DM Kor's - We Be Goblins (IC Thread)

Game Master Kor - Orc Scrollkeeper

We Play Goblins! Crush all dogsies and horsies! Maybe even some stupids goblins!


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Battle Map

Adventure Introduction:

You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint.

Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result. Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.

That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!

Each of you were personally summoned and told to report right away to the chief’s Moot House. As each of you make your way towards the Moot House you easily recognize each other. Many of you have patrolled together or performed missions together. This is the first time all of you have been gathered together at the same time though.

Before you is a rickety, poorly constructed wooden plank door, sealing the entrance into the Moot House. You all know that you must wait until the door is opened for you before you can enter. You have a few moments available to make idle conversation.

His Mighty Girthness Chief Rendwattle Gutwad:
Chief Gutwad is the ruler of Licktoad Village. For those few that have been lucku enough to enter the Moot House in the past you know that he normally sits atop the great Teeter Chair, which is 6 feet high and allows him to more properly look down on his subjects.

You also know that the Chief does not speak directly to his subjects as the words that come out of his mouth are so mighty that they might paralyze and frighten lesser goblins.

Slorb:
Slorb is the Chief's advisor. He is an overdressed, pompous goblin. Slorb is one of the few goblins that can handle the might of the chief ’s words without succumbing to fear or paralysis.


Male Goblin (Licktoad Tribe) Alchemist/1

"Gutwad's gonna make us all chiefs! You wait and see! Be sure not to listen to his words! They scramble your brain bits!!"


Male Goblin Ranger(Archtype: Trapper) [1]

"Chief not the one to be afraid of, he strong protector of Goblins, his words are strong because he keeps them locked up like a pickle in a barrel. It's the furry ones in trees, on broken knees, always watching me if they please, and that annoys the likes of me."

Thakmaka takes a defensive stance with his hands held out while he scans the tree lines for demons. And slowly lowers his posture as he finds it clear of squirrels for the moment.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Jobbo leans casually against a tree spinning one of his daggers by its point in the palm of his hand as he listened to his fellow gobbos.

Wesa gonna be chiefs? ooh! oi! Big chiefs get mucho mula and all the squishy gobbo gals for mushy time. Mesa gonna be good chief. Yusa gonna see.


Male Goblin (Licktoad Tribe) Alchemist/1

Mogmurch jumps in place and spins in circles, continuously readjusting his skull mask and juggling his toad in his hands while speaking outloud in a squeaky voice...

"His Mighty Girthness knows that we are the best Licktoads ever! Excepting maybe His Mighty Girthness himself, of course! He knows it and must have something important for us to do! Slay Dogs, Slay Horseses or slay Longshanks! Me know care as long as it burns, it be okee dokee!!!"


Battle Map

The door to the Moot house creaks open as you see Slorb standing in the doorway. In his high pitched nasally voice he calls out to your group, “All yous come now to sees da chief!”

Slorb leads you in and before you, you see the mighty chief sitting high atop the Teeter Chair. As Slorb begins to approach the chief to receive his words, the chief waves his fat hand at Slorb, stopping him. Gutwad then looks towards all of you, and speaks. Yes, the mighty chief is speaking directly to you!

“You all be heroes. Each of you. You are best Licktoads but for me. And maybe but for Slorb. That you aren’t fleeing in terror from mighty sound of my voice is all the proof you should need. Yet soon, all Licktoad goblins will know your might, for I have picked you for a dangerous mission.”

“You know about fireworks and map we found in Scribbleface’s hut. Fireworks were fun. But map is more fun. It shows a route to a place near the coast where Scribbleface found fireworks. And it says there are more fireworks there!”

“I want them for Licktoads. You all go get them tomorrow. Tonight we have big bonfire to burn bad luck away from you, and we play many games. Much fun! Tomorrow you fetch me fireworks. If you meet men, you make them dead. If you meet dogs, you make them dead. If you meet horses, you make them dead. If you meet Lotslegs Eat Goblin Babies Many, you maybe should run. And if you not find fireworks, you not come back or we feed you to Squealy Nord!”

Many of you stand around with gaping mouths, surprised not only to have the chief speak directly to you, but also feeling greatly honored to be recognized for such an important mission. The chief leans over and hands a map to Slorb. Gutwad looks down and waves everyone to leave the Moot House.

Slorb will usher you out and will hand the map to Thakmaka.

You now have a few hours to kill before the big celebration.


Male Goblin (Licktoad Tribe) Alchemist/1

"His mighty Girthness spoke to us! We must be important Goblins and he knows it! Special picked us, he did! He said we best Licktoads! We go get fireworks! Burn! Burn! Burn!"

Mogmurch hops around in circles kicking his toad in front of him screaming, and making whistling noises...

"Peeeeeeeeeewwwwwwwwwwwwwww Booooooossssshhhhhh!!!!! Peeeeeeeeeewwwwwwwww Boooooooooosh!!! Fireworks!!!!!


Male Goblin Ranger(Archtype: Trapper) [1]

Thakmaka looks over the map, scowling and squinting if any "words" are on it, and hoping to see all the pictures instead.

"Boss give me da map, he knows I good food hunter, and now things about moving the right way. Boss smart for that, I say we do good job for boss, we not food...We be Goblins." Thakamaka says with a conspiratorial smile.

