City of 7 Seraphs: Akashic Trinity (PFRPG) PDF

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Harness the Power of the Planes!

Ever wanted to wield the deadly demon-spores of a vrock? To fly on the wings of angels? To weave the veils of fey majesty around yourself? Now you can. Building on concepts from the Akashic Mysteries system, Akashic Trinity presents three new planar-themed classes that can bring the power of the multiverse to the players at your table!

An early glimpse at the worlds beyond in the upcoming City of 7 Seraphs book, these classes couldn’t be contained. Get your hands on the living convergences of the Nexus, spy with the shaded occultation of the Eclipse, or weave the light of life itself with the Radiant!

Bring this planar power to your game table today!.

City of Seven Seraphs - A Planar Campaign Capstone is a sourcebook for the Pathfinder Roleplaying Game. Inspired by epic adventures in the Planes of the 2nd Edtion of the World's Oldest Fantasy RPG, The The City of Seven Seraphs will bring a home to planar adventure for the Pathfinder gaming community and infuse existing campaigns with a new level of otherworldly reality.

(While compatible with Akashic Mysteries, it is not required to use this product.)

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An Endzeitgeist.com review

4/5

This collection of new akasha classes clocks in at 57 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 2 pages blank (one of them only lists a few favored class options), leaving us with 51 pages of content, so let’s take a look!

Full Disclaimer: While I did contribute material to the City of 7 Seraphs Kickstarter, I did not have a hand in any way, shape or form in the creation of this pdf. The material was already done before I got on board.

Now, much of this may be familiar for those familiar with Michael Sayre’s excellent work on Akashic Mysteries, but this pdf very much works like a stand-alone – it explains akasha, so you do not need to get Dreamscarred Press’ Akashic Mysteries-book. So yeah, since this works as a stand-alone book, let me quickly reiterate:

Akasha is basically a primal form of power that can enhance magic or psionics, for example, but it is also distinct from it. Mechanically, it could be described as “Incarnum that doesn’t suck.” Flavorwise, akasha manifests as veils, upheld by the focus of their wearer. Practitioners of akashic arts are known as veilweavers, for this reason. Veils are powered by essence, and this resource, while *usually* not expended, is invested into a receptacle – this can be a veil, an akashic feat or other ability. Investing essence or changing it is a swift action. When a character gains access to a veilweaving class, they have the potential to manifest and utilize any veil of that class. However, there is a limit here beyond the essence: Every veil is associated with a chakra, even if it is not bound to it. Chakras are points on the body that conduct magical energy, and veils do not interfere with magic items worn in the respective chakra slot. Veils manifest as translucent, eldritch constructs surrounding the body part. The slots are Hands, feet, head, wrists, shoulders, headband, neck, belt, chest, body. Some veils may be manifested to more than one slot, and some classes may yield additional slots or unique veils not usually available. Veils can be bound to a slot to increase their potency once a character has reached a certain level. In order to unleash a veil’s most potent abilities, this is what you have to do. Most veils are subject to SR, though exceptions do exist. Veils may be sundered, though reforming them is pretty quick, and they may be targeted by abjuration magics. Being ephemeral, they are easy to disguise…unless essence is invested in them, at which point they become less than subtle.

Some abilities and feats require that you bind essence in them. It is important to note the difference between “binding” and “investing” essence – invested essence can be quickly redistributed, while bound essence remains “locked” in place for 24 hours or until the veilweaver next shapes veils, which happens after the usual resting period. Critters summoned by veils may not be dismissed, but sundering the veil immediately gets rid of the critter. Veils have descriptors like spells, and some abilities cause essence burn – this essence becomes basically expended until the character has rested. However large the essence pool of a character may be, they can only invest a fixed amount of essence into a given receptacle. This limit is strictly governed by character level, and is known as essence capacity: The value starts at 1 and increases to 2 at 6th level, and by a further +1 every 6 levels thereafter, for a maximum of 4 at 18th level. This is extremely important for balancing akashic arts.

Veils do not require conscious effort to maintain, per-day abilities are note, and similarly, stacking, temporary hit points and weapon-like veils are covered: It should be noted that the latter are assumed to be proficient for the veilweaver manifesting them. If this system sounds complex to you, believe me, that it really isn’t – it has a lot of moving parts you can play with, but the basic ideas are easy to grasp and its functionality fits on a mere two pages, accounting for even esoteric components.

Now, it should be noted that this pdf focuses on the veils and 3 classes designed for the City of 7 Seraphs – this is basically the book that nets you the classes sans setting etc., and this is how I will rate it.

The first class would be the Eclipse. The eclipse gets d8 HD, 6 + Int skills per level, ¾ BAB-progression and good Fort- and Ref-saves. The class begins with 1 veil and essence and increases that to 7 veils and 20 essence, at 20th level. Eclipses get proficiency with simple weapons, hand crossbow, longsword, rapier, sap, shortbow, short sword shuriken and sword cane as well as bucklers. The save DC for their veilweaving is 10 + essence invested + Intelligence modifier. The class begins play with darkvision 60 ft., or otherwise increases darkvision by 30 ft. The eclipse may invest essence in this ability to increase the range of darkvision by a further 20 ft., and at 4th and 12th level, the essence capacity of this ability increases by 1. At 4 points of essence invested, the eclipse may see through supernatural darkness, while at 7 points invested (possible due to increased essence capacity), we have immunity to being blinded or dazzled and a properly typed, hefty bonus to saves vs. gaze attacks.

The other first level ability provided would be occultation, which, as a standard action, creates a shadowy copy of the eclipse. This copy manifests in an adjacent square, sharing the eclipse’s statistics (including height and weight!), items and veils, excluding consumables. This copy is immediately destroyed if it takes any damage or fails a save versus any spell or effect. An eclipse may freely switch perceptions between their self and the occultation, though the occultation only has a single move action per turn and can threaten enemies, make AOOs, etc. – AoOs executed count towards the per-round limit of the eclipse. It should be noted that the reference regarding attacking through the occultation becomes relevant at 11th level – explicitly stating this would be didactically more sensible, as this can create temporarily confusion prior to reading the advanced ability upgrade gained later. The eclipse may never move more than 50 ft, +50 ft. per class level, away before blinking out. When not having an active occultation, the eclipse gets +1/2 class level as a competence bonus to Stealth and as armor bonus to AC.

