Fort Scurvy (PFRPG) PDF

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To Be the Pirate King!

Fort Scurvy is a high-level nautical Pathfinder Roleplaying Game adventure that pits a crew of nautical heroes who have made a name for themselves up against one final obstacle standing between them and glory. Surrounded by devoted scallywags and scurvy seadogs in his island fortress, the Pirate King looms over the southern seas like a shadow of menace and legend. To some he is a symbol of liberty, keeping tyrants at bay with equal parts cunning and cruelty, and those seeking to take him down must offer to their fellow pirate lords and ladies the promise of maintaining the freedom of the seas for simple sailors to make a dishonest living. To others, the Pirate King is a purveyor of perfidy and a plunderer without peer, a nautical knave who must be brought back in chains or in pieces if the backbone of the pirate menace is ever to be broken. Your heroes must take up the challenge to topple the suzerain of the seven seas and claim the Typhoon Throne for their own. Set a course for fame and fortune with this amazing 76-page adventure for 14th-level Pathfinder characters!

Fort Scurvy is the final installment in our Islands of Plunder pirate-themed adventures with amazing artwork and marvelous maps, including unkeyed player-friendly versions. This adventure can be easily dropped into any seafaring campaign.. The Islands of Plunder series continues Legendary Games’ tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you’ll keep coming back again and again to Make Your Game Legendary!

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Scarab Sages Webstore Coordinator

Now Available!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

AVAST!!!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

High-level adventures AHOY!


1 person marked this as a favorite.

Got this baby in my Pirate Campaign Compendium. Looks like the perfect capstone for any seafaring campaign!


1 person marked this as a favorite.

These supplements have been great for the 'certain Pirate Campaign' I'm running :)

My one stumbling block is with trying to use the untagged maps from Fort Scurvy in my VTT software - I just cannot get the app's grid system to line up with the grids on the maps themselves. It's seriously damaging my calm.... (-_-)

I know it's a longshot, but I don't suppose there are any 'gridless' versions of the fort's untagged maps floating around at Legendary Games, are there? (^-^)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

The Dalesman wrote:

These supplements have been great for the 'certain Pirate Campaign' I'm running :)

My one stumbling block is with trying to use the untagged maps from Fort Scurvy in my VTT software - I just cannot get the app's grid system to line up with the grids on the maps themselves. It's seriously damaging my calm.... (-_-)

I know it's a longshot, but I don't suppose there are any 'gridless' versions of the fort's untagged maps floating around at Legendary Games, are there? (^-^)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

I have the same problem trying to get map grids to line up in Roll20. The "align to grid" tool is okay but rarely gets me to a perfect match.

Sadly, I don't think we have any gridless maps for the adventure. :(


Many thanks for the swift reply, Jason (and even more apologies for my horribly-delayed acknowledgement).

I think I will make screen grabs of each area level individually and map them one by one - that should let me get the grids close enough to work for everyone. We'll just be cycling through a LOT of maps ;)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

The Dalesman wrote:

Many thanks for the swift reply, Jason (and even more apologies for my horribly-delayed acknowledgement).

I think I will make screen grabs of each area level individually and map them one by one - that should let me get the grids close enough to work for everyone. We'll just be cycling through a LOT of maps ;)

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Happy to help, brother, even if in the end I wasn't much help! :)

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