"And should we find any beasts, we eat well on da way. Get your war toys boys, we going to get those fireworks. After big fire, yes, after big fire tonight!"


male Goblin witch /1

greenglow's scorpion rest in one hand and the finger fetish is in the other probing his left nostril.
He give you map because you have more pockets. that mean you go in front so i be right behind you. When we get fireworks it mean we da greatestest of goblin heroes then maybe we make others do what we say.
I eat big tonite so i have good magic tomorrow

with that hrungee heads to his hut to gather his "gear".

I see you at big fire tonight


King of Goblins *MAP*

My, these goblins can be a handful, eh, Kor? ;)

Just poking some fun from the other thread! In real life, I try to hide my stupidity. Here, I can let it shine!


Battle Map
GM Goblin King wrote:

My, these goblins can be a handful, eh, Kor? ;)

Just poking some fun from the other thread! In real life, I try to hide my stupidity. Here, I can let it shine!

He he, yep they can be. More lambs for the slaughter though :)


Battle Map

During the hours before the celebration, many goblins come to talk to each of you trying to find out what big mission the chief has assigned all you important goblins. Through these talks you learn the following information, if you didn’t know it already.

Brinestump Marsh:
The marsh is a place of great bounty, with lots of places to hide and lots of delicious things to eat. Some of those things are kind of poisonous, though, so take care. One of the best things about the marsh is that the humans don’t normally come into it. They’re afraid of the monsters. Which are a concern, but if you know about them before they find out about you, running is always an option. Among the dangers that you can expect to face in the portion of Brinestump Marsh that you’ll be heading through are wild dogs, giant bugs, giant snakes, and giant frogs. Oh, and Lotslegs Eat Goblin Babies Many. And maybe Vorka.

Lotslegs Eat Goblin Babies Many:
There are plenty of giant bugs in the swamp, but of late, the giant spider known as Lotslegs Eat Goblin Babies Many (known more often simply as “Lotslegs,”) is the most notorious. The giant spider lives somewhere in the marsh.

Vorka:
One of the greatest terrors of the swamp, at least to the Licktoads, is old Vorka, a ravenous cannibal goblin who, legend tells, was once the wife of a Licktoad chieftain. She murdered and ate that chieftain, as well as several other goblins, before she was driven out of town many years ago. Since then, the story says that she’s lived alone somewhere along the coast to the west of Licktoad village, and while she’s never returned, most goblins who go missing in that part of the swamp are assumed to have been eaten by the cannibal.

For Thakmaka, and anyone else he shows the map to:

Scribbleface’s Map:
The map is relatively simple, showing little more than the Licktoad village, the old shipwreck on the coast that supposedly contains the fireworks, and the creek that runs between the two locations. By following the creek, you think you should be able to easily reach the old wreck. Unfortunately, the old wreck is also located in the part of the swamp that all Licktoads know to be the territory of Vorka the cannibal.


Battle Map

Goblins toiled all afternoon and built a huge bonfire out of branches, sticks, and unburnt timbers taken from the ruins of Scribbleface’s hut. A group of four struggling goblins carry the Teeter Chair (with Chief Gutwad sitting atop it) out to the bonfire. Slorb takes one of the fireworks and lights it from a smaller fire and quickly hands it to Gutwad. The chief points the fireworks towards the fire like a wand. Four successive balls of bright glowing fire launch forth into the large pile of dead timber. Small areas slowly start burning, and then suddenly with a whoosh, the bonfire is fully aflame.

With the bonfire lit the party officially starts. Goblins from all around start bringing out their fine culinary dishes for others to sample, mostly consisting of snails, fish and snakes. With the help of another goblin, Slorb brings out a barrel of fermenting cider apples and most goblins get drunk very quickly after drinking from it.

For those that drink from the cider – and why wouldn’t you – it’s fine goblin cider!:

Make a DC 8 Fortitude save to avoid becoming sickened for 24 hours (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks).

As the evening progresses, Slorb then announces that Gutwad has prepared several dares to entertain the village. Many goblins instantly start asking each of you if, as the mightiest goblins of the village if you will partake in a dare. Several around each of you even give off short, drunken chants of, ”Do it! Do it! Do it!”

Slorb announces the dares:

- Dance with Squealy Nord: You must try to ride this fearsome boar.

- Eat a Bag of Bull Slugs Real Quick: The title says it all.

- Hide or Get Clubbed: The goblin’s version of hide and go seek.

- The Rusty Earbiter: The goblin’s version of running the gauntlet. A nasty hollow coil of rusty wires, barrel hoops, bent swords, and thorny branches and vines which has claimed a number of goblin ears in the past.

Any takers?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Jobbo is quite full of himself after having big chief Gutwad speak directly to him so he helps himself to judicious amounts of the delicous cider as he brags to any goblin that'll listen.

Fortitude - 1d20 + 1 ⇒ (11) + 1 = 12

Big chiefa Gutwad talk right to me! and my brain bits dont hurt at all! Mesa strong gobbo.

He emphasizes this with some ape like pounding on his chest as he continues his tales.

Ooh! oi! Mesa has already seen Lotslegs before but it no see mee. Mesas too sneaky. You'll see...or you dont cuz mesa sneaky. You see? hehehe...hohoho...

