Legendary Races: Wyrmtouched (PFRPG) PDF

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Unleash the Blood of the Dragon!

Legendary Races: Wyrmtouched

is the first volume in our new series of race-focused player supplements, and for this project, we've chosen a race with a very iconic heritage, dragons! This base race was designed to infuse games with draconic flavor, not only through the race itself but with a multitude of dragon-styled traits, archetypes, feats, and new drake options to further suffuse your game world with the might of these awesome creatures. The wyrmtouched is a fully fleshed out race with motives, goals, plot hooks, and everything else you could want from a race that will fit fully into any campaign setting (with special care given to discuss how to insert the wyrmtouched into your setting of choice). Plus with archetypes such as the breath savant designed to help wyrmtouched get the best of their breath weapon, dragon champion to allow you to channel the might of dragons into your weapons, and Scaled Scion to let you live the fantasy of a spellcasting wyrm warrior, Legendary Races: Wyrmtouched has enough to satisfy players who simply want to include more dragons in their games without involving a new race. Grab this incredible 44-page Pathfinder Roleplaying Game supplement today and Make Your Game Legendary!

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Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Now available courtesy of N. Jolly, Amber Underwood, Siobhan Bjorknas, and Loren Sieg - RESTORE THE ROAR!

Silver Crusade

And as always for a book like this, it's time for my dev post.

Wyrmtouched
So the original idea here was for dragons to have a planestouched style race in the same vein as tiefling or aasimar, which included the same level of customization that you see in those races. From there, the idea of fleshing out the race really came to mind, and I wanted to use this as a chance to further expand my writing to working not just on mechanics, but on story and lore. Because of that, a lot of ideas I'd had for a while were included in this product that I'd been thinking on for quite a while.

Racial Traits
This is where I really wanted to give variety, to let people play the inheritors of chromatic, metallic, imperial, and all the other dragon types (including linnorm, as I'd heard quite a lot of people wanting that from when Legacy of Dragons came out). They also come with a breath weapon that scales to level and allows players to really feel like they're playing a draconic inheritor.

Each subtype comes with its own alternative racial modifiers, and there's about 20 alternative racial features, which cover the ability to play a small OR large sized member of the race, grow wings, appear human (or any other race), or improve their natural attacks. Customization was a key goal here, and being able to customize both racial heritage and alternative racial traits is going to ensure that no two wyrmtouched need to play the same.

Lore
Wyrmtouched get a lot of background in this book, delving into subjects such as their society, relations with other races, fashion, views on death, and even their holidays. There's even a section about a society for them to help players get a better handle on how wyrmtouched interact with themselves and others. I've made sure to include sections for how to integrate the race into campaign settings without issue, and I'd like to think that I've given enough info here that players and GMs alike will enjoy the inclusion of this player race.

Traits and Favored Class Bonuses
Not only are there wyrmtouched traits which assist the race and its unique racial features, there's also general traits for everyone which allow more customization in character creation. In addition, wyrmtouched have favored class bonuses for all pathfinder classes, including occult options.

Archetypes
Of course there's new archetypes.

Breath savant is a wyrmtouched exclusive archetype which focuses in on the breath weapon of the race. No other class will have as much control of blasting fire out of their mouth (or ice, or even sonic if you check the feats), making the character's breath weapon a viable solo weapon, and downright awesome with natural attacks.]

Dragon champion finally finds a home; a vigilante who draws on ancient draconic powers to strike down foes. Creating spectral versions of claws, tails, and fangs, this archetype was made to let players really feel like they had the power of dragons at their fingertips, even if they're just a halfling.

Dragon touched is a reprint from Legendary Shifters with added rules for how to apply it to the classic shifter. Another way to let players play as dragons, but balanced for even first level play. The trade in versatility for power helps balance things out, so even your first level players can enjoy being a dragon.

Scaled scion was my design for both a charisma magus, and a magus based off of arcanist casting. The archetype is actually very archetype friendly itself aside from the base changes, even allowing players to grow energy resistant scales in combat to shield themselves.

Wyrm researcher was another idea for an alchemist styled class, but this one took bombs instead of breath weapons, allowing them to be used in similar fashions. It does lock some discoveries into place, but the added power that they get should be enough to allow players who want to breath fire all the ammo they'd need.

Feats
The big thing to talk about here is the new category of feats, the Breath Feats. Like metabreath feats, these allow players to alter their breath weapon, but instead of pushing back how long it takes to use their breath weapon, it instead weakens the breath weapon to avoid novaing 4+ breath feats into a single round. Things such as increasing distance, allowing pin point accuracy breath weapon attacks, and even letting players choose unconventional damage types for their breath weapons (such as slashing, negative energy, and sonic) all help to make for a more interesting interaction with a player's breath weapon.

