Pathfinder Adventure Path #144: Midwives to Death (Tyrant's Grasp 6 of 6)

2.70/5 (based on 6 ratings)
Pathfinder Adventure Path #144: Midwives to Death (Tyrant's Grasp 6 of 6)

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Against the Rise of Terror

The heroes finally have the tools they need to stop the Whispering Tyrant, but the lich-king has not been idle. Why has he devoted so much attention to an isolated border fortress, right when divinity seems to be within his grasp? A quest to discover the tyrant's secrets plunges the heroes into a deadly race through a fecund forest, into fearsome dungeons built long before the Shining Crusade, and between spiteful villains harboring ancient grudges. Old enemies stand in the heroes' way yet again, but unexpected allies can help turn the rising tide of death and despair. If the heroes are victorious, they can seize the only chance to deny the Whispering Tyrant his greatest weapon and strike him down before he gains the power of a god.

This volume of Pathfinder Adventure Path provides the dramatic conclusion to the Tyrant's Grasp Adventure Path and includes:

  • "Midwives to Death," a Pathfinder RPG adventure for 16th-level characters, by John Compton.
  • A massive article celebrating the final Adventure Path volume for the first edition of the Pathfinder RPG. Written by Paizo's developers and designers to close out the first edition with a bang, this article presents new monsters, GM advice, gods both new and revised, staff PCs, a new prestige class, new archetypes, and more! These new rules work with the Tyrant's Grasp Adventure Path or any campaign, and are written by John Compton, Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K.C. Stephens, Mark Seifter, and Linda Zayas-Palmer.

ISBN-13: 978-1-64078-144-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

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2.70/5 (based on 6 ratings)

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A very nice ending to 1E

4/5

I have been very disappointed in 'Tyrant's Grasp', and since a lot of people have criticized it, I did not have high expectations for 'Midwives to Death', either. However, I was positively surprised when I got the module a few days ago. In my opinion all the maps are very good, it's well-written, it has a coherent plot and contains a lot of interesting encounters. If you ask me, this is one of the best AP installments in a long while, along with 'Last Watch' and' It came from Hollow Mountain'.

I think John has done very good job with this adventure, and it's even more impressive when you consider the pressure of writing the last module for the First Edition! :)


I'm satisfied with the ending.

5/5

Overall, I rather like the adventure, the side bar on how to switch things up was very well done I thought (for the record If I run Tyrant's Grasp I will be using the side bar ending instead).

While this AP has issues in earlier installments, this one isn't among them.

The developer showcase is also really solid though I'm disappointed Mark and Thursty used their space for advice instead of something else, it's still good advice and certainly not worth knocking off a star.

I especially liked the inclusion of Iblydan hero gods, as well Angradd and Nocticula 2.0.


A horrible way to end it

1/5

For the very last AP of the first edition the developers literally pulled one out of their....

These mods seemed more inline with a convention module series where the players have no real connection to their PCs.

Was also not a fan of the majority of the artwork in this one either. I hope to see a better effort in Age of Ashes.

I will say this, the Noticula effort was first class, but not enough for me to raise this mess of an AP to two stars


Worst finale to an AP. Ever.

1/5

Well, thanks to forum bugs, first review was lost. So, trying again...

There were elements to this AP that were definitely interesting and novel. However, they can't counter balance the disappointment I feel with the ending of this AP.

We got wind of what was to come midway through Book 5. The party is destined for a soul destroying TPK that you aren't coming back from, barring GM leniency on using a sidebar mentioned in Book 5. But you get to be heroes!! You stop the BBEG!! Your names will be remembered forever!!

Well no. The campaign just ends. The BBEG isn't permanently destroyed. The world of 1E is ending and 2E will appear, what, 10 years down the road, with our BBEG (and/or his minions) as a part of it. Hope your players haven't invested much their characters.

So - in a nutshell, subscribers pretty much just paid for a 6 installment AP aimed at setting the stage for their 2E rollout. Yes, I'm that cynical. Return of the Runelords is part of this too - but frankly, that at least had some options for permanently ending a lot of bad guys - or at least the ones Paizo didn't want to bring into Golarion 2E. This one? No such luck on permanently finishing off Tar Baphon.

1E was a fun ride. Too bad it goes out on what I feel is a real low note for an AP. It could have been so much better.

Paizo should have left their edition world changing for a 2E supplement or a PFS scenario and not used this AP as a way to do so.

Tyrant's Grasp seems pointless and hollow precisely because that is all it was - window dressing setup for 2E.


Not perfect but not terrible either

4/5

Really enjoyable adventure. I quite like a lot of the NPC'S involved the plot is for the most part fine and the fact that you dont just beat down the BBEG like almost every other Ap in existence is quite refreshing (Although maybe somewhat awekward for a party that somehow manages to beat him before he does what he's supposed to do)

I would say the final part is where it does lose a star but only one since it gives you fair warning and a way around it the book before.


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Pathfinder Adventure Path Subscriber

So looking at the encounters, does this adventure seem to actually be easier than the previous one (Borne by the Sun's Grace)? At least as far as the challenge ratings of opponent's go? I was really looking forward to seeing Tar-Baphon's top lieutenants, but all I saw this adventure were the bench-warmers.

