Starfinder Society Scenario #1-26: Truth of the Seeker

**½( )( ) (based on 8 ratings)

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A Starfinder Society Scenario designed for levels 3-6.

A prominent Starfinder Society leader that was only just rescued from a year of imprisonment has gone into hiding. Brought together to find this leader, the PCs must explore the kasatha colony ship, Idari, for information on where their target has hidden. From the heart of the Pact Worlds to the very edge of a dangerous stellar phenomena, it's up to the PCs to learn the history of the lost leader and return him safely to the Society.

Truth of the Seeker directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.

Written by Shahreena Shahrani

Scenario Tags: Faction (Second Seekers [Jadnura])

Note: This product is part of the Starfinder Society Scenario Subscription.

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**½( )( ) (based on 8 ratings)

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Space Tough


I played and DMed this scenario, and enjoyed both (as did my players when I was the DM).
I know the last fight is tough, but, for once it is nice to not just roll through everything, and to have a challenge, that makes you think and see what tactics and attacks to use.
Anyhow: it is a very nice scenario, where you discover the Kasatha culture, a cool space captain, and old monastery with some harsh enemies...
I know that the last event (when Jadnura does not thank the people that much) is a bit harsh, but I hope he will come back later to this.
In any event, I enjoyed finally not having an easy fight.
Very nice.

First Seeker leads to First Dud

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This is ostensibly a scenario in which you get to explore the Idari, learn about Kasathan Culture, and learn about our intrepid First Seeker.

The issue is that while you START off learning a bit about Kasathan Culture with the tea house and the temple, you learn next to nothing about the Idari and things look like they're headed in an overall positive direction.

Onlythe clues cause you to LEAVE the Idari and go on this WEIRD tangent to go rescue the first Seeker and that's where this thing comes off the rails. You go to this haunted area that as far as I can tell has no relation to anything else and exists ONLY to justify that horrendously difficult boss fight and in the end I feel like I still have little to no idea about the character of Jadnura, and only a little bit more about the Kasatha most of which I had to force myself to remember after a brutal and meandering boss fight that came out of left field.

Only play this scenario if you care deeply about all of the Scoured Stars Boon, because that's the only thing of value here.

*( )( )( )( )

the last encounter spoil all.

So much potential unused (and then brutalizing)

**( )( )( )

I played this at a 5-player table on Tier 3-4.

The scenario had so much potential--an opportunity to learn about the kasatha, solarians, the Idari, and Jadnura? Yes, please!--but it flopped at the end.

The tea house was fun, even playing a -2 Charisma penalty dwarf.

The temple was underwhelming. It seemed to simply serve as a sign post saying, 'Keep going that way.'

The lost ruin was interesting and eerie.

The boss battle was way too much and didn't fit the story that was billed nor the story that was being set up during the scenario.

Epic does not just mean more HP:

Incorporeal essentially doubles a creatures HP, so we were slogging away at ~260 HP with an EAC of 19 and an even higher KAC with a +18 attack bonus (+14 x 2 when full attacking) and a +11 damage bonus PLUS stat drain

Then when you get to Jadnura, the scenario ends with, "Thank you for rescuing me. I will return."

I would have better enjoyed the tea house as it was, a more fleshed out and pertinent temple encounter, the creepy ruined temple in outer space with its psychic traps, meet Jadnura, use the lessons learned at the tea house and temple to convince him that he needed to return to the Society, and then be attacked by a rogue faction within the Society that believes it would be better for the Society for Jadnura to never have returned and used the PCs to track him down.

EDIT: I did not explore the Idari as billed in the product description. I did not learn the history of Jadnura as billed in the product description.

****( )

Let me start by saying this is a hard scenario. It features a lot of social encounters where your actions matter, tricky traps, and difficult battles.

In this scenario PCs need to navigate their way through the Kasathan home-ship and track down First Seeker Jadnura, all while dealing with the vastly different cultural traditions around them, and (hopefully) not offending anyone too badly. This scenario does a wonderful job of immersing you in a unique, serene sort of culture with strong Asian and Middle Eastern influences. It was engaging, fun, and wonderfully handled. Vastly different than the frantic, high-tech, fast pace of most scenarios, your players time on Idari is sure to throw some players for a loop. Characters who have social skills will definitely excel in this part of the adventure, but its not only skill, but clever roleplaying that’s necessary to make progress here, so even the most awkward of characters can be helpful if they try. Personally, I felt the the entire time on Idari was wonderfully handled and a real highlight of the scenario. That said, some groups may find it tedious. Its not the kind of scenario where being boorish will see you through. You need to try to follow the local customs.

In time the PCs will need to fetch Jadnura. The place he's located has a wonderful atmosphere, but other than that I’ll leave this part of the scenario a mystery for the moment.

As for battles, I particularly enjoyed the first one. It has opportunity for roleplaying with your opponents, and your actions can have an obvious effect on the battle. Tactics and morality matters in this one, which is always a nice change of pace. Later battles have more straight-forward enemies — not so much in mechanics, but in roles. They are clearly enemies, and you are heroes for taking them on.

The final battle is incredibly challenging.

Like, REALLY freakin' hard. We're talking a much higher CR fight against an incorporeal opponent who has solid tactics and maneuverability on their side. Many groups will be completely unable to deal with an incorporeal enemy, so GMs running this scenario for such groups will want to drop some hints earlier (either in or out of character) so they can ensure they have appropriate gear.

This scenario also featured some flavourful psychological/magical traps which could be tough for some groups.

Overall, I thought this was a fun adventure. I particularly enjoyed how well it immersed us in Kasathan culture. That said, unprepared groups (which will be most of them) will find the final battle too difficult, while other groups may find the social interactions tedious.

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Scoured Stars spoiler:
Oh man, I have got to play this one as my Scoured Stars Survivor character!
I am psyched.

Paizo Employee Starfinder Society Developer

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Maps Appearing in Starfinder Society Scenario #1–26: Truth of the Seeker:

-Pathfinder Flip-Mat: Asylum
-Pathfinder Flip-Mat: Desert Ruins
-Starfinder Flip-Mat: Asteroid

Uhh this looks veeeeery exciting, I am tempted to make a detour for my party just about to finish the first book of Dead Suns. I only hope there's not too much information needed from previous Society scenarios (we are all new to everything)! :D

The Exchange

I've got questions about part B and C.

In the optional encounter part B, is there no four player adjustment for the solar wisp fight?

In part C, is it assumed the interior of the temple has atmosphere? I can't imagine that Jadnura's plan was to meditate at the temple for a few weeks while residing entirely in his environment suit.

Pathfinder Card Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
JERRY WAYNE 073 wrote:

I've got questions about part B and C.

** spoiler omitted **

You might want to ask those kinds of questions in the GM discussion thread.

The Exchange

Elinnea wrote:

You might want to ask those kinds of questions in the GM discussion thread.

Thank you for the direction and the link, it's much appreciated.

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