Legendary Drakes
A new inclusion in this book, legendary drakes take the place of normal drakes, which had some issues which I sought to rectify here. Now drake companions are far easier to get, no longer requiring a specific archetype to do so. Instead, a feat tree of 5 feats can be used (a drake is given upon taking the 3rd feat, and a player with an animal companion or mount can skip the first feat in the tree, the last two feats allowing the drake to reach its full power) to allow anyone to enjoy having one of these powerful companions. Drake magical item slots are far less limited now, giving multiple places to apply magical items to the creatures instead of limiting them to a single magical item.

Legendary drakes also come with variants to customize them further, even allowing players to ride undead or construct drakes. Drake powers are still around, but the majority of them now scale, meaning that your choices will stay relevant past early levels. In addition, it's now far easier to ride a drake, with a 1st level small character being able to ride their drake instantly, and medium sized creatures at 6th level (unless perhaps you pick up a 'Drake Saddle' one of the magical items listed lower). In addition, a drake can select extra drake power in order to gain new drake powers, including receiving a breath weapon that can use the same breath feats as a wyrmtouched.

Drake Magical Items
With the drake heart magical item, one can bond with a drake to a point where once it dies, its soul can be stored inside of the heart, allowing it to be revived FAR easier than would normally be allowed, and circumventing issues of needing to go on a sidequest to find a way to revive them. Drake Crowns will allow for players to effective 'purchase' drake powers to outfit their partner, while a drake saddle allows for creatures the same size to ride the drake, and increases its carrying capacity. Finally, the reduction harness is a useful tool in case your drake grows too large, shrinking it to tiny size so it can accompany your character wherever you need.

Closing
Wyrmtouched was a book that I have been looking forward to seeing out for quite some time now, and I very much enjoyed working with everyone involved. Loren Sieg, Amber Underwood, and Siobhan Bjorknas are great partners, and I really feel like this project wouldn't have been nearly as solid without their input and guidance. I worked to make sure that the wyrmtouched would be a race that any GM would be happy to have in their game, and I certainly hope I hit that mark.


How does Potent Breath Weapon work? example if a breath feat reduces the damage die size by 2 and I use it does it reduce it by one so it would only lower it by 1 or does it just drop the reduction?


ooh and does Consistent Breath allow you to make more then one breath attack per turn?

Silver Crusade

Atazoth wrote:
How does Potent Breath Weapon work? example if a breath feat reduces the damage die size by 2 and I use it does it reduce it by one so it would only lower it by 1 or does it just drop the reduction?

Huh, I thought the feat had the revised text, this was what I listed it as:

""Whenever you use a feat or ability which would reduce the damage die of your breath weapon by 1 or more steps, you ignore 1 step of the reduction (For example, if you used the Advanced Breath Weapon feat while you possessed this feat, the damage of your breath weapon would be reduced by 1 step instead of 2). At 8th level and again at 16th level, you may ignore an additional reduction to your breath weapon’s damage die.”"

So it only counts for 1 damage die reduction, not 2 if a feat or ability would reduce it by 2 or more.

As for Consistent Breath, if a character could make more than a single standard action per turn, yeah, they could use their breath weapon more than once per round.


I bought the Legendary Races: Wyrmtouched PDF yesterday afternoon, and I found the concept behind the race to be fairly interesting. If two Draconic-Blooded sorcerers could give birth to a Wyrmtouched, then quite a number of races could arise in much the same way from the other Sorcerous Bloodlines in Pathfinder. This could include versions of the Aasimar (Celestial Bloodline), the Tiefling (the various fiendish bloodlines, the Fetchling (Shadow Bloodline) and the Genie-kin (Djinn, Efreet, Shaitan and Marid Bloodlines). I think something other than the Genie-kin would arise from the Elemental Bloodline.

So any chance that the next Legendary Race would be like the Wyrmtouched but come from a different Sorcerous Bloodline? *curious* My vote is for something that blurs the line between flesh and blood beings and elementals.

Silver Crusade

Courrain wrote:

I bought the Legendary Races: Wyrmtouched PDF yesterday afternoon, and I found the concept behind the race to be fairly interesting. If two Draconic-Blooded sorcerers could give birth to a Wyrmtouched, then quite a number of races could arise in much the same way from the other Sorcerous Bloodlines in Pathfinder. This could include versions of the Aasimar (Celestial Bloodline), the Tiefling (the various fiendish bloodlines, the Fetchling (Shadow Bloodline) and the Genie-kin (Djinn, Efreet, Shaitan and Marid Bloodlines). I think something other than the Genie-kin would arise from the Elemental Bloodline.

So any chance that the next Legendary Race would be like the Wyrmtouched but come from a different Sorcerous Bloodline? *curious* My vote is for something that blurs the line between flesh and blood beings and elementals.

Right now, there's a lot of discussion on what the next race could be, with ideas such as undead, aberration, and even plant folk being pushed around. Elementals could be interesting as well, although we'd have to really make something unique to differentiate ourselves from the other genie-kin style races like Suli.

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