He listens as intently as he can to the dares that are presented. As intently as he can with so much cider in him.

Mesa gonna be real sneaky sneaky when I dare to play 'hide or get clubbed' Yusa gonna see or not! hahaha...hohoho...


male Goblin witch /1

Downing a large mug of the cider Greenglow will embelish heavily on the conversation with the chief.

When big chief start to talk to us heroes my head no melt but our ear tips begin to glow fire red because of da power in da words. Lucky i have this magic in me so i save all of us with my power. he then give us good map to take us to get many trophies.

He will continue to talk about his pure awesome and then hears of the challenges.

I can eat anything that is in front of me so a bag of worms aint nothin and begins to beat his belly and prepare for some slug slurpee

Cider Fortitude 1d20 + 1 ⇒ (4) + 1 = 5

Heaving a heafty portion of dinner and cider ale from the depths

UUURRP!!! Gotta make room for the slugs i cant have em mixen with my good cider. UUUURRRPP!! Watch ya feets i makin some more room!!UUUURRP!!


Battle Map

Slorb claps to get peoples attentions. "Oki all yous'. Joboo thinks him sneaky enough for hide game. Ey, all yous' over there come here." Slorb calls over a group of drunk partiers. They let out cheers when they hear Joboo is going to be playing the game. Slorb passes out 10 clubs to the goblin "volunteers". "Oki, every gobo' knows da game right? We send'n Joboo out into da marsh. Then, when Slorb think it time to find him, Slorb tell you all. First one to find Joboo git's ta club him." The goblins cheer.

"Alright, all yous' with da clubs, stare at the dirt! Joboo you go now. Run and go hide."

Slorb hears another goblin say that he can handle the bag o' slugs. "Ooohh, dis be good." Slorb notices Hrungee staggering around a bit and throwing up. "Ooohh, dis be good for sure! When hidey game over, den we play bag o' slug game." Many goblins start cheering again when they hear this. Several approach Hrungee already offering their support.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

With a wicked grin of glee Joboo sets off at a sprint into the marsh.

He jumps, weaves and rolls to throw off pursuers trying to track him

Acrobatics - 1d20 + 8 ⇒ (20) + 8 = 28

before finally coming to a spot within the bole of an old stump that was hit by lighting long ago.

Stealth - 1d20 + 16 ⇒ (14) + 16 = 30

...hehehe....theysa never find me!...hope mesa dont mis out on the party....hahaha...


Male Goblin (Licktoad Tribe) Alchemist/1

Fortitude Save for Cider: 1d20 + 5 ⇒ (11) + 5 = 16
Mogmurch partakes of: Eat a Bag of Bull Slugs Real Quick!

"Me makes many foul things to eat and drink! Me have an iron guts! Eat nails & snails! Hand me that bang o' snails n' slugs!


Male Orc!!!! Level 18 Orc King

After about a minute has elapsed, Slorb sets forth the 10 goblin pursuers. A few think tracking might be the best way to find Joboo, but after a few minutes they abandon hope of that plan, while all the spectators have a good drunken laugh.

As goblins fan out all over the place, looking in the silliest of places the crowd continues to roar in laughter. Four of the searches come very close, one of which steps on Joboo's hand. Even Slorb starts laughing, and as goblins start collapsing to the ground in convulsions of laughter, Slorb declares the game over. The village erupts in cheers for Joboo, branding him a new name, Sneaks-Like-Wolves.

As the celebration continues, Slorb now turns his attention to the next game. More cheers erupt as Mogmurch calls forth his name. "Ooohh, dis be bestest Eat A Bag O' Slugs Real Quick game ever!" shouts forth Slorb. Even Gutwad cracks a smile and gives a few short claps.

Slorb escorts Hungree and Mogmurch to a tree stump in the middle of the village. Another goblin hands Slorb a wicker basket. From within, Slorb pulls out two wiggling bags which he places on the stump. Slorb reaches into one of the bags and pulls out a slug. These are not your ordinary marsh slugs. They are bull slugs. They are the size of sausages and are foul-tasting, full of slime and difficult to chew. The audience grimaces at the thought of eating them. Quickly, the looks of disgrace turn to maniacal cheers for the contestants. Slorb hands each contestant a soggy leaf to use as a napkin, and places the slug back into the bag he retrieved it from. ”Yous’ eat until me say game over. First gobo’ to finish before me end game, wins! Now eat!”

Reaching into the bags to grab your first morsel you realize there are only 5 of them. As you take your first bite into the wriggling creature it bursts out with a little squeal. The best thing you can compare the taste to is rotten fish. Horrible!

How the game works:

1. You have 10 rounds to try to eat the bag of slugs.
2. You may make a Knowledge (nature) roll DC 10 (which means it can be made untrained). If you succeed it occurs to you that you might want to spit out the slug’s mildly poisonous slime bladder.
3a. If you are spitting out the slime bladder then you must make a DC 10 Fort Save for every slug you eat.
3b. If you are eating the entire slugs, then you must make a DC 15 Fort Save for every slug you eat.
4. It is a full-round action to eat a slug. If you fail your save then you are unable to eat the slug this round, and will have to try again to eat it next round making another save again.
5a. If you ate the entire slugs, and finished first, and before 10 rounds is up, you win.
5b. If you spat out the slime bladder of 1 or more slugs then you must make an additional save once you have completed all your slugs. The digestive enzymes in the bladders actually help break down the poison. You must make a DC 15 Fort Save (with a cumulative -1 penalty for every DC 10 Fort save you made) or you become sickened for 24 hours. If you finished first, and before 10 rounds is up, you win.


