
Caligastia |

This is the first product I've seen that combines the Path of War series with the Akashic Mysteries series, and it's pretty good. Normally, Path of War classes are a d8 minimum hit points as anything less would tend to be unable to hit their opponents ( usually ); The Rajah introduces a class that incorporates the system of magic in the Akashic Mysteries series and fuses it with the Path of War system while not being ineffectual with a d6 for hit points!! They have many maneuvers for reversing enemy attacks whilst using akasha to help out their friends!! This book is great; Get it if you have the above-mentioned two works ( or whole series of either works ); It's worth it!!

Caligastia |

BTW, is there any chance Dreamscarred will create a compilation of the Path of War bonus materials and the Akashic Mysteries bonus materials? With the addition of the two post-Ultimate Psionics books/compilations, the only thing missing seems to be the bonus PoW, Akashic Mysteries and the Malefex class ( always wondered why it doesn't appear on Paizo's site, but it's on some others )and the various not-yet-in-print-or-compilation material. Many people would love to see this stuff in the aforementioned compilations series!!

Endzeitgeist |

Part II of my review:
There is more to the class base engine. When an ally is entitled by the rajah, they are subject to the vassalage ability. A rajah can initiate boosts, counters and strikes through allies that have a shaped [Title] veil on them; the rajah uses the ally’s space and reach, but her own weapons, and ranged attacks executed through allies do not provoke AoOs, and maneuvers that affect the initiator do affect the rajah, not the ally used as a medium; maneuvers that include a charge allow the rajah to instead move her speed however she wishes, allowing for the constant chaining of charge-related maneuvers without actually incurring the dangers of melee. A rajah may counter through an ally, and in such a case, may use her own or the ally to determine how the effect resolves. Additionally, the rajah gets a bonus to atk when using vassalage equal to ½ her veilweaving level, rounded up. Which is her class level in most instances, unless a veil already grants a higher bonus. Such attacks also gain a bonus equal to the number of [Title] veils shaped onto other creatures. *SIGH* You know, the low BAB of the chassis? It kinda looks like a bluff to let GMs that don’t understand the class allow it in their game. Also, re damage, bear in mind:
“Unlike other veils, a veilweaver can shape as many of a given Title as they wish, though they may not shape the same Title onto a creature multiple times, nor may they shape a veil that shares the same name onto a creature who already has that veil shaped.“
…hand me…my TRUSTY ANT COLONY! Fear the wrath of the god-slaying level 1 ant emperor! I have entitled every single ant in the colony, for a nice +1,634,000 to damage! Of course, I am being facetious, but RAW, this is possible. Moreover, the first level nets “The Crossroads”, which allows for a choice: The first option lets you use Charisma instead of Strength or Dexterity modifiers for atk via vassalage. The second is a 1/round untyped cone or line with scaling damage when hitting a target via vassalage. Third option would be the means to 1/round expend a readied maneuver of a known counter’s level or higher to execute the counter sans requiring an action. In ADDITION to all of these, the rajah uses her class level as BAB for the purpose of prerequisites.
At 2nd level, the rajah gains a swarm of unseen servants with better strength that can’t aid another – essentially a really cool flavor ability. 4th level lets the class choose two skills as “courtly skills” and gets an untyped +2 to them; at 8th level, 2/day as an immediate action, the result of these may be 11. At 12th level, another skill is added and the bonus increases to +3, and at 16th level, 1/day as an immediate action, a result of them may be treated as 15. 6th level nets essentially advantage on Will-saves. At 14th level, the rajah can lend this to allies 1/round, as a free action she may take even when it’s not her turn. 10th level increases essence capacity of all veils and class features by 1, as well as immunity to fear. The rajah may ALSO invest essence in this ability, gaining +1 to saving throws for every point of essence invested. If the rajah has no Radiant Dawn maneuvers, she gains bonus essence equal to maneuvers known, divided by 3, which is a really odd way to keep the character from investing in a unique option it has. 12th level lets the rajah spend an hour to provide an inherent +2 bonus to an ally’s ability score, which stacks with other inherent bonuses up to a maximum of +5, and the rajah may have a number of targets thus blessed equal to her initiation modifier, i.e. Charisma. A single ally may benefit only from one such blessing at a given time, and at 18th level, the bonus increases to +4. 20th level negates age-related penalties, and if slain, the rajah enters a kind of super soul state supercharging receptacles. The rajah also true resurrections if exposed to the sun, and all class features and veils are considered to have 1 more veil invested in them, even if that would exceed the maximum.
At 3rd level and every two levels thereafter, the rajah gains a heraldry, chosen from a list of 15, which include the attention of a merchant outsider, upgrades for the unseen servants, a constant sanctuary with a scaling DC, constant nondetection + magic aura (as 5th level+) – you get the idea.
The archetype included, the batal, who modifies the base chassis of the class, and essentially replaces the whole vassalage angle, instead getting the ability to bind those titles herself. In many ways, the batal works a bit better than the rajah, but here, the wonky title-regular veil-interactions become a tad bit more evident.
The class comes with favored class options, a new martial tradition, 14 new feats, and 3 magic items. The feats allow you to e.g. shape veils sans [Title] descriptors as though they had it…and here we have the point where the whole thing starts becoming really wonky, eliminating yet another balancing check of akasha. There also is a feat that lets you remove [Title] from a veil, so you can freely shape any [Titles] as veils on yourself for a grand total of 1 feat. Add veils to your list AS TITLES, extra heraldries… What about a feat that lets you invest essence into non-Radiant Dawn maneuvers, and also granting free class level temporary hit points whenever you initiate a maneuver with essence invested?
