Starfinder Pact Worlds

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Starfinder Pact Worlds
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The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure.

Inside, you'll find:

  • In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more.
  • New playable alien species, from undead Eoxians to Castrovellian plant-people.
  • New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts.
  • A codex of themed NPC stat blocks to help Game Masters create vivid encounters.
  • New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion.
  • Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.

978-1-64078-022-4



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Fantastic content

5/5

The book is great new options and more flavor rich background, definitely worth to buy
The one thing that stick out is that Eoxian as a race were promised, but alas this didn't happen, just carefull with the advertisement
But none the less, great book


Worth getting.

4/5

TL;DR: First impressions = Very good fluff, quite good crunch. Could do with a few minor additions, and the hardcover is pricey if you like to do mostly homebrew, but certainly well worth grabbing at least the PDF.

Got this today. Have had a good skim through - Looks like a good go-to book for when my PCs head to anywhere in the pact worlds.
The gazetteers are really good. Well condensed, considering each has to cover an entire planet's society, but providing a good feel for the places.
The info is plentiful but leaves enough blank canvas that you can see it 100% as "gospel" and still fit loads of homebrew stuff in where you want (e.g. my group were dealing with a "cloud-whale" hunting operation in the upper atmosphere of Bretheda's northern polar region. Now I've got the book and there's nothing in there about there *not* being such an operation, so I feel totally fine dropping the stuff from this book in around the operation - planets are big, so plenty of room for everyone).
Plenty of cool info on histories and cultures, organizations and factions. A smattering of gear of all kinds as well as a selection of starships and new ship systems. Some feats, themes and archetypes.

All told, I can see it being a very useful reference for colour and flavour for the myriad locations my players may find themselves, as well as handy info for fleshing out both PCs and NPCs.
The "supporting cast" section, also, will be handy for off the shelf antagonists and allies.

I would have liked to have seen some sample settlements with smaller scale tactical maps, etc (e.g. a sample formian hive or hellknight fortress) and maybe a selection of statted-up NPCs from each world.


Plagued by Binding Issues yet again

1/5

Was super excited to receive my Pact Worlds copy. Lo and behold, no glue on the binding and the bookblock/signatures are both misaligned and hanging on by threads (literally).

Probably won't be buying more Paizo books unless they change their bindings. Fool me once on the first printing of the Core Rulebook, shame on you, fool me twice with this one, shame on me.

Edit:spelling


This Was Not the Book I Was Looking For

5/5

I've been a rabid fan of Pathfinder for years. I read book after book, and desperately sought a game, but none of my friends played, and none of them were into epic fantasy like I am. Along comes Starfinder, and it has just enough chrome in it to lure them in. We're about to start the third Dead Suns book.

One thing we've been stumbling around is lack of setting knowledge. When I heard this announced, I drooled at the thought of the Inner Sea World Guide for Starfinder. I had loved the ISWG, it had plenty of juicy oliphant meat for a gm to sink their teeth into.

Starfinder: Pact Worlds is not the ISWG, and that's fine with me.

Starfinder: Pact Worlds is chock full of detailed information on each planet/planetoid/seedship/station/potential sleeping Great Old One, a bunch of new playable races, and a plethora of player-focused character options; including archetypes, themes, items, and spells.

This was not the book I wanted, but it is the book I need.

The ISWG was too meaty for trepid adventurers. Starfinder: Pact Worlds will be massively more effective at helping me intrigue, befuddle, and awe my players. It will give them the tools and the allies they'll think they need to surmount the infinite darkness.

Thank you, truly, Paizo, for not giving me what I wanted. You've done well by me yet again. I look forward to the next book, and the next, and the next, and the next, and the next, and the next, and the next.....


Something something for the stars!

5/5

The artwork alone is worth five stars.

There's also new spaceships, a new theme for every Pact World, and alien Weeble Wobbles.


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Sovereign Court

Malefactor wrote:
Owen K. C. Stephens wrote:
Xenocrat wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:

Hmmm, *taps chin*

Are we going to get a Hellknight archetype in this?

Neither "yes" nor "no" is a fully accurate answer to that question.

Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?
Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.
Jim Butcher was right, being cryptic is like cocaine for writers! Someone get some straight-talking to Mr.Stephens before it's too late!

Seems straightforward to me.

You'll get a flexible archetype which reflects different Hellknight orders.

