Star Log.EM-023: Yroometji PDF

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Alexander Augunas

Take your Starfinder campaign to new heights with Everyman Gaming’s Star Log.EM series! This high-crunch series specializes in everything from fantastic new aliens from recently discovered biomes to exciting new archetypes, feats, and class options based on futuristic ideology and traditional fantasy alike. Each week, a different Star Log.EM tackles a new, exciting topic.

This installment of Star Log.EM includes: 1,000 words introducing the yroometji—a fan-favorite Everyman Gaming race updated to the Starfinder Roleplaying Game. Included within is a full write-up of the yroometji’s physiology, society, and culture, racial traits for playing a yroometji character in your Starfinder game, a new augmentation and spell themed around yroometji characters, and plenty of information perfect for integrating the yroometji into your Blood Space campaign setting game—courtesty of Rogue Genius Games!

The Star Log.EM series—Starfinder for tomorrow!

Page Count: 6

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3.00/5 (based on 1 rating)

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An Endzeitgeist.com review

3/5

This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!

We begin this supplement with the by now traditional contextualization of the Yroometji within the frame of the Xa-Osoro galaxy, the evocative setting shared by Rogue Genius Games and Everyman Gaming, beginning the pdf of a flavorful note. We then proceed to get the racial information on the Yroometji regarding their physical descriptions, home world, etc. In case you didn’t know: We’re talking about kangaroo-folk here, which is a damn fine concept! The only flavor aspect not covered here would be the “Playing as…” sidebar that the core book races have, where brief preconceptions and clichés pertaining the race and its perception are noted.

Yroometji, rules-wise, are Medium humanoids with the yroometji subtype (no subtype graft included in this one) and have a base speed of 30 feet. They get +2 Str and Cha, -2 Int and low-light vision. Yroometji get a +2 racial bonus on Athletics checks and add it to their list of class skills. They are treated as having a running start for jumping purposes, and while jumping, may move as though they were flying with average maneuverability, which is a *REALLY* cool angle to represent jumping and unique tricks. They get 1d3 lethal damage causing natural attacks, and don’t treat unarmed strikes as archaic; starting at 3rd level, they add 1.5 times their character level to these attacks. They also have a pouch, and may store 1 cubic foot or items weighing up to 1 bulk in total in the pouch. Items may be transferred to and fro from pouch to hand and vice versa as a swift action, and may empty their pouch to the floor as a move action. Really cool!

…however, know what’s missing? Yep. The HP-value. I assume from the chassis that 4 or 6 may be intended, but I’m not sure.

On the plus-side, the pdf does introduce the null-space expander, which comes in 4 different mk-levels. This augmentation lets you fit even more stuff in your pouch and is concisely priced and codified. (And it’s so cool! Picture it: Drawing forth a ladder or 10-foot-pole from the pouch? Hilarious!)

The pdf closes with a new spell, the second level pouch ally, which is available to the mystic, as well as the legacy classes wizard, cleric and bard from Starfarer’s Companion. You need to be a marsupial to cast the spell, or have an equivalent pouch via an augmentation or somesuch. By casting this spell, you shrink a creature within one size category to 1/16th of their size and 1/4000 of their mass and transfer the creature into your pouch. Gear is left behind, and the target slumbers and is subjected to a state of lucid dreaming. It is nourished by you, and automatically stabilizes, and replenishes Stamina, Hit Points etc. as if resting, though at an accelerated rate. The target counts as 1 bulk, is basically live bubble’d while in the pouch, and if you die, the spell ends. The spell even gets the conditions for reemerging targets right. Total winner! I can see the sheltering bodyguard, the motherly medic and a wide variety of unique concepts based on the spell. Huge kudos!

Conclusion:

Editing and formatting are very good on a formal and rules-language level, with the notable exception of the HP value missing, the one big strike against this pdf. Layout adheres to a 2-column full-color standard and the artwork by Jacob Blackmon makes the yroometji look kickass! The pdf has no bookmarks, but needs none at this length.

Alexander Augunas’ yroometji are cooler than their Pathfinder brethren: The unique tweak on their jumps is amazing and creative and the spell and augmentations are winners indeed. This usually would be a 4.5 or 5-star file. However, the missing HP value, at least for now, deprives me of the option to pronounce the recommendation I’d otherwise utter regarding this pdf. It’s a small thing, and not something that should deter most GMs, but I can’t go higher than 3.5 stars for these guys – at least for now. I can’t justify rounding up, though. Everyman Gaming has a track-record of updating files, though, so once this glitch’s been taken care of, consider this to be a 4.5 or 5 star-file instead; same goes if you’re willing to just make a call on the HP-value.

Endzeitgeist out.


Scarab Sages Webstore Coordinator

Now Available!

Contributor

Thanks, Rick!

It's time for another new installment of Star Log.EM, and this week all we can say is, "WOW! Our fans REALLY like kangaroos!" After our Everyman Minis: Unchained Kangaroos, Dire Edition product was released last week, we got a bunch of e-mails begging us to convert our yroometji race to Starfinder. So ... we did!

In this product, you can reacquaint yourself with Everyman Gaming's kangaroo people after several thousand years of progress and development! Included is a full write-up of the yroometji's biology, history, and culture, as well as a brief note on how yroometji interact with the races of Rogue Genius Games' Blood Space campaign setting, and cool new options for yroometji players. For instance, you can attach a cybernetic augmentation to your pouch that allows it to function as a null-space chamber, or transfer a wounded ally to your pouch to promote faster recovery. Anyone who wants to add kangaroo folk to their Starfinder campaign is sure to go hopping mad for this product!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

Thanks for the review, Endzeitgeist!

The yroometji are supposed to have 4 Hit Points. I'm going to see if I can get a fix to the prodect through in the next few days.

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