Occultation improves at 5th, 11th and 17th level: 5th level increases the range at which the occultation can spawn and also nets the occultation a perfect fly speed of 60 ft.; 11th level adds a second copy and lets the eclipse use an attack action or ability that would require a standard action to activate through them. 17tth level makes defeated occultations collapse into a miniature black hole that can cause massive damage to those nearby that fail their saves. This black hole is VERY damaging, and the lack of limit on this particular ability is troubling – I’d strongly suggest making the black hole effect require essence burn.

Second level nets trapfinding as well as Enigma. These may be used whenever the eclipse uses an attack action, including a targeted veil (i.e. non-AoE-veils that require choosing one or more targets) against an opponent (this prevents use for ally-buffs/personal veils), versus an opponent that is flat-footed, flanked or denied Dex-bonus to AC, or unaware of the eclipse’s presence. If the veil/attack misses, the enigma effects are wasted, and if multiple attack rolls are executed, only one needs to hit to deliver the enigma. Only one enigma may be applied to an attack action of veil activation. Additional enigmas are granted every 2 levels after 2nd, and 12 enigmas are provided. These include scaling cold damage, scaling Wisdom damage, a disrupting attack, a Strength/Dex-buff + Wisdom debuff…these are per se nice. I loved how the disrupting attack can make you lose martial or psionic focus (yes, this is Spheres of Might-compatible!). That being said, there is an enigma that is broken and needs a cap: Draining blow can replenish essence burn (which is super strong) AND also would allow you to replenish power points, ki points, grit points etc. – you know, LIMITED RESOURCES. Bear in mind that enigmas have NO DAILY LIMIT. This utterly delimits several limited resources, so let me grab my bag of kittens, while my occultation sets up flanking…let the slaughter begin.

This guffaw is uncharacteristic for the designer. The ability needs a hard cap. Bonuses, a high-level echo – the other enigmas are solid and the save-or-die assassination strike is relegated to a high enough level. Chakra-binding is unlocked at 3rd level and every 3 levels thereafter, in the sequence: Hands, feet, Head, Wrists, Shoulders, Belt. At 7th level and every 6 levels thereafter, the class gets improving shadow armor: At 7th level, this translates to Hide in Plain Sight; 13th level nets dimension door between dimly lit or darker places, and 1/day shadow walk as a SP, +1/day for every 3 levels thereafter. 19th level nets a cool one: When reduced below 0 hp, as an immediate action, the eclipse can grant 60 hp, but prevents further occultation creation – why is this relevant? Well, all these shadow armor abilities only work while you have no occultation deployed! This is pretty clever! 8th and 14th level increase all essence capacity of receptacles by 1. From 10th level onward, eclipses may shape an additional veil on either feet or hands, chosen anew each day. When binding them to a hand, you can attack with two-weapons as a single attack action, at -2 to atk. Two veils on feet increase movement rate by 20 ft. If no two veils are shaped in either slot, the eclipse treats veils as 1 more point of essence invested; this explicitly allows the eclipse to exceed the usual limits. The capstone is called, probably as a nod to ole’ Ravenloft, Darklord, and allows for the binding of all darkness-descriptor veils, regardless of slot. Additionally, we have an apotheosis of sorts – no breath, no dying from old age, as well as a minor defense bonus in areas of dim light or less, get a nightshade’s darksense and may detect living beings and health with a combined blindsense and nondetection.

A veil list is included and we get favored class bonuses for dhampir, drow, dwarf, fetchling, gnome, halfling, human, orc, oread, sylph and undine.

The second class within would be the nexus, who gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets ¾ BAB-progression and good Fort- and Will-saves. Veilweaving is governed by Charisma, and we start at 1 veil and essence, and increase that to up to 10 veils and 20 essence at 20th level. 3rd, 9th and 15th level provide improved essence capacity, increasing the essence receptacle limit by 1 each. 2nd level nets chakra bind, with every 2 levels thereafter providing the next in the sequence of hands, feet, head, wrists, shoulders, headband, neck, belt, chest, body.

The nexus, flavor-wise, is attached to more than one plane and as such may channel destructive planar energies. This is exemplified by the planar detonation ability gained at first level: This is a ranged touch attack with close range that inflicts 1d6 piercing damage, +1d6 for every 2 class levels beyond 1st. (As an aside – feats to change physical damage types or an integrated switch would make sense here…) The nexus may take essence burn to increase that damage to 1d6 per class level + ½ Charisma modifier. When wielding a weapon-like veil, the nexus may make a single attack as a full-round action, adding planar detonation to the damage inflicted. Starting at 6th level, this may be done as a standard action. The capstone nets outsider apotheosis as well as a kind of pretty strong authority, depending on one choice that is based on the defining class feature of the class, the so-called convergence.

At 1st level, 4th and every 4 levels thereafter, the nexus becomes more attuned to a single plane. The nexus may choose to be treated as though of the plane’s alignment for the purpose of alignment-based effects (cool), and the nexus may either choose a new convergence at the respective levels, or advance an already existing one. Convergence ability saves are DC 10 + ½ class level + Charisma modifier, and identical benefits from two convergences actually *do* stack. Each convergence has 4 tiers of ability progression, but we do not get the full outer plane spectrum within – we do get 5 convergences, which at 4 tiers each, does provide for quite an array of choices, though. Theme-wise, we get Hell, Elemental, Heavens, Abyss, Underworld. Minor formatting nitpick: The Abyss’ convergence’s “Tier 1”-header is not properly bolded. Convergences unlock energy types for the damage caused by the planar detonation blasts, and the abilities allow for essence burn to generate shaped AoEs instead, summon forth outsiders, grant powerful SPs or add weapon qualities – At 4th tier, for example, any slashing weapon wielded by a Tier-4 nexus is considered to be vorpal! Ouch! Heaven’s 4th tier nets you a 1/week auto-resurrection…these are really cool, easy to design, and I certainly hope we’ll get more! Favored class option-wise, we get aasimar, dhampir, elf, fetchling, gnome, human, ifrit, oread, sylph, tiefling and undine.

