Village Backdrop: Underdell (PFRPG) PDF

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A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett

The once quiet and quaint halfling community of Underdell rests along the Old Road near the Salt Mire. Steeped in tradition and idleness, the Underdellians found themselves unprepared to deal with the horrors of the plague outbreak in nearby Ashford. Terror gripped Underdell, tearing apart the strong bonds of family and friendship. Fear and paranoia took root in the halflings’ hearts as they tried to escape sickness and death. As Underdell falls apart, a vile halfling bandit has used the chaos to take control of Underdell, enforcing a strict martial law. As neighbour turns on neighbour, a group of bandits terrorize merchant caravans traveling through Ashlar, raiding with impunity and aided by a rich noble. The Underdellians, their smiles and laughter turned to tears and hopelessness, live in fear of another plague outbreak and the harsh punishment of the bandits who insist they are protecting and enriching the village.

Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling adventures.

This product is a Dual Format PDF. It comes in two different versions: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad.

For a free sample, please visit ragingswan.com

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4.00/5 (based on 1 rating)

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An Endzeitgeist.com review

4/5

This installment of RSP's Village Backdrop-series is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let's take a look at the settlement!

Situated near the Salt Mire, the halfling village of Underdell, has been seriously impacted by the plague that ravaged Ashford (a classic Village Backdrop!); while paranoia ran rampant, an evil halfling bandit named Vihtori has seized both the day and control. Now, fear is the defining characteristic of this place – and in the PFRPG-version, the massive +10 danger-rating drives home very well how potentially lethal this place can be. This village, if you’ve been following Raging Swan Press’ releases, is thus one of the places situated in the Duchy of Ashlar, but can easily be inserted into pretty much any game.

As always, the supplement does provide information on local nomenclature as well as dressing habits; PCs doing their proper legwork have the chance to unearth more about this place and find, among lore and other things, one of 6 rumors. The theme of fear that has taken a hold of the settlement is a strong one, and one that is reflected in the 20 dressing/event-entries provided: The PCs can, for example, witness halfling children chasing an old woman down the street with stones – but is she infected? Is this an instance of racism? Either way, the PCs will probably want to interfere.

Speaking of events: This pdf goes beyond the usual array: There are 8 keyed locations provided, and all come with their own paragraph of read-aloud text. 4 of these locales have their own, specific event tables, adding further direct adventuring options to the fray. The PFRPG-version does come with both a marketplace-section for the entire village, as well as notes regarding items for sale in the individual locations. Several of the keyed locations also feature some rather cool adventure hooks, which truly benefit from the context of Ashlar, allowing the author to spin some more complex scenarios that extend beyond the confines of the village.

We also get a total of 4 NPCs, depicted, as usual, in the fluff-only iteration that paints them as viable characters, noting mannerisms, background, etc..

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's smooth, printer-friendly two-column standard and the pdf comes with full bookmarks as well as a gorgeous map, of which you can, as always, download high-res jpegs if you join RSP's patreon. The pdf comes in two versions, with one being optimized for screen-use and one to be printed out.

John Bennett’s Underdell is a pretty nice, gritty little fantasy village. In theme and style, it reminded me of the Bandit Kingdoms in Greyhawk, which I’ve come to love courtesy of Casey Brown’s awesome work at providing a kind of RPG-archaeology/chronicle. That being said, this does lose a bit of its appeal when taken all on its own – it’s very much a puzzle-piece for the Duchy of Ashlar, and particularly in comparison with the author’s other work (seriously: John Bennett wrote some of my favorite village backdrops and GETS dark fantasy/horror like very few do…) , I couldn’t help but feel a bit underwhelmed. This is a cool village, and it’s easy and painless to implement, but it’s not as nuanced or unique as the author’s usual work.

This may be a strength for you and the purposes of your game – as a place that won’t hog the entire spotlight, this does a good job. As such, my final verdict will be 4 stars.

Endzeitgeist out.



Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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