Male Goblin (Licktoad Tribe) Alchemist/1

Knowledge: Nature Roll: 1d20 + 6 ⇒ (13) + 6 = 19

Mogmurch licks his lips and begins chewing on the first slug and not spitting out the slime bladder...making yummy noises and practically relishing the taste...

Fortitude Save: 1d20 + 5 ⇒ (16) + 5 = 21
Fortitude Save: 1d20 + 5 ⇒ (19) + 5 = 24
Fortitude Save: 1d20 + 5 ⇒ (17) + 5 = 22
Fortitude Save: 1d20 + 5 ⇒ (11) + 5 = 16
Fortitude Save: 1d20 + 5 ⇒ (12) + 5 = 17

"Why nobody liking bull slugs is crazy. I eat these everyday to calm my stomach from my potins!"

Without hesitation Rempty hops over and begins licking Mogmurch's face clean....


Male Goblin Ranger(Archtype: Trapper) [1]

Fort Save vrs. Cider:1d20 + 3 ⇒ (3) + 3 = 6
"Ewo...that made my belly rumble. But me no afraid to Dance with Squealy Nord! Then I do The Rusty Earbiter. It be easy, you see."


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo almost gave himself away when that stupid Slush stepped on his hand. He climbed out of his hiding spot and jumped up and down when he was delcared the winner.

Ooh! Oi! Mesa now Sneaky-like-wolves! No gobbo can find me.

He looked around to see if Freggles was watching and after grabbing a fresh cider...well as fresh as gobbo cider got he waddled over to where she was.

...mesa gonna squeeze on Freggles t'nite. she so squishy! and mesa big famous gobbo now. she no resist. more fun if she does tho...gobbo gals real squishy wen theysa squirm...hehehe...

He'll watch on as his fellow famous gobbos Mogmurch and Greeny eat their bag of slugs.


Battle Map

As the Goblins are watching the slug eating contest, Thakmaka stumbles over to Slorb and tells him he's ready to play two games.

A collective "ooohhhhh", can be heard from the goblin onlookers. "Harruuuu!", shouts Slorb. "Me thinks Gutwad go'n to need anudder gobo' for tomorrow's work." The goblins laugh at this.

Conveniently, the muddy pit where Squealy Nord lives is right next to the tree stump where everyone has gathered. The pit is roughly circular with a diameter of 20-feet and is 10-feet deep.

Within the pit Nord the piglet is currently tethered but flailing around fairly madly. Thakmaka is assisted down into the pit. Slorb instructs Thakmaka, "Now all yous' have to do is hold on for three claps of my hands. You can try many times, but careful him not eat you up."

When Thakmaka nods his understanding, a goblin pulls on a rope and Squealy Nord is let loose. Nord lets loose an ear piercing squeal. Thakmaka also can't help but hear an excited squeal come from above the pit too -- its from Bimpi, the most desired fe-gobo in the village.

How the game works:

1. You need to hold on for 3 consecutive rounds to win.
2. In order to hold on, you need to make a DC 15 Ride check (-2 for sickened).
3. If you fail a Ride check you are thrown off and must make a DC 10 Reflex save (-2 for sickened) or suffer 1d3 damage.
4. You can give up at any time if you are willing to endure such humiliation in front of all the villagers.


male Goblin witch /1

Hrungee grabs the 1st slug and takes a big bite

knowledge 1d20 + 4 ⇒ (8) + 4 = 12

Hmm good texture

fort 1d20 + 1 ⇒ (7) + 1 = 8
fort 1d20 + 1 ⇒ (19) + 1 = 20
fort 1d20 + 1 ⇒ (7) + 1 = 8
fort 1d20 + 1 ⇒ (10) + 1 = 11
fort 1d20 + 1 ⇒ (7) + 1 = 8
fort 1d20 + 1 ⇒ (20) + 1 = 21
fort 1d20 + 1 ⇒ (17) + 1 = 18
fort 1d20 + 1 ⇒ (17) + 1 = 18

after forcing the last one down Hrungee doesnt feel all that wonderful

fort for sickened 1d20 + 1 ⇒ (18) + 1 = 19


Male Goblin Ranger(Archtype: Trapper) [1]

Pre-Dance with Squealy Nord:

If possible, I'd like to use Wild Empathy to calm him into allowing me to ride him. I'll let you set that DC but make a roll, and then try ride regardless.

Wild Empathy: 1d20 - 1 ⇒ (8) - 1 = 7

Edit: Ya...I'm going to assume a big "no" on that roll. So on to the ride checks, at -2.


Male Goblin Ranger(Archtype: Trapper) [1]

Ride Checks:

Ride checks, while sick(-2):
Ride 1: 1d20 + 11 ⇒ (7) + 11 = 18
Ride 2: 1d20 + 11 ⇒ (11) + 11 = 22
Ride 3: 1d20 + 11 ⇒ (18) + 11 = 29

"Wahooo! Stupid Animal, Thakmaka stronger than you! Me not even fall off you once."