Sovereign Court

Gorbacz wrote:
Milo v3 wrote:
Who wants to bet the playable Eoxians wont use the actual undead mechanics?
Everybody who has ever played 5E or any other RPG where NPCs and PCs are made from different kinds of Lego bricks, which is quite a lot of people.

This is the concern about Starfinder which worries me the most.


2 people marked this as a favorite.

Will sports be covered at all? With or without attached game mechanics.


1 person marked this as a favorite.
GeraintElberion wrote:
This is the concern about Starfinder which worries me the most.

It'll certainly be odd when an Undead PC gets the flu.


Owen K. C. Stephens wrote:
Xenocrat wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:

Hmmm, *taps chin*

Are we going to get a Hellknight archetype in this?

Neither "yes" nor "no" is a fully accurate answer to that question.

Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?
Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.

Oh hell you spoiled it Owen! He's implying that when they discuss the Hellknights, each of the different Hellknight Orders will get the rough equivilent of a specialized archetype or theme. So Order of the Chain catches criminals so picture a "Judge Dredd" Soldier Bounty Hunter theme. Order of the Gate (if it's still around) probably keeps the various Planar beings from invading known space, expect a demon hunter/genie killer theme. The Order of the Nail hunt down wild, bad xenos, expect a colonial space marine type of theme. The Order of the Scourge probably are the Hellknight equivalent of a KGB, etcera and so forth.


Hey so these archetypes: the Star Knight, Skyfire Centurion, and Divine Champion, they all have a very "Knights of Golarion" ring to them.

It's almost as if these are archetypes designed to specifically flavor that order! The Star Knight is the rank and file military man, the Centurion is focused to a leadership role, and the Divine champion is what happens when you give a fanatic Iomedae worshiping Solarion or a Soldier the Priest or Icon Theme: they wear gold armor and start calling themselves Divine Champion of the Inheritor.

Praise the Inheritor! Burn the Xenos and the Hellknight! All hail the God Empress of Humanity!

Dark Archive

Owen K. C. Stephens wrote:
Xenocrat wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:

Hmmm, *taps chin*

Are we going to get a Hellknight archetype in this?

Neither "yes" nor "no" is a fully accurate answer to that question.

Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?
Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.

I'd put money down that it's one or more options of the Star Knight.

Scarab Sages Starfinder Design Lead

2 people marked this as a favorite.
evilnerf wrote:
Owen K. C. Stephens wrote:
Xenocrat wrote:
Owen K. C. Stephens wrote:
Rysky the Dark Solarion wrote:

Hmmm, *taps chin*

Are we going to get a Hellknight archetype in this?

Neither "yes" nor "no" is a fully accurate answer to that question.

Are we going to get more than one Hellknight archetype in this? Will they be differentiated by combat role or order?
Neither yes nor no is a fully accurate answer to your first question. "By order" is the answer to your second question.
I'd put money down that it's one or more options of the Star Knight.

That'd be a safe bet. Star knight also covers Knights of Golarion, with a set of options for any star knight, and your Hellknight or KoG order giving you specific options members of other orders can't take.


If Hell Knight stuff is tied to Star Knight, doesn't that mean if you join the hell knights after 1st level (because it's unlikely for you to be a mighty warrior who can take down devils at level 1) you need to multiclass so you can take the archetype?


Milo v3 wrote:
If Hell Knight stuff is tied to Star Knight, doesn't that mean if you join the hell knights after 1st level (because it's unlikely for you to be a mighty warrior who can take down devils at level 1) you need to multiclass so you can take the archetype?

>_>

<_<

...

Scarab Sages Starfinder Design Lead

Milo v3 wrote:
If Hell Knight stuff is tied to Star Knight, doesn't that mean if you join the hell knights after 1st level (because it's unlikely for you to be a mighty warrior who can take down devils at level 1) you need to multiclass so you can take the archetype?

You don't have to be a star knight to be a Hellknight.

You don't have to be a Hellknight to be a star knight.

There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight. Just as in pathfinder being a wizard takes extensive study... which you can have accomplished by 1st level.


Owen K. C. Stephens wrote:
Milo v3 wrote:
If Hell Knight stuff is tied to Star Knight, doesn't that mean if you join the hell knights after 1st level (because it's unlikely for you to be a mighty warrior who can take down devils at level 1) you need to multiclass so you can take the archetype?

You don't have to be a star knight to be a Hellknight.

You don't have to be a Hellknight to be a star knight.

