Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast

****½ (based on 7 ratings)
Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast

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Welcome to Sandpoint

The town of Sandpoint has been through a lot, whether it's goblin raids, dragon attacks, or crazed killers stalking the night. In Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast, this fan-favorite town is presented in rich and vibrant detail, including full stat blocks for the region's important NPCs, dozens of quests, and expanded information on every major location in the town and the hinterlands beyond. Sandpoint, Light of the Lost Coast also includes a double-sided, pull-out poster map of Sandpoint and the surrounding area, a region that has featured prominently in Pathfinder since the campaign setting's birth in 2007, including in the best-selling Pathfinder RPG Beginner Box and iconic Adventure Paths like the Rise of the Runelords. This oversized, 96-page campaign setting book is a guide to creating your very own campaign in Pathfinder's most popular town!

Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

Note: The fugitive adhesive holding the map to the back of the book can be quite robust. Use care when removing the map from the book or fugitive adhesive from the map so as not to tear the map.

ISBN-13: 978-1-64078-080-4

Note: This product is part of the Pathfinder Campaign Setting Subscription.

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****½ (based on 7 ratings)

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A Mixed Bag

**( )( )( )

Mixed Review for this product.

Pros:
- The town of Sandpoint itself comes alive and is nearly fully fleshed out.
- There are interesting quests of varied levels linked to nearly every keyed location.
- Maps are superb.

Cons:
- As the book progresses, things become more and more politically correct.
- Certain locations are not nearly fleshed out enough, with limited maps and only a general description given. IMO, it would have been better to mention fewer of these locations, but those you DO mention get fully fleshed out.
- Characters espousing "conservative" values are evil, while those espousing American far-left values are represented as being good. This isn't "diversity" "inclusivity" and "tolerance". Instead, it's a specific political agenda being pushed and only certain types of individuals are welcome. All others are either absent or evil.
- The Hinterlands become a "throw spaghetti on the wall" kind of place. With all of these evil creatures in such a small space (a region roughly the size of San Francisco), it's amazing they don't either team up or destroy one another. It detracts from the verisimilitude of the product and area. Just...too much.

All-in-all, a weird product. There is a lot of good here, and a lot of bad. If you are ultra-liberal and can easily suspend disbelief, you'll likely enjoy this. For everyone else, if you can tolerate the at times gag-inducing political correctness and don't mind a lack of verisimilitude, there are bits and pieces of greatness here to pick from.


Yes, it really is ALL here!

*****

I've read the threads and the other reviews, and many suggest that there is so much material in this book, one could do an entire adventure in Sandpoint alone! Well, actually, it's 100% true. How do I know? I was in one. THE ONE.

I had the extremely good fortune of being one of the players in James's The Shadow Under Sandpoint . All the things detailed in this book...they were there. The Old Light? Yes. Chopper's Rock, and the ghost of Jervis Stoot? OH YES. Paupers' Graves? Yep! Even Goblin Squash Stables and Hosk's big pickled goblin in a jar (first thing I looked for, actually). The Pixie's Kitten? Ah, er...um...yes.

And all the characters, from Ameiko to Pillbug Pokider, Kanker (damn him), the Red Bishop. Plus MORE. There are lots of people and places that are even new to me (and some that I really wish we could have interacted with now that I see them!).

I am thrilled to get to read this, and I am equally thrilled that everyone else does now too! To have James pull back the curtain on such a great setting has been a real treat for me. Reading through the book has brought a smile to my face as I remember some wonderful roleplaying moments that I will treasure forever. I hope that the content of this book provides all of you with similar roleplaying experiences in the years to come. THANK YOU, JAMES.


I wouldn't change a thing

*****

The first order I ever placed with Paizo was for Pathfinder Chronicles: Guide to Korvosa. It immediately went to the top of my list of “gazetteer products” produced for any system and has remained there until this week, when I received Sandpoint – Light of the Lost Coast.