Thakmaka swaggers, as best he can on the back of a wild pig, and tries to wink at the choice female goblin.


Battle Map

As Thakmaka prepares to enter the pig pit, Hrungee and Mogmurch begin slurping away at their slugs. Clearly Mogmurch's careless eating pace seems to be giving him an advantage. Mogmurch manages to finish his final slug moments before Hrungee. A wave of dizziness comes across Hrungee but he manages to fight it off.

Everyone cheers! Such a fine display of goblin fortitude! Chief Gutwad claps so vigorously that he almost falls out of his chair. The victory is short lived though, as quickly the goblins turn their attention to the next game ongoing.

Down in the pit Thakmaka tries to stare down Nord. Nord just wildly runs around in the pit, flinging mud all over the place, coating Thakmaka's face. Showing the determination that only a great goblin hero could possibly muster, Thakmaka jumps upon the piglet. It squeals, bucks, wiggles and zig-zags. Despite its best efforts, it cannot unseat the drunken ranger.

Many cheers erupt. As Thakmaka climbs to the top of the pit, Bimpi is there waiting for him with a big sloppy kiss. "You git through da earbiter and me make mushy to you all night!"

The cheers now change from yells of excitement to a chant. "Earbiter, Earbiter, Earbiter!"

As everyone starts heading behind the Moothouse where the Rusty Earbiter is kept, Chief Gutwad shakes a closed fist towards Thakmaka, being the human's equivalent of a "thumbs up".

As mentioned previously, the infamous Rusty Earbiter is a hollow coil of rusty wires, barrel hoops, bent swords, and thorny branches and vines . The Rusty Earbiter is both an object of fascination and fear for the Licktoads. The half-insane tinkerer who invented the thing has long since died (carried off one night by a giant bird of some sort after his first and only test of a prototype bird-attracting hat), but his legacy lives on.

How the game works:

1. You must climb into one end of the Rusty Earbiter and then wriggle through it, coming out the other side.
2. You must make 3, DC 15 Escape Artist Checks (-2 for sickened, and +2 bonus since you are currently coated in a good layer of mud from the pig pit)
3. Each successful check means that you have moved on to a new section, so if you decide to quit halfway through, you will still have to try to make a check to escape either exit.
4. Each time you fail a check, you suffer 1d4-2 points of damage (0 points if a 1 or 2 is rolled).


Male Goblin Ranger(Archtype: Trapper) [1]

Oh Oh, this will be more tricky. He thinks.

Escape Artist Check 1: 1d20 + 5 ⇒ (17) + 5 = 22
Damage(if any) Check 1: 1d4 - 2 ⇒ (1) - 2 = -1
Result: Success

Making it part of the way in, Thakmaka thinks it's going good, he continues forward.

He presses forward

Escape Artist Check 2: 1d20 + 5 ⇒ (3) + 5 = 8
Damage(if any) Check 2: 1d4 - 2 ⇒ (4) - 2 = 2
Result: Failure
"Argh! Me tender bits be leaking!" 9 HP remaining

Escape Artist Check 2b: 1d20 + 5 ⇒ (19) + 5 = 24
Damage(if any) Check 2b: 1d4 - 2 ⇒ (4) - 2 = 2
Result: Success
"I think I see the other side, I'll show them I can do it, I move like rat."

Escape Artist Check 3: 1d20 + 5 ⇒ (8) + 5 = 13
Damage(if any) Check 3: 1d4 - 2 ⇒ (2) - 2 = 0
Result: Failure
"Ooo I got poked by a spiky bit, but it didn't hurt me too much, better be careful, I'm almost there."

Escape Artist Check 3b: 1d20 + 5 ⇒ (5) + 5 = 10
Damage(if any) Check 3b: 1d4 - 2 ⇒ (3) - 2 = 1
Result: Failure
"Ow! Blasted pokey things, Let Thakmaka through!" 8 HP remaining

Escape Artist Check 3c: 1d20 + 5 ⇒ (16) + 5 = 21
Damage(if any) Check 3c: 1d4 - 2 ⇒ (3) - 2 = 1
Result: Success
Thakmaka tries to exit with a flourish, or at least show that he wont be bleeding to death, by shaking his fist in victory upon exiting the Earbiter game.


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Battle Map

With vast amounts of cheers to encourage him, Thakmaka methodically works his way through the Rusty Earbiter. Will only a few cuts and scrapes and a small knick out of one of his ears, he crawls out to a great applause.

Wild cheering can be heard and soon a chant of "Thakmaka! Thakmaka! Thakmaka!" begins. Clearly in the minds of the goblins, Thakmaka is a great goblin hero today. Sadly, goblins have short memories.

Several fe-goblins start to approach Thakmaka, but they are quickly pushed out of the way by Bimpi who rushes forward to grasp ahold of the ranger. The other fe-gob's seem to know better, and they do not dispute Bimpi's claim.

Cheers and other loud drunken speech echoes all over the village until the Chief raises his hands. Slorb quickly starts shouting at everyone to quiet down.

Once Gutwad has everyone's attention, he speaks to Slorb and then hands him a bag of items.