There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight. Just as in pathfinder being a wizard takes extensive study... which you can have accomplished by 1st level.

But what if you want Hellknight Mechanics to back up your Hellknight Flavor?

And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.


Ventnor wrote:
People can already play Eoxians. Just write "Eox" on the Home Planet section of your character sheet.

Alternatively, just wait until your character is killed by your own misfire while trying to commit genocide on the enemy :D


Owen K. C. Stephens wrote:
You don't have to be a star knight to be a Hellknight.

But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.

Quote:
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.

That makes being a Hellknight far less impressive if you just killed an imp or something.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hey, its the future, sure in Pathfinder you need to be level 5 at least to actually become Hellknight, but I'm not even sure if these Hellknights are direct continuation of the old ones or revival of old concept :D

Dark Archive

Rysky the Dark Solarion wrote:

But what if you want Hellknight Mechanics to back up your Hellknight Flavor?

And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.

I don't get how this is any different from Pathfinder. If you really want your character to be your typical Hellknight, then be a Star Knight with the Hellknight option. If you are something else and decide to become a Hellknight, multiclass.

...or you could just play whatever you want, describe your armor as spikey and black, and tell everyone you're a hellknight operative (or whatever.)


evilnerf wrote:
Rysky the Dark Solarion wrote:

But what if you want Hellknight Mechanics to back up your Hellknight Flavor?

And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.

I don't get how this is any different from Pathfinder. If you really want your character to be your typical Hellknight, then be a Star Knight with the Hellknight option. If you are something else and decide to become a Hellknight, multiclass.

...or you could just play whatever you want, describe your armor as spikey and black, and tell everyone you're a hellknight operative (or whatever.)

In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.

In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.

Dark Archive

Rysky the Dark Solarion wrote:

In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.

In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.

Multi-classing is no more a hit to progression than Prestige classes were.

This STILL makes no sense to me. The Star Knight mechanics are the Hellknight mechanics. If you like the Hellknight mechanics, then you are already probably a Star Knight, and if you're not, then Multi-classing is still an option.


Prestige Classes helped, or at least gave the appearance of helping, the path you're character was on, rather than being a radical departure, so it depended on the classes you were mixing.

With Starfinder's few classes that's not as viable.

" If you like the Hellknight mechanics, then you are already probably a Star Knight"

That's the thing, your character might not be. You might not have had any interest in them or any knightly order before the GM put them in a campaign you were in. And then you thought they were awesome and wanted your character to join them, and have mechanics back up the flavor of being a part of them.

In Pathfinder with Prestige Classes you could build towards that if you found yourself liking Hellknights after the fact, in Starfinder if it's after the fact you'll find yourself with effectively 3 classes.

Your starting class.

The class you had to pick afterwards in order to trade out abilities in order to get Hellknight abilities.

Your selection of Hellknight abilities.

Basically a Soldier that starts out as a Hellknight can have Hellknight mechanics, but a Soldiers that finds out about Hellknights is completely barred from those mechanics unless they multiclass into another class.

Liberty's Edge

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
evilnerf wrote:
Rysky the Dark Solarion wrote:

In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.

In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.

Multi-classing is no more a hit to progression than Prestige classes were.

This STILL makes no sense to me. The Star Knight mechanics are the Hellknight mechanics. If you like the Hellknight mechanics, then you are already probably a Star Knight, and if you're not, then Multi-classing is still an option.

A pathfinder prestige class is generally better balanced against class levels at the level you'd join it, usually 5th, than a 1st level class would be. Adding say 1st Fighter to a character at 5th level would make much less difference than adding a 1st level of Chevalier.

As Prestige classes aren't currently a thing in Starfinder, it becomes an issue when you multiclass at later levels.

Edit: Oi, Rysky, you're supposed to be a Solarion, not a bloody ninja!


Anyone know if there will be a pdf version?


Paul Watson wrote:
evilnerf wrote:
Rysky the Dark Solarion wrote:

In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.

In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.

Multi-classing is no more a hit to progression than Prestige classes were.

This STILL makes no sense to me. The Star Knight mechanics are the Hellknight mechanics. If you like the Hellknight mechanics, then you are already probably a Star Knight, and if you're not, then Multi-classing is still an option.

A pathfinder prestige class is generally better balanced against class levels at the level you'd join it, usually 5th, than a 1st level class would be. Adding say 1st Fighter to a character at 5th level would make much less difference than adding a 1st level of Chevalier.