This book is an absolute gem. I struggle to find anything critical to say about it. There is a great poster map – the town on one side and the surrounding countryside on the other. There’s also a brilliant two-page illustration showing the town which will prove a godsend for helping players “get” the local geography (I hope this becomes a regular feature, going forward).

This focus on usability at the game table really shines through every page of the book. There are fifty two places of interest detailed within the town. In addition to the purpose/function of each location, they all come complete with an NPC, a rumor and a plot hook (generally tied to the NPC’s rumor). The whole book is structured to help the DM really make the place feel real to the players.

There are plenty of adventure sites sketched out – not enough to run an adventure out of the book but plenty to get you started creatively. Reading it feels like you could take PCs from 1st level all the way through to their teens without ever leaving the town. The adventure sites are all set securely within the history of the town – a brilliantly balanced plot hook that gives you enough that the players won’t know what’s yours and what’s “official” yet leaves plenty of scope to build exactly the adventures your group likes.

Although brief, the section on the Sandpoint Hinterlands really stood out to me. The “areas of interest nearby” sections of town/city RPG books are rarely very good, in my experience. They generally feel tacked on and incomplete. In this case, the care the author took in the first sections is still very much in evidence. It seems like no matter what bits of the setting pique my PCs’ attention, there’ll be plenty there to help me keep them entertained.

It’s difficult to articulate exactly why this book stands out to me, but I’ve been buying “campaign starting points” since Village of Hommlet and I can honestly say this is the best one I’ve ever seen. It’s my new favourite Paizo town/city book (and I suspect it’s going to take another ten years to dislodge it).


All the details you need.

*****

Mr Jacobs did a fantastic job detailing the iconic town of Golarion.
If you want to use it with the original Rise of the Runelords the current Return of the Runelords or in your own home-brew game you will have more then enough details for anything you want to do.
Fully fleshed out NPC's area details, adventure hooks and rumors all included for various levels of play.


Incredible Book

*****

Amazing amount of detail on every location in Sandpoint (down to their street address). Lots of NPC statblocks and quest ideas for each establishment is great.
Also includes a lot of info for the hinterlands around the town.
AND an amazing 2-sided map of Sandpoint and the Hinterlands.


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Grand Lodge

Pathfinder Adventure Path Subscriber
CorvusMask wrote:
Nicolas Paradise wrote:
Snip
It assumes those adventures already happened, both Thelsikar and Blackfang are assumed to be dead

That is cool. I want to slot those stories in as Do whenever side quests if the party ever needs a break from the main story and to get some extra gear and xp since I am running a 6 person party.

What about the Adventure card game stuff like Pillbug that I mentioned?

Paizo Employee Customer Service & Community Manager

5 people marked this as a favorite.

Note: The fugitive adhesive holding the map to the back of the book appears to be quite robust. Use care when removing the map from the book or fugitive adhesive from the map so as not to tear the map.


4 people marked this as a favorite.
Pathfinder Adventure Path, Maps Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber
Sara Marie wrote:
Note: The fugitive adhesive holding the map to the back of the book appears to be quite robust. Use care when removing the map from the book or fugitive adhesive from the map so as not to tear the map.

Best method I’ve found is to lay the back cover of the book flat and then patiently “spin” the map repeatedly until it twists off (it can take a little while).

If there’s any residual sticky bits on either surface, bundle up the blob of glue and roll it over them to clean it up (scratching with a nail can leave marks or creases).


3 people marked this as a favorite.
Pathfinder Adventure Path, Maps Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber

Reviewed. This is the best town/city gazetteer I've ever bought.

Awesome job, James.


Pathfinder Card Game Subscriber
Sara Marie wrote:
Note: The fugitive adhesive holding the map to the back of the book appears to be quite robust. Use care when removing the map from the book or fugitive adhesive from the map so as not to tear the map.