Slorb asks the winners to line up in front of him. Once the contestants have done so, Slorb first approaches Joboo. He reaches into the bag and pulls out Gutwads, Ring of Make Tough Stuff Easier. Slorb advises that you can borrow this for your mission.

Ring of Make Tough Stuff Easier:
When worn, this Ring of Athletics provides a +4 circumstance bonus to Climb and Swim skill checks, and also to Acrobatic checks made to jump.

Slorb then approaches Hrungee. Slorb says that although you lost, you still finished your bag o’ slugs. He reaches into the bag and pulls out a small vial and says it will help heal you.

Weak Healing Potion:
Heals 2 HP damage and also removes sickness condition.

Slorb then shuffles over to Mogmurch. He mentions that you are the fastest all time eater of Eat a Bag of Slugs Real Quick. He reaches into the bag and pulls of the Chief’s, Gorge of Gluttons. The finest dogslicer in the whole village. Slorb advises that you can borrow this for your mission.

Gorge of Gluttons:
+1 dogslicer that functions as a bane weapon when utilized against goblin enemies (horses or dogs) (improving to a +3 dogslicer that inflicts an additional 2d6 points of damage on a successful hit).

Throughout this time the goblins have been cheering and clapping, but as Slorb approaches Thakmaka the cheers and claps explode. Slorb advises that for catching Nord, you can borrow the Chief’s, Keeps Me Safe Cape. Slorb advises that you can borrow this for your mission.

Keeps Me Safe Cape:
Provides a +1 deflection bonus to AC, and grants 3 fire resistance.

And for making it through the Rusty Earbiter, a task few goblins dare to challenge or succeed at, you are granted the use of Gutwad’s So-Shiny Medallion. Slorb advises that you can borrow this for your mission.

Gutwad’s So-Shiny Medallion:
This shiny gold medallion has been in Gutwad’s possession for a long time. There are some runes on it, supposedly draconic in nature. Gutwad advises that if you speak a command word, that you can breathe fire 3 times a day. The fire comes out in a 15’ cone and causes 4d6 damage to all in the area of effect (DC 13 Reflex save for half). After using a daily use, you must roll a 1d4 to determine how many rounds later it can be used again (if you have not expended its 3 daily uses).

I will give each of you a chance to say what you will be doing for the rest of the evening. There are several female goblins wishing to have mushy-mushy with you incredibly talented goblins. In the morning you will be tended to by the village’s shaman, Jathka, who will heal your wounds and remove any conditions – including fatigue or exhaustion from being up all night making mushy. This will conclude Chapter 1. For the start of Chapter 2, I will also need you to come up with a marching order for walking single file through the marsh.


Male Goblin Ranger(Archtype: Trapper) [1]

Thakamaka grins wickedly at the choice Goblin hanging off him, Though his eye is certainly draw to the Dogslicer his friend now holds, it isn't long at all before he rests his beady eyes back on Bimpi. There would be no sleep tonight for sure.

At some point during the night, to Mogmurch:
"You want to trade trinkets?" He says holding up the So-Shiney Medallion. "This thing big fire magic, this is the secret word...[whatever the secret words are] ...But I like the slicer cutters more!"

The rest of the night:

OOC:
As far as marching order goes, I would volunteer for front line duty. Or in a sneaky flanking position opposite our rogue, as we both are trained to be super sneaky.

Note 1: I would have no issue with sharing the map with the party, assume you have looked at it if you wish to have done so.

Note 2: Thakmaka likes the cloak a lot, he ditches his horse blanket for it immediately. (updating character sheet)

Note 3: Bimpi. Giggity.


male Goblin witch /1

As the seductive fe-gob saunters up Hrungee knows how this will turn out. So he clears the last of the slug guts with a good heave from the belly. Snatching her hand he roughly drags her(so she knows who the boss is) and procedes to Mushy-mushy the night away.

If there is opportune time Hrungee will try and persuade the fe-gob to go and grab some friends as well, since his percieved goblin "stamina" will allow this sort of thing.

diplomacy roll
1d20 + 2 ⇒ (12) + 2 = 14

Marching order for me is behind Thakmaka. i believe 2nd in line but not last.


Battle Map

Hrungee: Although bringing up the notion of bringing in friends concerns her, it is not enough to scare her off. In fact, it seems to motivate her to prove that her friends are not needed for the task at hand.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo takes the ring from Slorb with a look of awe and slips it onto his left pointy finger before clenching his hand into a fist so no other sneaky gobbos can take it from him.

He spends the rest of the night drinking cider, eating slugs and frogs and making mushy with as many she-gobs as he can to ensure there are more gobbo heroes coming in to the world.

In the morning as they meet up with Jathka he feels great and ready to get on with the mission.

ooc:
I shudder to think that 4 goblins will ever keep any sort of order while on the march. Joboo will circle wide 30'-60' around the group as much as possible so will be in a random direction at any given point. If thats too much work then he'll be either out front with the ranger creeping up on Lotslegs or checking the backtrail for Vorka.


Male Goblin (Licktoad Tribe) Alchemist/1

Mogmurch eyes glaze over as he gazes at the So-Shiny Medallion, as if not even hearing Thakmaka's words the Gorge of Gluttons drops to clatter at his feet as he reaches out and takes the medallion in his hands. Mouth hanging wide open as his jaw slowly falls open...Mogmurch can only manage a single phrase that he mutters over and over...