As Prestige classes aren't currently a thing in Starfinder, it becomes an issue when you multiclass at later levels.

Edit: Oi, Rysky, you're supposed to be a Solarion, not a bloody ninja!

We do have Stealth as a class skill :3


J_wolfpawn wrote:
Anyone know if there will be a pdf version?

There's PDFs of all of Paizo's stuff, so yep ^w^

There's not a listing atm because you can't preorder a PDF.


If you want the PDF and the book, you have to subscribe though.


The free PDF with the book, that is.


1 person marked this as a favorite.

Yes. Thank you!


Rysky the Dark Solarion wrote:
evilnerf wrote:
Rysky the Dark Solarion wrote:

But what if you want Hellknight Mechanics to back up your Hellknight Flavor?

And for those who find out about them/join later? In Pathfinder this was covered by having Prestige Classes.

I don't get how this is any different from Pathfinder. If you really want your character to be your typical Hellknight, then be a Star Knight with the Hellknight option. If you are something else and decide to become a Hellknight, multiclass.

...or you could just play whatever you want, describe your armor as spikey and black, and tell everyone you're a hellknight operative (or whatever.)

In Pathfinder you built towards a Prestige Class, which is a bit different than multiclassing, since the abilities granted by the PC took some bite out of the progression hit, whereas multiclassing usually didn't except for certain dips.

In Starfinder if you later want to join the Hellknights yes you're perfectly fine flavoring your character as a Hellknight without Hellknight mechanics, just as you could in Pathfinder. But for those who want Hellknight flavor AND mechanics, they're being told nope, you're too late. You still want Hellknight mechanics? Stop what you are doing and take another class and advance it to get those mechanics. Moreso in Starfinder multiclassing hurts more.

I'd probably ask a GM to let a mnemonic edito, Starfinder's answer to retraining, swap you to the archetype. Maybe the Hellknights have custom versions just for this purpose.

And maybe the archetype only kicks in after you have a few levels, so you have time to decide you're interested.


Are all of the Core Books going to have new races?


Xenocrat wrote:

I'd probably ask a GM to let a mnemonic edito, Starfinder's answer to retraining, swap you to the archetype. Maybe the Hellknights have custom versions just for this purpose.

And maybe the archetype only kicks in after you have a few levels, so you have time to decide you're interested.

That'd be neat.

And I would like to see Archetypes that follow a different progression in when they swap abilities, the ones in Core hurt some classes too much to take (Solarion) while others aren't bothered that much at all (Soldier).


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Will this book contain any more details on the Pact Worlds' factions? Heirarchy, lore, important members, etc? Or will they mainly be represented in the form of archetypes? I'm hopeful we'll get some material on the Golden League at some point. The Xun sound like they'd be really fun antagonists.

Scarab Sages Starfinder Design Lead

2 people marked this as a favorite.
Milo v3 wrote:
Owen K. C. Stephens wrote:
You don't have to be a star knight to be a Hellknight.

But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.

Quote:
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.
That makes being a Hellknight far less impressive if you just killed an imp or something.

If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.

Dark Archive

To become a Hellknight you have to slay a devil in single combat with HD greater than your own.
An Imp has 3 HD & CR 2, so it qualifies.
Even a lemure with 2 HD & CR 1 would.

Contributor

3 people marked this as a favorite.
Owen K. C. Stephens wrote:
Milo v3 wrote:
Owen K. C. Stephens wrote:
You don't have to be a star knight to be a Hellknight.

But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.

Quote:
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.
That makes being a Hellknight far less impressive if you just killed an imp or something.
If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.

I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.

"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Alexander Augunas wrote:
Owen K. C. Stephens wrote:
Milo v3 wrote:
Owen K. C. Stephens wrote:
You don't have to be a star knight to be a Hellknight.

But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.

Quote:
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.
That makes being a Hellknight far less impressive if you just killed an imp or something.
If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.

I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.

"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"

So I haven't seen much Rick & Morty, but I'm pretty sure that Rick is the opposite of a Hellknight.


Iammars wrote:
Alexander Augunas wrote:
Owen K. C. Stephens wrote:
Milo v3 wrote:
Owen K. C. Stephens wrote:
You don't have to be a star knight to be a Hellknight.

But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.

Quote:
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.
That makes being a Hellknight far less impressive if you just killed an imp or something.
If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.

I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.

