament is the first of two adventures in the Stumbling Society series. This adventure is followed by Starfinder Society Scenario #2-08: The Stumbling Society, Part 2: Sangoro's Gifts. These two scenarios are intended to be played in order.

Written by Mike Kimmel

Scenario Tags: Faction (Exo-Guardians)

Note: This product is part of the Starfinder Society Scenario Subscription.

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PZOSFS0206E


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Average product rating:

4.30/5 (based on 3 ratings)

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5/5

Ran this one online.

I really liked this one. It *sort of* furthers the ongoing storyline and reintroduces a character that the players have likely run into before.

The narrative is great. Afterall the society is being accused of being a militant organization, and here they are heading over to a military-like base to recover weapons! As one of the NPC's brings up, why would the Society, supposedly so focused on exploration, need such weapons?

Surprisingly light on combat for what's more or less a straightforward dungeon. But with a pretty neat skill challenge, the potential of some persisting afflictions for the players to deal with, and a cool end fight with multiple moving parts in it (even if it almost got one shot by an operative's crit...)

Oh and the complete end, the very last little bit with the credit. Yeah. Great. Amazing. A+


Not terrible, but not what I wanted

3/5

I have just played it, and while my mood might change a bit after prepping and running it...this is not was I was looking for when I heard about a scenario that is attached to this storyline.

Maybe it was because I was not using my Exo Guardian, since the table was mostly level 5s and 6s, and coming with a level 8 would be a bit of a Richard relocation. Maybe.

There are some things I really did not love:

Spoilers:

- The first encounter was basically just a relatively boring fight against an escaped creature, it did not really tell a very interesting story.

- The curse just made the things pretty damn unpleasant, particularly since most characters left the location after the first time when the operative wanted to open something that looked like it would trigger.... the fact that this kind of tactic works, and splits the party really bothers me.
The trap is kind of connected, honesty with the curse and the damage... it is not necessarily bad, it just feels that way. SFS already seems to have some pretty high DCs to challenge some classes like operatives (at least if feels that way) but if you feel like you really can't contribute since you fail to roll pretty high... not a great experience if I am honest.

The curse was ended not that much later, but honestly all pretty anticlimactic. The final encounter was a bit more interesting but it kind of ends in a bit of a disappointment.

It is not necessarily a bad scenario, and I still need to run and play it, but it feels a bit like a bait and switch with the connection to this season's plot kinda cheapens it a bit.
Or maybe that makes it better, depending on your point of view.

If you want to find out more about the lost Headquarters, this will not tell you much, it might advance the plot a bit, but I was left a bit disappointed.

Usually, this would be a pretty solid 3 stars, though I realize that this is very personal feedback... unfortunately the way one boon was gated behind having slotted the Exo Guardian boon, and having reached the 2nd rep tier... honestly that just feels like a step back.
Reducing the rating to 2 stars feels a bit unfair, but I was pretty unhappy with this.

Also, the dropping of hints for further scenarios is really kinda getting old, it only seems to distract players from the current scenario.

Will update this one after I have run it, that might help.


Excellent Flavorful Dungeon Crawl

5/5

This adventure really was completely excellent. Getting to explore a unique locale like Sangoro's Bulwark (or at least one of its outlying warehouses) and getting to experience a very living and vibrant area which had such a distinct and memorable history.

The combats and social encounters - yes the rare dungeon crawl with a great social encounter - were all very well constructed and memorable. The final fight was a true challenge and had my players sweating as they gutted out a victory.

It also advanced the meta-plot and the final moments were such an effective tease of what is to come!


RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

5 people marked this as a favorite.

All right, let's do this.

Contributor

Yay, this should be great!


Pathfinder Starfinder Society Subscriber

Excited to read this one!

Paizo Employee Starfinder Society Developer

3 people marked this as a favorite.

MAPS!

Maps Appearing in This Scenario:
-Two half-page custom maps.

RPG Superstar Season 9 Top 32

Nice cover!

Grand Lodge

i am a venture agent in Brandon, Manitoba, Canada, when i go to download it, the file is empty, just an empty folder

RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

4 people marked this as a favorite.
Eagle Bears wrote:
i am a venture agent in Brandon, Manitoba, Canada, when i go to download it, the file is empty, just an empty folder

Yeah, writing this one was a breeze.

(Just jokes. No idea what that's all about.)

Grand Lodge

It seemed to sort itself out, got it now


Has there been any allowance made for being able to play 2-08 after this if you level to 9 from 2-06? If we expect xp to be evenly distributed we should have one player at every other table of this leveling out of being able to do what seems like it is the second half of a story. Feels like a design issue with an otherwise neat idea.

Paizo Employee Organized Play Lead Developer

1 person marked this as a favorite.
JK4762 wrote:
Has there been any allowance made for being able to play 2-08 after this if you level to 9 from 2-06? If we expect xp to be evenly distributed we should have one player at every other table of this leveling out of being able to do what seems like it is the second half of a story. Feels like a design issue with an otherwise neat idea.

No special allowance. When we present multi-part scenarios, we know that some people may level out of them, but there's not really an easy solution to that issue. If you are interested in experiencing a full story arc with the same character, we recommend playing earlier parts with a character that is not at the maximum level for the tier.


That makes sense, just wanted to make sure there wasn't a loophole. It does seem that you could get around this by making the second module one tier higher, though clearly that comes at the cost of delaying the ability to play the second half for a different (and larger) subset of the players. Don't envy you the decision between two awkward cases.

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