Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)

3.70/5 (based on 34 ratings)
Pathfinder Adventure Path #145: Hellknight Hill (Age of Ashes 1 of 6)
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Dawn of a New Age

Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins. The Age of Ashes Adventure Path begins with "Hellknight Hill"—a complete adventure for 1st- to 4th-level characters.

ISBN: 978-1-64078-173-3

"Age of Ashes" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (761 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Here's what you can expect

5/5

Warning: some spoilers ahead.

This 64-page adventure is set in Isger, a vassal state of the diabolic empire of Cheliax. Fortunately for statistically numerous chaotic PCs, Isger exists far enough away from the regimented life of the empire that nice villages like Breachill can live a quiet, peaceful coexistence — so long as money from Isger's trade routes continue flowing into her infernal majestrix's coffers. Some of the people who protect this trade are Hellknights — brutal mercenary enforcers of law and order — who long ago founded a citadel in the forests outside Breachill proper. Yet when prolonged peace prompted the Hellknights to abandon their citadel, something sinister moved in to take their place. In this adventure, you engage in small town mystery hijinks, ally with friendly goblins, and discover an incredible, ancient secret locked away beneath a fortress claimed by monsters and neglect.

Accolades to Amanda Hamon for writing this really awesome inaugural adventure for Pathfinder 2e!

What's in the back?? We've got even more Amanda awesomeness in a Breachill gazetteer, which does a good job mixing small town charm and daily life, sprinkled with scandal and secrecy around the town's mysterious founder — who saved its people when he found them lost and wandering, with no prior memories of who they were. Breachill is a fun peak into daily life in Isger (a long neglected region of Golarion) with a hero-friendly town ripe with low-stakes adventure — an ideal place to rest, found a home base, and just have fun.

Following this, we have an "Adventure Toolbox" written by Logan Bonner, Amanda Hamon, James Jacobs, and Jason Tondro. You'll find a lot of lore articles here exploring both some of the campaign's backdrop as well as some genuinely fascinating stories about Golarion's past: magical elven-made mirrors that cross between worlds, the depradations and narrow defeat of a malicious dragon god, and the tragic fall of noble dragon's vision of paradise.

Yeah, this adventure path has a lot of dragon stuff going on. Probably should have mentioned that sooner, right?

After this, there's some handy treasure, NPCs written for the adventure (a spider disguised as a human, an elven bookshop owner with secrets, and a booksmart goblin with impeccable fashion-sense), and a collection of new creatures: Anadi (spider people!), Doorwarden, Emperor Bird, Grauladon, Graveshell, Hellcrown, and Tixitog.

Age of Ashes is an Adventure Path for PCs from humble roots aspiring to greatness, and starry-eyed explorers eager to travel the wide world and uncover relics of the ancient past. All throughout this hundred-page AP you'll find yourself utterly submerged in gorgeous, evocative art, giving context and telling stories of its own about the people and places found within. Witness the legend of the Age of Ashes with your own eyes, and save the future from a dragon's fantasy yet to be fulfilled.


Great for the first Adventure published in the system

4/5

This adventure definitely includes quite a few dungeon crawls that tend to run a little combat-heavy, but does include some more exploration or roleplay heavy sections in Breachill to break it up. I definitely encourage GMs to add more opportunities to address challenges with roleplay if that's what their group wants.

For a group of pretty new players (and brand new to this system), this was a nice entrance into Golarion that didn't require a lot of understanding about the rest of the setting.

The balance worked out well for my group, but I think several encounters could have gone a different way if the dice had rolled differently.

Breachill is a pretty generic settings, but has some pretty cool NPCs. Unfortunately, the pictures of all of those NPCs are spread throughout the back cover of the next 5 volumes of the adventure path, so it was quite a bit of work to collect them to show to my players. My party especially liked the town council, only 2/5 get roles in the story at all.

I think think this compares negatively to the second volume in the adventure, but overall I liked this quite a bit compared to modules I've ran or played in other systems.


Turned out pretty ok

3/5

You will run this as a very linear adventure. The Citadel is well done, the NPCs likable. Breachhill itself and its citizens are a bit boring and the descriptions in the back don't really lead to a lot of possible custom quests. Some say it has too much combat, but for my group it was fine. Overall an ok start.


