Whisper House (PFRPG) PDF

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Don't Go in the House!

Traveling through eerie and ancient wooded riverlands, a foraging party is long overdue in the gloaming dusk. The hunters from a backwoods village of degenerate and inbred woodfolk are surely bloodthirsty enough for an ambush, but can your allies be found bound in their hovels, or is a more sinister happening afoot? The shadow of witchcraft stained with the essence of malevolence from beyond time and space draws the heroes to the ragged hilltop manor, where the corrupted scions of a once-noble bloodline strain the veil between this world and the realms of pure madness beyond. What is left of their clan, and of the friends who may have been spirited away to Whisper House? Check out Tom Phillips' terrifying 54-page Pathfinder Roleplaying Game adventure for 8th-level characters today and

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An Endzeitgeist.com review

5/5

This module clocks in at 54 pages, 1 page front cover, 1 page inside of front cover, 1 page of editorial, 1 page SRD, 2 pages of how to use, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 45 pages of content, so let’s take a look!

All right, so this is a plug-in for the Strange Aeons adventure path, and it is intended for a group of 8th level characters. The module works perfectly fine on its own, just fyi. Difficulty-wise, this is one of the tougher adventures, and the module features plenty of read-aloud text as well as hyperlinks.

This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion.


..
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All right, only GMs around? Great! So, the PCs are traveling upstream on a boat on the Sellinar river, when the captain approaches the adventurers with a plea – a hunting party hasn’t returned. As the PCs track the missing hunting party, they are ambushed by degenerate villagers of the blood of Yog-Sothoth – interrogation yields further information, as the locals seem to have abducted the hunting party with the express desire of consuming them. Thus, the PCs make their way to the backwater village, where the PCs will have a chance to fight a deadly degenerate witch and her brain ooze allies – if she manages to escape, there’ll be mi-go hunters on the PC’s trails – in the village, two of the missing folks may be saved from a grisly fate, though the process might pit the PCs against an entire village! (Personally, I think the degenerate 27 villagers would have made for a better troop than individuals, but your mileage may vary here.)

Leaving the deadly village behind, the PCs will have to venture towards the seemingly abandoned Labauve manor - the manor is caked in dangerous mold, and is actually the site of a family’s rather grisly corruption (and for the most part, demise) at the hands of contact with Yog-Sothoth. The exploration of the mansion makes up the main meat of the module, and features quite an impressive array of unique builds, including a unique urannag living trap, an ettin with heads of two genders, swarms of eel-things and a grotesque conglomeration of undigested bits granted sentience. The PCs may find an unlikely ally in a unique pipefox variant. Ultimately, the PCs will have to best ratlings, the mad patriarch of the family, and his Yog-Sothoth begat spawn. Interesting here would be the fact that not all mythos-creatures are aligned – the PCs can e.g. make allies of mi-go if they play their cards right – and they’ll need all the help they can get, for a giant spawn of Yog-Sothoth lurks below the manor, where the final member of the hunting party (the others can be found before that) may be saved from a rather grisly fate.

The module includes the blood of Yog-Sothoth CR +1 template, a potent gown for witches, and two new spells, one of which is a summons warm variant.

Conclusion:
Editing and formatting are very good on a formal and rules-language level. Layout adheres to the awesome full-color two-column standard of the series, and the module comes with a ton of pretty amazing artworks – all original pieces I haven’t seen before – kudos for that! The cartography in full-color is really nice, but somewhat to my chagrin, no player-friendly versions were included. The book comes with basic chapter-header bookmarks.

Tom Phillips really knows how to write good dark fantasy – the adventure is twisted, flavorful, and the atmosphere the mansion manages to evoke is rather grisly indeed. The amount of unique adversaries is another big plus for this mansion-crawl. Now, personally, I think the module would have benefitted from a bit more echoes of days gone, providing hints and visions of the horrid things that befell the manor and the surrounding landscape, for with such an inclusion, this could have served as a rather efficient horror adventure. As provided, this is certainly one of the more compelling and well-crafted mansion-crawls out there. My final verdict will clock in at 4.5 stars, and while the absence of player-friendly maps is a bit of a bummer, I still feel justified in rounding up for this book.

Endzeitgeist out.


Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Check out a brand-new haunted house adventure from Legendary Games that's so good it's SCARY!


I wish this were mine! But alas, it's not to be.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

1 person marked this as a favorite.

This little Lovecraftian scenario was designed to slip into the 3rd book of a well-known Lovecraftian adventure path.

It's my little homage to the Dunwich Horror. The idea I began with was "What would happen if Wilbur Whateley had lived to a ripe old age? (And his family was descended from Galtan nobility.)

Hope you like!


1 person marked this as a favorite.

Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, amazon, etc.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

2 people marked this as a favorite.
Endzeitgeist wrote:
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, amazon, etc.

I'm just now seeing your very kind review, Endz. Much appreciated!

This was one of my favorite adventures to write, especially since it let me go "full Lovecraft." ;-)

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