The third class among the akashic classes within would be the one that perhaps looks blandest on paper, but plays much better than it looks: The radiant gets d6 HD, 4 + Int skills per level, proficiency with simple weapons and light armor,1/2 BAB-progression, good saves in all 3 categories, and they begin play with 1 veil and 1 essence, and increase that to 8 and 30, respectively. The veilweaving of the class is governed by Wisdom, and 3rd, 9th and 15th level increase essence capacity. Chakra binds are granted at 3rd level and every 3 levels thereafter, in the sequence hands, head, headband, neck, belt, body. The radiant may reclaim and invest essence into allies within 60 ft. – the ally can move out of this range, but doing so makes reclaiming essence invested cause essence burn equal to the reclaimed essence. If the ally reenters the 60 ft. range, this essence burn is not taken. For each point of essence invested in an ally, the ally gets 5 temporary hit points as well as a +1 insight bonus on all saves. The temporary hit points replenish once per minute while the ally has essence invested. If the ally suffers from the diseased, poisoned or fatigued condition while essence is invested in them, the radiant may draw out this condition as part of reclaiming essence. The radiant gets a save versus the condition, if any. This ability is known as the akashic bond, and it is the cornerstone of the radiant.

Part II of my review can be found here!


Trinity, my love (no, not The Matrix’)

4/5

Akashic Trinity is a kind of preview product for the Pathfinder planar campaign setting/add-on, the greatly expected The City of Seven Seraphs, both by Lost Spheres Publishing. As the name indicates, it is a follow-up product for the awesome Akashic Mysteries by Dream Scarred Press. Both were penned by Michael Sayre. It includes 3 new veil-shaping base classes plus tons of veils for both the new and old akashic adventurers.

What’s inside?
Without counting cover, credits, intros and other stuff, we get 51 pages of akashic content for 12/10 bucks (It is on discount right now), which include:

-3 veil-shaping base classes, the roguish Eclipse, the warlockish Nexus, and the feyish, clerical Radiant. Like the other akashic classes, they have a high-fantasy feel and may not be very at home in low-magic or magic-less campaigns. They share a couple of things regarding their veil-shaping: they get increased essence limits and chakra binds, they get a veil class list, and include favored class bonus for races that make sense (not all core races are included for all classes for example).

The Eclipse would fill the role of the akashic rogue, a greatly-asked-for addition to the akashic subsystem. They get simple armor proficiency plus a couple of other rogue-like weapons, plus the buckler (no other armor proficiency), and have a d8 HD, medium BAB, 2 good saves (Fort and Ref), plus a nice rogue-like skill list paired with a generous 6 skill points per level. It is worth noting that their veil-shaping score is Intelligence, which more often than not will increases the skill repertoire of any Eclipse. They also can find traps at 2nd level, including magical ones. Here is where the mundane part of the class ends.

Like other akashic classes they are veilshapers. They get the least veils shaped (and bound) during their progression of any of the veil-shapers (but see Dark Intensity), although they gain essence at the same rate as Gurus, leaving plenty of points for some of their other essence receptacles. Apart from veilshaping, they get several wondrous abilities, the first one being the weirdest (and more awesome) of them all: Occultation. Basically, Eclipses can create a shadow clone of themselves next to them, who have all the stats of the Eclipse (except for consumables and limited use items), although only getting a single move action per turn and being destroyed with any successful attack, when failing a saving throw or getting to far from their creators. Eclipses can proxy their attacks and powers through their clones! (it must have been a nightmare to balance).

At 5th, the clone can be created farther, can fly, and can teleport in dark areas. At 11th, Eclipses can create 2 clones, each with all the abilities as normal, including having only a single move action, but Eclipses can now use their swift action to proxy their attacks and abilities, and I suppose they can still use their standard actions to proxy through their other clone (or act themselves), but it is not mentioned. Finally at 17th level, when a clone is destroyed it creates a very damaging blackhole. I don’t know if this part is balanced, since there is no limit on how many clones can be destroyed and create a blackhole, and I can think of one or two ways to cheap this ability.

When the clone is not in existence, Eclipses are shrouded by darkness and get an Armor bonus and a competence bonus to their Stealth score. At 7th level, this shroud gives them Hide in Plain Sight; at 13th, they can travel through darkened areas as if using Dimension Door, and also Shadow Walk (as the spell) one time per day (more at higher levels). Finally, at 19th level they can kind of “absorb” this shroud to cheat death, but this use prevents both the active and inactive use of occultations until the Eclipse can rest for 8th hours.

They also get a Darkvision ability that can be invested with essence to increase its range and power. They also gain and increased essence limit for this ability, apart from their general essence limit increase common to all veil-shapers, upping the cap for this ability to 8 essence. At 4 essence (usable at 8th level), Eclipses can see in magical darkness, and at 7 essence (usable at 14th level) they become immune to the blinded and dazzled condition and get a bonus to gaze attacks.

They also get a kind of offensive talent called Enigma, at every even level, from a list of 13. Some have level requirements. All Enigmas have a couple of things in common. First, they can only be used against foes that are flat-footed or flanked, have lost their Dexterity bonus to AC, or are unaware of the user. Second, they must be used as part of an attack or a targeted veil effect (if multitarget, only one target is affected). Finally, only one Enigma can be added per attack or veil effect, but there is no mention if you can change Enigmas for iterative attacks. Effects range from cold or negative energy damage, draining (be it ki, grit, spells, power points etc.), profane bonus to attack rolls etc.

At 10th level, Eclipses get to shape and bind two veils in either their feet or hands chakras, getting an extra ability on top of both veils (two weapon attack as a standard action or extra speed). This veil counts as normal for their maximum, and any essence invested in any of the two veils is done separately. If no double veil is shaped, Eclipses can treat either a veil shaped in their feet or hands as if invested with one extra point of essence.

As a capstone, Eclipses add all veils with the darkness descriptor to their lists, and are able to shape and bind them even if they can’t normally do so (because of a unique veil slot, like ring or blood). They cannot age and also don’t need to eat or breath. While in darkened areas, they become more powerful and get enhanced senses (true seeing and deathwatch).

The Nexus would be the akashic warlock/kineticist. They get all simple and martial weapon proficiencies, plus light and medium armor, along medium BAB and d8 HD, good Will and Fort saves, with 4 skill points and a skill list focused on interaction and scholarship. Their veilshaping is charisma-based, with one essence per level like Eclipses. They get 10 veils over their carrers, only behind Viziers, and get all 10 chakra binds, making them very powerful at shaping and binding veils.