"Fire....fire....fire...fire...FIRE! FIRE! FIRE!"

The goblin runs wildly towards the camp fire and screams the command word watching the cone of flame leap out and make the bonfire swell. He stands there glassy eyed and drooling for sometime before Rempty grabs him by the collar and drags him to their hole for the night.


male Goblin witch /1

Wearily Hrungee moves his arms and legs one at a time to make sure they all are unbroken. Never before had a mushy session turned so violent.

All I said was maybe she brings some friends for mushy too.

But with that the fe-gob had let loose a night of mushy that Hrungee would not soon forget or care to relive.

Me thinks a night with Lotslegs would be less painful.

Hrngee prepares his spells with his scorpion and moves on to the village shaman to see if he needs any healing form the previous nights fun. Then will return to join with the group when ready to leave with Joboo and Thakmaka


Battle Map

The next morning you are greeted by Slorb. “Alright yous’ all, listen up. You make sure you get dem firebooms! If any of yous’ git dead, then you other gobo’s make sure you git da Chief’s items from dem. Chief want his items back. So, yous’ all not git dead, okee! Maybe dese help.”[/b]

Slorb passes around a cure light wounds potion to each of you. “Gutwad also wants to lend you dis, but only if yous’ all really, really need to use it. You should have a torch lit in case you need to use it.”

Slorb gives a Skyrocket to the first goblin that reaches for it.

Skyrocket:
When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving in a straight line with a fly speed of 90 for 1d6 rounds before loudly exploding in an burst of light and sound, dealing 2d6 points of fire damage in a 10-foot burst (DC 15 Reflex save for half ). If a skyrocket impacts a solid surface or a creature before reaching its maximum range, it detonates prematurely at the point of impact. Anyone who takes damage from the explosion is either blinded or deafened (a 50% chance of either) for 1 round.

”Okee, yous’ all git move’n. ”

You spend several hours wandering through the marsh, following the map to the best of your ability.

Hrungee Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Joboo Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Thakmaka Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Mogmurch Perception: 1d20 + 3 ⇒ (11) + 3 = 14

SURPRISE ROUND

You hear a tiny voice shout, ”there that one, the ugly one in front.” This is followed by some high pitched laughing and the ruffling of leaves off to the south side of the trail. Three tiny Javelins descend down from a tree to the south, followed by shouts of “heeeyaah!”

Brownie (Kithi) javelin attack: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d3 - 2 ⇒ (1) - 2 = -1
Brownie (Grikki) javelin attack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d3 - 2 ⇒ (1) - 2 = -1
Brownie (Murgi) javelin attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d3 - 2 ⇒ (1) - 2 = -1

You look up in the tree and see seven brownies. Three have several javelins in their hands and each is preparing to aim another one at Thakmaka. Three have bows with arrows knocked, but not aimed. The seventh wears a helmet make out of a red squirrel’s head, almost making him appear like a mouse or squirrel. He holds a shiny silver spear and is the one pointing towards Thakmaka.

See Map on MapTools

In the back row of brownies (the ones with the bows) you hear one say, “I’ll bet three sligs that Kithi hits him all three times.”

The brownie beside him replies, “I’ll take that bet. No one’s beating Grikki.”

The final brownie in the rear ranks says, “I’m not going to bet, but my sligs would be on Murgi.”

The spearholder then says, ”Stick to the plans! Mess with the minds of the rest!”

Hrungee Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Joboo Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Thakmaka Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Mogmurch Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Foes Initiative: 1d20 + 8 ⇒ (13) + 8 = 21

Initiative Order
Group 1: Thakmaka
Group 2: Brownies
Group 3: Other Goblins

ROUND 1


Battle Map

Thakmaka, you are hit once by a javelin however it appears it did not peirce your armor, but you can feel it's tip scraping at your flesh.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Being a particularly greedy gobbo; Joboo deftly snatched the Skyrocket from Slurb and stuffed it in his sack maybe before any of the others even noticed it.

Perception vs Sleight of hand - 1d20 + 8 ⇒ (18) + 8 = 26

He was having a merry time on the march with the others flicking boogers and trying to fart the loudest until they were ambushed by the hated little brownies.

wesa gonna have a yummy lunch today...hehehe


Male Goblin Ranger(Archtype: Trapper) [1]

DM:
I moved 10' via map tools, and will be attacking the leader first. Does it track that I tried to move as not to threaten? If not I moved from where I was to N16, then O16.

I will also be drawing out my wooden shield instead of dual wielding, at least until level 2 when I get the ranger feats to do so. but can't draw both yet as I don't have the feat, so sword first.

"Stinking Brownies! You will be cut down even smaller!"

Free Action: Draw a weapon as part of a move. [Gorge]
Move Action: advance to N16, O16.
Standard: Attack the one that looks like the leader! [Gorge]

Gorge (2 handed grip, str X 1.5)
Melee: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Fumble:

Oh come on dice! Really? A fumble on the first roll! How Gobliny.

Reflex Save DC 5 (just don't roll a 1!): 1d20 + 7 ⇒ (4) + 7 = 11

DM:

...And I just noticed, after the fact, they may be out of reach if in the tree, you can adjust my actions accordingly if any are out of reach.


