|Rick Kunz Webstore Coordinator|
Part II of my review:
Of course, this is Rite Publishing, and as such, the class obviously sports some serious player agenda. This time around, that would be represented by the insights the class gets, which are the talents. The first is gained at 2nd level, with an additional one unlocked every 2 levels thereafter. Some of these build upon another and some have minimum levels – at 10th level, we for example have automatic planar adaptation. The theme of future’s sight is represented by the very potent augur’s strike at 4th level, which nets true strike as a SP, usable 3 + Cha-mod times per day…with the difference that she must select the foe against which the bonus applies and the fact that the bonus lasts and halves in subsequent rounds, as the ability represents seeing into the future. This also prevents novaing of the ability, which is a really smart way of handling the concept. Swift action performance-like minor boosts , bless with temporary hit points added, bonus feats…At high levels, full attack charges are possible (again, locked behind a sufficiently high cap), seeing in perfect darkness, sensing deceit, a variant lay on hands, retaining AC when charging, making the return of those slain by her from the dead harder, ensuring that the sanctity of the dead is retained – the insights are MANY. We get more than 4 pages of different insights, which run a gamut from mechanically potent and engine-wise interesting to extremely flavorful, often blending them. You can make a really potent guardian valkyrie with constant detect spells; you can make a fearsome charge, a true champion of spear fighting, guardians of the fallen and any combination of such themes. The leitmotifs are represented in a concise and well-crafted manner.
No, we’re not done yet! Remember how I mentioned the cup of welcome before? Well, the pdf also contains 6 potent valkyrie-themed items, including the cup, which represents the classic theme of hospitality from the myths; a potent armor, a shield, seiðr runes, a bracelet from the world tree and a very potent spear complement this book.
Editing and formatting are top-notch on both a formal and rules-language level – I noticed no issues in either. Layout adheres to Rite Publishing’s new two-column full-color standard and is really nice. The pdf is chockfull with cool full-color artwork, with only one piece being somewhat less nice. It should be noted that the artworks do not contain unbecoming cheesecake and just depict badass warrior ladies. The pdf comes fully bookmarked for your convenience.
As some of you know, one of my fields of academic expertise is actually Scandinavian literature and culture. I am actually fluent in Norse. I loathe most depictions of valkyries in mainstream media, mainly because they don’t get what makes them fascinating. The whole ideology and culture that provided the cultural underpinnings of the concept of the valkyrie is, ultimately, not one that has stemmed from the Judeo-Christian dichotomous thinking process and ideology that resulted in the creation of cultural artifacts like our RPGs – in a world where good and evil are absolutes, it is hard to properly convey the concept of valkyries and the depiction of paladin-like battle-angels makes me barf internally. It is testament to the obvious love and attention to detail, that the representation of the valkyrie-concept, in spite of being codified with the confines of a system where good and evil are tangible forces, works here.
The love for concept and lore is apparent in each of the design-components, and detailed stacking caveats and a vast amount of small stumbling stones are avoided left and right, with the grace befitting of the valkyrie. Now, Kendra Leigh Speedling has already penned one of my favorite hybrid classes, but I *think* this may be the first time I have reviewed anything by Mara Lynn Butler – and the two ladies and their designs seamlessly gel together herein. No authorial voice clash can be found and the book, beyond getting the tone right, juggles complex and unique concepts in an admirable manner. There is a ton to love in this book, with race and paragon class as well as archetypes being pretty damn amazing; the addition of the PrC as a central concept is another huge plus here, and once we’re almost done, we also get the neat mead-engine, which represents the cherry on top of something truly amazing. This is a phenomenal representation of the concept, that neither compromises the rich lore associated with valkyries, nor the integrity of PFRPG. The pdf manages to actually blend the two components in an elegant and amazing manner.
In short: This continues the streak of absolutely phenomenal books in the series, standing as an impressive and amazing example of the cool things you can do with the system, even after all these years: From tweaks to SPs to new items, this oozes care and passion, always takes, design-wise, the high road. Now, excuse me, I have a distinct craving to listen to the Crüxshadows, a ton of good pagan metal, and build some badass valkyries. Rating? Oh yeah, forgot that, didn’t I? Obviously, this is an easy 5 stars + seal of approval, given sans hesitation. “Fate is armed with arrows – and she watches our battlefields.”
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.
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I have to say that I am a little surprised that they broke the link between a full BAB class & 1d10 HD & more so that Endzeitgeist didn't mention it.
Now all we need is for Enzeitgeist to review Total Party Kills Valkyrie Hybrid class & Bloodstone Presses Valkyrie class. Preferably with a comparison about how they cover the same idea & which ones had some good ideas. So people can figure out which Valkyrie is the right one for their campaign.
The link between full BAB and d10 as HD has been broken before, and since there is no rules-relevant interdependency between the two values, only design-paradigm connecting them, I didn't feel the need to specifically comment on it. It's interesting for designers, but less so for most customers, as long as overall power-level otherwise evens out.
TPK Games' Valkyrie is on my to-review pile, but right not, not as a prioritized review, so it'll take some serious time.
That being said, this book will be pretty hard to beat! I was absolutely blown away here!