Pathfinder Society Scenario #10-06: Treason's Chains

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A Pathfinder Society Scenario designed for levels 1-5.

Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position. Roderus's retirement party draws in Pathfinders from across Golarion, but there are some who see his retirement as an opportunity to advance personal goals that go against the Pathfinder Society's interests. Amid the turmoil of a party turned crime scene, the PCs must uncover the true threat to the Society's stability in Katapesh—and perhaps make an unexpected new ally along the way.

Contents in Treason's Chains also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Written by Adam Meyers.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS1006E


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My copper piece


Spoiler:
Railway scenario. No real choise for PC between of good\bad venture captains (and where is third Katapesh venture captain?)


I've come to expect more from a story since Season 5

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Although I played at a different table than the one Quentin bases his review on, I agree with him: the plot is so predictable that you expect a final plot twist that never comes.
For my part, I played the low tier with 6 players, all in tier: the combats were a walk over without any significant threat or challenge.
I myself was also irritated by the way the goblins were shoe-horned into the story to either explain or promote their introduction into PF2: it felt forced and out of place.
It also felt as if this scenario could have taken place anywhere else: the things that make Katapesh a special place were never really shown.


Decent scenario, if it were from 8 years ago.

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(I played this.)

This scenario feels out of place. During a post-session talk, we all agreed how this scenario felt like it belonged more in Season 0 or 1, not in Season 10. The story is extremely predictable (including the obvious bad guys), doesn't give the players free rein, and consists of mostly incompetent NPCs to drive the plot. The scenario is never actively bad, but it also doesn't rise above mediocrity, save for a few NPCs. I'll now go into spoiler territory,

Goblins:
We all remarked how blatant the "Goblins aren't necessarily evil"-push is regarding Pathfinder 2. The author tried really hard to show them in a good light to promote Goblins as good guys, in a way that kinda broke immersion.
That said, Zigg (sp?) and the Gobfather were amazing.

Combats:
We were on the verge of high tier, but played down. That has a big influence on difficulty. But even with that, I'm sad that there was almost no variety in combats. They're all melee types without any tricks up their sleeves. Combats could've been so much spicier without being more deadly, but sadly, that didn't happen.

All in all, it's a decent scenario, but it doesn't live up to the quality of writing I expect of Season 10.


Fun Story, and Interesting NPCs

*****

I really enjoyed running this mod, and I think I would have enjoyed playing it also. There are a bunch of interesting characters to role-play, and I had several players who rose to the occasion and interacted with the NPCs in entertaining ways.

Here are two things to look out for, which might make your experience less enjoyable than mine . . .

1. The GM needs to be well prepared, and also ready to wing it if the players try some weird things. I ended up with a split party at one point, because half the group wanted to take Tistin to a safe location, and half of them went back to Roderus to report. It took a little bit of GM making stuff up that wasn’t really accounted for in the mod to get them back on track.

2. The fights were not super challenging. This may just have been the party make-up at my table. There was a third level monk taking the front line in low tier, and another PC with the bodyguard feat, so the bad guys ended up missing a lot.


Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Party time!


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Parties are dangerous in Pathfinder Society. Pathfinders should have parties and spend significant resources staking them out, to catch bad guys. :)


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Do we have a listing of what maps will be used in this as yet?

Paizo Employee Organized Play Developer

Pathfinder Society Scenario #10–06: Treason's Chains uses

Maps:

Pathfinder Flip-Mat Classic: Pub Crawl and two custom half-page maps.


So, is this going to be a mystery similar to Murder on the Throaty Mermaid?

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