
Meraki |

Color me even more excited. I just started up a Mummy's Mask campaign (they're midway through the first book), so I'm also glad to see the Whispering Stone getting more detail. Also interested in the pub games and bar fight rules...tomb raiders love drinking and brawls!

Swiftbrook |

I hope the "Rusty Dragon Inn" is included. ;-)
It would also be nice if one or two of these could be used with existing flip-mats.
Pathfinder Campaign Setting: Inner Sea Taverns presents six ready-made, fully fleshed-out taverns ...
Aeylinth Vineyard
Formidably Maid
Runoff
Whispering Stone
Ha! Here! The Whispering Stone in Osirion
Oh, and here's the Porthmos Club over in Taldor!
Sad. No Rusty Dragon Inn.

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I'm kind of assuming it will be in Return of Runelords since JJ implied in another thread they were at least previously planning to write it so that Ameiko could make cameo in it <_< Still hoping they don't end up doing that since I'm definitely planning to run Jade Regent before Return is released in our campaign world.
But yeah, Shadows Under Sandpoint or something similar getting released would be uber cool indeed

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I'm kind of assuming it will be in Return of Runelords since JJ implied in another thread they were at least previously planning to write it so that Ameiko could make cameo in it <_< Still hoping they don't end up doing that since I'm definitely planning to run Jade Regent before Return is released in our campaign world.
But yeah, Shadows Under Sandpoint or something similar getting released would be uber cool indeed
Pretty sure JJ has confirmed that Jade Regent would take place after Return for specifically that reason.

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Jacob W. Michaels wrote:Is that Seltyiel?Rysky wrote:Heh, just noticed Meri on the cover hiding behind the table with her drink.And someone taking the opportunity to pay his tab (I'm sure that's what he's doing back there, right?).
No, that can't be Seltyiel. The inside front cover clearly states that he's not allowed in the bar after committing "high larcen-." Oh. Oh, I see now. Yes, maybe that is Seltyiel.

QuidEst |
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Wow. I'm starting to regret not being subscribed for this one. Maybe I'll sign up to have it as part of next month's subscription shipment, if I can. (While I'm putting my Player Companion subscription on a one-month hold.)
Yeah, same here. I'm gonna order the PDF at the first opportunity.

Erich Williams |

When I pitched the idea for this book and wrote the outline, I wasn't fully convinced about including archetypes and feats. I wanted the subsystems for extra levels of intoxication (enjoying alcohol as much as I do) and narrative bar fights that any character class could participate in.
But after we brainstormed some ideas for the contents, I realized that we could have some fun with these player options! So I convinced Amanda and Adam to let me write those bits. So now we have a mixologist alchemist that make intoxicating bombs and a teamwork feat for getting drunk with your allies! The archetypes and feats work best with the new subsystems, but I tried to make the feats not too niche.
And the rest of the book is just *chef kiss*. The writers and Amanda and Adam took my original ideas and ran with them!
I am very excited for this book to be out in the wild soon!
I fully understand that I might be in the minority with this concern, but my group in particular hates being roped into taking teamwork feats to begin with, and now there's one for drinking? Drinking in battle maybe, there's archetypes for fighting drunk; maybe it ties into the bar brawl mechanic? Unless the campaign is about sword-n-sorcery bar crawling, why would they invest in that? I have a hard enough time convincing my players to use "social combat," and it's not that they hate the diplomatic route; they hate the chase rules as well, preferring to improvise the combat system.
Sorry for the rant, if that's what it was. This might not be the right book for my table, but I really want it to be.
QuidEst |

Drinking rules summary:
Five stages:
Sober
Tipsy
Drunk
Soused
Unconscious
Progressing from sober and tipsy happens at a number of drinks equal to half your Con mod, minimum one. That means that a Con score of 1 through 17 gets you tipsy off one drink, and drunk off a second within an hour of finishing the first.
Drunk advances based on full Con mod for drinks within the hour, so everybody gets drunk just as quickly, but Con really starts impacting after that. Additionally, it progresses for more than one drink in an hour for Con mod hours. Penalties for drunk are slightly gentler than sickened.
At soused, any further drinking involves a save to not pass out. Penalties for soused are worse than sickened.
Alchemist's Kindness is an absolute steal to avoid a full day of sickened from a hangover, and a wider array of spells can now deal with drunkenness penalties or hangovers.
I suspect the feat to boost all morale bonuses on you will be a staple.

QuidEst |

Interesting feats!
Well, for a feat, rage can now grant a +5 bonus to Str and Con! There's a feat to boost all your morale bonuses by +1. You also take a -1 penalty vs. emotion and fear, but that doesn't matter because you're probably boosting some morale bonus to will saves. Both increase if you're at least drunk, but that doesn't matter because the penalties for being drunk outweigh this. No prereqs, so you can grab it at first level to save influence your point buy for the rage classes.
Evil casters now finally have a way to possess or control somebody despite Protection From Evil. Grab a feat, get drunk, and you can have spells and effects treat you as an adjacent alignment. No prereqs!
Drunken Sing-Along is very amusing, and actually a pretty good way to speed up diplomacy checks for information. Just need a skill rank in each of two skills.
The feat for mitigating the effects of drunkenness is behind Great Fortitude. Unsurprising, but it does make it difficult to use, since you're probably going to need at least one more feat to give you a reason to be drunk.
There are some more good feats, but those are the ones that I liked in particular.

Xenocrat |

Interesting feats!
** spoiler omitted **
Alas, Muddled Morals doesn't work like you think to let you bypass Protection from X. It lets you change your alignment one step for purposes of effects that affect you (like Smite X or Blasphemy), not for spells you cast that affect others, like Dominate Person or Possession.

QuidEst |

QuidEst wrote:Alas, Muddled Morals doesn't work like you think to let you bypass Protection from X. It lets you change your alignment one step for purposes of effects that affect you (like Smite X or Blasphemy), not for spells you cast that affect others, like Dominate Person or Possession.Interesting feats!
** spoiler omitted **
Hmm. I was focusing more on the "Protection from Evil stops me from possessing them because I'm evil", but you're probably right.

deuxhero |
Each hour in which you don’t consume any alcohol, you can attempt a Fortitude saving throw (DC = 10 + the number of alcoholic drinks you consumed since you were last sober). You receive a +1 bonus on this save for every additional hour that passes without you consuming alcohol. If you succeed, you become sober.
You don't have to be sober if you don't want to. You can remain drunk off a single drink for the rest of your life if you want to.