Weekly Wonders: Archetypes of Sin Volume V: Pride (PFRPG) PDF
Necromancers of the Northwest
Brand new archetypes second to none!
Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure Path. While sin magic is a famous part of the Pathfinder setting, and due to be revisited in an upcoming Adventure Path, there are other ways to gain power from the seven deadly sins. Each installment of Weekly Wonders: Archetypes of Sin presents several new archetypes tied to one of the seven deadly sins, allowing characters of various classes to tap into the power of sin.
For this book, we focus on the sin of pride. Also known as hubris, pride has long been considered the most dangerous of the seven deadly sins, and the underlying cause of all the others. At its core, the sin of pride is the belief that one’s self is more important than others, and placing one’s own wants and needs above those of others. Often, this can also be expanded to a general belief in one’s superiority over others. This book includes the following archetypes:
• The glorious hero bloodline, a bloodrager bloodline that becomes all but invulnerable on the battlefield, and specializes in fighting against impossible odds.
• The trick shooter, a gunslinger archetype with a number of deeds that allow them to show off their superior skills with tricky and showy special shots.
• The sport hunter, a hunter archetype whose companion is not an animal, but a trusty servant.
• The egoist, a mesmerist archetype that delights in subverting the will of others.
• The vanity discipline, for psychics, which draws power from receiving compliments.
• The pride subschool, for enchantment-focused wizards who wish to harness the power of sin.
Whether you're about to embark on a campaign with ties to the ancient arts of sin magic (such as one of multiple official Paizo adventure paths), or you just want to play a character steeped in sin, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for sinful NPCs as well, and can make for exciting and memorable encounters.
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