Beyond their powerful veilshaping, they get two abilities, first of which would be Planar Detonation. This is very similar to a Kinetic Blast, but is a basic piercing attack that can be modified with their Convergences (see below). They can burn essential to double their damage output, and can as a full-round action (later standard), channel this blast through a weapon-like veil. I was going to rant about their damage output and how they can burn essence to amp it, but note that essence is what make veils and akashic feats more powerful, and it still regenerates at a rate of one point per minute, so while you could leave many points to blast away, you would leave other essential receptacles dry, which makes essential management a tactical decision for every Nexus.

Their second ability is called Convergence, which has a kind of planar bloodline flavor. Unlike bloodlines, you aren’t tied to one progression, instead being able to choose from 5 flavors (with 4 tiers each) for each instance of the ability, which is gained at 1st level and supposedly every multiple of four, but in the table level 20th doesn’t mention a new Convergence. The 5 flavors would be Heaven, Hell, Abyss, Elemental and Underworld, the last two representing Chaos and Law for some undisclosed reason.

Convergence tiers share some things in common. Tier one makes Nexus resistant to two, three or four types of energy, and get a new damage type (with an added effect) for their Planar Detonations. Tier two give Nexus a new area blast option when using their special damage type by burning essence. The (im)possibility of both increasing damage and using area attacks is not mentioned, so I suppose it is possible to do both. Tier three gives you an interactive ability with the plane in question, giving you different abilities like summoning demons, bind creatures in a devilish contract, and negotiating with the powers of death to return a creature to life! Finally, tier gives Nexus a powerful magical ability, from channeling a Balor’s vorpal sword for any slashing weapon wielded, to be able to Resurrect once per day when slayed by an evil creature.

Planar Attunement is their capstone, making them being treated as natives of the chosen plane, no longer aging, and gaining a magical ability to command devils or demons, summoning a planetar, getting treated as friendly by creatures of one of the elemental planes, or getting many psychopomp-y abilities. For some strange reason, this ability is independent of your Convergences, so you could potentially have Convergence tier 3 in both the Abyss and Hell and suddenly getting attuned with Heaven. I would at least require a Convergence tier of 3 (or even 2) in the planar attunement you want as a capstone.

The Radiant would be the akashic cleric/druid/vitalist (this last one from the psionic rules by Dream Scarred Press) that inherited many concepts from the Vedist, a long-awaited akashic healing class that the author teased not long after the . It has the most unusual flavor among the classes, since while light, nature, fey and life are common themes, all them together is not. They have a typical caster chassis: proficiency with simple weapons and light armor only, low BAB with d6 HD (but see Mind over Matter), ALL GOOD SAVES, and 4 skill points with a skill list focusing on nature and scholarship. Their veilshaping is Wisdom-based, getting lots of essence like Viziers, but not as many veils and chakara binds (topping at 8 veils and 6 chakra binds).

At first level they get Mind over Matter, a seemingly-random ability that adds their Wisdom bonus to their Fort saves, HP per level, and negative HP maximum (but see below).

Their main ability would be Akashic Bond, an ability that feels very similar to the psionic Collective. By investing essence in their allies, Radiants give their invested allies a slowly regenerating temporary hit point pool and a bonus to saves. A Radiant that has invested an ally that suffers from poison, disease or fatigue, can reclaim the invested essence and not only absorb the condition, but getting a NEW SAVE (if any). The list of conditions that can be absorbed increase with level progression, and some conditions are instantly cured at higher levels!

At every even level, Radiants learn a Vivification, an extra ability that can be granted to invested allies. One Vivification can be granted for each point of essence invested, with the option of choosing the same Vivification more than once to increase its effects! Abilities go from enhancements to ability scores, damage reduction, bonus to damage or skill checks, and ability damage healing.

While all this maybe gives the impression that Radiants are martyrs, at fourth level they can invest enemies with essence! This forced bond debuffs enemies and lets Radiant transfer any negative condition they can normally absorb to their foes!

At 19th level they get the ability to restore life by burning 6 essence points. As capstone they become immune to aging. They also gain immunity to death effects and share this immunity with invested allies.

-83 new veils. Each is available to at least one of the old classes and one of the new classes, and of course the vizier is among many of them. In the original Akashic Mysteries book, the only thing that somewhat grouped the veils was their descriptors, and perhaps the Daevic’s Passion Veil lists. Here, we have each veil belonging to a thematic list, which range in number from 4 to 10. It is important to mention that the 5 lists that have 10 veils occupy different chakra slots and correspond to each of the five Convergence flavors of the Nexus who, having a normal maximum of ten veils shaped (and bound), could potentially have all the veils from one list shaped and bound at the same time, making specialization in a Convergence possible. Also, some of the favored class bonuses reference these lists. This is design decision I applaud, since it makes choosing veils easier for both players and game masters.

As in Akashic Mysteries, the veils themselves cover a wide variety of effects, from energy attacks, defenses, summons, weapon-like creations, vehicles etc. I found quite a few that wowed me, like Reaper’s Scythe’s positive damage against undead and negative against the living, Duxandu’s Icy Gaze take the idea of giving a cold glare literally, Nymph’s Visage which gives Radiants and Viziers a reason not to dump Charisma (or Daevics and Nexus a reason to take the Shape Veil feat), and the Efreeti’s Scimitar critical effect when bound to the wrists.

There were some weird instances where a veil would be available to a certain class, but in the chakra bind description the class is not mentioned. And in some, ANOTHER class that is not mentioned in the class list of the veil IS mentioned in the chakra bind section. Hyandil’s Flowered Regalia, for example, is available to Guru, Nexus, Radiant and Vizier, but in the chakra bind section, it doesn’t mention Guru and include Daevic instead. At first I thought that maybe the D for daevic suggested the access to the veil via feats, but that would have to be included to all veils for all the classes that get that chakra bind. My best guess is that it’s a typo.

Of Note: Holy sheet of paper Batman! Just when I thought akashic magic went to the right direction of getting away from the alignment flavor of the original Incarnum system, here comes the Nexus and retakes that idea, but well done. The three classes have a very high-magic, distinct feel, and make the idea of an akashic party a reality. And the idea of grouping the veils by theme is just plain awesome!