A good start

4/5

This is the first adventure I've ever GMed, and i thought it went well. issues with balance and grind as others have pointed out are present, but not overly glaring. My players enjoyed it and i think the overall story of the AP is really good, and I'm looking forward to continue through the rest of it.


First Time GM

3/5

This was my first time running an AP, although I did wind up starting and finishing book 1 of a Starfinder AP while in the process of running this book. I had run a few PFS scenarios before this, but did not otherwise have much experience as a GM before running this.

Overall I was satisfied with it and think my players enjoyed their time and are looking forward to book 2. I did not find it difficult to run besides a minor plot hole or two. I really liked the town of Breachill as there is a fun cast of NPCs to interact with the PCs when they're in town, and there is some nice artwork to go along with it. Some of the villager artwork is tucked away at the end of subsequent books though as a heads up.

Overall the citadel felt like a bit of a grind. Even though I was using mile-stone leveling (which felt like it worked really well) I was wary of deviating from the module so I basically included every combat. If I were to do it over, I would remove a lot of the filler combats that just don't really matter.

I think my biggest criticism is that although the book has some nice story points and a fairly solid ending, the villains pretty uniformly struck me as underwhelming if you run them exactly as written. I might have overly high expectations, but I just didn't think any of the antagonists had a coherent plan or goal which makes it hard to take them seriously. Luckily(?) my players tended to cut them all down without bothering to ask them any tricky questions like 'how exactly did you think that would work?'.

My other gripe is that most of the battle maps were very cramped. My group had two fighters, so body blocking in all the narrow passages and then just using Attack of Opportunity to hack anything trying to get to the squishier backline characters made a lot of the fights feel pretty flat.

There was however one map with a lot of verticality that I would like to praise. It was essentially a map with three multi-level, fancy tree houses to fight over. The distance math on ranges of spell effects got a bit complicated, but the players really had a great time putting together a plan of attack and then (attempting) to execute it. So that fight really shined as a high note in the adventure.

Overall would recommend and the overall story seems interesting.


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Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
CorvusMask wrote:
Not really sure this is right place for expressing that I did like settlement statblocks outside few strange things like Port Peril apparently not having any tengu population?
Were Tengu a thing yet?

Nah, they were a thing. Tengu have been around for surprisingly long in PF

Silver Crusade

7 people marked this as a favorite.
CorvusMask wrote:
Rysky wrote:
CorvusMask wrote:
Not really sure this is right place for expressing that I did like settlement statblocks outside few strange things like Port Peril apparently not having any tengu population?
Were Tengu a thing yet?
Nah, they were a thing. Tengu have been around for surprisingly long in PF

Hmm, maybe they were all Rogues and so they couldn't find any?

Paizo Employee Creative Director

7 people marked this as a favorite.
Aenigma wrote:
Sigh. Does that mean those settlement stat blocks published under First Edition will be obsolete and thus cannot be used?

All of the flavor information, like populations and city alignments and government and all that, are still accurate.


2 people marked this as a favorite.
James Jacobs wrote:
Aenigma wrote:
James Jacobs wrote:
1) We'll get to settlement stat blocks eventually but as of the time of workng on this adventure we hadn't figured out how to do them in 2nd edition. Later volumes will have some settlement stat block experiments, but until the Game Mastery Guide is done we won't have a final look for them.
Wait, what? I thought we already have complete rules regarding settlement stat blocks. I thing the rules presented in GameMastery Guide seem decent and perfect enough to be used in Second Edition without further change.

I pushed for their inclusion or something like it in the core rules but there wasn't room. I believe that something like it should be coming in the upcoming book, as I mentioned above... but we'll see.

But the more folks who let us know and let the design team know and let the publisher know you want these stat blocks in the game for cities, the better the chance will be that they'll come back.

Settlement stat blocks are a must-have. They don't have to follow PF1's settlement stat blocks 100% if improvements can be made but a return to the days of 'winging it' would be a huge loss.


I loved the concept behind the different skill modifiers (to Diplomacy, Bluff, etc.) in theory, but I almost never remembered to apply them. And I think Linda or someone said on one of Mark Seifter's Twitch streams that in PFS at least the DCs given in the text already included the relative difficulty of making a check in the given settlement, so if you applied it anyway you'd be throwing the numbers off. So I'm not really sure how useful they were in play. Maybe in designing your own adventures or challenges in various Golarion places.


