Pathfinder Combat Pad

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On Track for Adventure!

Maintain the flow of combat with the Pathfinder Combat Pad initiative tracker! Usable with Pathfinder or any other roleplaying game, this board includes magnets that stick right to it. List the names of heroes and foes on the magnets using a wet or dry erase marker, then place them in initiative order. Easily track when a character delays their turn or starts dying by sliding the magnets. Take the uncertainty out of battle with the Pathfinder Combat Pad!

Includes:

  • 1 double-sided magnetic wet and dry erase board, with areas to write in initiative numbers, track durations, and keep notes!
  • 2 sheets of magnets, including:
    • 34 red enemy magnets
    • 18 blue player character magnets
    • 14 green nonplayer character magnets
    • 4 gray hazard magnets
    • 8 arrows in different colors for tracking turns and durations
    • 4 condition magnets in different colors

ISBN: 978-1-64078-177-1

Note: This product is part of the Pathfinder Accessories Subscription.

Product Availability

Available now

Ships from our warehouse in 11 to 20 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO2203


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Grand Lodge

Artwork and the style of the pad looks cool!

I wish the notes were on the right side though, easier for right-handed people.


1 person marked this as a favorite.

oooh! The writing portion is on the left, :D Left handed friendly!

Liberty's Edge

Double-sided might mean there is always a side that is friendly ;-)

Which is a great idea BTW

Dark Archive

1 person marked this as a favorite.

The notes section is way smaller than before, but i really like the layout.
The rounds being at the top is great idea and i also like that the magnets are now on the right side.

Grand Lodge

The Raven Black wrote:

Double-sided might mean there is always a side that is friendly ;-)

Which is a great idea BTW

Oooh, both sides have the same art?

That's great indeed!

Paizo Employee Designer

3 people marked this as a favorite.

I'd like to note the cover is a placeholder image! What's shown there is a classic pad from way back when. The new one is redesigned. :)

Grand Lodge

I imagine that a 2e combat pad faces some additional design challenges: at high-level play, the bottom half of a Pathfinder Combat Pad (initiatives from 0 to 15) will be unused. And there will need to be more space at the top for initiatives in excess of 45...


Pathfinder Starfinder Society Subscriber

I mentioned it in the Conditions Card thread, but this as an app that interfaced with a conditions card app (or a big combo app) would be delightful :D


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jason Lillis wrote:
I mentioned it in the Conditions Card thread, but this as an app that interfaced with a conditions card app (or a big combo app) would be delightful :D

Combat Manager works excellently for first edition. I use it for the playtest with only a bit of loss of compatibility.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'm digging the new art on this, I may just pick one up after all.


Impressive.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I look forward to playing with this.

Dark Archive

This Combat Pad looks really good and could be useful for either Pathfinder 1.0 & Second Edition.

Who designed it?

Sczarni RPG Superstar 2014 Top 16

3 people marked this as a favorite.

Looks great!

My only nitpick is that it comes with 18 PC magnets but only 4 condition trackers. It seems like it would be more useful to have, say, 8 PCs and 14 conditions. Since having multiple PCs with multiple conditions is something that often happens, but it's quite rare to have a Pathfinder table with more than 7 PCs.


How do you manage when 3 or 4 creatures/players have the same initiative?
I think that in 2e they are simultaneous.

Silver Crusade

Ivan Blanco Catalán wrote:

How do you manage when 3 or 4 creatures/players have the same initiative?

I think that in 2e they are simultaneous.

I think the left margin is where you write the number, so you just do groupings there.


Oh the product picture changed but now it's right handed friendly. Does that mean the flip side is left handed friendly? I hope so.

Grand Lodge

Soullos wrote:
Oh the product picture changed but now it's right handed friendly. Does that mean the flip side is left handed friendly? I hope so.

or just use it upside down


X2Brute wrote:
Soullos wrote:
Oh the product picture changed but now it's right handed friendly. Does that mean the flip side is left handed friendly? I hope so.
or just use it upside down

Modern problems require modern solutions. Looking forward to trying this combat pad out!


34 red enemy magnets
18 blue player character magnets
14 green nonplayer character magnets
TOTAL 66 it´s too magnets, but 4 conditions is little


I didn't realize how much I needed this in my life until I saw it used at PFS. Do you all tend to keep the pad behind the screen, or do you keep it in players' view?

Dark Archive

superhorse wrote:
I didn't realize how much I needed this in my life until I saw it used at PFS. Do you all tend to keep the pad behind the screen, or do you keep it in players' view?

I keep it open on the table, but sometimes i wait before adding enemy magnets until they act.

It helps people to prepare their actions before they act and you don't have to remind them that it's their turn.


Marco Massoudi wrote:
superhorse wrote:
I didn't realize how much I needed this in my life until I saw it used at PFS. Do you all tend to keep the pad behind the screen, or do you keep it in players' view?

I keep it open on the table, but sometimes i wait before adding enemy magnets until they act.

It helps people to prepare their actions before they act and you don't have to remind them that it's their turn.

That makes sense! It sounds like a great way to keep everyone engaged, even when it isn't their turn.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'd like to pick up this pad but there seems to be a few oversights. Looking at the picture, is there no round tracker? I see there's a duration tracker, but what good does that do without being able to tell what duration is being tracked. 4 condition magnets seems a bit short. I assume there isn't a way to purchase additional condition magnets?

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