"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"

So I haven't seen much Rick & Morty, but I'm pretty sure that Rick is the opposite of a Hellknight.

That Rick is from the dimension where everyone is Hellknights. It's adjacent to the dimension that Hammer Morty is from.


Just give me the option to play a Barathu, ideally with an archetype that lets me build Biotech, and I'll be happy beyond words.


I know the memnotic adjuster device was already mentioned, but I feel like it would just be easier on everyone to just say "Hey, my guy is joining this order." GM: "Well, they have a strict training regimen, so some of the stuff your guy could do is going to fall by the wayside as he fails to maintain it, but here's your new shiny archetype skills." As long as the roleplay is they, game mechanics shouldn't chain you down. That said, I don't really have a horse in this race at the moment as I'm perfectly fine with the classes currently available and feel no need to modify them.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Andrew Thomas 798 wrote:
Just give me the option to play a Barathu, ideally with an archetype that lets me build Biotech, and I'll be happy beyond words.

The Barathu is one of the playable races in Alien Archive, so that part is already covered. The PC version has a racial feature called "Early Stage Adaptation" that may actually go beyond what you are hoping for.

Contributor

Iammars wrote:
Alexander Augunas wrote:
Owen K. C. Stephens wrote:
Milo v3 wrote:
Owen K. C. Stephens wrote:
You don't have to be a star knight to be a Hellknight.

But you do have to be a star knight to use the neat Hellknight mechanics. I mean, yeah, you can make character who is a priest with any class, but if you want to gain actual magical power from the worship your deity you're going to need to be a mystic or an arcane assailant or something.

Quote:
There are "denizens of hell" with very low CRs, so there's no pressing reason why a 1st level character can't be a Hellknight.
That makes being a Hellknight far less impressive if you just killed an imp or something.
If ever there was a "rules are rules, as defined by the letter of the law" group, it's the Hellknights.

I mean, even the Hellknights need their squires, right? Maybe to get promoted you have to kill increasingly challenging devils.

"Oh man, Morty's such a terrible Hellknight! He barely killed that imp, took him like *belch* like twelve tries! But Summer? Damn, she's going places! Did you see her rip that ice devil's hand off and start beating him with it? Signifier for sure!"

So I haven't seen much Rick & Morty, but I'm pretty sure that Rick is the opposite of a Hellknight.

1) whaaaaaaaaaaaaa! :O

2) Rick is the absolute embodiment of chaos, yes. He is so chaotic that he is sometimes lawful when it suits his interests. I could see him infiltrating the ranks of the Hellknights to get close to some bauble he wants to steal.


Will we get to see playable anacites (or any sort of playable construct) in this book?


Starfinder makes me wish I wasn't a broke graduate student... Looks like I wont be eating for a few weeks to save up the money in March.


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The next Hardcover is 5 months away, the APs, which have also have setting information and the like are out every other month.

Pathfinder only puts out 3 - 4 Hardcovers a year, with this one, Alien Archive 2, and whatever else they decide to release next year that’s not very different than Pathfinders’ schedule.

Calling for someone to be fired because you don’t like the publication schedule is an extreme response, especially when the schedule and writers are taxed enough as is.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

The release schedule is extremely frustrating in terms of wanting more information, but my wallet is as grateful as my data hunger is frustrated about it.
Putting out a whole batch of core hardbacks at once might well have led to people skipping the whole subscription thing because they couldn't keep up with the monetary buy-in needed all at once. I had to think carefully about my subscriptions as I was at my limit just with what came out as it was.


My wallet can only handle so much.


yeah I think the schedule will pick up a bit in the future. They planned this release long before it became gang busters successful. Books take a long time to plan, align talent, budget for said talent and then place on a publication schedule. When this was done they had no way of knowing now well it would sell. Now that it is out and there is clearly a large demand they will ramp up future production. It's just the way of it.

Dark Archive

Does this book already have a higher print run than "Alien Archive" or is it roughly the same?

I´m asking because i have to tell a lot of people, that they´ll have to wait until at least december 2017 to comfortably play Starfinder, with the Core Rulebook 2nd printing coming out in november and the Alien Archive 2nd printing in december.

Could somebody who knows clarify from which point on print runs are gonna be higher than the ones from the initial products?

Thank you.

Silver Crusade

Pathfinder Adventure Path Subscriber

They can play it comfortably already, PDFs exist.


I keep looking at the description and I don't the see the "and much more!" I am upset...(not really but it is missing...)

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