Everyman Minis: Animal Teamwork Feats (PFRPG) PDF

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By Luis Loza

For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s particular itch.

This installment of Everyman Minis includes: 1,000 words introducing over a dozen teamwork feats available to all characters that are themed around fighting alongside animals. These feats include abilities that allow teammates to take advantage of higher ground, overwhelm a grappled opponent, protect other allies from harm, and more. In addition, three new feats expand hunter PCs, including the ability for multiclass hunters to share teamwork feats with martial flexibility and for animal companions to raise their masters from death.

With Everyman Gaming, innovation is never more than a page away!

Page Count: 6

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An Endzeitgeist.com review

4/5

This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 1 page blank, leaving us with 2 pages of content, so let’s take a look!

The new feats within are:

-Aspect Unity: requires animal focus; nets +1 to Ref and +2 to initiative when you and an ally within 60 ft. emulate the same focus.

-Aspect Harmony: Builds on the previous feat, increases bonuses granted by the aspect, but not the prereq feat, by +50%.

-Coordinated Grapple: Nets you basically advantage (roll twice, take better result) to initiate, but not to maintain grapples versus targets threatened by character + ally with the feat.

-Coordinated Pounce: High-level feat building on Coordinated Charge; even though called pounce, it actually behaves more like Vital Strike and provides synergy with those types of feats.

-Coordinated Rend: Okay, this one can be interesting: When hitting a creature you and an ally threaten twice or more during a turn, the ally gets a free attack as an immediate action., but only at ½ Strength-mod to damage, regardless of other abilities.

-Coordinated Tie Up: Builds on Coordinated Grapple and allows an ally to aid, decreasing the DC to tie up creatures without pinning them by 5. This is really cool, if situational. Still, I can totally see this as a great feat to award/use in conjunction with archetypes.

-Go for the Eyes: Nets an increased bonus to atk for both, if the character or ally has higher ground, and the target is treated as dazzled. Interesting one.

-Intimidating Menace: When an ally successfully Power Attacks a target, you can attempt to intimidate at +2 to demoralize as an immediate action; has really cool optional Dazzling Display synergy, and is better when the ally crits. Nice one.

-Mounted Disengage: When an ally negates a hit with Mounted Combat while adjacent to you, you may use an immediate action to move away. Really neat!

-Pack Defenses: Total defense increases for adjacent allies, up to Wis-mod.

-Retributive Strike: Immediate action counterstrike when an ally with the feat is brought to 0 HP; +4 to crit confirm and increased multiplier for the attack. The latter should probably cap at x4.

-Scent Seekers: Cool: Allows two beings with scent to automatically pinpoint sources. Will see a ton of use in my monsters.

-Swimming Diversion: Atk bonuses while one target is swimming; +1 more if the foe’s swimming as well.

-Toppling Opening: Okay, this one is brutal: If the target’s tripped, it becomes flat-footed against the other user of that feat until the end of the next turn. OUCH!

-Trampling Opening: Adds AoO to the unfortunate being trampled. Neat!

The pdf also features 3 hunter feats:

-Pack Evasion: Requires mouse aspect; when you and animal companiona re subjected to a Ref-save prompting effect, you may, as an immediate action, switch to mouse aspect. Gets use interaction right. Neat one!!

-Pack Flexibility: Lets animal share in teamwork feats granted by martial flexibility. Cool for the relevant builds and helps them stand out!

-Raise Master: 1/day, a companion can use breath of life, with an extended period where it may be cast. Neat!

Conclusion:

Editing and formatting re very good on a formal and rules-language level. Layout adheres to the clean and easy to read 2-column full-color standard with white background. The artwork is nice and the pdf has no bookmarks, but needs none at this length.

Luis Loza’s Animal Teamwork feats run the gamut from being very potent to being very circumstantial, but they do have in common that they add something and allow for a couple of teamwork tricks that I really enjoyed seeing. As such, my final verdict will clock in at 4.5 stars, though I do feel that this is closer to 4 than 5; hence, I will round down.

Endzeitgeist out.


Scarab Sages Webstore Coordinator

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Contributor

Thanks, Rick!

Your animal companion is your best friend, and your best friend needs even better teamwork feats to help carry you both to victory! This week Luis Loza has you covered with over a dozen all-new teamwork feats that are themed around companion and master, but are applicable to any character in need of a few good teamwork tricks. Also included are new feats for hunters that enable multiclass hunter/brawlers to share their flexible teamwork feats with their companions, and a feat that allows an animal companion to raise its recently slain master from death! 


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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