Arcforge Campaign Setting: Spheres of Influence (PFRPG / SFRPG) PDF

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A Magnificent World of Magitech

Welcome to Vandara, a world where magic and technology have grown as partners rather than adversaries! Forged in an ancient war between interstellar tyrants, where gods are born, ascend, and fade into oblivion with the hopes and woes of their followers, Vandara was poised to conquer the stars before it ambitions fell to ruin with the coming of the Qlippoth scourge. Uniting their skill and will to create the almighty Arcforge, the Vandarans have joined powerful arcana and incredible machines to battle back from extinction… though within their own creations lie the seeds of their ultimate demise.

Spheres of Influence

brings you the first chapter of Vandara's lore, the three great empires of Cidalac, Taurun, and New Estaria that shape struggle for Vandara's future supremacy, along with the great cities of Balyn and Maytar, whose industry and ideology are the fulcrums are at the heart of Vandara's many-sided conflicts. In addition, you'll find a wealth of character options for heroes and villains alike using the Pathfinder Roleplaying Game rules, like the mech-riding Arcforged Champion and Morphmech Renegade, and for the Starfinder Roleplaying Game like the Forgepriest technomancer and Machine Speaker envoy. Plus fans of the Spheres of Power and Spheres of Might rules will find tons of new material for those systems, including the world-shaking forces of the Technomancy sphere. The world of Vandara belongs to those who have the audacity to claim it. Grab this 48-page multi-system accessory today and Make Your Game Legendary!

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Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Now available, with rules for both Pathfinder and Starfinder campaigns!

Dark Archive

Pathfinder Adventure Path Subscriber

Glad this is finally out there. Original writer here for all of your questions.


1 person marked this as a favorite.

Ah yes, to the top of my wishlist with this.

I've enjoyed the previous books in this series and I like SoP and SoM, so that's a no brainer.

But since you're open to questions, how about a short rundown of the SoM love in this book? Talents, archetypes, feats?

Dark Archive

Pathfinder Adventure Path Subscriber
StSword wrote:

Ah yes, to the top of my wishlist with this.

I've enjoyed the previous books in this series and I like SoP and SoM, so that's a no brainer.

But since you're open to questions, how about a short rundown of the SoM love in this book? Talents, archetypes, feats?

It's not a huge part, honestly. Spheres of power gets love in the form of the Technomancy Sphere, a bunch of new Armorist options, and a new Symbiat archetype. The big thing for Spheres of Might is the bevy of new martial traditions in the book, each tying into a major locale in Vandara.

If you want more Spheres of Might stuff down the road, please let us know.


1 person marked this as a favorite.

Fair enough.

But yes, I think you folks might want to consider expanding on the Spheres of Might material.

The first thing that springs to mind, or at least my mind, is how combat techniques change with the setting.

Outlaw weapons, and people start playing hardball with farming implements and bare hands and feet, etc.

So in a high tech setting like Starfinder there ought to be warriors taking advantage of their high tech weaponry and doing stuff with their monomolecular whips or jet powered knives that either wouldn't be possible or practical with lower tech weaponry.

How about a Armiger who keeps tinkering with personal bit of power armor?

Or a Commander of robots for something similar to the helmsman? Or a Helmsman who channels his combat talents through his mecha?

Or throw in some Champions material, like say a magic swordsman with a plasma sword, for example.

So I think there's definitely an unexplored niche there.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Lots of room to expand and try out new things. Glad you're excited to see it. The next Arcforge book should be heading to layout in another week or two, with more fun rules stuff and more Vandara world lore!


Huh, good to know.

High tech mythic perhaps?

You're running out of subsystems I know are popular.

Not that I'd say no to a book of high tech Pact Magic. High tech spacefaring cultures ought to have plenty of material there.


1 person marked this as a favorite.

Heh.

Incidentally, for anyone who's curious, the new magic sphere in this book is especially relevant for games with lots of constructs or technology - either on the enemy's side or your own. So, like, Iron Gods, probably Legendary Planet Adventure Path, and so on.

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