Starfinder Character Operations Manual

Our Price: $39.99

Preorder expected October 2019

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Upgrade your science fantasy heroes like never before with the Starfinder Character Operations Manual! Explore the bounds of futuristic roleplaying with three brand-new character classes forged in a worldwide playtest—the biohacker, the vanguard, and the witchwarper—or add depth to your spacefaring adventures with expanded rules and new options for existing races and classes, as well as new themes and archetypes, plus feats, equipment, spells, and more! Whether you're creating a studious biohacker with a knack for pharmaceuticals, bending the laws of reality with an enigmatic witchwarper, or simply looking to teach your grease-stained mechanic a few new tricks, the Starfinder Character Operations Manual is a must-have companion to the Starfinder Core Rulebook, Paizo's award-winning science-fantasy roleplaying game. Open up infinite worlds of possibilities with the Starfinder Character Operations Manual!

ISBN-13: 978-1-64078-179-5

Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

Preorder, expected approximately 28 Oct 2019

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Scarab Sages Webstore Coordinator

1 person marked this as a favorite.

Announced for November! Product description and image subject to change.

Dark Archive

I hope this will revitalize Starfinder like the Advanced Players Guide did Pathfinder! :-)

Dark Archive

This being the same price as the Alien Archives means that it has about 160 pages too?

Also the november products start shipping on october 28th means that street date is november 13th.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

"New options for existing races"

I'm sorry but what?
What does that sort of thing entail?


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
JJCheatah wrote:

"New options for existing races"

I'm sorry but what?
What does that sort of thing entail?

I can think of all sorts of possibilities:

Racial feats
Alternate racial traits
Race-specific themes
Race-specific class options
Race-specific equipment
Race-specific spells


To me this Starfinder last chance to impress me...there is a lot of good...but also a lot of bad...hopefully this will capitalize on the Good,

Also hoping for a major power boost for the Envoy .


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Looking forward to this one but ad its release date is so far out. Be very interested in seeing what all the new options it holds are. I hope to see some expanded Armor Solarion options as well.

Contributor

Selene Spires wrote:

To me this Starfinder last chance to impress me...there is a lot of good...but also a lot of bad...hopefully this will capitalize on the Good,

Also hoping for a major power boost for the Envoy .

Out of curiosity, what do you consider to be bad about Starfinder?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Will there be any new lore content? I’d especially love to read more about the core races outside of what’s presented in the Core Rulebook. Also, any feats or options for casting classes to get a boost in their starship combat contributions?

And I gotta say, this entire book sounds amazing. October cannot get here soon enough.


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Alexander Augunas wrote:
Selene Spires wrote:

To me this Starfinder last chance to impress me...there is a lot of good...but also a lot of bad...hopefully this will capitalize on the Good,

Also hoping for a major power boost for the Envoy .

Out of curiosity, what do you consider to be bad about Starfinder?

The leveled equipment makes what should be cool very clunky as in now you need 4 to 5 versions of everyrhing...or if you are unlucky in your weapon choice you might not have a viable choice at most levels.

The reliance on armor...in some of my favorite sci fi books and movies people don't wear armor...in Starfinder you have no choice

The fact that when ship gets better it makes it harder for the captain to inspire the crew(as with other tasks on ship) break immersion into the game...

I also dislike how I have to waste a slot on a class feature to improve it...especially when the improvement is minor...Envoy suffers this the most. I mean giving someone a +1 or +2 To hit is pretty useless at higher levels.

And finally while I understand that magic needed to take a backseat to tech...I feel more like magic got tied up and locked in the trunk.

If you want to discuss this more PM me...I don't want to be off topic for this thread too much.


4 people marked this as a favorite.
Selene Spires wrote:
The leveled equipment makes what should be cool very clunky as in now you need 4 to 5 versions of everyrhing...or if you are unlucky in your weapon choice you might not have a viable choice at most levels.

The Armory pretty much fixed the weapon choice problem. I would posit that the Starfinder system gives quite a bit more choices than, say, the Pathfinder system of "I get a masterwork sword. Then I enchant it. Then I enchant it again. And So Forth."

And you don't even need an upgrade every level. My soldier used the same pike from level 1 to level 5, and plans to use his Called Holy Opportunistic Yellow Star Plasma Lance for quite some time after that.

Quote:
The reliance on armor...in some of my favorite sci fi books and movies people don't wear armor...in Starfinder you have no choice

There are options if you don't want to wear armor... none of them are particularly good, since nothing currently replaces that armor bonus, but I'm not sure why you would want to play a game set in space where you don't have easy access to a space suit.

Quote:
The fact that when ship gets better it makes it harder for the captain to inspire the crew(as with other tasks on ship) break immersion into the game...

The skill check to use Diplomacy to buff the crew is always DC 15. Other checks may get harder, but not that one. Eh, space combat isn't why I like the game anyway.

Quote:
I also dislike how I have to waste a slot on a class feature to improve it...especially when the improvement is minor...Envoy suffers this the most. I mean giving someone a +1 or +2 To hit is pretty useless at higher levels.

Bonus to hit is NEVER useless. Unlike previous games, Starfinder's math is tight and enemy AC largely keeps up with attack bonuses. The Envoy will ALWAYS be a boon to a party.

Quote:
And finally while I understand that magic needed to take a backseat to tech...I feel more like magic got tied up and locked in the trunk.

The magic was inside us all along.

Actually it's inside the tech. Starfinder technology is part magic.

And I'm done.

Dark Archive

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The tight math is really something i hope to find in Pathfinder Second Edition.

In all of our Starfinder games the Envoys +1 or +2 often made the difference between hitting the enemies or not.

In all Pathfinder games i played in, the players hit the enemies 90%+ because they have ridiculously low ACs, whereas the enemies hit the players only very rarely, because they invest in AC items/spells.


4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

For what it's worth, I love Starfinder, it's probably my single favorite RPG I've played in my 42 years.

Grand Lodge

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Starfinder Charter Superscriber

This is the book I've been waiting for, a book with lots of new character options, not just a few here and there. I like the playtest classes so far.
I'm very eager to get my hands on this books.


Starfinder Superscriber

I love Starfinder, as do my players (I have game veterans and newbies in my group).

Looking forward to this book mostly as I love to read and collect books; excellent art, fluff, and more game goodies is just delicious frosting on a moist, multi-layered cake.

(Edited as my originally post was unintentionally snarky. I enjoy the opinions of others (that's what it takes to have a community) and like to be able to share mine.)

Dark Archive

My impression from playing for 4 level so far is that it seems good, but I think the lack of 13-20 material kinda feels letdown after so many 17 level aps :p


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Pathfinder Campaign Setting, Companion Subscriber

Really looking forward to getting some new classes! Definitely one of the big things I’v been hoping to get fixed was the cramped feeling from only having seven classes.

Paizo Employee Customer Service & Community Manager

Removed some posts and replies. A product discussion thread probably is not the best option for a point-by-point discussion on opinions of the entire game system. If that's something you want to get into, take it to a more appropriate thread, create your own, or take it to PMs.


Pathfinder Adventure Path, Modules, Starfinder Adventure Path Subscriber
QuidEst wrote:
Really looking forward to getting some new classes! Definitely one of the big things I’v been hoping to get fixed was the cramped feeling from only having seven classes.

Think of all the new skittermanders you'll be able to run through skitter shot (and any sequels they hopefully make!)

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