Battle Map

Joboo:
Since your "appropriation" of the fireworks was not declared previous to the start of the combat round, you do not currently have it. You can save that roll though for when do have the chance to try to steal it. If you try to steal it during combat, I will likely apply a penalty modifier as well (since your target it moving around), unless you are not trying to be sneaky about it. I need to review the "Steal" combat maneuver from the APG if you are going to steal from someone in combat as that might be more applicable too.

Thakmaka:
Yes, I probably should have mentioned that the brownies are just over 10' up in the tree. They are out of reach. I will assume you switched to a throwing axe, however with that roll you still missed.

The Brownies all laugh as Thakmaka clumsily grabs for an axe and throws it harmlessly into the marsh foilage.

Brownie (Kithi) javelin attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d3 - 2 ⇒ (1) - 2 = -1
Brownie (Grikki) javelin attack: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d3 - 2 ⇒ (3) - 2 = 1
Brownie (Murgi) javelin attack: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d3 - 2 ⇒ (2) - 2 = 0

The back row brownies each cast a spell at the other goblins. Joboo, Mogmurch and Hrungee, make DC 14 Will saves or you become confused for 1 round. On your turn you may roll the confusion result.

Confusion Result:

01-25 Act Normally
26-50 Do nothing but babble incoherently
51-75 Deal 1d8 points of damage +Str modifier to self with item in hand (adjust that to 1d6 for small size)
76-100 Attack nearest creature

That's the end of Group 2. Group 3 is up.

Thakmaka, you are hit 3 times by tiny Javelins however you only suffer 1 hp of damage. There are many cheers from the tree above.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

DM Kor:
Not sure who I wouldve been stealing it from? I posted that based off of this statement - "Slorb gives a Skyrocket to the first goblin that reaches for it." which was before we left the village. The Sleight of hand check was to keep my fellow gobbos from seeing me get it. Clarify please.

Will Save - 1d20 ⇒ 6

Confused! - 1d100 ⇒ 10 - act normally

Cant check the maptools til later so moving is guess work

Joboo shakes the fuzzy feeling out of his head and draws his trusty dagger and moves to try to flank the pesky brownies.


Male Goblin (Licktoad Tribe) Alchemist/1

Will Save DC 14: 1d20 - 1 ⇒ (17) - 1 = 16

For a moment Mogmurch just wanted to curl up in a ball and mumble incoherently, but instead...

Mogmurch moves to opposite the brownie tree (P,17) and extracts some rude looking components from his hard leather boot (belt pouch) at his waist. Crushing these items together, the goblin ends up with a handful of what looks like a stinking, smoking wad of moss that ignites in green flame.

Howling with glee Mogmurch tosses the mass of moss at the general area behind the brownies...

"Mogmurch show other goblins how to bake brownies!"

Attacking Grid centered on P,14 (AC 5): 1d20 + 6 ⇒ (3) + 6 = 9 Hit
Damage: 3 points to all squares centered on P,14.


Battle Map

Just a quick note: The brownies are just over 10' up in the tree.


Battle Map

Joboo:
Oh right. I thought Thakmaka had it, but I see no one else has claimed it. Slorb did offer the item openly to everyone while he was talking to the group, so it would be pretty hard to say that no one saw you claim it. But you do indeed have it. On the plus side goblin memories are often short so they have probably already fogotten that you have it.


male Goblin witch /1

Will save 1d20 + 2 ⇒ (5) + 2 = 7

confused!! 1d100 ⇒ 89

assuming that thrakmaka is closest to me that i see.

Hrungee hears the cries and sees javelins flying so he lashes out at the nearest enemy he thinks he sees.

I KILL YOU DEAD!

I move to thrakmaka and attack with my light mace.

attack roll 1d20 + 0 ⇒ (4) + 0 = 4

The attack is a wild swing and shows Hrungee truly is a witch and not a fighter.


Battle Map

Joboo: I just thought I'd check to see if you wanted to change your action at all, before we move onto round 2? I had forgotten to indicate that they were over 10' up in the tree, prior to your post.

All: Once I have confirmed Joboo's action I will then post a narative summary of round 1.


Battle Map

Brownie (Kithi) reflex save: 1d20 + 6 ⇒ (10) + 6 = 16
Brownie (Grikki) reflex save: 1d20 + 6 ⇒ (8) + 6 = 14
Brownie (Murgi) reflex save: 1d20 + 6 ⇒ (8) + 6 = 14
Brownie (4) reflex save: 1d20 + 6 ⇒ (7) + 6 = 13
Brownie (5) reflex save: 1d20 + 6 ⇒ (16) + 6 = 22
Brownie (6) reflex save: 1d20 + 6 ⇒ (20) + 6 = 26


Battle Map

Seeing the obvious threat that the alchemist poses, the Squirrel-helmed brown casts an enchantment on Mogmurch.

The brownie now acts on his delayed action and casts lesser confusion on Mogmurch. Another DC 14 Will save please. The "Brown Leader" will now be Initiative Group 4.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Considering the brownies are up in the tree out of reach; Joboo would have nocked an arrow to his shortbow instead of drawing hsi dagger


Battle Map

Joboo: Sounds fine, go ahead and make your attack roll.

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