Starfinder Society Roleplaying Guild Scenario #1-23: Return to Sender

****( ) (based on 8 ratings)

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A Starfinder Society Scenario designed for levels 5-8.

While the Starfinder Society debates how to handle a newly emerged threat, faction leaders Historia-7 and Radaszam enact a dangerous mission to prove the Society is not an organization to trifle with. Taking a stolen enemy starship into the heart of a hostile alien empire, the PCs must pave the way for a decisive strike against the jinsul menace.

Content in Return to Sender directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.

Written by Natalie Kertzner

Scenario Tags: Faction (Acquisitives), Faction (Dataphiles)

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****( ) (based on 8 ratings)

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***( )( )

Return to Sender is intended to be a dangerous infiltration mission with a nerve-wracking atmosphere. You’re supposed to worry over alerting the base to your presence, while learning all you can. That said, the path laid before you is noticeably linear, with no real repercussions for being discovered. It runs the risk of feeling like a long, drawn out slug-fest. Room, fight, hack a computer. Room, fight, hack a computer. And so on. This is one of those missions that really requires a talented GM to make it shine. That said, I particularly liked the final battle, and the scenario’s cinematic ending.

In my opinion the best part of this scenario was actually nothing to do with the mission at all. Throughout it the PCs get to hear Radaszam and Historia-7 banter over the comms and learn more about the duo.

Something else I loved:
PCs also have the opportunity to release and befriend and adorable little alien that behaves like a goofy puppy dog and looks like a mix between a shark and an octopus, with big, cutesy eyes and a lolling tongue. This little fellow’s antics can either be played up (for groups who would enjoy some comic relief) or fall to the wayside (for groups who are enjoying a more serious, suspenseful playthrough). I think the fact that the option was given for this creature to serve different roles for different kinds of groups was a really nice addition.

Although this mission will be a great fit for some players, it's just not my cup of tea.


****( )

A nice dungeoncrawler that lets you get some payback on the nasties that kicked you out of the scoured stars.
There are a lot of fun rooms to explore. The end fight is pretty cool too.

It is of course very hard to make a true infiltration mission when taking into account the random parties you get in Organised Play. So making it an exploration dungeoncrawl works well.

I just feel more could have been done with some of the encounters.


There's Something About a Reactor...

*****

Infiltrating starbases isn't something new to the space-scene; it's a common scenario used throughout tabletop. There's a reason for that - it works, and Return to Sender certainly follows suit.

In this adventure you'll be tasked with a typical 'dungeon' crawl (albeit in space) to plant a few charges in the heart of enemy territory. You'll be fighting in tight quarters and your resilience will be pushed to the limits if you're not careful.

The writing is superb - not only are the descriptions evocative, but you'll certainly remember the characters in this one as well. Great artwork too (especially one particularly awesome piece), which is to be expected from an SFS product.

All in all, this scenario will ramp up the tension of a mission that pits the PCS in a desperate race against the clock to find out what the enemy is up to, before it's too late.


Fun dialogue and terrain!

*****

This is a fun and well-written if fairly straightforward scenario.

Fans of the movie Independence Day will have a lot of fun with this one. The threat introduced in 1-99 has certainly done a good job of making my characters want to get some revenge, and this scenario gives a good opportunity to get it!

The dialogue with the Starfinder Society's senior officers and fun opportunity for banter provides for some fun fleshing out of relationships.

Starfinder as a system cries out for combats with interesting terrain, and this one finally provides some. The cover and 3D obstacles in several of the combat encounters certainly gave us more to work with than just the usual empty rooms.

It IS a fairly straightforward dungeon crawl, so your players will probably want to bring their more combat-oriented characters.


Could have been so much more.

**( )( )( )

So, like many SFS scenarios that get a poor review from me, the problem in the scenario isn’t the concept-the concept is great. There is a new species that has proven itself a threat! The Starfinders have captured one of their ships, and are going to pull an Independence Day. Pose as a returning ship, load it up with a bomb, and blow one of their installations.

The thing is, this turns out to be just a dungeon craIwl, and not a particularly interesting one. Fight your way to the reactor, then let OTHERS take the bomb there after you’ve cleared the way. As my friend put it ‘doesn’t make you feel like the hero, makes you feel like the guys opening the door for the hero.’ Additionally, this could have been the way to explore the alien geometries of this previously unknown civilization, but in reality the base just has the same boring feel of every other base/dungeon.

There’s no reason the PCs couldn’t have been escorting the bomb, which could have introduced a cool bomb defense mechanic, which would have made the PCs feel more relevant and made the session more memorable.

I should mention that by no means is this a terrible scenario. If you are looking for some straight up fights with a few skill checks, then you will get exactly what you want. Just feels like the scenario could have been so much more than it ended up being. A race to the reactor while shielding a bomb, and then a race out!


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Starfinder Society Developer

Maps Appearing in Starfinder Society Scenario #1–23: Return to Sender:
This product uses two half-page custom maps. No other maps are required.


2 people marked this as a favorite.

"Return to Sender" is a great name for a revenge mission. Bravo!

EDIT: The sequel adventure should be "Address Unknown."


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber

Finally, a hardcore spec ops mission behind enemy lines! It's time for my Exo-Guardian to get some wetwork in!


3 people marked this as a favorite.
Dracomicron wrote:

"Return to Sender" is a great name for a revenge mission. Bravo!

EDIT: The sequel adventure should be "Address Unknown."

"From Absalom Station With Love"


2 people marked this as a favorite.
Starfinder Superscriber
Rysky the Dark Solarion wrote:
Dracomicron wrote:

"Return to Sender" is a great name for a revenge mission. Bravo!

EDIT: The sequel adventure should be "Address Unknown."

"From Absalom Station With Love"

"Dr. Zo!"


So, if we can't get to a con for 1-99 are we just SOL for the ongoing story? I understand wanting to make cons special, but leaving other characters behind like that feels like a low blow.

Shadow Lodge

Uchuujin wrote:
So, if we can't get to a con for 1-99 are we just SOL for the ongoing story? I understand wanting to make cons special, but leaving other characters behind like that feels like a low blow.

hit up an online con if you can. Aethercon is the next one I think


"The Vesk with the Golden Gun"

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