Pathfinder Society Scenario #1-02: The Mosquito Witch

3.90/5 (based on 9 ratings)

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A Pathfinder Society Scenario designed for levels 1–4 (Subtiers 1–2 and 3–4).

Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch's next victim?

Written by Eleanor Ferron.

Scenario Tags: None

Note: This product is part of the Pathfinder Society Scenario Subscription.

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PZOPFS0102E


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Average product rating:

3.90/5 (based on 9 ratings)

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A personal favorite

5/5

I loved running this game. It's a creepy investigative scenario, much like The Golemworks Incident—another I love to run. I ran it at the horror end of the suggested continuum and my table had a lot of fun, giving visibly and audibly disgusted reactions to descriptions of the body horror and actually letting NPCs give entire speeches showing how unraveled they'd become without interrupting them (not a thing that happens often!). They also appreciated the irresolution of the ending.

But some words of warning for players—this seems like the sort of scenario where whether it's enjoyed or not is completely dependent on your GM's acting chops and preferences. If your GM is not acting out either people on the edge of sanity and hope or campy exaggerated hijinks—and doing it well—it'll probably be hard to engage with the NPCs in a way that organically results in them providing most of the information you need while also conveying the intended mood, and you're probably not going to enjoy it. Definitely don't play if you just want to smash and bash. It's probably also best to play with a group who has the same preferences as you so the GM can turn the dial up to 11 in one direction or the other. I think it works better on the horror end of things, but that could just be my personal preference.

GMs—don't slide on the secret rolls for this one. Do make them all yourself. The uncertainty that breeds in the players will make the situations in this scenario that much more immersive. And they need to be immersed in this one.

Mechanically, this scenario is a good way to get people used to some of the new healing mechanics, and to some of the altered and new conditions. The new scaling systems for both combat and exploration (higher DCs since there's a higher probability that someone will roll high enough with more players rolling) worked perfectly. The bad guys lasted long enough to give the PCs pause, putting one in danger of dropping, but didn't make the players feel like they were overwhelmed. Mostly they hit their DCs; sometimes they didn't. An appropriate success rate for brand-new adventurers.

I normally won't run a table of seven since combats get bogged down and people get left out of roleplaying, but I decided to try it for this one to see how the new system handled it. It worked remarkably well! The personalities and situations they encountered were varied enough that all seven players had opportunities to roleplay and/or rollplay their character contributing something. Combat moves so much faster in 2e that it didn't feel like it took forever to get through a round.

And Haru's response to a probing question? Amazing call-out of a common player expectation that doesn't make sense in-world.


If you roll a 20, you have to yell, "Jinkies!"

4/5

I was not sure how much I'd like this adventure after just reading it, but I can say after running seven tables of it a GenCon that it is a solid scenario. It warns you at the beginning that it is going to be investigation heavy at the start, but the interesting NPCs and occasional non-battle threats were enough to keep all my players interested. While the scenario suggests you go hard towards either "Blair Witch" or "Scooby-Doo", I went with a mix of the two, and it seemed to work out well.


Truly Horrendous Investigation capped with dull battles

1/5

Come down to the random swamp town with too many mosquitos!

You will spin your wheels in circular investigation where you will learn very little information but be punished if you don't up-turn every rock.

There was some mechanical jankiness here with Skill DCs being too high to be requiring you to roll as many as this scenario did especially given that rewards were attached to those skill checks, showing off that the numbers still aren't quite right. I am sure they will figure it out eventually, but this ain't it.

Too goofy to be legitimately creepy but not enough comedy to let goofiness carry it as a fun little romp.


BUZZWORTHY!

5/5

A great mix of creepy atmosphere and fun twists. It is reminiscent of one of my favorite PF adventures, Feast of Ravenmoor, but is its own mystery to solve. We very much enjoyed this adventure.


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Pathfinder Maps Subscriber

Do we know what maps are needed to run this scenario yet?


1 person marked this as a favorite.
Pathfinder Maps Subscriber

The Mosquito Watch. Watching mosquitos does not sound that appealing. Do you think you should change the title to the Mosquito Witch?

Paizo Employee Organized Play Lead Developer

1 person marked this as a favorite.

Maps for Pathfinder Society #1-02:

  • Pathfinder Flip-Mat: Bigger Village
  • Pathfinder Flip-Mat: Cavernous Lair
  • Pathfinder Flip-Tiles: Forest Starter Set
  • Silver Crusade

    1 person marked this as a favorite.
    Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    GM Harpwizard wrote:
    The Mosquito Watch. Watching mosquitos does not sound that appealing. Do you think you should change the title to the Mosquito Witch?

    Ah, I was hoping you'd get to meet a specialized squad dealing with skeeters.

    Dark Archive

    1 person marked this as a favorite.
    Pathfinder Adventure Path Subscriber

    At long last, we face the Mansquito. I knew this day would come.

    Grand Lodge

    1 person marked this as a favorite.
    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    Gonna need Favored Enemy (Vermin) or it's equivalent after this.

    Silver Crusade

    Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    TriOmegaZero wrote:
    Gonna need Favored Enemy (Vermin) or it's equivalent after this.

    Probably Beast, cause THEY FINALLY FIXED THAT.


    Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    Is Favored Enemy even a thing in PF2?

    Silver Crusade

    Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    David knott 242 wrote:


    Is Favored Enemy even a thing in PF2?

    As of this posting not to my knowledge.

    Paizo Employee Organized Play Lead Developer

    3 people marked this as a favorite.
    Rysky wrote:
    David knott 242 wrote:


    Is Favored Enemy even a thing in PF2?
    As of this posting not to my knowledge.

    The Core Rulebook also doesn't have rules for deet. Sounds like you folks are in for an itchy ride.

    Silver Crusade

    Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    John Compton wrote:
    Rysky wrote:
    David knott 242 wrote:


    Is Favored Enemy even a thing in PF2?
    As of this posting not to my knowledge.
    The Core Rulebook also doesn't have rules for deet. Sounds like you folks are in for an itchy ride.

    Is Sanctuary still a thing? That should totally work.


    2 people marked this as a favorite.
    David knott 242 wrote:
    Is Favored Enemy even a thing in PF2?

    Favored Enemy and Favored Terrain are ranger feats in the PF2 CRB!

    Sovereign Court

    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

    Woohoo!. This is the first PFS(2e) Scenario I've signed up to run.

    Silver Crusade

    Rysky wrote:
    John Compton wrote:
    Rysky wrote:
    David knott 242 wrote:


    Is Favored Enemy even a thing in PF2?
    As of this posting not to my knowledge.
    The Core Rulebook also doesn't have rules for deet. Sounds like you folks are in for an itchy ride.
    Is Sanctuary still a thing? That should totally work.

    This scenario seems to be getting a lot of buzz.

    HA!


    There's a map labelled incorrectly here.

    Spoiler:
    Map says Area B, while encounter takes place in area E

    Grand Archive

    1 person marked this as a favorite.

    I had an Absolute blast running this. It was as much fun to run it my 5th time as it was my first. It screams for a sequel please make the follow up to this

    Paizo Employee Starfinder Senior Developer

    2 people marked this as a favorite.
    Nahmi Fireheart wrote:
    I had an Absolute blast running this. It was as much fun to run it my 5th time as it was my first. It screams for a sequel please make the follow up to this

    As I recommend with so much feedback, I encourage you to write a review—for this and any other product. Doing so helps others identify the scenarios they’d like to buy or play, it shows a level of engagement that helps the team consider which scenarios to produce in the future, and it preserves your feedback in a place where it’s easy to find (for participants, staffers, and authors).

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    Running it next weekend for my home group.

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