Pathfinder Adventure Path: Runeplague (Return of the Runelords 3 of 6)

Pathfinder Adventure Path: Runeplague (Return of the Runelords 3 of 6)

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Runelords Rising!

Varisia has long survived in the footprint of the ancient nation of Thassilon, but now the powerful runelords who once ruled that realm are waking from their centuries-long slumber, hurtling this frontier nation—and the entire world—toward great danger. The latest manifestation of peril facing Varisia's newest group of heroes is a hideous plague that threatens to spill into the streets of Magnimar and spread to the other major cities of the region, transforming beggar and prince alike into slavering monsters. Which of the runelords might rise next, and are all of them equally dangerous? Could some of them even become the heroes' allies? And what is causing a series of strange visions and otherworldly invaders to haunt and harry the heroes?

This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

  • "Runeplague," a Pathfinder adventure for 8th-level characters, by Richard Pett.
  • Details on the vile faith and horrific cults of Yamasoth, the Polymorph Plague, by Jason Keeley.
  • An exploration of the legends and true natures of magic pools around Golarion, by Eleanor Ferron.
  • A bestiary of monsters, including the artistic yet alien ashullian, a disturbing manifestation of grim emotion known as the misery siktempora, and the eerily silent kasthezvi, by Mike Kimmel, Andrew Mullen, Richard Pett, and Jeffrey Swank.

ISBN-13: 978-1-64078-079-8

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Dark Archive

Pathfinder Adventure Path Subscriber

Alrighty to get the ball rolling

Spoiler:
whats the general plot like and are any of the runelords stated up?


1 person marked this as a favorite.

I'd want to know the names, CR, types and subtypes of the monsters.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
HTD wrote:
I'd want to know the names, CR, types and subtypes of the monsters.

Fun stuff!

Spoiler:

Reckless Revelry - NE Haunt - CR 11
Yamasoth's Touch - CE Haunt - CR 9
Ardoc Moilant - N Construct - CR 10
Ashullian - CE outsider (native, water) - CR 11
Kasthezvi - LE aberration (shapechanger) - CR 12
Siktempora, Misery - CE outsider (chaotic, evil, extraplanar) - CR 12

Dark Archive

Pathfinder Adventure Path Subscriber

I'm annoyed because of bad luck :'D It would have shipped today for me, but transaction was canceled and had to fix it so now I have to wait for it to be shipped again


Any chance you could talk about the haunts, Dabus? Or Misery?

Liberty's Edge

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Hmm overall this looks like a lot of fun. My only quibble is that the maps are lackluster.

Is it me or have the maps overall dropped in quality? It's something I've also noticed in the Starfinder AP books.

Scarab Sages

1 person marked this as a favorite.
Thomas Seitz wrote:
Any chance you could talk about the haunts, Dabus? Or Misery?

Haunts!:

Reckless revelry is the spirits of some massacred dancers who target whoever has the highest charisma score in the party. Fortitude save against strength damage from the intense dancing, and anyone who touches you also has to make a will save or join in.

Yamasoth's Touch is a residue of a "the polymorph plague" and baleful polymorphs the target into a hairless weasel affected by a rage spell and attacking the nearest other creature.

Dark Archive

Those haunts sound really great, and they happen to be one of my favorite things in PF1! I can't wait to get my grubby, fiendish dwarven hands on another adventure written by Pett! Sadly, it will be a few more weeks until I do; I only recently got my copy of It came from the Hollow Mountain, but that's the price you have to pay for living in Finl... Cheliax! ;)

Dark Archive

1 person marked this as a favorite.
Anorak wrote:

Hmm overall this looks like a lot of fun. My only quibble is that the maps are lackluster.

Is it me or have the maps overall dropped in quality? It's something I've also noticed in the Starfinder AP books.

I thought the dungeon level maps looked really good in It came from the Hollow Mountain, although they were perhaps the shades/colors were a tad too dark for my taste.

However, I have to agree with you on the Roderick's Cove town map (why is there a grid on it?!?) and the weird "single-page-to-contain-them-all" type of overland/ship map (the ship map is useless and the overland map is too small to make out any details). It is even more peculiar that there is no overland map of the island itself; the silhouette of the Mountain in Dungeons of Golarion doesn't really help (I think it's actually somewhat contradictory to module's description of the island). It takes some work for the GM to "connect the dots" before running the module, but fortunately the adventure itself is fantastic.