2 people marked this as a favorite.

Yeah, I never bothered applying the traits to various skill checks or any other special modifiers. I mostly used the settlement stat blocks for the demographic information and what items/services can be bought.

For 2e, it would be nice if it listed highest spellcasting services available by magic tradition.

Liberty's Edge

1 person marked this as a favorite.

Will this be sanctioned for PFS?


2 people marked this as a favorite.
Erik Mona wrote:
We're still numbering APs, but the number only shows up in the last three digits of the "PZO" product code and on the spine.

Oh, come on and have a little faith in yourselves that you'll make it to AP #1000.


3 people marked this as a favorite.

^Yeah, you need 1128 more AP chapters to make it to the point at which Baba Yaga is due again to put the next queen on the throne in Irrisen . . . .


Pathfinder Starfinder Society Subscriber

And they only have a little over 70 years to come up with an excuse to reset the adventuring path numbering. Maybe when certain key people retire? At some point in the next few decades, all of the people who founded Paizo will be gone from the company and not in any shape to return. I don't think that their successors will be able to resist the temptation to introduce world shaking changes for more than a decade or two.


3 people marked this as a favorite.
James Jacobs wrote:
The format of the Adventure Path is still being developed but by the end of Age of Ashes the new look will be pretty close to what we're going with. (Same thing happened when we launched the whole thing back with Rise of the Runelords... ).

Hi James I really liked the layout here. I like the idea of the Adventure Toolbox as a flexible and relatively self-contained section full of material to help run the adventures.

I also really, really like it when the inside covers include important maps from the adventure. They’re much easier to locate there.

If it’s still up in the air, could I ask you to consider including the authors alongside the individual monsters and other such backmatter pieces? I always find it interesting to learn which staffmember or freelancer wrote which bit (granted the developers and editors all have their say too).

Although I’ve only skim read it so far, this strikes me as a really great intro to second edition. I am so excited to watch this storyline play out! It’s been crying out for an AP ever since the key NPC was first introduced to us.

Thanks!


1 person marked this as a favorite.

On my first, brief read through this is looking like a fantastic first instalment of an AP. I think they’ve done a terrific job of fleshing out a backstory and an intriguing setting to play in, whilst also providing a few interesting dungeons to play around in and what’s shaping up to be a home base my players will care about.

I think this would work well for both hack-and-slash groups as well as more theatrical, roleplaying/story-focussed tables.

Great book one, Amanda. :)

Paizo Employee Creative Director

9 people marked this as a favorite.
Steve Geddes wrote:

If it’s still up in the air, could I ask you to consider including the authors alongside the individual monsters and other such backmatter pieces? I always find it interesting to learn which staffmember or freelancer wrote which bit (granted the developers and editors all have their say too).

Glad you're enjoying the AP!

Attributing author credits to specific backmatter items opens a can of worms. If we did it in an Adventure Path... we'd probably have to do it in Adventures as well. And at that point, we'd have to do it for the rulebooks, to be honest. And rules are generally SO heavilly developed and adjusted that the developer often has as much of their work in there as the author (in some cases, it's ALL developer), and managing that extra layer of complication for every monster, feat, spell, item, etc. not only sounds like setting editor traps, but would end up in the long run likely having us have to cut content just to fit all those extra author bylines in there.

So... yeah, Unlikely for us to do this for things of this nature... but my hope is that going forward, more and more often the author of the adventure will also write all the toolbox content as well, since they're supposed to support each other. We're kinda moving away from 1st edition's days of "the backmatter of the Adventure Path is only thematically tied to the adventure" ...


Cheers. That makes sense (and it's generally not hard to find out who wrote a specific monster anyhow).

Thanks for the answer. From what I've seen so far, really like the tweaks to the AP line you've made.


3 people marked this as a favorite.

Just got my 2E stuff--LOVE THIS BOOK! Love the new layout, love the toolkit, love the adventure, the NPCs...etc makes me so excited to see what is coming next! Well done Paizo!


3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here,

Spoiler:
but it is nice to know more about this dragon well before the party encounters him.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

*OMITTED*

The section I omitted should have a spoiler tag! I know they can find out that stuff elsewhere, but players just browsing the initial adventure may not want a surprise like that out.


