A Starfinder Society Scenario designed for levels 3-6.
A prominent Starfinder Society leader that was only just rescued from a year of imprisonment has gone into hiding. Brought together to find this leader, the PCs must explore the kasatha colony ship, Idari, for information on where their target has hidden. From the heart of the Pact Worlds to the very edge of a dangerous stellar phenomena, it's up to the PCs to learn the history of the lost leader and return him safely to the Society.
I got to play this scenario with my Kasatha-loving half-orc Solarian, which is possibly the absolute best character to play this game with, and it still wasn’t that great.
The scenario seems like it should be fine. A prominent Starfinder Solarian And Kasatha has gone on a spiritual journey at the worst possible time, (as he is needed to politically stabilize the Starfinders) and the PCs are tasked with bringing him back. The PCs have to navigate the political customs of the Kasatha in order to find out where their quarry went and then go retrieve him.
The thing is, if the PCs don’t play ball (like many at our table didn’t) it just turns into a circus and everyone fails. On a writing standpoint many of the fights feel forced and tacked on, and there is no ‘convincing’ the Starfinder to come back. You just win the final fight and he decides to return. You’d think convincing a spiritual leader to abandon his spirit quest would require a diplomacy check or something.
I’ve been waiting for a scenario involving the Irdari for a while, but this scenario did not deliver a great scenario for it or make use of the setting as much as it could have.
Still, investigating on the Idari allows for some role play opportunities if you are willing to actually follow Kasatha customs, so it isn’t without some merit. Just be aware what you are getting into.
Uhh this looks veeeeery exciting, I am tempted to make a detour for my party just about to finish the first book of Dead Suns. I only hope there's not too much information needed from previous Society scenarios (we are all new to everything)! :D
In the optional encounter part B, is there no four player adjustment for the solar wisp fight?
In part C, is it assumed the interior of the temple has atmosphere? I can't imagine that Jadnura's plan was to meditate at the temple for a few weeks while residing entirely in his environment suit.