Anything wrong?: While not bad, the three classes share the capstone of not aging, which takes away a little of the oomph that immunity normally gives. I thoughts that Radiants would get an ability to transfer their HP after reading their description texts and Mind over Matter ability, but if they want to heal they have to use essence and veils I suppose. Some abilities alert my spider-sense(TM), making me feel a bit uncomfortable because of their power level, like the blackhole created when Occultations are destroyed, Halo of Holy Light’s ability when bound to the headband chakra, Cloak of Darkness unlimited shadow conjurations (I don’t remember correctly if you can have more than one conjuration effect at the same time, but if you don’t, I would add this caveat to the ability). Also, tying Convergences to planes is cool, but unless there is a campaign-specific reason to tie the elemental planes to chaos (which sadly remind me of 4th edition “Maelstrom”) or the “underworld” to law, some people might have a problem with that, as will people using different planar cosmologies. That, and the possible typos in the class lists/bound lists of the veils mentioned above.

What I want: I don’t know if there are going to be feats in the final book, but the veil theme lists could/should/must be used beyond favored class bonuses. What about a feat that gives you something for every veil shaped from that list? This would reward a Nexus who shapes veils from their Convergences (maybe Convergences could count as a veil for this purpose?). Also, of course I have to mention it: I WANT CONVERGENCES FOR ALL THE PLANES WITH THEIR ACCOMPANYING 10 VEEEEILS! There, I said it and had to be said LOL.

Apart from that, the original triad have a choose-able theme, be it Passion, Philosophy, or Path, so new archetypes were not as much needed as say, new of those options. Eclipses and Radiants, however, would really benefit from some archetypes. When I was reading the book, I kept imagining an Eclipse focused on Occultations or their dark shroud, and a Radiant focused in debuffing through their forced bond.

[Rest of the review in the comments section]


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Now Available!

Paizo Employee

Rick Kunz wrote:
Now Available!

Sweet!


Is this material that won't be in the upcoming City of Seven Seraphs, or is it a preview of material that will be there??

Paizo Employee Organized Play Developer

BenS wrote:
Is this material that won't be in the upcoming City of Seven Seraphs, or is it a preview of material that will be there??

These classes and veils will be in the City of 7 Seraphs campaign setting, but serve as an early release for anyone who wants to start playing with the classes right away, or who might be more focused on the akashic player options over the broader and more complete book.

If you backed the Kickstarter at a level where you'd receive the campaign setting or preordered the book through backerkit, check your e-mail before purchasing this as you may have already received a link for a copy.


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[continued from the review section]

What cool things did this inspire?: I don’t know why but the Eclipse gives me a strong ninja feel, so a ninja-themed kitsune trickster is a must in my to-play list (or another imperial race, wayang maybe? hey, why do wayangs don’t have a favored class bonus?). Also, a dwarf Radiant NPC for one of those (all really) parties that forget to include a cleric who charges for every single service given LOL (and with their ability score bonuses dwarves make for very good Radiants).

Do I recommend it?: If you have Akashic Mysteries and liked it, then hell yeah! If you don’t, I would suggest buying that product first, get wowed (you will), and then return here. While technically you don’t need that book to use this one, you will lose on all the akashic supporting material like feats and races (and of course veils). Taking into account the pdf only includes the new classes and their veils, and that it doesn’t include all the akashic content of the full book, I consider it an incomplete stand alone, and will rate the existing material with 4.5 Radiant stars, rounded down because of the few things I mentioned before but will round up when they are polished. I hope the publisher adds the remaining content to this pdf when the full book is released but I doubt it; but this is a damned good expansion nonetheless.


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AAAAAAAAND reviewed. Great work Ssalarn!


Ssalarn wrote:
BenS wrote:
Is this material that won't be in the upcoming City of Seven Seraphs, or is it a preview of material that will be there??
These classes and veils will be in the City of 7 Seraphs campaign setting, but serve as an early release for anyone who wants to start playing with the classes right away, or who might be more focused on the akashic player options over the broader and more complete book.

If I buy this, and like it so much that I want to buy the whole City of 7 Seraphs setting, can I get a discount on the setting? :-)


Ssalarn wrote:
BenS wrote:
Is this material that won't be in the upcoming City of Seven Seraphs, or is it a preview of material that will be there??

These classes and veils will be in the City of 7 Seraphs campaign setting, but serve as an early release for anyone who wants to start playing with the classes right away, or who might be more focused on the akashic player options over the broader and more complete book.

If you backed the Kickstarter at a level where you'd receive the campaign setting or preordered the book through backerkit, check your e-mail before purchasing this as you may have already received a link for a copy.

I got the link for the free pdf b/c I backed the hardcover, which is what I'm guessing you mean by the campaign setting. So we're good, thanks.


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@the xiao: Just wait until you see my radiant archetype. You wanted a debuff/counter-dude? You'll get it... ;)


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Endzeitgeist wrote:
@the xiao: Just wait until you see my radiant archetype. You wanted a debuff/counter-dude? You'll get it... ;)

That is the problem Endy, I shouldn't have bought this book, diapers are too expensive LOL! I should have waited for the full book's release, but now I'm here left wanting for more akashic goodness... Anyway @Ssalarn, you mentioned that there were over 100 new veils, but I counted 83. Do I suck at counting, or are there more veils in the oven for the final book?


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After a quick read, these are the characters and foes I want to play ASAP:

Lawful Neutral Sexless Android Eclipse (for flavor, veils and occultations are programs that project a hologram)

True Neutral Female Wayang Eclipse (an escaped “ninja” trained by drow)

Neutral Good Female Naiad Radiant (named Dew, super sweet normally, but an ecoterrorist against nature destroyers)

Lawful Neutral Male Dwarf Radiant (greedy to the Nth, charges for each and every “service”, says he is a cleric)

Chaotic Neutral Male Suli Elemental Nexus (says he is the descendant of all the geniekind rulers, presumptuous and cocky)

Lawful Good Female Shabti Underworld Nexus (wants to know about her past life)

Male Nisr Suqur Eclipse Black Templar (baddie, got lost in a storm that left him in a negative-energy infused desert, barely survived by eating his friends, got a liking to sentient flesh)

Male Ifrit Hell Nexus (baddie, born from an indiscretion, son of a hellish tiefling ambassador to the City of Brass and one of the Sultan’s concubines, hidden by his mother until his father stole him and groomed him to be his successors).


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Wait until you see my asexual, optionally genderfluid, beautiful fungus-people that exist beyond normal space and time. :)

Or the amazing race master Jolly has cooked up!

The races for C7S are pure and unadulterated GLORY.