Paizo Employee Developer

6 people marked this as a favorite.

Okay, everyone, sounds like you want to start a thread in the Tyrant's Grasp Forum if you want to keep chatting. Let's keep discussion in this thread about Midwives to Death in particular.

What was everyone's favorite entry from the developer's showcase?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Luis Loza wrote:
What was everyone's favorite entry from the developer's showcase?

I really enjoyed the Nocticula and Alebrije articles :3

Paizo Employee Organized Play Developer

5 people marked this as a favorite.
Luis Loza wrote:

Okay, everyone, sounds like you want to start a thread in the Tyrant's Grasp Forum if you want to keep chatting. Let's keep discussion in this thread about Midwives to Death in particular.

What was everyone's favorite entry from the developer's showcase?

One fellow did a template that creates, amongst other things, butterfly-winged rainbow-lions that I quite liked. I want to use it in a campaign but like, as a mount.

:D


The Noticula article was fantastic, and this particular volume of the AP is worth getting for the developers' showcase articles alone, IMO.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Luis Loza wrote:

Okay, everyone, sounds like you want to start a thread in the Tyrant's Grasp Forum if you want to keep chatting. Let's keep discussion in this thread about Midwives to Death in particular.

What was everyone's favorite entry from the developer's showcase?

That was actually one of my biggest disappointments in the whole book.

I was expecting more first edition stuff and less GMing advice or comedy writing.

Don't get me wrong, it's good stuff but kind of a waste considering this is the last hurrah.

Just my opinion.

That said, I can't get enough deity write ups so those were fun and I LOVE Nocticula's artistic update, and I loved the PCs from Rob and Erik.


I feel like I've seen a trend of people on this site talking about how they went buck wild and just either ended up turning on the Thrune's for their own purposes or actually worked to aid the Rebellion.

Dark Archive

Luis Loza wrote:

Okay, everyone, sounds like you want to start a thread in the Tyrant's Grasp Forum if you want to keep chatting. Let's keep discussion in this thread about Midwives to Death in particular.

What was everyone's favorite entry from the developer's showcase?

I'm eagerly waiting to see this developer's showcase, but sadly it'll still take at least a week before I'll get the book. It's the same with with Druma, Core rulebook, Bestiary, Fall of PLaguestone + flip-mat... my FLGS told me that most likely they'll receive them on August 1st, or even later. :(


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
VerBeeker wrote:
I feel like I've seen a trend of people on this site talking about how they went buck wild and just either ended up turning on the Thrune's for their own purposes or actually worked to aid the Rebellion.

I guess that shows what happens when House Thrune forgets how most of the people of Cheliax think. They would have been better off relying on their LN and LG subjects than on NE and CE ones.

Dark Archive

David, our Most Blessed Infernal Majestrix forgets nothing! You're simply wrong. Wait… is that thumping the sound of Hellknight boots approaching your residence? ;P


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Since Hellknights are mostly LN, you are actually illustrating my point.
;)


I mean, there are a few Orders that could have been taken up by the Glorious Reclamation, minor ones but still, the Order of the Tyrant is now loyal to Ravounel, and the Order of the Scourge is deeply prepared for the Thrune’s to betray them.

You know I find it odd that in the section of the Scourge of the Godclaw that talked about how other countries and organizations were reacting to the rebellion they never mentioned the Hell Knights.

Paizo Employee Customer Service & Community Manager

1 person marked this as a favorite.

Temporarily closing.

Paizo Employee Customer Service & Community Manager

13 people marked this as a favorite.

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3 people marked this as a favorite.
Rysky wrote:

They do do an announcement about “not being for everyone”, the Player’s Guide lists this AP’s theme as Survival Horror. That’s not for everyone.

As for “springing” this on players you don’t, they learn about their fate at the end of the previous volume.

As for the NPCs those bios aren’t worthless, not everyone plays a mindless murder machine, this volume is about disrupting the Tyrant’s army before you confront him, so you can interact with the NPCs to sow discord at large to do so.

Moreover, it should be taken as a given that not every module or adventure path isn't for everyone. There is always something in one of the paths -- be it robots and spaceships or samurai or pirates or dungeons or politics or Runelords -- that is going to turn someone off. You don't need an announcement or warning for that. It should be taken as a fact going into things.

As far as some of the reviews and commentary I find myself confused. The very first part of the AP starts with you mostly dead and kept alive by the obols. The write up on the obols mentions that they eventually tear up your souls. At no point after reading that did I have the impression that there was a happy ending involved for the players.

This also applies to the Whispering Tyrant. I seem to recall that there was information regarding him being in 2E so it shouldn't be a giant surprise that he survives in some form at the end of the adventure path.

Finally, as I recall there has been information included about the NPCS including bios and the like. They help for the aforementioned interaction that some players might have as well as history and backstory to help fill in a campaign, give ideas for other characters or similar NPCs, and show that there is more to the NPC than a block of stats.

YMMV.

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