|Rick Kunz Webstore Coordinator|
I think it could be good depending on how it's done. I'd like to be able to hand someone a card that summarizes what they can do if they're the Captain in starship combat, or a card that has the effects of the Constitution progression track on it if they're poisoned. Etc.
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This product makes no sense to me personally, as flipping through 110 cards is way more complicated than flipping through the CRB.
I'd rather take a page of notes than a textbook into an exam. In other words, it's sometimes useful to get a summary to remind you of stuff you know but have forgotten rather than look up a repository of the full rules.
This also allows customisation - if I'm a computer hacker and act as the ship science office I can pull out the "computer hacking" card and the "science officer actions" card and construct a mini-deck specific to my character.
I own these for Pathfinder and they are really nice to have the appropriate cards ready and set aside, especially for combat, spell casting and skill rules checks.
I can't tell you how many times we have stalled on a question and found an answer in the deck faster than online.
|Owen K. C. Stephens Starfinder Design Lead|
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I personally find things like this most useful as a GM who knows something is going to come up because it's in the adventure, or as a player who knows I have selected specific options that interact with a less-common subset of the rules.
As a GM, I find things like cards with rules for underwater combat, or 0-G combat, useful to pull about before a game where I know such things will come up. Especially if I am comfortable with the rules, but know some players aren't, it's great to be able to hand out a card with a summary.