Paizo Employee Organized Play Developer

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the xiao wrote:
Endzeitgeist wrote:
@the xiao: Just wait until you see my radiant archetype. You wanted a debuff/counter-dude? You'll get it... ;)
That is the problem Endy, I shouldn't have bought this book, diapers are too expensive LOL! I should have waited for the full book's release, but now I'm here left wanting for more akashic goodness... Anyway @Ssalarn, you mentioned that there were over 100 new veils, but I counted 83. Do I suck at counting, or are there more veils in the oven for the final book?

I actually murdered Christen's page count, so the "non-essential" veils ended up getting spun off into a follow-up product which I believe will also beat City of 7 Seraphs to the store. So those got packaged up along with several of the new akashic feats alongside the new Zodiac akashic binder class.

the xiao wrote:

After a quick read, these are the characters and foes I want to play ASAP:

[awesome character ideas clipped for space!]

I actually have a LG tiefling nexus NPC that I've been running since I started working on the class who I recently got to spin into a big end game run. His backstory is basically that he's been trying to overcome his infernal heritage by embracing heavenly powers and convergences, and the PCs have been occasionally running into him as their goals intersect. Now that they're in the end game (and I'm trying out some mythic akashic ideas), the nexus has unlocked his capstone and actually transformed into a living conduit directly to Hell, despite all of his efforts up this point. He's discovered his devilish progenitor and he and the PCs are actually fighting an archdevil in Hell for our next session, with the nexus having his Heaven convergence abilities, his Hells capstone, and a mix of veils to represent the internal struggle going on. I'm actually using his veils as a visual marker for the party, where when they fail certain challenges one of his veils flips to a Reliquary of Infernal Law, and when they defeat key enemies the Reliquaries flip to Angelic Armaments. It's been really fun.

I've also got a human Eclipse who's playing in an Iron Gods style game, though I've only been able to play one session with her so far, so I don't have a ton of great stories about her exploits yet.

Endzeitgeist wrote:


The races for C7S are pure and unadulterated GLORY.

I'll be running a couple games at PaizoCon using Co7S's new classes and races, and it's been awesome putting everything together. The big selection of new akashic race options is just phenomenal!


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Distant Scholar wrote:
Ssalarn wrote:
BenS wrote:
Is this material that won't be in the upcoming City of Seven Seraphs, or is it a preview of material that will be there??
These classes and veils will be in the City of 7 Seraphs campaign setting, but serve as an early release for anyone who wants to start playing with the classes right away, or who might be more focused on the akashic player options over the broader and more complete book.
If I buy this, and like it so much that I want to buy the whole City of 7 Seraphs setting, can I get a discount on the setting? :-)

We have been able to work this out for DriveThruRPG/RPGNow but not here yet. You can also back us on backe kit for the setting and get a free download code for Akashic Trinity on DriveThru.


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Lost Spheres Publishing wrote:


We have been able to work this out for DriveThruRPG/RPGNow but not here yet. You can also back us on backe kit for the setting and get a free download code for Akashic Trinity on DriveThru.

I like that, so I will be able to buy the complete package on discount since I bought thw book over there.

AND DAMN YOU ENDY AND SSALARN FOR YOUR TEASERS, AKASHIC BINDER?!?!?! WAAAAAAAAAANT


one thing not mentioned in my review and needed is an updated veil list for the original 3, with descriptors if possible. Will we have one in the final book? a web enhancement?

Paizo Employee

the xiao wrote:
one thing not mentioned in my review and needed is an updated veil list for the original 3, with descriptors if possible. Will we have one in the final book? a web enhancement?

I'm honestly not sure if this is going to be a place where we can address that, though I'll run some ideas by Christen. If we can't fit that much count into Co7S or include it in an update here, there may be some room in the Zodiac to include like a 1 page "expanded Lost Spheres veil lists" section that lists out the Lost Spheres veils for the OG classes for quick reference. I'll put something together and dig in to what we can do.


Help! What feat would you recommend for my Naiad Radiant at 1st level?

Paizo Employee

the xiao wrote:
Help! What feat would you recommend for my Naiad Radiant at 1st level?

What veils and convergences are you leaning towards? Are you STR/CHA, DEX/CHA, or some other primary array?


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Pathfinder Adventure, Adventure Path Subscriber

Hey Michael, just wanted to mention I (finally) picked this up yesterday. It's looking like I'm finally going to get an opportunity to play a veilweaver soon. So yay.

Anyway, I'm impressed. Even better than AM. Suddenly I'm actually interested in this Co7S thing. Kudos.

Paizo Employee

Anguish wrote:

Hey Michael, just wanted to mention I (finally) picked this up yesterday. It's looking like I'm finally going to get an opportunity to play a veilweaver soon. So yay.

Anyway, I'm impressed. Even better than AM. Suddenly I'm actually interested in this Co7S thing. Kudos.

Thanks man, I appreciate you taking the time to weigh in!


Ssalarn wrote:
the xiao wrote:
Help! What feat would you recommend for my Naiad Radiant at 1st level?
What veils and convergences are you leaning towards? Are you STR/CHA, DEX/CHA, or some other primary array?

Radiant, so no convergences. It is going to have a balanced array except for str.

Str 6, Dex 14, Con 14, Int 10, Wis 15, Cha 15.

Healing first and Control next.

Paizo Employee Organized Play Developer

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the xiao wrote:


Radiant, so no convergences.

D'oh! Apologies, I clearly wasn't paying enough attention!

Quote:


It is going to have a balanced array except for str.
Str 6, Dex 14, Con 14, Int 10, Wis 15, Cha 15.

Healing first and Control next.

So, Extra Essence is never a bad choice, particularly if you're going to have a group larger than 4 since it will make it easier to prebuff more of your allies (or hold more essence in reserve for your veils). If you're planning on leaning into a lot of akashic feats as you level up, picking up Akasha-Imbued Body can be a good investment now as it will grab you a couple extra hit points (never bad at 1st level) as well as that extra point of essence. If you do that, it pairs up really nicely with Essence of the Immortal once you hit 5th level since that will continue to build up your hit points and essence pool, which makes it easier to deal with some of those conditions you'll be pulling onto yourself as well as potentially adding vivifications to your veil companions if you go that route.

With playing a naiad, it could be really fun to get some shambling mound/treant companions using the Hyandil's Regalia in a few levels (I think is the right veil, it's not in front of me) and then grab Shared Veil to give them Loyal Paladin's Spear of Light so that they can use their larger size and reach along with the spear's reach to act as big tanky protectors for you, so if that's something you want to do it could inform the feats you're taking now.