1 person marked this as a favorite.

Would someone being willing to describe the other four creatures?

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Wannabe Demon Lord wrote:
Would someone being willing to describe the other four creatures?

Sure! They seemed to pick some very unnerving creatures (fits the month)!

Spoiler:

Ardoc Moilant - shovel-headed construct, powerfully built with large pinchers. Said pinchers can create sonic bursts and are rather hard.
Ashullian - four-armed, eyeless eel-like humanoid thst can manipulate the senses and create sonic bursts.
Kasthezi - emaciated creatures with eyeless sockets, long fingers, and a orbiting 'crown'. Has a few sonic attacks, even though it cant make a sound (bit of a pattern, here! ).
Siktempora, Misery - armless feminine torso, without a mouth, with empty eye sockets. Lower body is supported by six clawed limbs. Has abilities that involve, you guessed it, misery.


First time I’ve heard of haunts being put in the bestiary.


Thanks! Those all sound super interesting. Say what you will about Fiends being overpopulated, they do have so of the coolest and most unique creature designs fairly consistently. Are the Siktempora a new category of Outsider? One that embodies various emotions or something?

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Wannabe Demon Lord wrote:
Are the Siktempora a new category of Outsider? One that embodies various emotions or something?

Sort of: while there isnt a subtype attatched to them in the statblock, a sidebar does give what they'd have as a group.

There are other ones for emotions, though the others are stated to desire to remain in tye dimension of Time.

Liberty's Edge

So, who's ruling Korvosa?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Paladinosaur wrote:
So, who's ruling Korvosa?

Cressida Kroft, or whomever your CC PCs put in charge.


Reckless wrote:
Paladinosaur wrote:
So, who's ruling Korvosa?
Cressida Kroft, or whomever your CC PCs put in charge.

A pleasant surprise. I kind of expected it'd be Neolandus. Not that he'd be a bad choice but Cressida's awesome.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I have to say that I love all creatures in bestiary ._. Like "If these things take more than years to appear ever again in adventures or 2e I'll be depressed" awesome stuff

BTW, bit confused you listed haunts as part of bestiary considering they are just part of random encounter table :p Its not like this is first time random encounter table has traps or hazards or haunts


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So I noticed an interesting tidbit in of the character writeups in the NP gallery.

Spoiler:
The writeup the Sorshen Simulacrum has an interesting comment on Nocticula rising from the Abyss. I know it's been hinted at here and there, does anybody think we'll get more info on that?

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Squeakmaan wrote:

So I noticed an interesting tidbit in of the character writeups in the NP gallery.

** spoiler omitted **

Ohhhhhhhhhhhhhhhhh, Yeah.

Dark Archive

Pathfinder Adventure Path Subscriber

Didn't JJ pretty much confirm that this is the AP that will resolve Nocticula's ascension plotline?


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
Didn't JJ pretty much confirm that this is the AP that will resolve Nocticula's ascension plotline?

Oh, I didn't know that. Very much looking forward to seeing where that goes.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber

Well if you read the player's guide....

Spoiler:
Nocticula: Although the events of the Wrath of the Righteous Adventure Path don’t directly impact those of Return of the Runelords, certain events set in motion in that campaign continue to move forward in this one. In particular, rumors among certain scholastic circles suggest that the demon lord Nocticula, long the patron of assassins, darkness, and lust, has abandoned her planar realm of the Midnight Isles. For the time being, her clerics continue to retain access to their spells and powers, but a sect of heretics has been growing in power as well. Known as the Cult of the Redeemer Queen, these heretics claim that Nocticula is on the cusp of abandoning her demonic legacy and ascending as a true deity—a goddess of artists,midnight, and outcasts. With your GM’s approval, your character could be one of these heretics. For the time being, these worshipers are universally chaotic neutral in alignment. If you’re a heretical cleric of Nocticula, you are granted access to the domains of Artifice, Chaos, Darkness, Travel, and Void, and to the subdomains of Exploration, Isolation, Moon, Night, Revelry, and Whimsy. The symbol of the Cult of the Redeemer Queen is a moon with a pair of lips at its center and a seven pointed crown behind it, and the cult’s favored weapon is the dagger.

so already the fact we are getting this write up shows her transition.

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