Arcforge: Psibertech (PFRPG) PDF

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Merge Mind and Machine!

Adventure marches ever forward into a high-tech future, and the skills and tactics your heroes use must evolve along with their tools, blending the arts of material and mental warfare into a complex web of technological marvels and strategic genius. Arcforge: Psibertech enables Pathfinder Roleplaying Game players and GMs to explore these new frontiers using incredible new options to merge technology and psionics with over 20 composite Psibertech disciplines, offering exciting new fighting styles and power combinations like Arm of the Augmented Blade and the Collectivist's Mental Uplink with well over 100 unique augmentations. You'll find other character options as well, with archetypes like the integrator aegis, biomech speaker druid, plus espionage daevic. In addition to character options, you'll find new technological gear like the rocket glove and string launcher, as well as new alternate rules like armor penetration and power armor crafting. Sci-fi heroes need killer challenges too, and you'll find a new system of over 60 modular robot upgrades plus seven new high-tech templates from biomechs and modular constructs to deadly data phantoms and radioactive and spellspurned creatures, along with nearly 30 detailed stat blocks from CR 1/2 to 17 ready to unleash on your players! A new age of technological terror is here, and your heroes must master mind and machine to rule the universe! Grab this killer 76-page sci-fi accessory today, or pair it with the companion volume Arcforge: Technology Expanded for even more amazing sci-fi material and

Make Your Game Legendary!

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Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Unleash the power of your mind with Psibertech!!!


Well this has certainly got my attention, and I quite liked Technology Expanded the companion book, anyone up to sharing a little review of the material in here?

Dark Archive

Pathfinder Adventure Path Subscriber
StSword wrote:

Well this has certainly got my attention, and I quite liked Technology Expanded the companion book, anyone up to sharing a little review of the material in here?

Author here. A basic rundown is as follows

-Psibertech: a new system which lets characters trade feats, talents, or powers for cybernetic implants. Many are tied to psionics in some way, such as a skeletal augment that boosts the effects of psychometabolism powers or a robot arm that merges with your mind blade.
-New Archetypes for the Aegis, Druid, and Daevic, all of which use either the new templates or the new variant rules from this book
-Some new technological weapons, most notably the Rocket Glove, Monofilant Stiletto, Micromissile Array, and String Launcher (my personal favorite)
-Armor Penetration, an alternative ruleset for firearms and advanced weapons as a replacement for them just hitting touch AC.
-New armor and weapon enhancements, many of which are geared towards high-tech settings and characters
-A bunch of templates, 8 in total, which are designed for high-tech monsters. Robot animals, fleshy mecha, undead AI, and radioactive dragons are among them
-Modular Robot variant rules, which offer allows players and GMs to custom-build robotic constructs for a wide variety of purposes. 19 sample robots are provided.


Thanks.

Bought and perused.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

StSword wrote:

Thanks.

Bought and perused.

Excellent! Hope you love it!


1 person marked this as a favorite.

I especially liked nano-metabolic interface and Resonant Musculature of the Goddess

I do wish Necrotic Scourge Augmentation had been written with the intent to include an option for those playing an undead character (thanks to third party material). But oh well.

Kudos for the aegis inspired power armor rules.

Only wish the rules had been in one book, because Arcforge really made me want an akashic iron man type archetype for the Helmsman.

Dark Archive

Pathfinder Adventure Path Subscriber
StSword wrote:

I especially liked nano-metabolic interface and Resonant Musculature of the Goddess

I do wish Necrotic Scourge Augmentation had been written with the intent to include an option for those playing an undead character (thanks to third party material). But oh well.

Kudos for the aegis inspired power armor rules.

Only wish the rules had been in one book, because Arcforge really made me want an akashic iron man type archetype for the Helmsman.

Psibertech and Technology Expanded were originally a single book, but we split it into two volumes. If you want to make an Akashic Iron Man, there are ways to do it with content in either book.

Not familiar with any playable third-party undead races. Which books are those from?


Well the In the Company of...series has both a Wight and a Vampire book (so as a playable race with a monster class), and Necromancers of the Northwest have a playable vampires (revenants) in their Liber Vampyr series, available as a template and as a class feature since the vampire classes gain the revenant template as a first level bonus.

I'm sure there are others, but that's what I can recall offhand.

And yes, nothing stops a Helmsman (or any other class) from buying power armor but the class features would still be about controlling and enhancing mecha instead of enhancement of worn power armor.

Perhaps something something like that will make the cut if you decide to make this a trilogy.

Arcforge Magitech perhaps?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Psibertech is already here, and now Arcforge: Star*Path is coming up next on Friday!

Except on it's already here at the Legendary Games webstore!

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