Pathfinder Adventure, Adventure Path Subscriber
Ssalarn wrote:
Anguish wrote:

Hey Michael, just wanted to mention I (finally) picked this up yesterday. It's looking like I'm finally going to get an opportunity to play a veilweaver soon. So yay.

Anyway, I'm impressed. Even better than AM. Suddenly I'm actually interested in this Co7S thing. Kudos.

Thanks man, I appreciate you taking the time to weigh in!

Out of curiosity, there aren't any akashic-themed traits (the half-a-feat things) laying around that I haven't noticed anywhere, right?

Paizo Employee Organized Play Developer

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Anguish wrote:
Ssalarn wrote:
Anguish wrote:

Hey Michael, just wanted to mention I (finally) picked this up yesterday. It's looking like I'm finally going to get an opportunity to play a veilweaver soon. So yay.

Anyway, I'm impressed. Even better than AM. Suddenly I'm actually interested in this Co7S thing. Kudos.

Thanks man, I appreciate you taking the time to weigh in!
Out of curiosity, there aren't any akashic-themed traits (the half-a-feat things) laying around that I haven't noticed anywhere, right?

I don't believe so, though the upcoming Zodiac release will have several, and I think there might be some in Co7S along with the expanded akashic materials like the the new mystic attunement, philosophy, passion, and all the new akashic races.


Pathfinder Adventure, Adventure Path Subscriber
Michael Sayre wrote:
Anguish wrote:
Ssalarn wrote:
Anguish wrote:

Hey Michael, just wanted to mention I (finally) picked this up yesterday. It's looking like I'm finally going to get an opportunity to play a veilweaver soon. So yay.

Anyway, I'm impressed. Even better than AM. Suddenly I'm actually interested in this Co7S thing. Kudos.

Thanks man, I appreciate you taking the time to weigh in!
Out of curiosity, there aren't any akashic-themed traits (the half-a-feat things) laying around that I haven't noticed anywhere, right?
I don't believe so, though the upcoming Zodiac release will have several, and I think there might be some in Co7S along with the expanded akashic materials like the the new mystic attunement, philosophy, passion, and all the new akashic races.

Thanks for that.

In the interim I'm penciling in dangerously curious to get UMD as a class skill and uh... I forget the name, but something that lets you use Int for UMD instead of Cha. Can't claim that's less than awesome for a vizier.


Ssalarn wrote:

So, Extra Essence is never a bad choice...

At first I didn't like your suggestion since naiads habe no racial essence receptacle... but then I remembered you can invest essence in allies. This way I can invest in my veil and two allies! Great suggestion Ssalarn! I will start a new tread for akashic characters and post mine there.


By the way, will we have new akashic feats in either of the upcomming releases?

Paizo Employee

the xiao wrote:
By the way, will we have new akashic feats in either of the upcomming releases?

There will definitely be several new akashic feats in the Zodiac release, and possibly some in Co7S, though I'm less certain on that front. Radiants who grab companion veils in particular will get a lot of mileage out of several of the new akashic feats in the Zodiac release that are designed to work with pet and companion class characters.


Ssalarn wrote:
the xiao wrote:
By the way, will we have new akashic feats in either of the upcomming releases?
There will definitely be several new akashic feats in the Zodiac release, and possibly some in Co7S, though I'm less certain on that front. Radiants who grab companion veils in particular will get a lot of mileage out of several of the new akashic feats in the Zodiac release that are designed to work with pet and companion class characters.

Sounds interesting! By the way, when you say akashic binder, you mean it crosses-over with the Grumoire of Lost Souls? Or is it similar to the 3.5 binder but akashic?

Paizo Employee

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the xiao wrote:
Ssalarn wrote:
the xiao wrote:
By the way, will we have new akashic feats in either of the upcomming releases?
There will definitely be several new akashic feats in the Zodiac release, and possibly some in Co7S, though I'm less certain on that front. Radiants who grab companion veils in particular will get a lot of mileage out of several of the new akashic feats in the Zodiac release that are designed to work with pet and companion class characters.
Sounds interesting! By the way, when you say akashic binder, you mean it crosses-over with the Grumoire of Lost Souls? Or is it similar to the 3.5 binder but akashic?

It's more similar to the binder reimagined as an akashic class. As you might guess from the name "Zodiac", it gains access to constellations, which it can either summon as allies or wear as investable equipment by sacrificing some of its essence pool. There will be two main paths (called orbits) for the class, one where you're more of a front-liner who doesn't gain veilweaving but instead focuses on using akashic feats and wearing or wielding the weapon and equipment forms of the constellations for a variety of abilities, and one where you get veilweaving and act as more of a summoner who supports the constellations while they fight for you.


Since the original incarnum system I have wanted a essentia-based class that worked more with feats and class features than with soulmelds. I made a version of the mo k with essentia. Sounds very intriguing!

Paizo Employee Organized Play Developer

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the xiao wrote:
Since the original incarnum system I have wanted a essentia-based class that worked more with feats and class features than with soulmelds. I made a version of the monk with essentia. Sounds very intriguing!

Hopefully you get to check it out yourself soon! Akashic Trinity has been doing very well, so I know that Christen is hoping to get the Zodiac out soon. My understanding is that it's actually in layout now but there's a bit of a delay due to some graphics getting swapped out, so hopefully it'll drop in time for PaizoCon, but no promises just yet. If it doesn't hit by then it'll be a bit after since pretty much everyone who would be working on it will be traveling and attending the con, so it's unlikely any progress will happen during that time.


I don't if I should be excited or worried LOL! Thanks Michael!

Paizo Employee Organized Play Developer

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the xiao wrote:
I don't if I should be excited or worried LOL! Thanks Michael!

I'd say excited ;)

Sort of related, if you happen to be attending PaizoCon, I'll be running an adventure set in the City of 7 Seraphs (at least it starts in the City...) that's part of the lottery for both Friday and Sunday night. 8th level pregens including the Nexus, Eclipse, and Radiant iconics, both Zodiac iconics, and the new akashic fighter archetype. The pregens also use a bunch of the new akashic races from Co7S, so it's a cool chance for people to get a sneak peek at the new akashic goodies (even if the Zodiac drops the races won't be out yet since they're part of the main campaign setting book) and play in a 4 hour planes-hopping adventure.


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Hi!