Radiant Dawn, in case you were wondering, is an akashic discipline, sporting the essence capacity cap, and allows you to substitute close range scaling force damage rays for ranged weapon strikes; the radiant dawn maneuvers before essence receptacles when readied, and essence invested in them when they are expended remains bound until the maneuver is recovered. In a nutshell, this is a discipline that treats its options, which includes DR as immediate action for allies etc. as veils – and, ironically, as a whole, it fares better than the highly problematic [Title]-system. While powerful, Radiant Dawn plays like a well-rounded discipline when divorced of the rajah’s other components. The default blasting option is problematic and will make Solar Wind initiators jealous. There is a level 1 stance that enhance all healing received by 50%, stacking up to double your maximum hit points in temporary hit points. Cool here: These cannot be kitten-prep’d, and the potent stance prevents you from healing other targets. Alas, in case you had any question whether this as a whole even attempts to avoid abuse: The answer is NO. The discipline has e.g. a maneuver that nets allies the option to heal per hit, with more essence for more healing. Yep. Not even killing. Hitting a foe suffices. Bags full of mewling kittens to slaughter for everybody! Infinite damage, infinite healing – and more than one option for the latter without even trying! Why am I even bothering?
…because the rajah is, in spite of its massive shortcomings a genuinely awesome concept. Because all single components of the class on their own, with some checks and balances, could have worked incredibly well. Because I love the concept of the mastermind fighting through their allies; because the class, in spite of its issues, showcases serious talent. Because no other class has frustrated me to this degree with its squandered potential.
It’s just that nobody seems to have cared regarding any power-level considerations whatsoever. Our Path of War fans love super high-powered stuff, as long as it’s precisely-phrased! Heck, endy has stopped complaining, and rated our previous Path of War expansions all under consideration of the sub-system’s increased power-level. The rajah is where this assumption breaks – because the rajah not only is problematic in the context of akasha, it outclasses even this high-powered Path of War material.
Conclusion:
Editing and formatting, formally, is very good – while the sequence of ability presentation and a couple of components could have been clearer, the quality of the rules language in its integrity is of the usual, high standard. Layout adheres to Dreamscarred Press’ 2-column full-color standard, with nice full-color artworks, and the pdf comes fully bookmarked for your convenience.
Anthony Cappel’s rajah feels like two akasha/Path of War-classes mashed into one; on the one hand, the initiator with maneuver receptacles, on the other, the commander with the channel-angle and the unique [Title]-engine. Perhaps that’s what this once was. That would also explain why this class outperforms frickin’ gestalts. Know how highlord and voyager are super powerful and outclass the old psionics classes? This one does pretty much the same for every buffer out there; heck, it can make your group short-range teleport around, blast foes AND heal.
This is the single most overpowered class I’ve seen for PFRPG.
I have not called it broken, because it is too intricately-designed to be dubbed this. I am very much positive that the class works as the designer intended. I’m just puzzled for which game, because the rajah makes even the Path of War classes seem meek.
When it starts outclassing even Path of War power-level characters though? Why play e.g. the medic when you can also command allies and buff them? Why bother with a highlord, when the rajah makes the fellow cry themselves to sleep?
Ouch.
Frankly, I would not allow this class anywhere near my table. Not even in my Path of War games.
It blatantly disregards all checks and balances for akasha, and while Path of War plays fast, very fast, and very loose with a lot of PFRPG’s default assumptions, the rajah flaunts even that system’s sparse limitations.
From not even having to try to cheese this fellow, to the clunky [Title]-engine, this could have been a masterpiece, but it looks like breaking the game’s mathematic and rules assumptions regarding defenses, bonuses, etc. was elevated to the declared design goal here.
Checking, playtesting, gritting my teeth, and quitting – those are the words that best encapsulate what I can say about the rajah.
It is paradoxical: It is a class that oozes cool components, that it has so many conceptually great abilities – and then got rid of anything that would even halfway contextualize or balance its power. It’s like it has been written for a different, bizarro-world PFRPG where every class is much stronger. It feels like an Exalted character in a 1e game; like a level 20 PFRPG-barbarian in a B/X game. Its rules are precise. They just don’t acknowledge in any way the power-level restrictions you’d expect within the context of the game it is ostensibly designed for.
Personally, I am crestfallen that nobody beat this in shape with the nerfbat. For me it’s essentially impossible to use as anything but as a super-potent NPC-boss, or to hand it to the single guy who can’t optimize. But wait: That guy would need to learn two complex subsystems, so not gonna happen. For comparison: I tried comparing a rajah commander of minions build vs. a mythic build filling the same niche; rajah wins, hands down.
Unless…well, unless Path of War does not deliver what you want from it. If you and your group want the full power-fantasy experience, with very few truly dangerous components, if you don’t derive pleasure from beating hard obstacles, but from curb-stomping foes, then this delivers. It’s like a cheat-mode.
Similarly, if you seek a class that delivers the power-level usually only reserved for gestalts, and often outclasses even them? Then the rajah is what you’re looking for. For you, this may be a 5-star-awesome file that lest you indulge in your fantasies of squashing all puny elfgame NPCs and monsters.
For everyone else, this is a lesson that even obvious talent as a designer does not equate with solid designs; when one ignores any metric and balance of the system and even that of an already lenient and watered-down, easy to break and easy to cheese subsystem, and then proceeds dissolving the boundaries to another system while also breaking that system’s checks and balances, you have an unmitigated mess as far as I’m concerned.
I want to love the rajah and what it tries to do, I really, really do. But to me, it’s a rage-inducing mess, it’s like a callback to the bad 3.X-days of yore with their atrociously overpowered 3pp-options. Save that, back then, the reason for being overpowered was often that designers sucked; this is not the case here. This is very deliberate.
I genuinely can’t decide what’s worse.
As a PC class, this is a brand new level of overpowered, broken and problematic.
For me, this is the epitome of a 1 star book.
Worse, it endangers akasha’s balance more than even the new psionic options have broken down the checks and balances for psionics. It outclasses several classes at once at their own shtick. If you want a ruler-type, overpowered villain for your game, this class might be worth looking into, provided your players are really good at optimizing their builds. Otherwise the rajah will TPK them without breaking a sweat if you even remotely play the class to its capabilities.
Still, that is one valid use of the class, and its devastatingly brutal arsenal – which is the only reason my official final verdict will instead be 1.5 stars, rounded up.
Endzeitgeist out.

