Pathfinder Gamemastery Guide

Our Price: $49.99

Preorder expected February 2020

Add to Cart
Facebook Twitter Email

Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!

The Pathfinder Gamemastery Guide includes:

  • Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!
  • Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more!
  • All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character!
  • A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems!
  • More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

ISBN: 978-1-64078-198-6

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Preorder, expected approximately 26 Feb 2020

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO2103


See Also:



Sign in to create or edit a product review.

51 to 61 of 61 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

Yaaaaay for gestalt characters!


2 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Gorbacz wrote:
And as the preview on Paizo's Facebook indicates, there will be rules for gestalt PCs in this book.

Waste of space, if you ask me...

Paizo Employee Webstore Coordinator

Update: This product has been pushed back to a February release.

Dark Archive

Damn, i knew it. :-(


And here I go to postpone the start of the new campaign to March :/


A Pathfinder n00b here, but isn't gamemastery content coming to playtest? I'd love to get to testing vehicles and such already :D


Are gestalt characters that popular?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Opustus wrote:
A Pathfinder n00b here, but isn't gamemastery content coming to playtest? I'd love to get to testing vehicles and such already :D

The playtest that was just released is for the four new classes in the Advanced Player's Guide, due out for Gen Con 2020. It is way too late to be playtesting anything in the Gamemastery Guide.


Thanks, David!


1 person marked this as a favorite.
Zaister wrote:
Gorbacz wrote:
And as the preview on Paizo's Facebook indicates, there will be rules for gestalt PCs in this book.
Waste of space, if you ask me...

Although, I'd never use it, I don't begrudge fans that like the concept getting it.

However, it should really live in a book like PF Unchained!, IMO. Player options tend to take up lots of page count and anything that takes away tools from one of the likely rare GM-focused books will disappoint. In other words, I don't want chases, hexploration, or any of the subsystems given short shrift and reduced page count so gestalt could make it in.


1 person marked this as a favorite.

Sure.

However, guidance/rules on how to handle/use gestalt characters (& how they'd affect the baseline assumptions of the game) would be very useful to those GMs who run groups much smaller than the assumed 4-player band (like 1 or 2 players). As such, I think gestalt characters have their place in the GM guide (although I'd agree that the usual plethora options for players using gestalt characters probably shouldn't be in the book...).

<shrug>

Carry on,

--C.

51 to 61 of 61 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Gamemastery Guide All Messageboards

Want to post a reply? Sign in.