Too late for me. After 5 solid minutes of gently loosening the molecularly bonded material from the back cover, my map is torn and wrinkled! I am livid. Why not glue along the plain brown border edge instead of right in the middle of Father Tobyn's mausoleum? Ugh.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

6 reviews in a week towards the end of an edition's life cycle for a GM-side product, when player-side products don't even get one. What was that about Varisia being "overdone" and "fully covered already, please give us Goth Loli Kingdoms of Sarusan instead" again? ;-)


Well, when we finally get something that we've been waiting for, of course people are going to buy it up. Unfortunately, we won't ever get a proper adventure or sourcebook for the Starstone which is a real shame for fans of this edition.


COOL!!! :)


Loving the book. But noticed what I think is an error on page 6. It lists Shalelu Andosana as a half-elf. Isn’t she full elf?

Paizo Employee Creative Director

1 person marked this as a favorite.
Andrew Karst wrote:
Loving the book. But noticed what I think is an error on page 6. It lists Shalelu Andosana as a half-elf. Isn’t she full elf?

She's a full elf, as indicated in her stat block on page 77. The half-elf bit on page 6 is a typo.

Silver Crusade

18 people marked this as a favorite.
Pathfinder Adventure Path Subscriber; Pathfinder Comics Subscriber

The other half is elf too.


Fantastic addition to our campaign, we just crossed over to Pathfinder after 20 years of 3.5 and are running Rise of the Runelords Anniversary campaign this was perfect timing!
I bought the digital copy from Paizo while waiting for the hard copy to come from Amazon unfortunately I'm on my 3rd hard copy because the first two had to be sent back because the Sandpoint map is glued to the back cover and tears the map when removing! I'm planning on leaving the map attached to the book and printing the map from the digital copy now.

Paizo hopefully your printer will sleeve the map or tuck it between the pages when reprinting!

5 star on content and presentation, 2 star on printing!!!


Pathfinder Battles Case Subscriber

Anybody notice that it's difficult to find this in your FLGS? I'm in suburban Philly and this has yet to appear. When I checked CSI it also has not arrived nor did Runeplague.


@imflynt, for the poster map, try the method Steve Geddes gave a couple post back. Works perfectly and I'm prety sure that if I had not seen it before I would have teared the map removing it.

And thanks Steve for the tip.


2 people marked this as a favorite.

Thanks for the Heads up @DanyRay, I tried that on the second copy I bought and it still tore, 3rd copy I used a hair dryer on the back cover and it worked perfectly!

Using a hair dryer on hot about 4 inches away from back cover for about 2 minutes and the map fell loose. The another minute or so heating the glue on the map and rolling it into a ball with my thumb and off the edge it went, map & cover undamaged!

Your right about availability, I have not found this in any game store and had to order online.

Hats of to James Jacobs, this is one of the best city supplements I've owned since Greyhawk!


Considering the issue with the glue, has Paizo considered printing and selling just the map? That way, those who don't want to risk damage to their book/map can leave the one in the book.


Another quick question. In the Valdemar Manor portion (section 47, page 59) something referred to as "leather babies" is mentioned as an enemy. Is there an enemy stat block anywhere?

Any tips @James Jacob?

Paizo Employee Creative Director

2 people marked this as a favorite.
Andrew Karst wrote:

Another quick question. In the Valdemar Manor portion (section 47, page 59) something referred to as "leather babies" is mentioned as an enemy. Is there an enemy stat block anywhere?

Any tips @James Jacob?

They're pretty much just Advanced homunculi.

Scarab Sages

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Maps, Modules, Starfinder Adventure Path, Starfinder Maps Subscriber

James, I would just like to say what a fantastic book this is. I am inspired to run a campaign using the hooks in this book. It will be a very local campaign, just cleaning up the place and pursuing some of the rumours.

Bravo!!!


Pathfinder Battles Case Subscriber

Finally arrived at The Compleat Strategist in KoP yesterday. The hair dryer trick worked really well to get the map out. Agree with everybody: this is how to do a town/city supplement!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I have just bought the PDF and love it!

Just one question for the moment: the map on p. 71 has some yellow and red dots - is this some particular mapping convention, or have I missed something in the text?


Pathfinder Adventure Path, Maps Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber

Yellow is an exit outside and red is a secret door.

I asked about it in JJ's thread.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Thank you for that information!