Belltrap |
1 person marked this as a favorite. |

Salutations, Endzeitgeist. Big fan of your reviews.
There's one point that's a little confusing to me.
As far as I can tell, the Rajah's whole veil list consists of the Demiurge and the Titles. Therefore, it seems logical to me that you could only shape a number of veils up to the maximum on the table – which is to say, starting at 2 at first level up to 7 at 18th, but within the bounds of that, you can shape a title multiple times, the same way a wizard could prepare fireballs as many times as they have spell slots for. Of course, this hardly addresses the other issues you have with the class, but it does preclude level 1 ant empress shenanigans.

Endzeitgeist |

Heja Belltrap! Thank you for the kind words! :D
Salutations, Endzeitgeist. Big fan of your reviews.
There's one point that's a little confusing to me.
As far as I can tell, the Rajah's whole veil list consists of the Demiurge and the Titles. Therefore, it seems logical to me that you could only shape a number of veils up to the maximum on the table – which is to say, starting at 2 at first level up to 7 at 18th, but within the bounds of that, you can shape a title multiple times, the same way a wizard could prepare fireballs as many times as they have spell slots for. Of course, this hardly addresses the other issues you have with the class, but it does preclude level 1 ant empress shenanigans.
Heja Belltrap! Thank you for the kind words!
Well, you'd be right in that's probably what was intended at one point, but it's not what the rules say.
1) The rajah *can* have veils from other classes.
2) The title-engine has this text:
“A Title is a unique type of akashic veil shaped mostly
by rajahs. Unlike other veils, a Title is shaped onto one
of the veilweaver’s allies (known as the entitled), and
cannot be shaped onto the veilweaver themselves. Titles
do not occupy veil slots (neither shaping nor binding),
and there is no limit to the amount of Titles a creature
can have shaped or bound onto them. […] Unlike other veils, a
veilweaver can shape as many of a given Title as they
wish…”
Emphasis mine. So yeah, my very facetious ant-example is actually correct.
As written, the shaped veils limit provided in the class table only pertains to VEILS, not TITLES.
That's one (and let me emphasize that - it's by far, not the only issue of the class) of the reasons I called the whole title-engine and its interaction with veils a total mess. Titles don't behave as veils, have none of their limitations, vastly exceed them in power - and frankly shouldn't be veils in the first place.

RÄGNôS1435 |
As written, the shaped veils limit provided in the class table only pertains to VEILS, not TITLES.
Hey, currently playtesting though some of these and saw this and thought I'd throw my piece in.
So titles are infact still veils subject to the imitations of how many the veilweaver can shape, there is however no limit to the amount titles that one can have shaped on them provided they come from only the 1 veilweaver.
Kinda like how a spellcaster can only cast so many but the target has no limit to which be affected by.
I'm sure the wording was deliberate to account for the "Titles from a distant shore" feat in combination with another veilshaping class.
Since normally a veilweaver can only shape one of any particular veil, the titles have the excusion to let the veilweavers the same type to multiple different allies. Not to exceed their limit on number of veils to be shaped, but to allow different allies to have the same title granted, otherwise Titles from a distant shore would also break every other veilweaver.
Also to clarify, the Rajah only has access to the veils described in this book unless they use other classes or feats.