Created for Pathfinder fans by Pathfinder fans, this eighteenth issue of the ENnie Award-winning Wayfinder fanzine crosses over into the First World with the mischievous fey! This free fanzine includes dozens of articles, including original fiction, new monsters, NPCs, classes and options, magic items, spells, and a side trek adventure to the Witchmarket —just a small portion of what we packed into this issue!
Contributing Authors: Charlie Brooks, Calder CaDavid, Robert Cameron, Benjamin Chason-Sokol, Jeremy Corff, Jason Daugherty, Matthew Duval, Robert Feather, Kim Frandsen, Wojciech Gruchała, Amy C. Goodenough, Taylor Hubler, Luke Hudek, Chris L. Kimball, John Laffan, Crystal Malarsky, Randal Meyer, Jacob W. Michaels, Daniel Angelo Monaco, Stewart Moyer, Dennis Muldoon, Andrew Mullen, Dave Nelson, Nicholas S. Orvis, Emily Parks, Lyn Perrine, Amanda Plageman, Matt Roth, André Roy, Stephen J. Smith, Kendra Leigh Speedling, Jeff Taft, Brendan Ward, Christopher Wasko, Nicholas Wasko, and Kerney Williams.
Contributing Artists: Catherine Batka , John Bunger, Tyler Clark, Snow Conrad, Jeremy Corff, Liz Courts, Andrew DeFelice, Jess Door, Catarina Eusébio, Peter Fairfax, Silvia Gonzalez, David Hoffrichter, Fil Kearney, Danny Hedager Krog, Alberto Ortiz Leon , Clay Lewis, Mike Lowe, Dionisis Milonas, Jesse Mohn, Alex Moore, Adam Munger , Beatrice Pelagatti, Jessica Redekop, Tanyaporn Sangsnit, Kristiina Seppä, Ashton Sperry, Bob Storrar, Carlos Torreblanca, Todd Westcot, and Stephen Wood.
Cover Art by Bob Storrar
Foreword by Dain Nielsen
Wayfinder #18 is a 72-page full-color PDF suitable for printing or viewing on your computer. It is released under the Paizo Inc Community Use Policy.
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As a disclaimer, I wrote the Adventure Card Game entry for this issue. While I appreciated the opportunity to experiment with ACG design, I predominantly play the Pathfinder RPG, so I'll be speaking mostly to the value of this installment's content for GMs and players. That being said, "valuable" is an egregious understatement when it comes to the material provided in Wayfinder #18.
For a game with a cultural and mechanical legacy as expansive as the Pathfinder RPG, one of the best compliments I can give a content writer is to immediately think, "How does this not already exist?" I was stunned how often this thought crossed my mind while reading this issue of Wayfinder. The most obvious examples arise from the Bestiary, which includes fairy tale and urban legend classics ranging from the Hidebehind to the Big Bad Wolf. Spells like fey road and liar's light seem like they should already be a core part of any fey spellcaster's arsenal, masterfully applying game mechanics to frequently-used fairy tale tropes. The authors clearly did their homework, and even hardcore Brothers Grimm traditionalists will find something to love in the pages of this issue.
This is not to say Wayfinder #18 spurns fresh ideas for the sake of nostalgia. The new content effortlessly expands the scope of the First World without ever feeling like it's gone too far. In the Bestiary, new spins on old favorites (e.g. the Gravestone Dryad and the Poppy Leshy) expand a GM's options while maintaining similar themes, while brand new monsters like the Tintargurill offer GMs tools for fitting supernatural fey into a realistic ecosystem without compromising the fantasy flavor. Archetypes allow spiritualists to be haunted by bogeymen, anti-paladins to draw power from First-World patrons rather than fiends, and so on, all providing fresh new rules to vex players while still fitting the mold of the fey to a T. Perhaps my favorite article in the whole installment is the Gerbie Corruption - never before have I considered a cartoonish adherence to nonviolence and whimsy so threatening, and yet I read it and thought, "Of course this should be a corruption! It makes perfect sense!"
Perhaps more than any Wayfinder to date, every page is oozing with flavor. The short adventure that opens the issue reads like it fell out of a Brothers Grimm volume, allowing players to bid for others' memories at the cost of the things that make them who they are (e.g. their eye color). The fiction is simultaneously frolicsome and horrifying, drawing the reader deeper and deeper into a wondrous tale that they know won't end with Happily Ever After.
Given how frequently fey pop up in Pathfinder games and Paizo adventures, every single GM (and likely several players) could enrich their game with the contents of this fanzine at a price that is simply unbeatable (namely, zero dollars). I cannot recommend Wayfinder #18 highly enough to anyone who has ever played, GMed, or even heard of a tabletop roleplaying game.
1) The arts are awesome!
2) To th person who edited my submission: Thank you for your great work and Sorry (French is my mother language).
3) For the Feyling, here's the Height, Weight and age table I've created.
Race: Feyling
Base Height: 3ft. 6 in.
Base weight: 55 Lb
Modifier: 3d4
Weight multiplier: x2
Age
Adulthood: 12 years +d6 (Intuitive); +2d6 (Self-taught); +3d6 (Trained)
Middle Age: 65 years
Old: 125 years
Venerable: 190 years
Maximum Age: 190+1D100 years
Belated thanks to Todd Westcot (for the 2nd straight year!) for his illustration for my article. I admit the first thing I did after downloading the issue was to check to see if Gruepert was wearing pants. He wasn't, I giggled, and then I moved on to other things. When I came back and looked at the artwork a second time, I caught more of the details Todd always seems to slip in: in this instance, the gaggle of holy symbols around his neck. The little red guy has some big ones, using the holy symbol of the goddess of revenge to pick his teeth.
Oh...that was some unfortunate wording, especially when coupled with the whole no pants thing. Some things you just can't unimagine....
Back on point, the other thing that caught my eye was the mustachioed mite on the right. I swore I'd seen him somewhere before.
Could it be Mr. Whipple (sans the glasses)? That scroll he's squeezing just might be the remnants of a roll of Charmin.
Will a printed copy be sent to the contributors like in previous issues?
Super late reply to this...but no. We spent out all our funds printing this issue, and hence, this is why Wayfinder will now be PDF only from here on out.
Waning interest in ads, dependency on generous supporters, and a growing attendance of PaizoCons all contributed to no longer being able to support printing.
It's kind of sad, but also kind of a relief for us. Getting the zine print-ready was a lot of extra work, and stressful to many of us. Wayfinder #19 was much less stressful, and that's good!
Will a printed copy be sent to the contributors like in previous issues?
Super late reply to this...but no. We spent out all our funds printing this issue, and hence, this is why Wayfinder will now be PDF only from here on out.
Waning interest in ads, dependency on generous supporters, and a growing attendance of PaizoCons all contributed to no longer being able to support printing.
It's kind of sad, but also kind of a relief for us. Getting the zine print-ready was a lot of extra work, and stressful to many of us. Wayfinder #19 was much less stressful, and that's good!
Thank you for the answer and no problem for the delay.
Yeah, under these sets of condition, I can understand the decision, it does make more sense.