Are the outdoor exits also technically secret doors? Any particular DCs to find them?

... It seems to me that Sandpoint is littered with secret doors, what with the tunnel system's door, Kaye's doors, and probably others which I haven't found yet (pun not originally intended) in the book.


Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

Kaye's doors?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

The Pixie's Kitten.


A couple of things I noticed and wondered about...

Is there are reason why Sabyl Sorn has become Jabyl Sorn (multiple references, so it doesn't seem like a typo)?

Is there a reason why

Titus Scarnetti:
changed from LN to LE? Should this be considered a ret-con to apply even to Rise of the Runelords, or does it reflect the after-effects of his experiences?

By the way, I love having the street addresses of the shops and such. It is a nice touch I noticed in the updated Curse of the Crimson Throne as well. It makes naming the streets and roads more meaningful, as well.


Urath DM wrote:


Is there a reason why ** spoiler omitted **

Found my answer with a little more reading.


Pathfinder Adventure Path, Maps Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber
Urath DM wrote:
By the way, I love having the street addresses of the shops and such. It is a nice touch I noticed in the updated Curse of the Crimson Throne as well. It makes naming the streets and roads more meaningful, as well.

Me too. This is such a good book.

Paizo Employee Creative Director

2 people marked this as a favorite.
Urath DM wrote:

A couple of things I noticed and wondered about...

Is there are reason why Sabyl Sorn has become Jabyl Sorn (multiple references, so it doesn't seem like a typo)?

Is there a reason why ** spoiler omitted **

By the way, I love having the street addresses of the shops and such. It is a nice touch I noticed in the updated Curse of the Crimson Throne as well. It makes naming the streets and roads more meaningful, as well.

Answers!

About Jabyl Sorn

Spoiler:
I changed her name because when I first made up her name, I hadn't realized how kinda awkward and gross it was for me to name a Mwangi woman "Sabyl." That's an example of a flavor error in text that crept in during the writing of Sandpoint nearly ten years ago that might not seem like an error, but is one I've come to feel was unfortunate and awkward and, yeah, gross. So I changed her name to something more nonsensical that isn't just a "fantasy spelling for sable." (The problem, to be specific, is that sable is a dark brown/black color, and naming a Mwangi woman that is icky to me.) So yeah, it's an official correction and I hope that my error here helps others in the future to be a bit more careful and considerate about naming characters words that have real-world meanings... even if you "fantasy" it up by adding a "y" in place of an "i".

About Titus

Spoiler:
His alignment changing from lawful neutral to lawful evil isn't a ret-con. Time has passed in Sandpoint, and many of the NPCs who live there have changed. Some for the better (I'm particularly proud of the character growth for Shayliss Vinder), but some for the worse. Titus going evil is an example of that—and also gives the town a villain in a position of political power for PCs to fight against. He's still lawful neutral in Rise of the Runelords, but the evil acts he's been doing up to that point have put him at the tipping point of going into evil... and by the time the timeline hits where Sandpoint's text is at, he's full on evil.

Glad you like the street addresses! I've always enjoyed adding street names to city maps I do, even if they CAN sometimes clutter things up, and it makes more sense from a verisimilitude angle for a GM to say, "Grocer's Hall is at 20 Festival Street" rather than say "Grocer's Hall is area 29."


James Jacobs wrote:

Answers!

About Jabyl Sorn
** spoiler omitted **

First, thanks very much for the answers.

Second, regarding Sabyl/Jabyl.
Honestly, I always assumed she was Vudrani because of the Irori worship and being a monk.

In the past, someone mentioned they were glad to see ethnicity added to the snippet stats (alignment, gender, race/ethnicity, class, and level) because ethnic tension can be a major part of the Chelaxian/Varisian or Chelaxian/Shoanti situation in Varisia. That's something I wish there had been time and space to include here. It is something I can make an educated guess at from the languages the NPC speaks, but not always accurate. Some can be "reverse-engineered" from other information (Belor Hemlock and Garridan Viskalai, for example), but those are only a few.