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Mengkare is already specifically mentioned here, so I am not sure what I am spoiling.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Not a fan that all goblins in this volume carefully kept their mouths closed, so as not to show their giant teeth, I guess so as to "cutify" them. ^^


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
David knott 242 wrote:

Mengkare is already specifically mentioned here, so I am not sure what I am spoiling.

He was only mentioned in speculation posts in this thread. No confirmation. Thus my heads up.


captain yesterday wrote:
The picture in the book they look a bit like shirren with a spider theme, but they're shape shifters so they can change between a hybrid, spider or human (so as to not freak out the squares) form.

They sound like aranea to me. Are they different, or is "anadi" just the new ancestry name for aranea in 2e?

Silver Crusade

Cthulhudrew wrote:
captain yesterday wrote:
The picture in the book they look a bit like shirren with a spider theme, but they're shape shifters so they can change between a hybrid, spider or human (so as to not freak out the squares) form.
They sound like aranea to me. Are they different, or is "anadi" just the new ancestry name for aranea in 2e?

Nope, they’re two different creatures (And Anadi were introduced in 1e in Faiths of Golarion).

They’re closer to Kitsune/Rougarou than Aranea.

Paizo Employee Creative Director

9 people marked this as a favorite.

The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.

Silver Crusade

3 people marked this as a favorite.
James Jacobs wrote:
The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.

I’ll be delighted to see more Anadi :3

Contributor

2 people marked this as a favorite.
Rysky wrote:
I’ll be delighted to see more Anadi :3

Especially if they all look as friendly as the one in this backmatter!

Silver Crusade

3 people marked this as a favorite.
Andrew Mullen wrote:
Rysky wrote:
I’ll be delighted to see more Anadi :3
Especially if they all look as friendly as the one in this backmatter!

Ye! They good spooders.


4 people marked this as a favorite.

*sings* Spooder people, spooder people. Friend neighborhood spooder people.


David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here, but it is nice to know more about this dragon well before the party encounters him.

Were the other named dragons also mentioned?


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
The Gold Sovereign wrote:
David knott 242 wrote:

I love the new "Adventure Toolbox" section at the end of this adventure and Fall of Plaguestone.

Among other things, this section gives us Mengkare's backstory and alignment. I won't say anything more here, but it is nice to know more about this dragon well before the party encounters him.

Were the other named dragons also mentioned?

I have no idea. I mostly skimmed the module. The different parts of the Adventure Toolbox had their own titles, which is how I caught Mengkare's story.

Dark Archive

1 person marked this as a favorite.
Rysky wrote:
James Jacobs wrote:
The original use of spider-people was to use aranea, but as time went on, the concept of building our own race in that role, the anadi, is more attractive. They do share some basic "dna" (both being spider creatues that can change shape into humanoids) but they're different enough that, in theory, both could be active in the same world. We'll be just using anadi in print from now on, mostly.
I’ll be delighted to see more Anadi :3

Me too; I'm very fond of aranea and actually used one as a major villain in my 1E playtest campaign 10 years ago. She didn't survive the first clash with PCs, but a certain leveled-up alchemist from Whispering Cairn stiched her up and er, then used her lower body and her (dead) tiefling husband's upper body to create a unique fleshcrafted drider-ish alchemical abomination. Hmmm... that *does* sound a bit disturbed, doesn't it? :/

Anyway, it's (hopefully!) only three more days for me to finally get my grubby dwarven hands on those beautiful, beautiful 2E books! (EDIT: Including this adventure, naturally! ;))


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Had to share my 2 coppers as well!

Absolutely loved the first part of the PF2E adventure path.

I very much want to run this for a group of my friends, that are frankly struggling with PF1e ... as it seems 2e will be an easier introductory game to teach/learn to new or newer players.

So much about this adventure path to love.

Well done everyone!

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I came here just to ask for playable Anandi soon please. I... wuv them.

Silver Crusade

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:
I came here just to ask for playable Anandi soon please. I... wuv them.

Same.

Paizo Employee Creative Director

15 people marked this as a favorite.

Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!


1 person marked this as a favorite.

I would like anadi too and I hope there will be a charau-ka ancestry someday.

Silver Crusade

1 person marked this as a favorite.
James Jacobs wrote:
Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!

Aww, but yay!