After reading this book I fell in love with the radiant and began thinking about possible builds, but then I encountered a small issue:

According to p. 47 of Akashic Mysteries (first page of chapter 6: veilweaving) you can only shape veils occupying different chakras (without taking options like the Twin Veil feat).
From level 17 onward, the radiant can shape 7+ veils, but he gains only six kinds of chakra binds. Does this mean, you can't utilize the full potential of his base class feature (8 veils at level 20) without taking Twin Veil twice?

I mean, there ARE enough chakras available on the radiant's veil list to cover all 8 (which can be unlocked with the Access [...] Chakra Slot feat chain), but the issue still stands with not being able to utilize all veils to the fullest without feat taxes...


Mikaeru Kira wrote:

Hi!

After reading this book I fell in love with the radiant and began thinking about possible builds, but then I encountered a small issue...
I mean, there ARE enough chakras available on the radiant's veil list to cover all 8 (which can be unlocked with the Access [...] Chakra Slot feat chain), but the issue still stands with not being able to utilize all veils to the fullest without feat taxes...

Comming from Incarnum, I can tell you that you aren't supposed to have all your abilities at top level. considering the maximum essence capacity (7, 8 in one with a feat), you will be switching maximum essence between 3, 4 veils at most, while having enough essence to power feats and class abilities.

The remaining veils will be your cantrips/low level spells.

Paizo Employee Organized Play Developer

Chakra binds are specifically for the bind powers, you still have all the slots, so as the xiao mentions those additional slots effectively form your "cantrips", or you can spend feats to gain additional binds, either through the Access Chakra line or Twin Veil, depending on what you want to do with your character.


oh yeah, they have all the slots. but thwir veil list only mentions veils for the 6 slots they get chakra binds for. I don't know if some of those have more than one slot though.

Paizo Employee Organized Play Developer

the xiao wrote:
oh yeah, they have all the slots. but thwir veil list only mentions veils for the 6 slots they get chakra binds for. I don't know if some of those have more than one slot though.

They do! There are several veils that have multiple bind locations, and the radiant should generally have enough slots even without needing to go outside their standard selection. They just have a more limited number of binds to offset their significant class features (so they don't end up outstripping viziers at things viziers should be the best at, for example.)


Pathfinder Adventure, Adventure Path Subscriber

We had our first Shattered Star session yesterday and my vizier was darned fun.

One odd Akashic question I can't seem to find an answer to though; can a veilweaver voluntarily suppress a shaped veil completely. I know you can invest zero essence, but that still leaves a veil's basic function live.

For instance... you're about to be granted audience with royalty and are asked to disarm. Only you've got hand cannons shaped. Unless you can fully suppress the veil, you can't be unarmed and will not be allowed audience.

Or you're walking around town and you've got cuirass of confidence shaped. As you're shopping most of the random strangers within 60 feet suddenly like you. An hour after, when you're long gone, they decide you suck.

Or you've got pit fiend's shroud shaped and you want to be generally proximate to your party, only every time you get within 10 feet of them, they probably end up shaken. Sure, you can cheese by having them leave and come back repeatedly until they make their save, but still.

Point is, there are a number of veils that effect all creatures, friend or foe, and also weaponlike veils that you may not want active at all times. Is there mechanism to shut down those veils without unshaping them or dispelling them?

Paizo Employee Organized Play Developer

The default method for this is listed under Ongoing Effects and Unconsciousness in the Akasha and Magic section. "The veilweaver may willingly suppress the active effects of any veil they have have shaped as a free action and resume them as a move action; the veilweaver may resume the effects of multiple veils as part of the same move action."
So you could free action deactivate any or all of your shaped veils, effectively dismissing your Hand Cannons and/or your Cuirass of Confidence/Pit Fiend's Shroud, and you could resume them later as a move action.


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Pathfinder Adventure, Adventure Path Subscriber

Thank you kindly.

Paizo Employee

Anguish wrote:
Thank you kindly.

Of course!

Paizo Employee

the xiao wrote:
I don't if I should be excited or worried LOL! Thanks Michael!

Remember how I mentioned that the Zodiac should be available "soon"?

Well here it is! It should be hitting the Paizo webstore in the near future as well. In addition to the new zodiac class, the release also includes new veils, akashic feats, traits, and more (and it's one of the prettiest releases I've seen to date, which is saying a lot given I'm plugging it on the Akashic Trinity product page!)


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Pathfinder Adventure, Adventure Path Subscriber

I normally loathe buying PDFs elsewhere, but... well, this is worth it and I'm in a hurry, so congratulations... you got me to make an exception to my usual rule, which is... exceptional.

Paizo Employee Organized Play Developer

Anguish wrote:
I normally loathe buying PDFs elsewhere, but... well, this is worth it and I'm in a hurry, so congratulations... you got me to make an exception to my usual rule, which is... exceptional.

You'll have to let me know what you think once you've had some time to read through! I know you were interested in the new vizier veils, so definitely curious to hear your thoughts there.


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bought today at 5 am, read by 6, and I have plenty of things to mention,
wait for my review tomorrow!


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Pathfinder Adventure, Adventure Path Subscriber
Michael Sayre wrote:
Anguish wrote:
I normally loathe buying PDFs elsewhere, but... well, this is worth it and I'm in a hurry, so congratulations... you got me to make an exception to my usual rule, which is... exceptional.
You'll have to let me know what you think once you've had some time to read through! I know you were interested in the new vizier veils, so definitely curious to hear your thoughts there.

I haven't read the class itself yet, but the veils are cool. Perihelion Pauldrons are rather nice for defense, Stellar Stompers are iconic in an awesome way, and Scarlet Prayer Band is nice once you get the slot bind.

More, I'm finding myself interested in a couple of the constellations, which makes me super happy there are feats to unlock them. Not that I plan to have a lot of feat slots available on my character*, but still. The Twins for instance granting mirror image at will? That's self-referential awesome and will really help since I've chosen a goal of never using a manufactured weapon (or armor, hopefully) through my PC's career.

*We had some serious amusement in our first session, where my PC had a lucent shaped and it was the only party member to succeed at a Sense Motive check. I sang out in an angelic church-music fashion, "he is full of <insert profanity here>". The comedic potential behind this sidekick needs to be tapped. So I'm thinking of proposing a feat to my DM that allows one companion shaped by a veil to follow the wizard familiar mechanics, just to give them a little more durability and character roleplay intimacy.


Did you just released a 1.2 version? what happened?

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