Dark Archive

3 people marked this as a favorite.

Finally got this in at the FGLS, and wow, am I loving the adventure hooks being listed by level in one place for ease-of-GM, and yet how they are organically spread through the book and it's not just chock full of notes to see all the crunchy stuff in the GM section. (Which, I know, is convenient for *other* people, but I aren't they, so yay for my own selfish preference winning out!) It's a common gamer-snob diss to call something for a tabletop RPG evocative of how things are done in MMOs, but I totally mean it as a compliment that this 'quest' format reminds me of one of the best MMO innovations.

This is the best format I've seen for a book like this. GM-friendly and 'usable,' but also an engaging read. Great work, James!


1 person marked this as a favorite.

Hello all! This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($18.99).

Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast
Publisher: Paizo Inc.
System: Pathfinder RPG and D&D 3.5/ OGL
Type: Campaign Setting
Get it on Steam


Love the book! I've been using it to fill out my Rise of the Runelords campaign. We just had our first session last week!

Question about Valdemar Manor:
With the basement, I get that the left side of the map is the secret lab and that the tunnels are from the mites and go to the pit but what's the deal with the little narrow secret room on the right side of the map?

Paizo Employee Creative Director

3 people marked this as a favorite.
TorrinRappidfire wrote:

Love the book! I've been using it to fill out my Rise of the Runelords campaign. We just had our first session last week!

** spoiler omitted **

It is...

Spoiler:
...just a wide spot in the tunnel that you can put a monster in. When I used Valdemar Manor in my home game, they encountered the missing kid here as a ghoul, which is a bit too dark for print in the book but wasn't for my game, so I left that part out and had the kid hiding in the attic instead.


James Jacobs wrote:
TorrinRappidfire wrote:

Love the book! I've been using it to fill out my Rise of the Runelords campaign. We just had our first session last week!

** spoiler omitted **

It is...

** spoiler omitted **

Cool :) My players are going to clear out the manor this Sunday. I'll post up how it goes!

Spoiler:
I decided to add a Erinat Gremlin in the basement posing as the the ghost of the kid. I thought that'd fit well with the rest of the theme of the crawl.

Unrelated, what's Kendra's brother Aiver's town role?

Paizo Employee Creative Director

TorrinRappidfire wrote:
James Jacobs wrote:
TorrinRappidfire wrote:

Love the book! I've been using it to fill out my Rise of the Runelords campaign. We just had our first session last week!

** spoiler omitted **

It is...

** spoiler omitted **

Cool :) My players are going to clear out the manor this Sunday. I'll post up how it goes!

** spoiler omitted **

Her brother doesn't have a role in town other than citizen.


James Jacobs wrote:
TorrinRappidfire wrote:
James Jacobs wrote:
TorrinRappidfire wrote:

Love the book! I've been using it to fill out my Rise of the Runelords campaign. We just had our first session last week!

** spoiler omitted **

It is...

** spoiler omitted **

Cool :) My players are going to clear out the manor this Sunday. I'll post up how it goes!

** spoiler omitted **

Her brother doesn't have a role in town other than citizen.

He's just a socialite living off his sister? What a dick. lol

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules Subscriber; Pathfinder Comics Subscriber
TorrinRappidfire wrote:
James Jacobs wrote:
TorrinRappidfire wrote:
James Jacobs wrote:
TorrinRappidfire wrote:

Love the book! I've been using it to fill out my Rise of the Runelords campaign. We just had our first session last week!

** spoiler omitted **

It is...

** spoiler omitted **

Cool :) My players are going to clear out the manor this Sunday. I'll post up how it goes!

** spoiler omitted **

Her brother doesn't have a role in town other than citizen.
He's just a socialite living off his sister? What a dick. lol

What he is, is a great chance for your PC to be a nephew or neice of the mayor.

He's also a good choice for villains to kidnap.


Can someone provide a link to a sample view of the poster included in this book? I wish to buy the PDF but depending on the quality of said poster, may wish to buy Print instead...


Map came right out without a problem. Looks great.

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