Starfinder Society Roleplaying Guild Scenario #1-26: Truth of the Seeker

**( )( )( ) (based on 3 ratings)

Our Price: $4.99

Add to Cart
Facebook Twitter Email

A Starfinder Society Scenario designed for levels 3-6.

A prominent Starfinder Society leader that was only just rescued from a year of imprisonment has gone into hiding. Brought together to find this leader, the PCs must explore the kasatha colony ship, Idari, for information on where their target has hidden. From the heart of the Pact Worlds to the very edge of a dangerous stellar phenomena, it's up to the PCs to learn the history of the lost leader and return him safely to the Society.

Truth of the Seeker directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.

Written by Shahreena Shahrani

Scenario Tags: Faction (Second Seekers [Jadnura])

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Average product rating:

**( )( )( ) (based on 3 ratings)

Sign in to create or edit a product review.

I had my ups and down...almost died 4 times.

**( )( )( )

From a player perspective, this scenario was one that will forever stick with me. We had a good mix of level 3 and 4 characters: a soldier, a vanguard, 2 operatives, a biohacker, and a mystic. Well we started out pretty well gathering information and making small talk. We also did pretty well in the combats except for the final boss. I won't reveal too much but after 6 rounds of combat, the GM pulled back the curtain to show us it's health bar. WOW. Ok then, maybe we aren't meant to win or maybe there is something we missed. Well you are supposed to just straight up fight it.

Was there still fun to be had? Honestly, besides the jokes made over discord, the only positive feeling I had was we all were able to run away. I guess I should be happy to encounter that enemy and live to tell the tale. I went unconscious 4 times in that last fight. My resolve points were reduced to 0 so I had no resolve to stabilize because game mechanics. There were discussions about leaving me behind because all hope was lost. I kept my mouth shut because I was unconscious so I had to start counting my fame for a raise dead spell. Thankfully someone found a way to give me a chance to get out. I'd give them fame points if I could because they earned it. Thank you little biohacker for saving my life, 4 times in a row, over 4 consecutive rounds while everyone else attacked like crazy to no avail. The creature would not leave me alone for some reason.

All in all, this adventure seemed like it was 2 separate ones spliced together. I can't imagine how this fight should go down in the level 3-4 bracket. I honestly couldn't GM this scenario ever after seeing the enemy waiting at the end. I would feel too guilty but again, I gave it 2 stars instead of 1 because it really opened my eyes to lvl 3-6 scenarios and I'll stay in the 1-4 bracket for as long as possible.

Every rule was followed except rule 0

The problem with this scenario cannot be addressed without spoilers, read at your own risk.

the last encounter:
The last encounter is a CR 7 Incorporeal creature. Against a party of 3-4th level pc's who do not have the ability to damage it consistently. The only weapon in the game that does force damage is in an adventure path book and it only works for strength based characters. The ghost killer fusion is still out of sight for level 3 characters and not on the mind of level 4 ones.
And not every single party if coing to consist of two melee sponges and four technomancers with nothing but magic missles at the ready.

It is not like pathfinder where magical weapons are an instant investment, and countermeasures against every single type of creature are abundant, due to an extensive library of single subject splatbooks.

It is hard to hit because starfinder characters cannot boost their to hit reliably and even then, very little damage will go to its effective health pool of 250hp...against a party of 3-4th level pc's

It hits extremely hard and has very hard to resist wisdom damage on its attacks, wich are basically an auto hit everything except a full ac focused Vesk vanguard fighting defensively. Oh and it can spend a resolve to massivly increase this wisdom damage. AND IT FLIES.

The writer needs to understand that putting starfinder characters against apl+3 is extremely challenging of itself, adding incorporeal is just flipping a metaphorical bird.

I apologize if some of the wording comes off as hateful, but it cannot be overestimated how much this scenario is a great of example of :
'Just because you could, does not mean you should'

Edit : Correction to spoiler

The ugly truth

**( )( )( )

I ran this scenario, and I tried my best to make it look good. But quite frankly, it doesn't measure up to the high standard set by other scenarios in this season.

I was hoping this scenario would do a couple of things: show off the Idari and give us an idea of who Jadnura is. Sadly, it does little of either. We're put on a railroad on the Idari, spend most of our time talking to a lashunta about how we will be talking to a kasatha later on, and then it turns out there's really not much to talk about with the kasatha. Then there's a pointless fight and we're off again. The whole investigation really isn't one, it solves itself.

We go to a place that should be an amazing set piece, but there's no description at all. We fight a monster with an ability that seems to have become weirdly powerful in the transition from Pathfinder to Starfinder, but is otherwise mostly a nuisance. Then we get to a genuinely cool place, and face a boss that's way over the top. And if you succeed at all that (and my players didn't) you take Jadnura home.

I feel this scenario really wastes the opportunity to explore the Idari (which could have easily been one or more adventures on its own). Which is sad because I don't know if we'll get another opportunity for a long time, now that it's had its turn. This is also the second time we meet Jadnura only for him to immediately get shuffled off-stage because the act is over. Third chance for a second impression?

Promising premise, lackluster execution

**( )( )( )

I got to play this scenario with my Kasatha-loving half-orc Solarian, which is possibly the absolute best character to play this game with, and it still wasn’t that great.

The scenario seems like it should be fine. A prominent Starfinder Solarian And Kasatha has gone on a spiritual journey at the worst possible time, (as he is needed to politically stabilize the Starfinders) and the PCs are tasked with bringing him back. The PCs have to navigate the political customs of the Kasatha in order to find out where their quarry went and then go retrieve him.

The thing is, if the PCs don’t play ball (like many at our table didn’t) it just turns into a circus and everyone fails. On a writing standpoint many of the fights feel forced and tacked on, and there is no ‘convincing’ the Starfinder to come back. You just win the final fight and he decides to return. You’d think convincing a spiritual leader to abandon his spirit quest would require a diplomacy check or something.

I’ve been waiting for a scenario involving the Irdari for a while, but this scenario did not deliver a great scenario for it or make use of the setting as much as it could have.

Still, investigating on the Idari allows for some role play opportunities if you are willing to actually follow Kasatha customs, so it isn’t without some merit. Just be aware what you are getting into.

1 person marked this as a favorite.

Scoured Stars spoiler:
Oh man, I have got to play this one as my Scoured Stars Survivor character!
I am psyched.

Starfinder Society Developer

1 person marked this as a favorite.

Maps Appearing in Starfinder Society Scenario #1–26: Truth of the Seeker:

-Pathfinder Flip-Mat: Asylum
-Pathfinder Flip-Mat: Desert Ruins
-Starfinder Flip-Mat: Asteroid

Uhh this looks veeeeery exciting, I am tempted to make a detour for my party just about to finish the first book of Dead Suns. I only hope there's not too much information needed from previous Society scenarios (we are all new to everything)! :D

The Exchange

I've got questions about part B and C.

In the optional encounter part B, is there no four player adjustment for the solar wisp fight?

In part C, is it assumed the interior of the temple has atmosphere? I can't imagine that Jadnura's plan was to meditate at the temple for a few weeks while residing entirely in his environment suit.

Pathfinder Card Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
JERRY WAYNE 073 wrote:

I've got questions about part B and C.

** spoiler omitted **

You might want to ask those kinds of questions in the GM discussion thread.

The Exchange

Elinnea wrote:

You might want to ask those kinds of questions in the GM discussion thread.

Thank you for the direction and the link, it's much appreciated.

Community / Forums / Paizo / Product Discussion / Starfinder Society Roleplaying Guild Scenario #1-26: Truth of the Seeker All Messageboards

Want to post a reply? Sign in.