The Studied Summoner (PFRPG) PDF

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While traditional summoners call forth a single ally, other summoners prefer a more varied approach in their adventures. These studied summoners are more bookish than their counterparts, spending years with their nose buried in various tombs and archives to learn as much about the outer planes as possible. Studied Summoners use this broader knowledge to their advantage in their travels and conflicts.

Along with the PDF you get a Herolab file that will allow you to use this custom class in the Herolab character builder.

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So would anyone who's bought this one feel up to providing at least a mini-review?

The concept is interesting, but the description doesn't even make it clear if this is a base class or a summoner archetype.


StSword wrote:

So would anyone who's bought this one feel up to providing at least a mini-review?

The concept is interesting, but the description doesn't even make it clear if this is a base class or a summoner archetype.

I'll update the description. In function it's a base class and not an archetype. There were a few reasons for that, largely because of how much we stripped away, gave the class a spell book, and swapped the casting stat, it became impractical to think of it as an archetype due to such large changes. For all these reasons it was much easier for us to program the herolab files as a class all its own rather than an archetype.

The other reason we wanted to go with a class rather than an archetype was because in the future we want to build archetypes off of this class. For instance we're working on a Necromancer version of this class that would swap out the standard templates for Undead templates instead.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Another item you may want to correct in your description -- I think your studied summoners bury their noses in tomes, not tombs.


bycot wrote:
StSword wrote:

So would anyone who's bought this one feel up to providing at least a mini-review?

The concept is interesting, but the description doesn't even make it clear if this is a base class or a summoner archetype.

I'll update the description. In function it's a base class and not an archetype. There were a few reasons for that, largely because of how much we stripped away, gave the class a spell book, and swapped the casting stat, it became impractical to think of it as an archetype due to such large changes. For all these reasons it was much easier for us to program the herolab files as a class all its own rather than an archetype.

The other reason we wanted to go with a class rather than an archetype was because in the future we want to build archetypes off of this class. For instance we're working on a Necromancer version of this class that would swap out the standard templates for Undead templates instead.

Okay that's a start, it's a class,and the necromancer archetype does sound interesting.

It is a studied summoner, how does studying improve its summoning? Does it learn how to apply new templates? Does it learn how to summon specific individuals for a pseudo-consort relationship? Learn how to add new monsters to the available summon monster lists?

Now maybe for other people saying "this is a scholarly summoner" does it for them, but for me that's like describing the ranger class as an "outdoors person."

To me that doesn't sell ranger, but a "combat oriented class that can track and enjoy an animal companion while specializing in a form of combat and limited nature based spellcasting," that sells ranger.


StSword wrote:


Okay that's a start, it's a class,and the necromancer archetype does sound interesting.

It is a studied summoner, how does studying improve its summoning? Does it learn how to apply new templates? Does it learn how to summon specific individuals for a pseudo-consort relationship? Learn how to add new monsters to the available summon monster lists?

Now maybe for other people saying "this is a scholarly summoner" does it for them, but for me that's like describing the ranger class as an "outdoors person."

To me that doesn't sell ranger, but a "combat oriented class that can track and enjoy an animal companion while specializing in a form of combat and limited nature based spellcasting," that sells ranger.

Necromancer Archetype will be released at a later date. I'll look into possibly doing a more detailed summary. The summary we produced was based off of class/archetype summary samples from other third party publishers.

The basics of the class are as follows

1: Intelligence is used as the primary casting stat.
2: The class uses a spellbook for preparation casting rather than spontaneous casting.
3: Gain access to new templates for Summoned creatures.
4: Gain the ability to summon creatures with specific spells cast on them ahead of time from your prepared spell list.
5: Gain access to additional spells not normally available to summoners.


Yes, thank you, that is far more informative.

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