Silver Crusade

Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???


2 people marked this as a favorite.
James Jacobs wrote:
Once upon a time we were going to include an anadi ancestry in this volume, but we had to make some tough decisions on that type of content since the design team was being hammered with getting the Core Rules and Bestiary and much, much more done on time for Gen Con. So I pulled the stop lever on that early on... the words for an anadi ancestry aren't written yet, and I was looking to see how folks reacted to their presence in this adventure first before going forward. Initial reactions seem strong, but we'll wait and see how the rest of the world likes them. I hope they do... I've been wanting to get the anadi in print since I first hinted at them in the Inner Sea World Guide a decade or so ago!

Yes, please!

And, thank you!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???

Never hear of a Werespider? ;D


2 people marked this as a favorite.

I thought I'd get some love for my "Spooder people" theme song...


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Thomas Seitz wrote:
I thought I'd get some love for my "Spooder people" theme song...

I smiled

Dark Archive

Minis needed for "Hellknight Hill":

Spoiler:

-Fire Mephit
-Goblin Dogs (3)
-Female Bugbear Thug
-Spider Swarms (2)
-Imps (2)
-Human Fighter/Hellknight
-Grauladon (new L dragon)
-Graveshells (2) (new L beast)
-Warg
-Giant Rats (3)
-Giant Bat
-Skeleton Guards (5)
-Male Halfling Rogue
-Emperor Birds (2) (new m animal)
-Soulbound Doll
-Gelatinous Cube
-Kobold Dragon Mages (2)
-Boggard Warriors (2)
-Charau-Kas (3)
-Grizzly Bear
-Boggard Scouts (2)
-Skeletal Hellknight
-Hellcrowns (4) (new tiny undead)
-Wights (2)
-Half-Orc Rangers (5)
-Female Hobgoblin Ranger
-Tixitog (new m aberration)
-Spider Swarm
-Female Half-Elf Wizard
-Skeletal Champion
-Hunting Spiders (6)
-Female Human Wizard
-Greater Barghest
-Charau-Ka Cleric
-Doorwarden (new L construct)


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Crap, only counted of of the (GS) new monsters... will need to go back and buy another mini.... that one wasnt a 3$ mini either. thanks for the double check

Silver Crusade

Yoshua wrote:
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???
Never hear of a Werespider? ;D

Yeah, I'm just not sure where the "half-thought out" complaint came from, Werespiders have been a thing before Pathfinder, and we've had a couple of spider humanoids, like the Aranea and Jorogumo.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Rysky wrote:
Yoshua wrote:
Rysky wrote:
Yoshua wrote:

Love the the idea of the Anadi

So much better than a half thought out lycanthropy situation. Looking forward to using them in this path!

???
Never hear of a Werespider? ;D
Yeah, I'm just not sure where the "half-thought out" complaint came from, Werespiders have been a thing before Pathfinder, and we've had a couple of spider humanoids, like the Aranea and Jorogumo.

Half Thought Out complaint goes to a curse instead of a magical being. A full thought out Anadi will beat out what I could have come up with on my own if I went with lycanthropy.

Think you may be reading a bit way too much into my comment there.

As for what we have and havent had? I've tipped my toes into Pathfinder but this will be the first time I am going all in and running my own games. Previous experience is mostly based on Society and the Adventure Card Game, and not very much of Society.

Silver Crusade

Yoshua wrote:
Think you may be reading a bit way too much into my comment there.
Quote:
So much better than a half thought out lycanthropy situation.

How was that not supposed to be an insult?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Rysky wrote:
Yoshua wrote:
Think you may be reading a bit way too much into my comment there.
Quote:
So much better than a half thought out lycanthropy situation.
How was that not supposed to be an insult?

Wow. That is a compliment.

You have way too much time on your hands.

Read what I write, feel free to not intentionally misinterpret when someone (me this time) have already explained to you the answer you are looking for.

For example, you asked how that isnt an insult? Well, I literally just explained it in the post above yours.

Yoshua wrote:
Half Thought Out complaint goes to a curse instead of a magical being. A full thought out Anadi will beat out what I could have come up with on my own if I went with lycanthropy...

Silver Crusade

Rising something up by putting something else down isn't a compliment, especially when they're both form the same place.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Read again. Them good. Me alone bad.

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