Pathfinder Society Scenario #9–18: Scourge of the Farheavens PDF

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A Pathfinder Society Scenario designed for levels 1–5.

When the Worldwound opened, tearing apart Sarkoris with a flood of demons, thousands of Sarkorian refugees sought shelter in nearby lands. Those who found no solace with their neighbors traveled far to the east, into the wilds of Iobaria. Among these was the Farheaven clan, which settled in the forests and faded into obscurity over the past century. Now that the Mendevian Crusades have fought back the demons and reclaimed a large amount of territory, the Pathfinder Society's begun the difficult task of studying the Sarkorian ruins to piece back together their shattered traditions and recover lost heirlooms.

Unfortunately, the Farheaven clan's old stronghold holds secret that archaeology struggles to decipher. To understand this culture, the PCs travel to Iobaria in search of the Farheavens and the oral histories they've passed down for generations. What they find, though, are a devastated people, an abandoned village, and a murderous god. Can the PCs save this clan and preserve its history?

Written by Jason Owen Black.

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A quick but solid adventure.

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(I GMed this.)

First of all, this is a good scenario. Everything works well, I have no complaints about that. Statblocks that are well laid out, information where you think you'd find it, and so on. So if I sound grumpy in the following paragraph, keep in mind that I generally think well of this scenario.

Now the bad stuff. This is the first time PFS goes to Iobaria, and I wish it had been fleshed out more, or given more importance. Now it just felt like any other place. A second complaint is that it runs short (3 hours, with plenty of banter, with 4 players). That isn't necessarily a complaint, but I'd hoped I could fill an evening with it. My players were also kinda surprised by it, they expected a little more. It just felt like something was missing, somehow.

Aside from that, I liked the scenario. It doesn't do something radically different or innovative, but not every scenario needs to do that. It's a solid, quick romp with no real flaws to pick, aside from the location feeling underused.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber; Pathfinder Comics Subscriber

Iobaria, man I haven't been there in years...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Oooh. Iobarian isn't even a legal language for PFS. Wonder if we'll see any change with that.

Do we know what maps will be in this scenario yet?

Paizo Employee Organized Play Lead Developer

1 person marked this as a favorite.

Maps in Scourge of the Farheavens:

  • Flip-Mat: Bigger Forest
  • Map Pack: Ruined Village

    There are no custom maps in this adventure.

  • GM question, spoiler tags just in case:

    As a GM, are the boons mutually exclusive? Normally, if you GM an adventure, you can cross off negative boons and keep positive boons (if I recall correctly), but while this scenario has three boons that are narratively speaking "worse" or "better," they aren't necessarily bad boons. Do I as a GM pick one boon and cross off the rest, or do I somehow apply for all of the boons simultaneously? I'm inclined to go for the first option (choose one you like, cross off the rest), but I'm asking just in case.

    Silver Crusade

    I'd say they are mutually exclusive as they each represent mutually exclusive outcomes

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