Star Log.EM-034: Wyvarans (SFRPG) PDF

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By Randal Meyer

Take your Starfinder campaign to new heights with Everyman Gaming’s Star Log.EM series! This high-crunch series specializes in everything from fantastic new aliens from recently discovered biomes to exciting new archetypes, feats, and class options based on futuristic ideology and traditional fantasy alike. Each week, a different Star Log.EM tackles a new, exciting topic.

This installment of Star Log.EM includes: 1,000 words detailing the wyvarans, another legacy-race-turned Starfinder classic by Everyman Gaming LLC! Details about the wyvarans, their unique origins, and their clan-based meritocracy are included, as well as racial traits, a creature subtype graft for GMs, and an all-new feat for wyvaran characters .

The Star Log.EM series—Starfinder for tomorrow!

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An review


This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!

We begin this supplement, as always, with the introduction and a little section that contextualizes the wyvaran race within the Xa-Osoro setting shared by Everyman gaming and Rogue Genius Games.

The description of the race includes notes on the physical traits of wyvarans and their home world, society, etc., as well as their take on adventuring, but not “If you are a wyvaran, you…”-section is provided. On the plus-side, we do get a creature subtype graft for the race.

Wyvarans, as codified here are Medium dragons with +2 Dex and Wis, -2 Int, 2 Hit Points. The dragon type here could be an error, as there is some overlap between type and subtype graft granted abilities, but considering graft interactions and the ability to apply grafts to race-adjacent creatures, it might as well be intentional. Personally, I’d have preferred humanoid as base type, as type-based effects are bound to spread further as the game sees more releases. But I digress, and this concern is mostly about future-proofing.

Wyvarans are immune to sleep and get a +2 racial bonus to saves vs. paralysis, darkvision 60 ft. and low-light vision, and extraordinary flight speed of 30 ft. with average maneuverability, which becomes perfect in zero-G. They also get natural weapons and, kudos, properly codify their natural damage type – nice catch and big props for being more precise than e.g. the Vesk! The pdf also includes a new feat, Enhanced Low-G Flying, which extends the maneuverability improvement to low gravity environments as well. Additionally, in vacuum, you can attempt a DC 20 Acrobatics check to fly as a swift action for one round as though atmosphere was present. Rather cool visuals there!

Editing and formatting are top-notch on a formal and rules-language level. Layout adheres to the series’ two-column full-color standard and the artwork featured is nice. The pdf has no bookmarks, but needs none at this length.

This is the first pdf by Randal Meyer I’ve read, and it’s a promising offering – his wyvarans have a unique angle with the take on flight, are precise and didn’t leave me with any complaints. The fluff is neat as well, and while I wished we got a bit more material for them, they work better for me in this iteration than they ever did in PFRPG. As such, my final verdict will clock in at 4.5 stars, rounded up due to the freshman bonus. Congratulations!

Endzeitgeist out.

Scarab Sages Webstore Coordinator

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Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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